2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
31 * @brief プレイヤーの特性フラグ一覧表示2a /
32 * @param creature_ptr プレーヤーへの参照ポインタ
33 * Special display, part 2a
36 static void display_player_misc_info(player_type *creature_ptr)
39 put_str("名前 :", 1, 26);
40 put_str("性別 :", 3, 1);
41 put_str("種族 :", 4, 1);
42 put_str("職業 :", 5, 1);
44 put_str("Name :", 1, 26);
45 put_str("Sex :", 3, 1);
46 put_str("Race :", 4, 1);
47 put_str("Class :", 5, 1);
52 strcpy(tmp, ap_ptr->title);
59 strcat(tmp, creature_ptr->name);
61 c_put_str(TERM_L_BLUE, tmp, 1, 34);
62 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
67 put_str("レベル:", 6, 1);
68 put_str("HP :", 7, 1);
69 put_str("MP :", 8, 1);
71 put_str("Level :", 6, 1);
72 put_str("Hits :", 7, 1);
73 put_str("Mana :", 8, 1);
76 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77 c_put_str(TERM_L_BLUE, buf, 6, 9);
78 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79 c_put_str(TERM_L_BLUE, buf, 7, 9);
80 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81 c_put_str(TERM_L_BLUE, buf, 8, 9);
86 * @brief プレーヤーのパラメータ基礎値 (腕力等)を18以下になるようにして返す
87 * @param creature_ptr プレーヤーへの参照ポインタ
88 * @param stat_num パラメータ番号
90 * @details 最大が18になるのはD&D由来
92 static int calc_basic_stat(player_type *creature_ptr, int stat_num)
95 if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] > 18))
96 e_adj = (creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num]) / 10;
98 if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] <= 18))
99 e_adj = creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num];
101 if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] > 18))
102 e_adj = (creature_ptr->stat_top[stat_num] - 18) / 10 - creature_ptr->stat_max[stat_num] + 18;
104 if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] <= 18))
105 e_adj = creature_ptr->stat_top[stat_num] - (creature_ptr->stat_max[stat_num] - 19) / 10 - 19;
112 * @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
113 * @param creature_ptr プレーヤーへの参照ポインタ
114 * @param stat_num パラメータ番号
115 * @return 補正後の基礎パラメータ
117 static int compensate_special_race(player_type *creature_ptr, int stat_num)
119 if (!PRACE_IS_(creature_ptr, RACE_ENT)) return;
126 if (creature_ptr->lev > 25) r_adj++;
127 if (creature_ptr->lev > 40) r_adj++;
128 if (creature_ptr->lev > 45) r_adj++;
131 if (creature_ptr->lev > 25) r_adj--;
132 if (creature_ptr->lev > 40) r_adj--;
133 if (creature_ptr->lev > 45) r_adj--;
142 * @brief プレイヤーの特性フラグ一覧表示2b /
143 * Special display, part 2b
144 * @param creature_ptr プレーヤーへの参照ポインタ
148 * How to print out the modifications and sustains.
149 * Positive mods with no sustain will be light green.
150 * Positive mods with a sustain will be dark green.
151 * Sustains (with no modification) will be a dark green 's'.
152 * Negative mods (from a curse) will be red.
153 * Huge mods (>9), like from MICoMorgoth, will be a '*'
154 * No mod, no sustain, will be a slate '.'
