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[Refactor] #39962 display-player.c からview-mainwindow.h への参照を除去 / Removed reference...
[hengband/hengband.git] / src / view / display-player.c
1 /*!
2  * @brief プレーヤーのステータス表示メインルーチン群
3  * @date 2020/02/25
4  * @author Hourier
5  * @details
6  * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
7  */
8
9 #include "display-player.h"
10 #include "player-personality.h"
11 #include "term.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
14 #include "patron.h"
15 #include "world.h"
16 #include "quest.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
19 #include "mutation.h"
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
24 #include "shoot.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
29
30 /*!
31  * @brief プレイヤーの特性フラグ一覧表示2a /
32  * @param creature_ptr プレーヤーへの参照ポインタ
33  * Special display, part 2a
34  * @return なし
35  */
36 static void display_player_misc_info(player_type *creature_ptr)
37 {
38 #ifdef JP
39         put_str("名前  :", 1, 26);
40         put_str("性別  :", 3, 1);
41         put_str("種族  :", 4, 1);
42         put_str("職業  :", 5, 1);
43 #else
44         put_str("Name  :", 1, 26);
45         put_str("Sex   :", 3, 1);
46         put_str("Race  :", 4, 1);
47         put_str("Class :", 5, 1);
48 #endif
49
50         char    buf[80];
51         char    tmp[80];
52         strcpy(tmp, ap_ptr->title);
53 #ifdef JP
54         if (ap_ptr->no == 1)
55                 strcat(tmp, "の");
56 #else
57         strcat(tmp, " ");
58 #endif
59         strcat(tmp, creature_ptr->name);
60
61         c_put_str(TERM_L_BLUE, tmp, 1, 34);
62         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63         c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
65
66 #ifdef JP
67         put_str("レベル:", 6, 1);
68         put_str("HP  :", 7, 1);
69         put_str("MP  :", 8, 1);
70 #else
71         put_str("Level :", 6, 1);
72         put_str("Hits  :", 7, 1);
73         put_str("Mana  :", 8, 1);
74 #endif
75
76         (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77         c_put_str(TERM_L_BLUE, buf, 6, 9);
78         (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79         c_put_str(TERM_L_BLUE, buf, 7, 9);
80         (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81         c_put_str(TERM_L_BLUE, buf, 8, 9);
82 }
83
84
85 /*!
86  * @brief プレイヤーの特性フラグ一覧表示2b /
87  * Special display, part 2b
88  * @param creature_ptr プレーヤーへの参照ポインタ
89  * @return なし
90  * @details
91  * <pre>
92  * How to print out the modifications and sustains.
93  * Positive mods with no sustain will be light green.
94  * Positive mods with a sustain will be dark green.
95  * Sustains (with no modification) will be a dark green 's'.
96  * Negative mods (from a curse) will be red.
97  * Huge mods (>9), like from MICoMorgoth, will be a '*'
98  * No mod, no sustain, will be a slate '.'
99  * </pre>
100  */
101 static void display_player_stat_info(player_type *creature_ptr)
102 {
103         int stat_col = 22;
104         int row = 3;
105         c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
106         c_put_str(TERM_BLUE, _("  基本", "  Base"), row, stat_col + 7);
107         c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
108         c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
109         c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
110
111         char buf[80];
112         for (int i = 0; i < A_MAX; i++)
113         {
114                 int r_adj;
115                 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
116                 else r_adj = rp_ptr->r_adj[i];
117
118                 int e_adj = 0;
119
120                 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
121                         e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
122                 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
123                         e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
124                 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
125                         e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
126
127                 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
128                         e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
129
130                 if (PRACE_IS_(creature_ptr, RACE_ENT))
131                 {
132                         switch (i)
133                         {
134                         case A_STR:
135                         case A_CON:
136                                 if (creature_ptr->lev > 25) r_adj++;
137                                 if (creature_ptr->lev > 40) r_adj++;
138                                 if (creature_ptr->lev > 45) r_adj++;
139                                 break;
140                         case A_DEX:
141                                 if (creature_ptr->lev > 25) r_adj--;
142                                 if (creature_ptr->lev > 40) r_adj--;
143                                 if (creature_ptr->lev > 45) r_adj--;
144                                 break;
145                         }
146                 }
147
148                 e_adj -= r_adj;
149                 e_adj -= cp_ptr->c_adj[i];
150                 e_adj -= ap_ptr->a_adj[i];
151
152                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
153                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
154                 else
155                         c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
156
157                 /* Internal "natural" max value.  Maxes at 18/100 */
158                 /* This is useful to see if you are maxed out */
159                 cnv_stat(creature_ptr->stat_max[i], buf);
160                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
161                         c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
162
163                 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
164
165                 (void)sprintf(buf, "%3d", r_adj);
166                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
167                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
168                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
169                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
170                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
171                 (void)sprintf(buf, "%3d", (int)e_adj);
172                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
173
174                 cnv_stat(creature_ptr->stat_top[i], buf);
175                 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
176
177                 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
178                 {
179                         cnv_stat(creature_ptr->stat_use[i], buf);
180                         c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
