2 * @brief プレーヤー表示に関するあれこれ (整理中)
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
21 #include "view-mainwindow.h" // 暫定。後で消す
22 #include "player-skill.h"
23 #include "player-effects.h"
24 #include "realm-song.h"
25 #include "object-hook.h"
27 #include "dungeon-file.h"
28 #include "objectkind.h"
29 #include "view/display-util.h"
30 #include "view/display-characteristic.h"
33 * @brief プレイヤーの特性フラグ一覧表示2a /
34 * @param creature_ptr プレーヤーへの参照ポインタ
35 * Special display, part 2a
38 static void display_player_misc_info(player_type *creature_ptr)
41 put_str("名前 :", 1, 26);
42 put_str("性別 :", 3, 1);
43 put_str("種族 :", 4, 1);
44 put_str("職業 :", 5, 1);
46 put_str("Name :", 1, 26);
47 put_str("Sex :", 3, 1);
48 put_str("Race :", 4, 1);
49 put_str("Class :", 5, 1);
54 strcpy(tmp, ap_ptr->title);
61 strcat(tmp, creature_ptr->name);
63 c_put_str(TERM_L_BLUE, tmp, 1, 34);
64 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
65 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
66 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
69 put_str("レベル:", 6, 1);
70 put_str("HP :", 7, 1);
71 put_str("MP :", 8, 1);
73 put_str("Level :", 6, 1);
74 put_str("Hits :", 7, 1);
75 put_str("Mana :", 8, 1);
78 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
79 c_put_str(TERM_L_BLUE, buf, 6, 9);
80 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
81 c_put_str(TERM_L_BLUE, buf, 7, 9);
82 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
83 c_put_str(TERM_L_BLUE, buf, 8, 9);
88 * @brief プレイヤーの特性フラグ一覧表示2b /
89 * Special display, part 2b
90 * @param creature_ptr プレーヤーへの参照ポインタ
94 * How to print out the modifications and sustains.
95 * Positive mods with no sustain will be light green.
96 * Positive mods with a sustain will be dark green.
97 * Sustains (with no modification) will be a dark green 's'.
98 * Negative mods (from a curse) will be red.
99 * Huge mods (>9), like from MICoMorgoth, will be a '*'
100 * No mod, no sustain, will be a slate '.'
103 static void display_player_stat_info(player_type *creature_ptr)
107 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
108 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
109 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
110 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
111 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
114 for (int i = 0; i < A_MAX; i++)
117 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
118 else r_adj = rp_ptr->r_adj[i];
122 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
123 e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
124 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
125 e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
126 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
127 e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
129 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
130 e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
132 if (PRACE_IS_(creature_ptr, RACE_ENT))
138 if (creature_ptr->lev > 25) r_adj++;
139 if (creature_ptr->lev > 40) r_adj++;
140 if (creature_ptr->lev > 45) r_adj++;
143 if (creature_ptr->lev > 25) r_adj--;
144 if (creature_ptr->lev > 40) r_adj--;
145 if (creature_ptr->lev > 45) r_adj--;
151 e_adj -= cp_ptr->c_adj[i];
152 e_adj -= ap_ptr->a_adj[i];
154 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
155 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
157 c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
159 /* Internal "natural" max value. Maxes at 18/100 */
160 /* This is useful to see if you are maxed out */
161 cnv_stat(creature_ptr->stat_max[i], buf);
162 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
163 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
165 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
167 (void)sprintf(buf, "%3d", r_adj);
168 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
169 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
170 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
171 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
172 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
173 (void)sprintf(buf, "%3d", (int)e_adj);
174 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
176 cnv_stat(creature_ptr->stat_top[i], buf);
177 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
179 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
181 cnv_stat(creature_ptr->stat_use[i], buf);
182 c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
186 int col = stat_col + 41;
187 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
188 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
190 BIT_FLAGS flgs[TR_FLAG_SIZE];
191 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
194 o_ptr = &creature_ptr->inventory_list[i];
195 object_flags_known(o_ptr, flgs);
196 for (int stat = 0; stat < A_MAX; stat++)
200 if (have_flag(flgs, stat))
207 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
210 if (have_flag(flgs, stat + TR_SUST_STR))
218 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
221 else if (have_flag(flgs, stat + TR_SUST_STR))
227 Term_putch(col, row + stat + 1, a, c);
233 player_flags(creature_ptr, flgs);
234 for (int stat = 0; stat < A_MAX; stat++)
239 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
245 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
246 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
247 if (creature_ptr->tsuyoshi) dummy += 4;
249 else if (stat == A_WIS || stat == A_INT)
251 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
252 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
254 else if (stat == A_DEX)
256 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
257 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
258 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
260 else if (stat == A_CON)
262 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
263 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
