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[Refactor] #39962 display_player_middle() からdisplay_hit_damage() を分離 / Separated...
[hengband/hengband.git] / src / view / display-player.c
1 /*!
2  * @brief プレーヤーのステータス表示メインルーチン群
3  * @date 2020/02/25
4  * @author Hourier
5  * @details
6  * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
7  */
8
9 #include "display-player.h"
10 #include "player-personality.h"
11 #include "term.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
14 #include "patron.h"
15 #include "world.h"
16 #include "quest.h"
17 #include "core.h" // 暫定。後で消す
18 #include "mutation.h"
19 #include "player-skill.h"
20 #include "player-effects.h"
21 #include "realm-song.h"
22 #include "object-hook.h"
23 #include "shoot.h"
24 #include "dungeon-file.h"
25 #include "objectkind.h"
26 #include "view/display-util.h"
27 #include "view/display-characteristic.h"
28 #include "view/display-player-stat-info.h"
29 #include "view/display-player-misc-info.h"
30
31 /*!
32  * @brief プレイヤーの打撃能力修正を表示する
33  * @param creature_ptr プレーヤーへの参照ポインタ
34  * @param hand 武器の装備部位ID
35  * @param hand_entry 項目ID
36  * @return なし
37  */
38 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
39 {
40         HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
41         HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
42         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
43
44         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
45         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
46
47         show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
48
49         char buf[160];
50         sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
51
52         if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
53                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
54         else if (creature_ptr->ryoute)
55                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
56         else
57                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
58 }
59
60
61 /*!
62  * @brief 右手に比べて左手の表示ルーチンが複雑なので分離
63  * @param creature_ptr プレーヤーへの参照ポインタ
64  * @return なし
65  */
66 static void display_left_hand(player_type *creature_ptr)
67 {
68         if (creature_ptr->hidarite)
69         {
70                 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
71                 return;
72         }
73         
74         if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
75                 return;
76
77         if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
78         {
79                 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
80                 return;
81         }
82
83         int kamae_num;
84         for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
85         {
86                 if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
87                         break;
88         }
89
90         if (kamae_num < MAX_KAMAE)
91         {
92                 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
93         }
94 }
95
96
97 /*!
98  * @brief 武器による命中率とダメージの補正を表示する
99  * @param creature_ptr プレーヤーへの参照ポインタ
100  * @return なし
101  */
102 static void display_hit_damage(player_type *creature_ptr)
103 {
104         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
105         HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
106         HIT_POINT show_todam = 0;
107         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
108         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
109
110         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
111                 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
112         else
113                 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
114
115         show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
116
117         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
118 }
119
120
121 /*!
122  * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
123  * @param creature_ptr プレーヤーへの参照ポインタ
124  * Prints the following information on the screen.
125  * @return なし
126  */
127 static void display_player_middle(player_type *creature_ptr)
128 {
129         if (creature_ptr->migite)
130         {
131                 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
132         }
133
134         display_left_hand(creature_ptr);
135         display_hit_damage(creature_ptr);
136         int tmul = 0;
137         if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
138         {
139                 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
140                 if (creature_ptr->xtra_might) tmul++;
141
142                 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
143         }
144
145         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
146         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
147
148         int i = creature_ptr->pspeed - 110;
149         if (creature_ptr->action == ACTION_SEARCH) i += 10;
150
151         TERM_COLOR attr;
152         if (i > 0)
153         {
154                 if (!creature_ptr->riding)
155                         attr = TERM_L_GREEN;
156                 else
157                         attr = TERM_GREEN;
158         }
159         else if (i == 0)
160         {
161                 if (!creature_ptr->riding)
162                         attr = TERM_L_BLUE;
163                 else
164                         attr = TERM_GREEN;
165         }
166         else
167         {
168                 if (!creature_ptr->riding)
169                         attr = TERM_L_UMBER;
170                 else
171                         attr = TERM_RED;
172         }
173
174         int tmp_speed = 0;
175         if (!creature_ptr->riding)
176         {
177                 if (IS_FAST(creature_ptr)) tmp_speed += 10;
178                 if (creature_ptr->slow) tmp_speed -= 10;
179                 if (creature_ptr->lightspeed) tmp_speed = 99;
180         }
181         else
182         {
183                 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
