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[Refactor] #39962 display_player_stat_info() からcalc_basic_stat() を分離 / Separated...
[hengband/hengband.git] / src / view / display-player.c
1 /*!
2  * @brief プレーヤーのステータス表示メインルーチン群
3  * @date 2020/02/25
4  * @author Hourier
5  * @details
6  * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
7  */
8
9 #include "display-player.h"
10 #include "player-personality.h"
11 #include "term.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
14 #include "patron.h"
15 #include "world.h"
16 #include "quest.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
19 #include "mutation.h"
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
24 #include "shoot.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
29
30 /*!
31  * @brief プレイヤーの特性フラグ一覧表示2a /
32  * @param creature_ptr プレーヤーへの参照ポインタ
33  * Special display, part 2a
34  * @return なし
35  */
36 static void display_player_misc_info(player_type *creature_ptr)
37 {
38 #ifdef JP
39         put_str("名前  :", 1, 26);
40         put_str("性別  :", 3, 1);
41         put_str("種族  :", 4, 1);
42         put_str("職業  :", 5, 1);
43 #else
44         put_str("Name  :", 1, 26);
45         put_str("Sex   :", 3, 1);
46         put_str("Race  :", 4, 1);
47         put_str("Class :", 5, 1);
48 #endif
49
50         char    buf[80];
51         char    tmp[80];
52         strcpy(tmp, ap_ptr->title);
53 #ifdef JP
54         if (ap_ptr->no == 1)
55                 strcat(tmp, "の");
56 #else
57         strcat(tmp, " ");
58 #endif
59         strcat(tmp, creature_ptr->name);
60
61         c_put_str(TERM_L_BLUE, tmp, 1, 34);
62         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63         c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
65
66 #ifdef JP
67         put_str("レベル:", 6, 1);
68         put_str("HP  :", 7, 1);
69         put_str("MP  :", 8, 1);
70 #else
71         put_str("Level :", 6, 1);
72         put_str("Hits  :", 7, 1);
73         put_str("Mana  :", 8, 1);
74 #endif
75
76         (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77         c_put_str(TERM_L_BLUE, buf, 6, 9);
78         (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79         c_put_str(TERM_L_BLUE, buf, 7, 9);
80         (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81         c_put_str(TERM_L_BLUE, buf, 8, 9);
82 }
83
84
85 /*!
86  * @brief プレーヤーのパラメータ基礎値 (腕力等)を18以下になるようにして返す
87  * @param creature_ptr プレーヤーへの参照ポインタ
88  * @param stat_num パラメータ番号
89  * @return 基礎値
90  * @details 最大が18になるのはD&D由来
91  */
92 static int calc_basic_stat(player_type *creature_ptr, int stat_num)
93 {
94         int e_adj = 0;
95         if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] > 18))
96                 e_adj = (creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num]) / 10;
97
98         if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] <= 18))
99                 e_adj = creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num];
100
101         if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] > 18))
102                 e_adj = (creature_ptr->stat_top[stat_num] - 18) / 10 - creature_ptr->stat_max[stat_num] + 18;
103
104         if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] <= 18))
105                 e_adj = creature_ptr->stat_top[stat_num] - (creature_ptr->stat_max[stat_num] - 19) / 10 - 19;
106
107         return e_adj;
108 }
109
110
111 /*!
112  * @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
113  * @param creature_ptr プレーヤーへの参照ポインタ
114  * @param stat_num パラメータ番号
115  * @return 補正後の基礎パラメータ
116  */
117 static int compensate_special_race(player_type *creature_ptr, int stat_num)
118 {
119         if (!PRACE_IS_(creature_ptr, RACE_ENT)) return;
120
121         int r_adj = 0;
122         switch (stat_num)
123         {
124         case A_STR:
125         case A_CON:
126                 if (creature_ptr->lev > 25) r_adj++;
127                 if (creature_ptr->lev > 40) r_adj++;
128                 if (creature_ptr->lev > 45) r_adj++;
129                 break;
130         case A_DEX:
131                 if (creature_ptr->lev > 25) r_adj--;
132                 if (creature_ptr->lev > 40) r_adj--;
133                 if (creature_ptr->lev > 45) r_adj--;
134                 break;
135         }
136
137         return r_adj;
138 }
139
140
141 /*!