264 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
265 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
266 if (creature_ptr->tsuyoshi) dummy += 4;
268 else if (stat == A_CHR)
270 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
271 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
272 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
273 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
274 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
275 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
287 if (dummy < 10) c = '0' + dummy;
293 if (dummy > -10) c = '0' - dummy;
298 if (have_flag(flgs, stat + TR_SUST_STR))
304 Term_putch(col, row + stat + 1, a, c);
310 * @brief プレイヤーの打撃能力修正を表示する
311 * @param creature_ptr プレーヤーへの参照ポインタ
312 * @param hand 武器の装備部位ID
313 * @param hand_entry 項目ID
316 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
318 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
319 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
320 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
322 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
323 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
325 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
328 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
330 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
331 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
332 else if (creature_ptr->ryoute)
333 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
335 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
340 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
341 * @param creature_ptr プレーヤーへの参照ポインタ
342 * Prints the following information on the screen.
345 static void display_player_middle(player_type *creature_ptr)
347 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
348 HIT_POINT show_todam = 0;
349 if (creature_ptr->migite)
351 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
354 if (creature_ptr->hidarite)
356 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
358 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
361 if (creature_ptr->special_defense & KAMAE_MASK)
363 for (i = 0; i < MAX_KAMAE; i++)
365 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
369 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
374 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
378 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
379 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
380 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
382 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
383 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
385 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
387 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
389 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
391 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
393 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
394 if (creature_ptr->xtra_might) tmul++;
396 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
399 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
400 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
402 int i = creature_ptr->pspeed - 110;
403 if (creature_ptr->action == ACTION_SEARCH) i += 10;
408 if (!creature_ptr->riding)
415 if (!creature_ptr->riding)
422 if (!creature_ptr->riding)
429 if (!creature_ptr->riding)
431 if (IS_FAST(creature_ptr)) tmp_speed += 10;
432 if (creature_ptr->slow) tmp_speed -= 10;
433 if (creature_ptr->lightspeed) tmp_speed = 99;
437 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
438 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
444 if (!creature_ptr->riding)
445 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
447 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
456 if (!creature_ptr->riding)
457 sprintf(buf, "(%+d)", i);
459 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
462 display_player_one_line(ENTRY_SPEED, buf, attr);
463 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
465 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
466 if (creature_ptr->exp >= creature_ptr->max_exp)
467 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
469 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
471 if (creature_ptr->prace != RACE_ANDROID)
472 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
474 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
476 if (creature_ptr->lev >= PY_MAX_LEVEL)
477 display_player_one_line(e, "*****", TERM_L_GREEN);
478 else if (creature_ptr->prace == RACE_ANDROID)
479 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
481 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
483 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
486 extract_day_hour_min(creature_ptr, &day, &hour, &min);
489 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
491 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
493 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
495 if (creature_ptr->chp >= creature_ptr->mhp)
496 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
497 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
498 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
500 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
502 if (creature_ptr->csp >= creature_ptr->msp)
503 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
504 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
505 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
507 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
509 u32b play_hour = current_world_ptr->play_time / (60 * 60);
510 u32b play_min = (current_world_ptr->play_time / 60) % 60;
511 u32b play_sec = current_world_ptr->play_time % 60;
512 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
517 * @brief プレイヤーのステータス表示メイン処理
518 * Display the character on the screen (various modes)
519 * @param creature_ptr プレーヤーへの参照ポインタ
520 * @param mode 表示モードID
524 * The top one and bottom two lines are left blank.