157 static void display_player_stat_info(player_type *creature_ptr)
161 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
162 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
163 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
164 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
165 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
168 for (int i = 0; i < A_MAX; i++)
170 int r_adj = creature_ptr->mimic_form
171 ? mimic_info[creature_ptr->mimic_form].r_adj[i]
173 int e_adj = calc_basic_stat(creature_ptr, i);
174 r_adj += compensate_special_race(creature_ptr, i);
176 e_adj -= cp_ptr->c_adj[i];
177 e_adj -= ap_ptr->a_adj[i];
179 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
180 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
182 c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
184 cnv_stat(creature_ptr->stat_max[i], buf);
185 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
186 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
188 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
190 (void)sprintf(buf, "%3d", r_adj);
191 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
192 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
193 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
194 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
195 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
196 (void)sprintf(buf, "%3d", (int)e_adj);
197 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
199 cnv_stat(creature_ptr->stat_top[i], buf);
200 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
202 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
204 cnv_stat(creature_ptr->stat_use[i], buf);
205 c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
209 int col = stat_col + 41;
210 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
211 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
213 BIT_FLAGS flgs[TR_FLAG_SIZE];
214 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
217 o_ptr = &creature_ptr->inventory_list[i];
218 object_flags_known(o_ptr, flgs);
219 for (int stat = 0; stat < A_MAX; stat++)
223 if (have_flag(flgs, stat))
230 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
233 if (have_flag(flgs, stat + TR_SUST_STR))
241 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
244 else if (have_flag(flgs, stat + TR_SUST_STR))
250 Term_putch(col, row + stat + 1, a, c);
256 player_flags(creature_ptr, flgs);
257 for (int stat = 0; stat < A_MAX; stat++)
262 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
268 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
269 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
270 if (creature_ptr->tsuyoshi) dummy += 4;
272 else if (stat == A_WIS || stat == A_INT)
274 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
275 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
277 else if (stat == A_DEX)
279 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
280 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
281 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
283 else if (stat == A_CON)
285 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
286 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
287 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
288 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
289 if (creature_ptr->tsuyoshi) dummy += 4;
291 else if (stat == A_CHR)
293 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
294 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
295 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
296 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
297 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
298 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
310 if (dummy < 10) c = '0' + dummy;
316 if (dummy > -10) c = '0' - dummy;
321 if (have_flag(flgs, stat + TR_SUST_STR))
327 Term_putch(col, row + stat + 1, a, c);
333 * @brief プレイヤーの打撃能力修正を表示する
334 * @param creature_ptr プレーヤーへの参照ポインタ
335 * @param hand 武器の装備部位ID
336 * @param hand_entry 項目ID
339 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
341 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
342 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
343 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
345 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
346 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
348 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
351 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
353 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
354 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
355 else if (creature_ptr->ryoute)
356 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
358 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
363 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
364 * @param creature_ptr プレーヤーへの参照ポインタ
365 * Prints the following information on the screen.
368 static void display_player_middle(player_type *creature_ptr)
370 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
371 HIT_POINT show_todam = 0;
372 if (creature_ptr->migite)
374 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
377 if (creature_ptr->hidarite)
379 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
381 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
384 if (creature_ptr->special_defense & KAMAE_MASK)
386 for (i = 0; i < MAX_KAMAE; i++)
388 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
392 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
397 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
401 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
402 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
403 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
405 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
406 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
408 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
410 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
412 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
414 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
416 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
417 if (creature_ptr->xtra_might) tmul++;
419 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
422 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
423 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
425 int i = creature_ptr->pspeed - 110;
426 if (creature_ptr->action == ACTION_SEARCH) i += 10;
431 if (!creature_ptr->riding)
438 if (!creature_ptr->riding)
445 if (!creature_ptr->riding)
452 if (!creature_ptr->riding)
454 if (IS_FAST(creature_ptr)) tmp_speed += 10;
455 if (creature_ptr->slow) tmp_speed -= 10;
456 if (creature_ptr->lightspeed) tmp_speed = 99;
460 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
461 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
467 if (!creature_ptr->riding)
468 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
470 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
479 if (!creature_ptr->riding)
480 sprintf(buf, "(%+d)", i);
482 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
485 display_player_one_line(ENTRY_SPEED, buf, attr);
486 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
488 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
489 if (creature_ptr->exp >= creature_ptr->max_exp)
490 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
492 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
494 if (creature_ptr->prace != RACE_ANDROID)
495 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
497 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
499 if (creature_ptr->lev >= PY_MAX_LEVEL)
500 display_player_one_line(e, "*****", TERM_L_GREEN);
501 else if (creature_ptr->prace == RACE_ANDROID)
502 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
504 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
506 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
509 extract_day_hour_min(creature_ptr, &day, &hour, &min);
512 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
514 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
516 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
518 if (creature_ptr->chp >= creature_ptr->mhp)
519 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
520 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
521 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
523 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
525 if (creature_ptr->csp >= creature_ptr->msp)
526 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
527 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
528 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
530 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
532 u32b play_hour = current_world_ptr->play_time / (60 * 60);
533 u32b play_min = (current_world_ptr->play_time / 60) % 60;
534 u32b play_sec = current_world_ptr->play_time % 60;
535 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
540 * @brief プレイヤーのステータス表示メイン処理
541 * Display the character on the screen (various modes)
542 * @param creature_ptr プレーヤーへの参照ポインタ
543 * @param mode 表示モードID
547 * The top one and bottom two lines are left blank.