142  * @brief プレイヤーの特性フラグ一覧表示2b /
143  * Special display, part 2b
144  * @param creature_ptr プレーヤーへの参照ポインタ
145  * @return なし
146  * @details
147  * <pre>
148  * How to print out the modifications and sustains.
149  * Positive mods with no sustain will be light green.
150  * Positive mods with a sustain will be dark green.
151  * Sustains (with no modification) will be a dark green 's'.
152  * Negative mods (from a curse) will be red.
153  * Huge mods (>9), like from MICoMorgoth, will be a '*'
154  * No mod, no sustain, will be a slate '.'
155  * </pre>
156  */
157 static void display_player_stat_info(player_type *creature_ptr)
158 {
159         int stat_col = 22;
160         int row = 3;
161         c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
162         c_put_str(TERM_BLUE, _("  基本", "  Base"), row, stat_col + 7);
163         c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
164         c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
165         c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
166
167         char buf[80];
168         for (int i = 0; i < A_MAX; i++)
169         {
170                 int r_adj = creature_ptr->mimic_form
171                         ? mimic_info[creature_ptr->mimic_form].r_adj[i]
172                         : rp_ptr->r_adj[i];
173                 int e_adj = calc_basic_stat(creature_ptr, i);
174                 r_adj += compensate_special_race(creature_ptr, i);
175                 e_adj -= r_adj;
176                 e_adj -= cp_ptr->c_adj[i];
177                 e_adj -= ap_ptr->a_adj[i];
178
179                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
180                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
181                 else
182                         c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
183
184                 cnv_stat(creature_ptr->stat_max[i], buf);
185                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
186                         c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
187
188                 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
189
190                 (void)sprintf(buf, "%3d", r_adj);
191                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
192                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
193                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
194                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
195                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
196                 (void)sprintf(buf, "%3d", (int)e_adj);
197                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
198
199                 cnv_stat(creature_ptr->stat_top[i], buf);
200                 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
201
202                 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
203                 {
204                         cnv_stat(creature_ptr->stat_use[i], buf);
205                         c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
206                 }
207         }
208
209         int col = stat_col + 41;
210         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
211         c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
212
213         BIT_FLAGS flgs[TR_FLAG_SIZE];
214         for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
215         {
216                 object_type *o_ptr;
217                 o_ptr = &creature_ptr->inventory_list[i];
218                 object_flags_known(o_ptr, flgs);
219                 for (int stat = 0; stat < A_MAX; stat++)
220                 {
221                         byte a = TERM_SLATE;
222                         char c = '.';
223                         if (have_flag(flgs, stat))
224                         {
225                                 c = '*';
226
227                                 if (o_ptr->pval > 0)
228                                 {
229                                         a = TERM_L_GREEN;
230                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
231                                 }
232
233                                 if (have_flag(flgs, stat + TR_SUST_STR))
234                                 {
235                                         a = TERM_GREEN;
236                                 }
237
238                                 if (o_ptr->pval < 0)
239                                 {
240                                         a = TERM_RED;
241                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
242                                 }
243                         }
244                         else if (have_flag(flgs, stat + TR_SUST_STR))
245                         {
246                                 a = TERM_GREEN;
247                                 c = 's';
248                         }
249
250                         Term_putch(col, row + stat + 1, a, c);
251                 }
252
253                 col++;
254         }
255
256         player_flags(creature_ptr, flgs);
257         for (int stat = 0; stat < A_MAX; stat++)
258         {
259                 byte a = TERM_SLATE;
260                 char c = '.';
261
262                 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
263                 {
264                         int dummy = 0;
265
266                         if (stat == A_STR)
267                         {
268                                 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
269                                 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
270                                 if (creature_ptr->tsuyoshi) dummy += 4;
271                         }
272                         else if (stat == A_WIS || stat == A_INT)
273                         {
274                                 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
275                                 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
276                         }
277                         else if (stat == A_DEX)
278                         {
279                                 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
280                                 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
281                                 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
282                         }
