2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
31 * @brief プレイヤーの特性フラグ一覧表示2a /
32 * @param creature_ptr プレーヤーへの参照ポインタ
33 * Special display, part 2a
36 static void display_player_misc_info(player_type *creature_ptr)
39 put_str("名前 :", 1, 26);
40 put_str("性別 :", 3, 1);
41 put_str("種族 :", 4, 1);
42 put_str("職業 :", 5, 1);
44 put_str("Name :", 1, 26);
45 put_str("Sex :", 3, 1);
46 put_str("Race :", 4, 1);
47 put_str("Class :", 5, 1);
52 strcpy(tmp, ap_ptr->title);
59 strcat(tmp, creature_ptr->name);
61 c_put_str(TERM_L_BLUE, tmp, 1, 34);
62 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
67 put_str("レベル:", 6, 1);
68 put_str("HP :", 7, 1);
69 put_str("MP :", 8, 1);
71 put_str("Level :", 6, 1);
72 put_str("Hits :", 7, 1);
73 put_str("Mana :", 8, 1);
76 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77 c_put_str(TERM_L_BLUE, buf, 6, 9);
78 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79 c_put_str(TERM_L_BLUE, buf, 7, 9);
80 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81 c_put_str(TERM_L_BLUE, buf, 8, 9);
86 * @brief プレイヤーの特性フラグ一覧表示2b /
87 * Special display, part 2b
88 * @param creature_ptr プレーヤーへの参照ポインタ
92 * How to print out the modifications and sustains.
93 * Positive mods with no sustain will be light green.
94 * Positive mods with a sustain will be dark green.
95 * Sustains (with no modification) will be a dark green 's'.
96 * Negative mods (from a curse) will be red.
97 * Huge mods (>9), like from MICoMorgoth, will be a '*'
98 * No mod, no sustain, will be a slate '.'
101 static void display_player_stat_info(player_type *creature_ptr)
105 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
106 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
107 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
108 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
109 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
112 for (int i = 0; i < A_MAX; i++)
115 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
116 else r_adj = rp_ptr->r_adj[i];
120 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
121 e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
122 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
123 e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
124 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
125 e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
127 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
128 e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
130 if (PRACE_IS_(creature_ptr, RACE_ENT))
136 if (creature_ptr->lev > 25) r_adj++;
137 if (creature_ptr->lev > 40) r_adj++;
138 if (creature_ptr->lev > 45) r_adj++;
141 if (creature_ptr->lev > 25) r_adj--;
142 if (creature_ptr->lev > 40) r_adj--;
143 if (creature_ptr->lev > 45) r_adj--;
149 e_adj -= cp_ptr->c_adj[i];
150 e_adj -= ap_ptr->a_adj[i];
152 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
153 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
155 c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
157 /* Internal "natural" max value. Maxes at 18/100 */
158 /* This is useful to see if you are maxed out */
159 cnv_stat(creature_ptr->stat_max[i], buf);
160 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
161 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
163 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
165 (void)sprintf(buf, "%3d", r_adj);
166 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
167 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
168 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
169 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
170 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
171 (void)sprintf(buf, "%3d", (int)e_adj);
172 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
174 cnv_stat(creature_ptr->stat_top[i], buf);
175 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
177 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
179 cnv_stat(creature_ptr->stat_use[i], buf);
180 c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
184 int col = stat_col + 41;
185 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
186 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
188 BIT_FLAGS flgs[TR_FLAG_SIZE];
189 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
192 o_ptr = &creature_ptr->inventory_list[i];
193 object_flags_known(o_ptr, flgs);
194 for (int stat = 0; stat < A_MAX; stat++)
198 if (have_flag(flgs, stat))
205 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
208 if (have_flag(flgs, stat + TR_SUST_STR))
216 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
219 else if (have_flag(flgs, stat + TR_SUST_STR))
225 Term_putch(col, row + stat + 1, a, c);
231 player_flags(creature_ptr, flgs);
232 for (int stat = 0; stat < A_MAX; stat++)
237 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
243 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
244 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
245 if (creature_ptr->tsuyoshi) dummy += 4;
247 else if (stat == A_WIS || stat == A_INT)
249 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
250 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
252 else if (stat == A_DEX)
254 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
255 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
256 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
258 else if (stat == A_CON)
260 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
261 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
262 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
263 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
264 if (creature_ptr->tsuyoshi) dummy += 4;
266 else if (stat == A_CHR)
268 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
269 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
270 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
271 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
272 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
273 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
285 if (dummy < 10) c = '0' + dummy;
291 if (dummy > -10) c = '0' - dummy;
296 if (have_flag(flgs, stat + TR_SUST_STR))
302 Term_putch(col, row + stat + 1, a, c);
308 * @brief プレイヤーの打撃能力修正を表示する
309 * @param creature_ptr プレーヤーへの参照ポインタ
310 * @param hand 武器の装備部位ID
311 * @param hand_entry 項目ID
314 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
316 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
317 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
318 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
320 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
321 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
323 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
326 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
328 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
329 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
330 else if (creature_ptr->ryoute)
331 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
333 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
338 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
339 * @param creature_ptr プレーヤーへの参照ポインタ
340 * Prints the following information on the screen.