181                 }
182         }
183
184         int col = stat_col + 41;
185         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
186         c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
187
188         BIT_FLAGS flgs[TR_FLAG_SIZE];
189         for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
190         {
191                 object_type *o_ptr;
192                 o_ptr = &creature_ptr->inventory_list[i];
193                 object_flags_known(o_ptr, flgs);
194                 for (int stat = 0; stat < A_MAX; stat++)
195                 {
196                         byte a = TERM_SLATE;
197                         char c = '.';
198                         if (have_flag(flgs, stat))
199                         {
200                                 c = '*';
201
202                                 if (o_ptr->pval > 0)
203                                 {
204                                         a = TERM_L_GREEN;
205                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
206                                 }
207
208                                 if (have_flag(flgs, stat + TR_SUST_STR))
209                                 {
210                                         a = TERM_GREEN;
211                                 }
212
213                                 if (o_ptr->pval < 0)
214                                 {
215                                         a = TERM_RED;
216                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
217                                 }
218                         }
219                         else if (have_flag(flgs, stat + TR_SUST_STR))
220                         {
221                                 a = TERM_GREEN;
222                                 c = 's';
223                         }
224
225                         Term_putch(col, row + stat + 1, a, c);
226                 }
227
228                 col++;
229         }
230
231         player_flags(creature_ptr, flgs);
232         for (int stat = 0; stat < A_MAX; stat++)
233         {
234                 byte a = TERM_SLATE;
235                 char c = '.';
236
237                 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
238                 {
239                         int dummy = 0;
240
241                         if (stat == A_STR)
242                         {
243                                 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
244                                 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
245                                 if (creature_ptr->tsuyoshi) dummy += 4;
246                         }
247                         else if (stat == A_WIS || stat == A_INT)
248                         {
249                                 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
250                                 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
251                         }
252                         else if (stat == A_DEX)
253                         {
254                                 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
255                                 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
256                                 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
257                         }
258                         else if (stat == A_CON)
259                         {
260                                 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
261                                 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
262                                 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
263                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
264                                 if (creature_ptr->tsuyoshi) dummy += 4;
265                         }
266                         else if (stat == A_CHR)
267                         {
268                                 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
269                                 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
270                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
271                                 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
272                                 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
273                                 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
274                         }
275
276                         if (dummy != 0)
277                         {
278                                 c = '*';
279                                 if (dummy > 0)
280                                 {
281                                         /* Good */
282                                         a = TERM_L_GREEN;
283
284                                         /* Label boost */
285                                         if (dummy < 10) c = '0' + dummy;
286                                 }
287
288                                 if (dummy < 0)
289                                 {
290                                         a = TERM_RED;
291                                         if (dummy > -10) c = '0' - dummy;
292                                 }
293                         }
294                 }
295
296                 if (have_flag(flgs, stat + TR_SUST_STR))
297                 {
298                         a = TERM_GREEN;
299                         c = 's';
300                 }
301
302                 Term_putch(col, row + stat + 1, a, c);
303         }
304 }
305
306
307 /*!
308  * @brief プレイヤーの打撃能力修正を表示する
309  * @param creature_ptr プレーヤーへの参照ポインタ
310  * @param hand 武器の装備部位ID
311  * @param hand_entry 項目ID
312  * @return なし
313  */
314 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
315 {
316         HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
317         HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
318         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
319
320         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
321         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
322
323         show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
324
325         char buf[160];
326         sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
327
328         if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
329                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
330         else if (creature_ptr->ryoute)
331                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
332         else
333                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
334 }
335
336
337 /*!
338  * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
339  * @param creature_ptr プレーヤーへの参照ポインタ
340  * Prints the following information on the screen.