283                         else if (stat == A_CON)
284                         {
285                                 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
286                                 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
287                                 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
288                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
289                                 if (creature_ptr->tsuyoshi) dummy += 4;
290                         }
291                         else if (stat == A_CHR)
292                         {
293                                 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
294                                 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
295                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
296                                 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
297                                 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
298                                 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
299                         }
300
301                         if (dummy != 0)
302                         {
303                                 c = '*';
304                                 if (dummy > 0)
305                                 {
306                                         /* Good */
307                                         a = TERM_L_GREEN;
308
309                                         /* Label boost */
310                                         if (dummy < 10) c = '0' + dummy;
311                                 }
312
313                                 if (dummy < 0)
314                                 {
315                                         a = TERM_RED;
316                                         if (dummy > -10) c = '0' - dummy;
317                                 }
318                         }
319                 }
320
321                 if (have_flag(flgs, stat + TR_SUST_STR))
322                 {
323                         a = TERM_GREEN;
324                         c = 's';
325                 }
326
327                 Term_putch(col, row + stat + 1, a, c);
328         }
329 }
330
331
332 /*!
333  * @brief プレイヤーの打撃能力修正を表示する
334  * @param creature_ptr プレーヤーへの参照ポインタ
335  * @param hand 武器の装備部位ID
336  * @param hand_entry 項目ID
337  * @return なし
338  */
339 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
340 {
341         HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
342         HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
343         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
344
345         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
346         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
347
348         show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
349
350         char buf[160];
351         sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
352
353         if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
354                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
355         else if (creature_ptr->ryoute)
356                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
357         else
358                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
359 }
360
361
362 /*!
363  * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
364  * @param creature_ptr プレーヤーへの参照ポインタ
365  * Prints the following information on the screen.
366  * @return なし
367  */
368 static void display_player_middle(player_type *creature_ptr)
369 {
370         HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
371         HIT_POINT show_todam = 0;
372         if (creature_ptr->migite)
373         {
374                 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
375         }
376
377         if (creature_ptr->hidarite)
378         {
379                 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
380         }
381         else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
382         {
383                 int i;
384                 if (creature_ptr->special_defense & KAMAE_MASK)
385                 {
386                         for (i = 0; i < MAX_KAMAE; i++)
387                         {
388                                 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
389                         }
390                         if (i < MAX_KAMAE)
391                         {
392                                 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
393                         }
394                 }
395                 else
396                 {
397                         display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
398                 }
399         }
400
401         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
402         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
403         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
404
405         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
406                 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
407         else
408                 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
409
410         show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
411
412         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
413         int tmul = 0;
414         if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
415         {
416                 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
417                 if (creature_ptr->xtra_might) tmul++;
418
419                 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
420         }
421
422         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
423         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
424
425         int i = creature_ptr->pspeed - 110;
426         if (creature_ptr->action == ACTION_SEARCH) i += 10;
427
428         TERM_COLOR attr;
429         if (i > 0)
430         {
431                 if (!creature_ptr->riding)
432                         attr = TERM_L_GREEN;
433                 else
434                         attr = TERM_GREEN;
435         }
436         else if (i == 0)
437         {
438                 if (!creature_ptr->riding)
439                         attr = TERM_L_BLUE;
440                 else
441                         attr = TERM_GREEN;
442         }
