2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
19 #include "player-skill.h"
20 #include "player-effects.h"
21 #include "realm-song.h"
22 #include "object-hook.h"
24 #include "dungeon-file.h"
25 #include "objectkind.h"
26 #include "view/display-util.h"
27 #include "view/display-characteristic.h"
28 #include "view/display-player-stat-info.h"
31 * @brief プレイヤーの特性フラグ一覧表示2a /
32 * @param creature_ptr プレーヤーへの参照ポインタ
33 * Special display, part 2a
36 static void display_player_misc_info(player_type *creature_ptr)
38 put_str(_("名前 :", "Name :"), 1, 26);
39 put_str(_("性別 :", "Sex :"), 3, 1);
40 put_str(_("種族 :", "Race :"), 4, 1);
41 put_str(_("職業 :", "Class :"), 5, 1);
45 strcpy(tmp, ap_ptr->title);
52 strcat(tmp, creature_ptr->name);
54 c_put_str(TERM_L_BLUE, tmp, 1, 34);
55 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
56 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
57 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
59 put_str(_("レベル:", "Level :"), 6, 1);
60 put_str(_("HP :", "Hits :"), 7, 1);
61 put_str(_("MP :", "Mana :"), 8, 1);
63 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
64 c_put_str(TERM_L_BLUE, buf, 6, 9);
65 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
66 c_put_str(TERM_L_BLUE, buf, 7, 9);
67 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
68 c_put_str(TERM_L_BLUE, buf, 8, 9);
73 * @brief プレイヤーの打撃能力修正を表示する
74 * @param creature_ptr プレーヤーへの参照ポインタ
75 * @param hand 武器の装備部位ID
76 * @param hand_entry 項目ID
79 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
81 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
82 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
83 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
85 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
86 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
88 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
91 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
93 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
94 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
95 else if (creature_ptr->ryoute)
96 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
98 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
103 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
104 * @param creature_ptr プレーヤーへの参照ポインタ
105 * Prints the following information on the screen.
108 static void display_player_middle(player_type *creature_ptr)
110 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
111 HIT_POINT show_todam = 0;
112 if (creature_ptr->migite)
114 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
117 if (creature_ptr->hidarite)
119 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
121 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
124 if (creature_ptr->special_defense & KAMAE_MASK)
126 for (i = 0; i < MAX_KAMAE; i++)
128 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
132 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
137 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
141 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
142 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
143 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
145 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
146 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
148 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
150 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
152 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
154 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
156 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
157 if (creature_ptr->xtra_might) tmul++;
159 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
162 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
163 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
165 int i = creature_ptr->pspeed - 110;
166 if (creature_ptr->action == ACTION_SEARCH) i += 10;
171 if (!creature_ptr->riding)
178 if (!creature_ptr->riding)
185 if (!creature_ptr->riding)
192 if (!creature_ptr->riding)
194 if (IS_FAST(creature_ptr)) tmp_speed += 10;
195 if (creature_ptr->slow) tmp_speed -= 10;
196 if (creature_ptr->lightspeed) tmp_speed = 99;
200 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
201 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
207 if (!creature_ptr->riding)
208 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
210 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
219 if (!creature_ptr->riding)
220 sprintf(buf, "(%+d)", i);
222 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
225 display_player_one_line(ENTRY_SPEED, buf, attr);
226 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
228 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
229 if (creature_ptr->exp >= creature_ptr->max_exp)
230 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
232 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
234 if (creature_ptr->prace != RACE_ANDROID)
235 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
237 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
239 if (creature_ptr->lev >= PY_MAX_LEVEL)
240 display_player_one_line(e, "*****", TERM_L_GREEN);
241 else if (creature_ptr->prace == RACE_ANDROID)
242 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
244 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
246 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
249 extract_day_hour_min(creature_ptr, &day, &hour, &min);
252 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
254 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
256 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
258 if (creature_ptr->chp >= creature_ptr->mhp)
259 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
260 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
261 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
263 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
265 if (creature_ptr->csp >= creature_ptr->msp)
266 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
267 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
268 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
270 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
272 u32b play_hour = current_world_ptr->play_time / (60 * 60);
273 u32b play_min = (current_world_ptr->play_time / 60) % 60;
274 u32b play_sec = current_world_ptr->play_time % 60;
275 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
280 * @brief プレイヤーのステータス表示メイン処理
281 * Display the character on the screen (various modes)
282 * @param creature_ptr プレーヤーへの参照ポインタ
283 * @param mode 表示モードID
287 * The top one and bottom two lines are left blank.