548 * Mode 0 = standard display with skills
549 * Mode 1 = standard display with history
550 * Mode 2 = summary of various things
551 * Mode 3 = summary of various things (part 2)
555 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
557 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
566 display_player_misc_info(creature_ptr);
567 display_player_stat_info(creature_ptr);
568 display_player_flag_info_1(creature_ptr, display_player_equippy);
574 display_player_flag_info_2(creature_ptr, display_player_equippy);
580 do_cmd_knowledge_mutations(creature_ptr);
585 if ((mode != 0) && (mode != 1)) return;
587 /* Name, Sex, Race, Class */
589 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
591 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
594 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
595 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
596 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
597 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
599 if (creature_ptr->realm1)
601 if (creature_ptr->realm2)
602 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
604 strcpy(tmp, realm_names[creature_ptr->realm1]);
605 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
608 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
609 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
611 /* Age, Height, Weight, Social */
612 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
614 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
615 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
616 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
617 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
619 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
620 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
621 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
622 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
624 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
627 for (int i = 0; i < A_MAX; i++)
629 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
631 put_str(stat_names_reduced[i], 3 + i, 53);
632 int value = creature_ptr->stat_use[i];
633 cnv_stat(value, buf);
634 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
635 value = creature_ptr->stat_top[i];
636 cnv_stat(value, buf);
637 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
641 put_str(stat_names[i], 3 + i, 53);
642 cnv_stat(creature_ptr->stat_use[i], buf);
643 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
646 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
648 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
652 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
655 display_player_middle(creature_ptr);
656 display_player_various(creature_ptr);
661 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
663 for (int i = 0; i < 4; i++)
665 put_str(creature_ptr->history[i], i + 12, 10);
670 if (creature_ptr->is_dead)
672 if (current_world_ptr->total_winner)
675 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
677 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
680 else if (!floor_ptr->dun_level)
683 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
685 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
688 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
690 /* Get the quest text */
691 /* Bewere that INIT_ASSIGN resets the cur_num. */
692 init_flags = INIT_NAME_ONLY;
694 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
697 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
699 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
705 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
707 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
711 else if (current_world_ptr->character_dungeon)
713 if (!floor_ptr->dun_level)
715 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
717 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
720 /* Must be done before doing INIT_SHOW_TEXT */
721 for (int i = 0; i < 10; i++)
723 quest_text[i][0] = '\0';
727 init_flags = INIT_NAME_ONLY;
728 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
729 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
734 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
736 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
741 if (!*statmsg) return;
744 roff_to_buf(statmsg, 60, temp, sizeof(temp));
747 for (int i = 0; i < 2; i++)
749 if (t[0] == 0) return;
751 put_str(t, i + 5 + 12, 10);
758 * todo y = 6、x = 0、mode = 0で固定。何とかする
759 * @brief プレイヤーの装備一覧をシンボルで並べる
761 * @param creature_ptr プレーヤーへの参照ポインタ
762 * @param y 表示するコンソールの行
763 * @param x 表示するコンソールの列
767 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
769 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
770 for (int i = INVEN_RARM; i < max_i; i++)
773 o_ptr = &creature_ptr->inventory_list[i];
775 TERM_COLOR a = object_attr(o_ptr);
776 char c = object_char(o_ptr);
778 if (!equippy_chars || !o_ptr->k_idx)
784 Term_putch(x + i - INVEN_RARM, y, a, c);