341  * @return なし
342  */
343 static void display_player_middle(player_type *creature_ptr)
344 {
345         HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
346         HIT_POINT show_todam = 0;
347         if (creature_ptr->migite)
348         {
349                 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
350         }
351
352         if (creature_ptr->hidarite)
353         {
354                 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
355         }
356         else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
357         {
358                 int i;
359                 if (creature_ptr->special_defense & KAMAE_MASK)
360                 {
361                         for (i = 0; i < MAX_KAMAE; i++)
362                         {
363                                 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
364                         }
365                         if (i < MAX_KAMAE)
366                         {
367                                 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
368                         }
369                 }
370                 else
371                 {
372                         display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
373                 }
374         }
375
376         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
377         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
378         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
379
380         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
381                 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
382         else
383                 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
384
385         show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
386
387         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
388         int tmul = 0;
389         if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
390         {
391                 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
392                 if (creature_ptr->xtra_might) tmul++;
393
394                 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
395         }
396
397         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
398         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
399
400         int i = creature_ptr->pspeed - 110;
401         if (creature_ptr->action == ACTION_SEARCH) i += 10;
402
403         TERM_COLOR attr;
404         if (i > 0)
405         {
406                 if (!creature_ptr->riding)
407                         attr = TERM_L_GREEN;
408                 else
409                         attr = TERM_GREEN;
410         }
411         else if (i == 0)
412         {
413                 if (!creature_ptr->riding)
414                         attr = TERM_L_BLUE;
415                 else
416                         attr = TERM_GREEN;
417         }
418         else
419         {
420                 if (!creature_ptr->riding)
421                         attr = TERM_L_UMBER;
422                 else
423                         attr = TERM_RED;
424         }
425
426         int tmp_speed = 0;
427         if (!creature_ptr->riding)
428         {
429                 if (IS_FAST(creature_ptr)) tmp_speed += 10;
430                 if (creature_ptr->slow) tmp_speed -= 10;
431                 if (creature_ptr->lightspeed) tmp_speed = 99;
432         }
433         else
434         {
435                 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
436                 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
437         }
438
439         char buf[160];
440         if (tmp_speed)
441         {
442                 if (!creature_ptr->riding)
443                         sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
444                 else
445                         sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
446
447                 if (tmp_speed > 0)
448                         attr = TERM_YELLOW;
449                 else
450                         attr = TERM_VIOLET;
451         }
452         else
453         {
454                 if (!creature_ptr->riding)
455                         sprintf(buf, "(%+d)", i);
456                 else
457                         sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
458         }
459
460         display_player_one_line(ENTRY_SPEED, buf, attr);
461         display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
462
463         int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
464         if (creature_ptr->exp >= creature_ptr->max_exp)
465                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
466         else
467                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
468
469         if (creature_ptr->prace != RACE_ANDROID)
470                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
471
472         e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
473
474         if (creature_ptr->lev >= PY_MAX_LEVEL)
475                 display_player_one_line(e, "*****", TERM_L_GREEN);
476         else if (creature_ptr->prace == RACE_ANDROID)
477                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
478         else
479                 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
480
481         display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
482
483         int day, hour, min;
484         extract_day_hour_min(creature_ptr, &day, &hour, &min);
485
486         if (day < MAX_DAYS)
487                 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
488         else
489                 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
490
491         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
492
493         if (creature_ptr->chp >= creature_ptr->mhp)
494                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
495         else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
496                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
497         else
498                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
499
500         if (creature_ptr->csp >= creature_ptr->msp)
501                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
502         else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
503                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
504         else
505                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
506
507         u32b play_hour = current_world_ptr->play_time / (60 * 60);
508         u32b play_min = (current_world_ptr->play_time / 60) % 60;
509         u32b play_sec = current_world_ptr->play_time % 60;
510         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
511 }
512
513
514 /*!
515  * @brief プレイヤーのステータス表示メイン処理
516  * Display the character on the screen (various modes)
517  * @param creature_ptr プレーヤーへの参照ポインタ
518  * @param mode 表示モードID
519  * @return なし
520  * @details
521  * <pre>
522  * The top one and bottom two lines are left blank.