443         else
444         {
445                 if (!creature_ptr->riding)
446                         attr = TERM_L_UMBER;
447                 else
448                         attr = TERM_RED;
449         }
450
451         int tmp_speed = 0;
452         if (!creature_ptr->riding)
453         {
454                 if (IS_FAST(creature_ptr)) tmp_speed += 10;
455                 if (creature_ptr->slow) tmp_speed -= 10;
456                 if (creature_ptr->lightspeed) tmp_speed = 99;
457         }
458         else
459         {
460                 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
461                 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
462         }
463
464         char buf[160];
465         if (tmp_speed)
466         {
467                 if (!creature_ptr->riding)
468                         sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
469                 else
470                         sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
471
472                 if (tmp_speed > 0)
473                         attr = TERM_YELLOW;
474                 else
475                         attr = TERM_VIOLET;
476         }
477         else
478         {
479                 if (!creature_ptr->riding)
480                         sprintf(buf, "(%+d)", i);
481                 else
482                         sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
483         }
484
485         display_player_one_line(ENTRY_SPEED, buf, attr);
486         display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
487
488         int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
489         if (creature_ptr->exp >= creature_ptr->max_exp)
490                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
491         else
492                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
493
494         if (creature_ptr->prace != RACE_ANDROID)
495                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
496
497         e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
498
499         if (creature_ptr->lev >= PY_MAX_LEVEL)
500                 display_player_one_line(e, "*****", TERM_L_GREEN);
501         else if (creature_ptr->prace == RACE_ANDROID)
502                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
503         else
504                 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
505
506         display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
507
508         int day, hour, min;
509         extract_day_hour_min(creature_ptr, &day, &hour, &min);
510
511         if (day < MAX_DAYS)
512                 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
513         else
514                 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
515
516         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
517
518         if (creature_ptr->chp >= creature_ptr->mhp)
519                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
520         else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
521                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
522         else
523                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
524
525         if (creature_ptr->csp >= creature_ptr->msp)
526                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
527         else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
528                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
529         else
530                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
531
532         u32b play_hour = current_world_ptr->play_time / (60 * 60);
533         u32b play_min = (current_world_ptr->play_time / 60) % 60;
534         u32b play_sec = current_world_ptr->play_time % 60;
535         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
536 }
537
538
539 /*!
540  * @brief プレイヤーのステータス表示メイン処理
541  * Display the character on the screen (various modes)
542  * @param creature_ptr プレーヤーへの参照ポインタ
543  * @param mode 表示モードID
544  * @return なし
545  * @details
546  * <pre>
547  * The top one and bottom two lines are left blank.
548  * Mode 0 = standard display with skills
549  * Mode 1 = standard display with history
550  * Mode 2 = summary of various things
551  * Mode 3 = summary of various things (part 2)
552  * Mode 4 = mutations
553  * </pre>
554  */
555 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
556 {
557         if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
558                 mode = (mode % 5);
559         else
560                 mode = (mode % 4);
561
562         clear_from(0);
563
564         if (mode == 2)
565         {
566                 display_player_misc_info(creature_ptr);
567                 display_player_stat_info(creature_ptr);
568                 display_player_flag_info_1(creature_ptr, display_player_equippy);
569                 return;
570         }
571
572         if (mode == 3)
573         {
574                 display_player_flag_info_2(creature_ptr, display_player_equippy);
575                 return;
576         }
577
578         if (mode == 4)
579         {
580                 do_cmd_knowledge_mutations(creature_ptr);
581                 return;
582         }
583
584         char tmp[64];
585         if ((mode != 0) && (mode != 1)) return;
586
587         /* Name, Sex, Race, Class */
588 #ifdef JP
589         sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
590 #else
591         sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
592 #endif
593
594         display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
595         display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
596         display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
597         display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
598
599         if (creature_ptr->realm1)
600         {
601                 if (creature_ptr->realm2)
602                         sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
603                 else
604                         strcpy(tmp, realm_names[creature_ptr->realm1]);
605                 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
606         }
607
608         if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
609                 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
610
611         /* Age, Height, Weight, Social */
612         /* 身長はセンチメートルに、体重はキログラムに変更してあります */
