2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
19 #include "dungeon-file.h"
20 #include "objectkind.h"
21 #include "view/display-util.h"
22 #include "view/display-characteristic.h"
23 #include "view/display-player-stat-info.h"
24 #include "view/display-player-misc-info.h"
25 #include "view/display-player-middle.h"
29 * @param creature_ptr プレーヤーへの参照ポインタ
30 * @param mode ステータス表示モード
31 * @return どれかの処理をこなしたらTRUE、何もしなかったらFALSE
33 static bool display_player_info(player_type *creature_ptr, int mode)
37 display_player_misc_info(creature_ptr);
38 display_player_stat_info(creature_ptr);
39 display_player_flag_info_1(creature_ptr, display_player_equippy);
45 display_player_flag_info_2(creature_ptr, display_player_equippy);
51 do_cmd_knowledge_mutations(creature_ptr);
60 * @brief プレイヤーのステータス表示メイン処理
61 * Display the character on the screen (various modes)
62 * @param creature_ptr プレーヤーへの参照ポインタ
67 * The top one and bottom two lines are left blank.
68 * Mode 0 = standard display with skills
69 * Mode 1 = standard display with history
70 * Mode 2 = summary of various things
71 * Mode 3 = summary of various things (part 2)
75 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
77 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
83 if (display_player_info(creature_ptr, mode)) return;
85 /* Name, Sex, Race, Class */
88 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
90 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
93 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
94 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
95 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
96 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
98 if (creature_ptr->realm1)
100 if (creature_ptr->realm2)
101 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
103 strcpy(tmp, realm_names[creature_ptr->realm1]);
104 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
107 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
108 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
110 /* Age, Height, Weight, Social */
111 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
113 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
114 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
115 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
116 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
118 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
119 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
120 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
121 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
123 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
126 for (int i = 0; i < A_MAX; i++)
128 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
130 put_str(stat_names_reduced[i], 3 + i, 53);
131 int value = creature_ptr->stat_use[i];
132 cnv_stat(value, buf);
133 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
134 value = creature_ptr->stat_top[i];
135 cnv_stat(value, buf);
136 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
140 put_str(stat_names[i], 3 + i, 53);
141 cnv_stat(creature_ptr->stat_use[i], buf);
142 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
145 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
147 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
151 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
154 display_player_middle(creature_ptr);
155 display_player_various(creature_ptr);
160 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
162 for (int i = 0; i < 4; i++)
164 put_str(creature_ptr->history[i], i + 12, 10);
169 if (creature_ptr->is_dead)
171 if (current_world_ptr->total_winner)
174 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
176 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
179 else if (!floor_ptr->dun_level)
182 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
184 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
187 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
189 /* Get the quest text */
190 /* Bewere that INIT_ASSIGN resets the cur_num. */
191 init_flags = INIT_NAME_ONLY;
193 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
196 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
198 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
204 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
206 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
210 else if (current_world_ptr->character_dungeon)
212 if (!floor_ptr->dun_level)
214 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
216 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
219 /* Must be done before doing INIT_SHOW_TEXT */
220 for (int i = 0; i < 10; i++)
222 quest_text[i][0] = '\0';
226 init_flags = INIT_NAME_ONLY;
227 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
228 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
233 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
235 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
240 if (!*statmsg) return;
243 roff_to_buf(statmsg, 60, temp, sizeof(temp));
246 for (int i = 0; i < 2; i++)
248 if (t[0] == 0) return;
250 put_str(t, i + 5 + 12, 10);
257 * todo y = 6、x = 0、mode = 0で固定。何とかする
258 * @brief プレイヤーの装備一覧をシンボルで並べる
260 * @param creature_ptr プレーヤーへの参照ポインタ
261 * @param y 表示するコンソールの行
262 * @param x 表示するコンソールの列
266 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
268 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
269 for (int i = INVEN_RARM; i < max_i; i++)
272 o_ptr = &creature_ptr->inventory_list[i];
274 TERM_COLOR a = object_attr(o_ptr);
275 char c = object_char(o_ptr);
277 if (!equippy_chars || !o_ptr->k_idx)
283 Term_putch(x + i - INVEN_RARM, y, a, c);