523  * Mode 0 = standard display with skills
524  * Mode 1 = standard display with history
525  * Mode 2 = summary of various things
526  * Mode 3 = summary of various things (part 2)
527  * Mode 4 = mutations
528  * </pre>
529  */
530 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
531 {
532         if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
533                 mode = (mode % 5);
534         else
535                 mode = (mode % 4);
536
537         clear_from(0);
538
539         if (mode == 2)
540         {
541                 display_player_misc_info(creature_ptr);
542                 display_player_stat_info(creature_ptr);
543                 display_player_flag_info_1(creature_ptr, display_player_equippy);
544                 return;
545         }
546
547         if (mode == 3)
548         {
549                 display_player_flag_info_2(creature_ptr, display_player_equippy);
550                 return;
551         }
552
553         if (mode == 4)
554         {
555                 do_cmd_knowledge_mutations(creature_ptr);
556                 return;
557         }
558
559         char tmp[64];
560         if ((mode != 0) && (mode != 1)) return;
561
562         /* Name, Sex, Race, Class */
563 #ifdef JP
564         sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
565 #else
566         sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
567 #endif
568
569         display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
570         display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
571         display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
572         display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
573
574         if (creature_ptr->realm1)
575         {
576                 if (creature_ptr->realm2)
577                         sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
578                 else
579                         strcpy(tmp, realm_names[creature_ptr->realm1]);
580                 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
581         }
582
583         if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
584                 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
585
586         /* Age, Height, Weight, Social */
587         /* 身長はセンチメートルに、体重はキログラムに変更してあります */
588 #ifdef JP
589         display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
590         display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
591         display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
592         display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
593 #else
594         display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
595         display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
596         display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
597         display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
598 #endif
599         display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
600
601         char buf[80];
602         for (int i = 0; i < A_MAX; i++)
603         {
604                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
605                 {
606                         put_str(stat_names_reduced[i], 3 + i, 53);
607                         int value = creature_ptr->stat_use[i];
608                         cnv_stat(value, buf);
609                         c_put_str(TERM_YELLOW, buf, 3 + i, 60);
610                         value = creature_ptr->stat_top[i];
611                         cnv_stat(value, buf);
612                         c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
613                 }
614                 else
615                 {
616                         put_str(stat_names[i], 3 + i, 53);
617                         cnv_stat(creature_ptr->stat_use[i], buf);
618                         c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
619                 }
620
621                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
622                 {
623                         c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
624                 }
625         }
626
627         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
628         if (mode == 0)
629         {
630                 display_player_middle(creature_ptr);
631                 display_player_various(creature_ptr);
632                 return;
633         }
634
635         char statmsg[1000];
636         put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
637
638         for (int i = 0; i < 4; i++)
639         {
640                 put_str(creature_ptr->history[i], i + 12, 10);
641         }
642
643         *statmsg = '\0';
644
645         if (creature_ptr->is_dead)
646         {
647                 if (current_world_ptr->total_winner)
648                 {
649 #ifdef JP
650                         sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
651 #else
652                         sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
653 #endif
654                 }
655                 else if (!floor_ptr->dun_level)
656                 {
657 #ifdef JP
658                         sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
659 #else
660                         sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
661 #endif
662                 }
663                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
664                 {
665                         /* Get the quest text */
666                         /* Bewere that INIT_ASSIGN resets the cur_num. */
667                         init_flags = INIT_NAME_ONLY;
668
669                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
670
671 #ifdef JP
672                         sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
673 #else
674                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
675 #endif
676                 }
677                 else
678                 {
679 #ifdef JP
680                         sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
681 #else
682                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
683 #endif
684                 }
685         }
686         else if (current_world_ptr->character_dungeon)
687         {
688                 if (!floor_ptr->dun_level)
689                 {
690                         sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
691                 }
692                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
693                 {
694                         /* Clear the text */
695                         /* Must be done before doing INIT_SHOW_TEXT */
696                         for (int i = 0; i < 10; i++)
697                         {
698                                 quest_text[i][0] = '\0';
699                         }
700
701                         quest_text_line = 0;
702                         init_flags = INIT_NAME_ONLY;
703                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
704                         sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
705                 }
706                 else
707                 {
708 #ifdef JP
709                         sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
710 #else
711                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
712 #endif
713                 }
714         }
715
716         if (!*statmsg) return;
717
718         char temp[64 * 2];
719         roff_to_buf(statmsg, 60, temp, sizeof(temp));
720         char  *t;
721         t = temp;
722         for (int i = 0; i < 2; i++)
723         {
724                 if (t[0] == 0) return;
725
726                 put_str(t, i + 5 + 12, 10);
727                 t += strlen(t) + 1;
728         }
729 }
730
731
732 /*!
733  * todo y = 6、x = 0、mode = 0で固定。何とかする
734  * @brief プレイヤーの装備一覧をシンボルで並べる
735  * Equippy chars
736  * @param creature_ptr プレーヤーへの参照ポインタ
737  * @param y 表示するコンソールの行
738  * @param x 表示するコンソールの列
739  * @param mode オプション
740  * @return なし
741  */
742 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
743 {
744         int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
745         for (int i = INVEN_RARM; i < max_i; i++)
746         {
747                 object_type *o_ptr;
748                 o_ptr = &creature_ptr->inventory_list[i];
749
750                 TERM_COLOR a = object_attr(o_ptr);
751                 char c = object_char(o_ptr);
752
753                 if (!equippy_chars || !o_ptr->k_idx)
754                 {
755                         c = ' ';
756                         a = TERM_DARK;
757                 }
758
759                 Term_putch(x + i - INVEN_RARM, y, a, c);
760         }
761 }