613 #ifdef JP
614         display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
615         display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
616         display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
617         display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
618 #else
619         display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
620         display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
621         display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
622         display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
623 #endif
624         display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
625
626         char buf[80];
627         for (int i = 0; i < A_MAX; i++)
628         {
629                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
630                 {
631                         put_str(stat_names_reduced[i], 3 + i, 53);
632                         int value = creature_ptr->stat_use[i];
633                         cnv_stat(value, buf);
634                         c_put_str(TERM_YELLOW, buf, 3 + i, 60);
635                         value = creature_ptr->stat_top[i];
636                         cnv_stat(value, buf);
637                         c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
638                 }
639                 else
640                 {
641                         put_str(stat_names[i], 3 + i, 53);
642                         cnv_stat(creature_ptr->stat_use[i], buf);
643                         c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
644                 }
645
646                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
647                 {
648                         c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
649                 }
650         }
651
652         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
653         if (mode == 0)
654         {
655                 display_player_middle(creature_ptr);
656                 display_player_various(creature_ptr);
657                 return;
658         }
659
660         char statmsg[1000];
661         put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
662
663         for (int i = 0; i < 4; i++)
664         {
665                 put_str(creature_ptr->history[i], i + 12, 10);
666         }
667
668         *statmsg = '\0';
669
670         if (creature_ptr->is_dead)
671         {
672                 if (current_world_ptr->total_winner)
673                 {
674 #ifdef JP
675                         sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
676 #else
677                         sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
678 #endif
679                 }
680                 else if (!floor_ptr->dun_level)
681                 {
682 #ifdef JP
683                         sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
684 #else
685                         sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
686 #endif
687                 }
688                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
689                 {
690                         /* Get the quest text */
691                         /* Bewere that INIT_ASSIGN resets the cur_num. */
692                         init_flags = INIT_NAME_ONLY;
693
694                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
695
696 #ifdef JP
697                         sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
698 #else
699                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
700 #endif
701                 }
702                 else
703                 {
704 #ifdef JP
705                         sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
706 #else
707                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
708 #endif
709                 }
710         }
711         else if (current_world_ptr->character_dungeon)
712         {
713                 if (!floor_ptr->dun_level)
714                 {
715                         sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
716                 }
717                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
718                 {
719                         /* Clear the text */
720                         /* Must be done before doing INIT_SHOW_TEXT */
721                         for (int i = 0; i < 10; i++)
722                         {
723                                 quest_text[i][0] = '\0';
724                         }
725
726                         quest_text_line = 0;
727                         init_flags = INIT_NAME_ONLY;
728                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
729                         sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
730                 }
731                 else
732                 {
733 #ifdef JP
734                         sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
735 #else
736                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
737 #endif
738                 }
739         }
740
741         if (!*statmsg) return;
742
743         char temp[64 * 2];
744         roff_to_buf(statmsg, 60, temp, sizeof(temp));
745         char  *t;
746         t = temp;
747         for (int i = 0; i < 2; i++)
748         {
749                 if (t[0] == 0) return;
750
751                 put_str(t, i + 5 + 12, 10);
752                 t += strlen(t) + 1;
753         }
754 }
755
756
757 /*!
758  * todo y = 6、x = 0、mode = 0で固定。何とかする
759  * @brief プレイヤーの装備一覧をシンボルで並べる
760  * Equippy chars
761  * @param creature_ptr プレーヤーへの参照ポインタ
762  * @param y 表示するコンソールの行
763  * @param x 表示するコンソールの列
764  * @param mode オプション
765  * @return なし
766  */
767 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
768 {
769         int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
770         for (int i = INVEN_RARM; i < max_i; i++)
771         {
772                 object_type *o_ptr;
773                 o_ptr = &creature_ptr->inventory_list[i];
774
775                 TERM_COLOR a = object_attr(o_ptr);
776                 char c = object_char(o_ptr);
777
778                 if (!equippy_chars || !o_ptr->k_idx)
779                 {
780                         c = ' ';
781                         a = TERM_DARK;
782                 }
783
784                 Term_putch(x + i - INVEN_RARM, y, a, c);
785         }
786 }