288 * Mode 0 = standard display with skills
289 * Mode 1 = standard display with history
290 * Mode 2 = summary of various things
291 * Mode 3 = summary of various things (part 2)
295 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
297 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
306 display_player_misc_info(creature_ptr);
307 display_player_stat_info(creature_ptr);
308 display_player_flag_info_1(creature_ptr, display_player_equippy);
314 display_player_flag_info_2(creature_ptr, display_player_equippy);
320 do_cmd_knowledge_mutations(creature_ptr);
325 if ((mode != 0) && (mode != 1)) return;
327 /* Name, Sex, Race, Class */
329 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
331 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
334 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
335 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
336 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
337 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
339 if (creature_ptr->realm1)
341 if (creature_ptr->realm2)
342 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
344 strcpy(tmp, realm_names[creature_ptr->realm1]);
345 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
348 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
349 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
351 /* Age, Height, Weight, Social */
352 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
354 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
355 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
356 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
357 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
359 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
360 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
361 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
362 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
364 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
367 for (int i = 0; i < A_MAX; i++)
369 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
371 put_str(stat_names_reduced[i], 3 + i, 53);
372 int value = creature_ptr->stat_use[i];
373 cnv_stat(value, buf);
374 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
375 value = creature_ptr->stat_top[i];
376 cnv_stat(value, buf);
377 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
381 put_str(stat_names[i], 3 + i, 53);
382 cnv_stat(creature_ptr->stat_use[i], buf);
383 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
386 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
388 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
392 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
395 display_player_middle(creature_ptr);
396 display_player_various(creature_ptr);
401 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
403 for (int i = 0; i < 4; i++)
405 put_str(creature_ptr->history[i], i + 12, 10);
410 if (creature_ptr->is_dead)
412 if (current_world_ptr->total_winner)
415 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
417 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
420 else if (!floor_ptr->dun_level)
423 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
425 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
428 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
430 /* Get the quest text */
431 /* Bewere that INIT_ASSIGN resets the cur_num. */
432 init_flags = INIT_NAME_ONLY;
434 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
437 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
439 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
445 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
447 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
451 else if (current_world_ptr->character_dungeon)
453 if (!floor_ptr->dun_level)
455 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
457 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
460 /* Must be done before doing INIT_SHOW_TEXT */
461 for (int i = 0; i < 10; i++)
463 quest_text[i][0] = '\0';
467 init_flags = INIT_NAME_ONLY;
468 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
469 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
474 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
476 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
481 if (!*statmsg) return;
484 roff_to_buf(statmsg, 60, temp, sizeof(temp));
487 for (int i = 0; i < 2; i++)
489 if (t[0] == 0) return;
491 put_str(t, i + 5 + 12, 10);
498 * todo y = 6、x = 0、mode = 0で固定。何とかする
499 * @brief プレイヤーの装備一覧をシンボルで並べる
501 * @param creature_ptr プレーヤーへの参照ポインタ
502 * @param y 表示するコンソールの行
503 * @param x 表示するコンソールの列
507 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
509 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
510 for (int i = INVEN_RARM; i < max_i; i++)
513 o_ptr = &creature_ptr->inventory_list[i];
515 TERM_COLOR a = object_attr(o_ptr);
516 char c = object_char(o_ptr);
518 if (!equippy_chars || !o_ptr->k_idx)
524 Term_putch(x + i - INVEN_RARM, y, a, c);