343 static void display_player_middle(player_type *creature_ptr)
345 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
346 HIT_POINT show_todam = 0;
347 if (creature_ptr->migite)
349 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
352 if (creature_ptr->hidarite)
354 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
356 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
359 if (creature_ptr->special_defense & KAMAE_MASK)
361 for (i = 0; i < MAX_KAMAE; i++)
363 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
367 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
372 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
376 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
377 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
378 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
380 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
381 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
383 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
385 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
387 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
389 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
391 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
392 if (creature_ptr->xtra_might) tmul++;
394 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
397 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
398 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
400 int i = creature_ptr->pspeed - 110;
401 if (creature_ptr->action == ACTION_SEARCH) i += 10;
406 if (!creature_ptr->riding)
413 if (!creature_ptr->riding)
420 if (!creature_ptr->riding)
427 if (!creature_ptr->riding)
429 if (IS_FAST(creature_ptr)) tmp_speed += 10;
430 if (creature_ptr->slow) tmp_speed -= 10;
431 if (creature_ptr->lightspeed) tmp_speed = 99;
435 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
436 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
442 if (!creature_ptr->riding)
443 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
445 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
454 if (!creature_ptr->riding)
455 sprintf(buf, "(%+d)", i);
457 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
460 display_player_one_line(ENTRY_SPEED, buf, attr);
461 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
463 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
464 if (creature_ptr->exp >= creature_ptr->max_exp)
465 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
467 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
469 if (creature_ptr->prace != RACE_ANDROID)
470 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
472 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
474 if (creature_ptr->lev >= PY_MAX_LEVEL)
475 display_player_one_line(e, "*****", TERM_L_GREEN);
476 else if (creature_ptr->prace == RACE_ANDROID)
477 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
479 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
481 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
484 extract_day_hour_min(creature_ptr, &day, &hour, &min);
487 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
489 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
491 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
493 if (creature_ptr->chp >= creature_ptr->mhp)
494 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
495 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
496 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
498 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
500 if (creature_ptr->csp >= creature_ptr->msp)
501 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
502 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
503 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
505 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
507 u32b play_hour = current_world_ptr->play_time / (60 * 60);
508 u32b play_min = (current_world_ptr->play_time / 60) % 60;
509 u32b play_sec = current_world_ptr->play_time % 60;
510 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
515 * @brief プレイヤーのステータス表示メイン処理
516 * Display the character on the screen (various modes)
517 * @param creature_ptr プレーヤーへの参照ポインタ
518 * @param mode 表示モードID
522 * The top one and bottom two lines are left blank.
523 * Mode 0 = standard display with skills
524 * Mode 1 = standard display with history
525 * Mode 2 = summary of various things
526 * Mode 3 = summary of various things (part 2)
530 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
532 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
541 display_player_misc_info(creature_ptr);
542 display_player_stat_info(creature_ptr);
543 display_player_flag_info_1(creature_ptr, display_player_equippy);
549 display_player_flag_info_2(creature_ptr, display_player_equippy);
555 do_cmd_knowledge_mutations(creature_ptr);
560 if ((mode != 0) && (mode != 1)) return;
562 /* Name, Sex, Race, Class */
564 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
566 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
569 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
570 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
571 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
572 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
574 if (creature_ptr->realm1)
576 if (creature_ptr->realm2)
577 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
579 strcpy(tmp, realm_names[creature_ptr->realm1]);
580 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
583 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
584 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
586 /* Age, Height, Weight, Social */
587 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
589 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
590 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
591 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
592 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
594 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
595 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
596 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
597 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
599 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
602 for (int i = 0; i < A_MAX; i++)
604 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
606 put_str(stat_names_reduced[i], 3 + i, 53);
607 int value = creature_ptr->stat_use[i];
608 cnv_stat(value, buf);
609 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
610 value = creature_ptr->stat_top[i];
611 cnv_stat(value, buf);
612 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
616 put_str(stat_names[i], 3 + i, 53);
617 cnv_stat(creature_ptr->stat_use[i], buf);
618 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
621 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
623 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
627 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
630 display_player_middle(creature_ptr);
631 display_player_various(creature_ptr);
636 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
638 for (int i = 0; i < 4; i++)
640 put_str(creature_ptr->history[i], i + 12, 10);
645 if (creature_ptr->is_dead)
647 if (current_world_ptr->total_winner)
650 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
652 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
655 else if (!floor_ptr->dun_level)
658 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
660 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
663 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
665 /* Get the quest text */
666 /* Bewere that INIT_ASSIGN resets the cur_num. */
667 init_flags = INIT_NAME_ONLY;
669 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
672 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
674 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
680 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
682 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
686 else if (current_world_ptr->character_dungeon)
688 if (!floor_ptr->dun_level)
690 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
692 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
695 /* Must be done before doing INIT_SHOW_TEXT */
696 for (int i = 0; i < 10; i++)
698 quest_text[i][0] = '\0';
702 init_flags = INIT_NAME_ONLY;
703 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
704 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
709 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
711 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
716 if (!*statmsg) return;
719 roff_to_buf(statmsg, 60, temp, sizeof(temp));
722 for (int i = 0; i < 2; i++)
724 if (t[0] == 0) return;
726 put_str(t, i + 5 + 12, 10);
733 * todo y = 6、x = 0、mode = 0で固定。何とかする
734 * @brief プレイヤーの装備一覧をシンボルで並べる
736 * @param creature_ptr プレーヤーへの参照ポインタ
737 * @param y 表示するコンソールの行
738 * @param x 表示するコンソールの列
742 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
744 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
745 for (int i = INVEN_RARM; i < max_i; i++)
748 o_ptr = &creature_ptr->inventory_list[i];
750 TERM_COLOR a = object_attr(o_ptr);
751 char c = object_char(o_ptr);
753 if (!equippy_chars || !o_ptr->k_idx)
759 Term_putch(x + i - INVEN_RARM, y, a, c);