184                 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
185         }
186
187         char buf[160];
188         if (tmp_speed)
189         {
190                 if (!creature_ptr->riding)
191                         sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
192                 else
193                         sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
194
195                 if (tmp_speed > 0)
196                         attr = TERM_YELLOW;
197                 else
198                         attr = TERM_VIOLET;
199         }
200         else
201         {
202                 if (!creature_ptr->riding)
203                         sprintf(buf, "(%+d)", i);
204                 else
205                         sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
206         }
207
208         display_player_one_line(ENTRY_SPEED, buf, attr);
209         display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
210
211         int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
212         if (creature_ptr->exp >= creature_ptr->max_exp)
213                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
214         else
215                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
216
217         if (creature_ptr->prace != RACE_ANDROID)
218                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
219
220         e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
221
222         if (creature_ptr->lev >= PY_MAX_LEVEL)
223                 display_player_one_line(e, "*****", TERM_L_GREEN);
224         else if (creature_ptr->prace == RACE_ANDROID)
225                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
226         else
227                 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
228
229         display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
230
231         int day, hour, min;
232         extract_day_hour_min(creature_ptr, &day, &hour, &min);
233
234         if (day < MAX_DAYS)
235                 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
236         else
237                 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
238
239         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
240
241         if (creature_ptr->chp >= creature_ptr->mhp)
242                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
243         else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
244                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
245         else
246                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
247
248         if (creature_ptr->csp >= creature_ptr->msp)
249                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
250         else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
251                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
252         else
253                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
254
255         u32b play_hour = current_world_ptr->play_time / (60 * 60);
256         u32b play_min = (current_world_ptr->play_time / 60) % 60;
257         u32b play_sec = current_world_ptr->play_time % 60;
258         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
259 }
260
261
262 /*!
263  * @brief プレイヤーのステータス表示メイン処理
264  * Display the character on the screen (various modes)
265  * @param creature_ptr プレーヤーへの参照ポインタ
266  * @param mode 表示モードID
267  * @return なし
268  * @details
269  * <pre>
270  * The top one and bottom two lines are left blank.
271  * Mode 0 = standard display with skills
272  * Mode 1 = standard display with history
273  * Mode 2 = summary of various things
274  * Mode 3 = summary of various things (part 2)
275  * Mode 4 = mutations
276  * </pre>
277  */
278 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
279 {
280         if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
281                 mode = (mode % 5);
282         else
283                 mode = (mode % 4);
284
285         clear_from(0);
286
287         if (mode == 2)
288         {
289                 display_player_misc_info(creature_ptr);
290                 display_player_stat_info(creature_ptr);
291                 display_player_flag_info_1(creature_ptr, display_player_equippy);
292                 return;
293         }
294
295         if (mode == 3)
296         {
297                 display_player_flag_info_2(creature_ptr, display_player_equippy);
298                 return;
299         }
300
301         if (mode == 4)
302         {
303                 do_cmd_knowledge_mutations(creature_ptr);
304                 return;
305         }
306
307         char tmp[64];
308         if ((mode != 0) && (mode != 1)) return;
309
310         /* Name, Sex, Race, Class */
311 #ifdef JP
312         sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
313 #else
314         sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
315 #endif
316
317         display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
318         display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
319         display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
320         display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
321
322         if (creature_ptr->realm1)
323         {
324                 if (creature_ptr->realm2)
325                         sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
326                 else
327                         strcpy(tmp, realm_names[creature_ptr->realm1]);
328                 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
329         }
330
331         if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
332                 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
333
334         /* Age, Height, Weight, Social */
335         /* 身長はセンチメートルに、体重はキログラムに変更してあります */
336 #ifdef JP
337         display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
338         display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
339         display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
340         display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