525 * Mode 0 = standard display with skills
526 * Mode 1 = standard display with history
527 * Mode 2 = summary of various things
528 * Mode 3 = summary of various things (part 2)
532 void display_player(player_type *creature_ptr, int mode)
534 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
543 display_player_misc_info(creature_ptr);
544 display_player_stat_info(creature_ptr);
545 display_player_flag_info(creature_ptr, display_player_equippy);
551 display_player_flag_info_2(creature_ptr, display_player_equippy);
557 do_cmd_knowledge_mutations(creature_ptr);
562 if ((mode != 0) && (mode != 1)) return;
564 /* Name, Sex, Race, Class */
566 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
568 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
571 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
572 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
573 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
574 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
576 if (creature_ptr->realm1)
578 if (creature_ptr->realm2)
579 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
581 strcpy(tmp, realm_names[creature_ptr->realm1]);
582 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
585 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
586 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
588 /* Age, Height, Weight, Social */
589 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
591 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
592 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
593 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
594 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
596 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
597 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
598 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
599 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
601 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
604 for (int i = 0; i < A_MAX; i++)
606 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
608 put_str(stat_names_reduced[i], 3 + i, 53);
609 int value = creature_ptr->stat_use[i];
610 cnv_stat(value, buf);
611 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
612 value = creature_ptr->stat_top[i];
613 cnv_stat(value, buf);
614 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
618 put_str(stat_names[i], 3 + i, 53);
619 cnv_stat(creature_ptr->stat_use[i], buf);
620 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
623 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
625 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
629 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
632 display_player_middle(creature_ptr);
633 display_player_various(creature_ptr);
638 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
640 for (int i = 0; i < 4; i++)
642 put_str(creature_ptr->history[i], i + 12, 10);
647 if (creature_ptr->is_dead)
649 if (current_world_ptr->total_winner)
652 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
654 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
657 else if (!floor_ptr->dun_level)
660 sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
662 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
665 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
667 /* Get the quest text */
668 /* Bewere that INIT_ASSIGN resets the cur_num. */
669 init_flags = INIT_NAME_ONLY;
671 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
674 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
676 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
682 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
684 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
688 else if (current_world_ptr->character_dungeon)
690 if (!floor_ptr->dun_level)
692 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
694 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
697 /* Must be done before doing INIT_SHOW_TEXT */
698 for (int i = 0; i < 10; i++)
700 quest_text[i][0] = '\0';
704 init_flags = INIT_NAME_ONLY;
705 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
706 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
711 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
713 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
718 if (!*statmsg) return;
721 roff_to_buf(statmsg, 60, temp, sizeof(temp));
724 for (int i = 0; i < 2; i++)
726 if (t[0] == 0) return;
728 put_str(t, i + 5 + 12, 10);
735 * todo y = 6、x = 0、mode = 0で固定。何とかする
736 * @brief プレイヤーの装備一覧をシンボルで並べる
738 * @param creature_ptr プレーヤーへの参照ポインタ
739 * @param y 表示するコンソールの行
740 * @param x 表示するコンソールの列
744 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
746 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
747 for (int i = INVEN_RARM; i < max_i; i++)
750 o_ptr = &creature_ptr->inventory_list[i];
752 TERM_COLOR a = object_attr(o_ptr);
753 char c = object_char(o_ptr);
755 if (!equippy_chars || !o_ptr->k_idx)
761 Term_putch(x + i - INVEN_RARM, y, a, c);