341 #else
342         display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
343         display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
344         display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
345         display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
346 #endif
347         display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
348
349         char buf[80];
350         for (int i = 0; i < A_MAX; i++)
351         {
352                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
353                 {
354                         put_str(stat_names_reduced[i], 3 + i, 53);
355                         int value = creature_ptr->stat_use[i];
356                         cnv_stat(value, buf);
357                         c_put_str(TERM_YELLOW, buf, 3 + i, 60);
358                         value = creature_ptr->stat_top[i];
359                         cnv_stat(value, buf);
360                         c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
361                 }
362                 else
363                 {
364                         put_str(stat_names[i], 3 + i, 53);
365                         cnv_stat(creature_ptr->stat_use[i], buf);
366                         c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
367                 }
368
369                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
370                 {
371                         c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
372                 }
373         }
374
375         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
376         if (mode == 0)
377         {
378                 display_player_middle(creature_ptr);
379                 display_player_various(creature_ptr);
380                 return;
381         }
382
383         char statmsg[1000];
384         put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
385
386         for (int i = 0; i < 4; i++)
387         {
388                 put_str(creature_ptr->history[i], i + 12, 10);
389         }
390
391         *statmsg = '\0';
392
393         if (creature_ptr->is_dead)
394         {
395                 if (current_world_ptr->total_winner)
396                 {
397 #ifdef JP
398                         sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
399 #else
400                         sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
401 #endif
402                 }
403                 else if (!floor_ptr->dun_level)
404                 {
405 #ifdef JP
406                         sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
407 #else
408                         sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
409 #endif
410                 }
411                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
412                 {
413                         /* Get the quest text */
414                         /* Bewere that INIT_ASSIGN resets the cur_num. */
415                         init_flags = INIT_NAME_ONLY;
416
417                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
418
419 #ifdef JP
420                         sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
421 #else
422                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
423 #endif
424                 }
425                 else
426                 {
427 #ifdef JP
428                         sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
429 #else
430                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
431 #endif
432                 }
433         }
434         else if (current_world_ptr->character_dungeon)
435         {
436                 if (!floor_ptr->dun_level)
437                 {
438                         sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
439                 }
440                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
441                 {
442                         /* Clear the text */
443                         /* Must be done before doing INIT_SHOW_TEXT */
444                         for (int i = 0; i < 10; i++)
445                         {
446                                 quest_text[i][0] = '\0';
447                         }
448
449                         quest_text_line = 0;
450                         init_flags = INIT_NAME_ONLY;
451                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
452                         sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
453                 }
454                 else
455                 {
456 #ifdef JP
457                         sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
458 #else
459                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
460 #endif
461                 }
462         }
463
464         if (!*statmsg) return;
465
466         char temp[64 * 2];
467         roff_to_buf(statmsg, 60, temp, sizeof(temp));
468         char  *t;
469         t = temp;
470         for (int i = 0; i < 2; i++)
471         {
472                 if (t[0] == 0) return;
473
474                 put_str(t, i + 5 + 12, 10);
475                 t += strlen(t) + 1;
476         }
477 }
478
479
480 /*!
481  * todo y = 6、x = 0、mode = 0で固定。何とかする
482  * @brief プレイヤーの装備一覧をシンボルで並べる
483  * Equippy chars
484  * @param creature_ptr プレーヤーへの参照ポインタ
485  * @param y 表示するコンソールの行
486  * @param x 表示するコンソールの列
487  * @param mode オプション
488  * @return なし
489  */
490 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
491 {
492         int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
493         for (int i = INVEN_RARM; i < max_i; i++)
494         {
495                 object_type *o_ptr;
496                 o_ptr = &creature_ptr->inventory_list[i];
497
498                 TERM_COLOR a = object_attr(o_ptr);
499                 char c = object_char(o_ptr);
500
501                 if (!equippy_chars || !o_ptr->k_idx)
502                 {
503                         c = ' ';
504                         a = TERM_DARK;
505                 }
506
507                 Term_putch(x + i - INVEN_RARM, y, a, c);
508         }
509 }