2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
19 #include "player-skill.h"
20 #include "player-effects.h"
21 #include "realm-song.h"
22 #include "object-hook.h"
24 #include "dungeon-file.h"
25 #include "objectkind.h"
26 #include "view/display-util.h"
27 #include "view/display-characteristic.h"
28 #include "view/display-player-stat-info.h"
29 #include "view/display-player-misc-info.h"
32 * @brief プレイヤーの打撃能力修正を表示する
33 * @param creature_ptr プレーヤーへの参照ポインタ
34 * @param hand 武器の装備部位ID
35 * @param hand_entry 項目ID
38 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
40 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
41 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
42 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
44 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
45 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
47 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
50 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
52 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
53 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
54 else if (creature_ptr->ryoute)
55 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
57 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
62 * @brief 右手に比べて左手の表示ルーチンが複雑なので分離
63 * @param creature_ptr プレーヤーへの参照ポインタ
66 static void display_left_hand(player_type *creature_ptr)
68 if (creature_ptr->hidarite)
70 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
74 if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
77 if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
79 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
84 for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
86 if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
90 if (kamae_num < MAX_KAMAE)
92 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
98 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
99 * @param creature_ptr プレーヤーへの参照ポインタ
100 * Prints the following information on the screen.
103 static void display_player_middle(player_type *creature_ptr)
105 if (creature_ptr->migite)
107 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
110 display_left_hand(creature_ptr);
111 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
112 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
113 HIT_POINT show_todam = 0;
114 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
115 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
117 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
118 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
120 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
122 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
124 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
126 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
128 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
129 if (creature_ptr->xtra_might) tmul++;
131 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
134 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
135 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
137 int i = creature_ptr->pspeed - 110;
138 if (creature_ptr->action == ACTION_SEARCH) i += 10;
143 if (!creature_ptr->riding)
150 if (!creature_ptr->riding)
157 if (!creature_ptr->riding)
164 if (!creature_ptr->riding)
166 if (IS_FAST(creature_ptr)) tmp_speed += 10;
167 if (creature_ptr->slow) tmp_speed -= 10;
168 if (creature_ptr->lightspeed) tmp_speed = 99;
172 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
173 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
179 if (!creature_ptr->riding)
180 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
182 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
191 if (!creature_ptr->riding)
192 sprintf(buf, "(%+d)", i);
194 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
197 display_player_one_line(ENTRY_SPEED, buf, attr);
198 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
200 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
201 if (creature_ptr->exp >= creature_ptr->max_exp)
202 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
204 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
206 if (creature_ptr->prace != RACE_ANDROID)
207 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
209 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
211 if (creature_ptr->lev >= PY_MAX_LEVEL)
212 display_player_one_line(e, "*****", TERM_L_GREEN);
213 else if (creature_ptr->prace == RACE_ANDROID)
214 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
216 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
218 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
221 extract_day_hour_min(creature_ptr, &day, &hour, &min);
224 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
226 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
228 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
230 if (creature_ptr->chp >= creature_ptr->mhp)
231 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
232 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
233 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
235 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
237 if (creature_ptr->csp >= creature_ptr->msp)
238 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
239 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
240 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
242 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
244 u32b play_hour = current_world_ptr->play_time / (60 * 60);
245 u32b play_min = (current_world_ptr->play_time / 60) % 60;
246 u32b play_sec = current_world_ptr->play_time % 60;
247 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
252 * @brief プレイヤーのステータス表示メイン処理
253 * Display the character on the screen (various modes)
254 * @param creature_ptr プレーヤーへの参照ポインタ
255 * @param mode 表示モードID
259 * The top one and bottom two lines are left blank.
260 * Mode 0 = standard display with skills
261 * Mode 1 = standard display with history
262 * Mode 2 = summary of various things
263 * Mode 3 = summary of various things (part 2)
267 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
269 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
278 display_player_misc_info(creature_ptr);
279 display_player_stat_info(creature_ptr);
280 display_player_flag_info_1(creature_ptr, display_player_equippy);
286 display_player_flag_info_2(creature_ptr, display_player_equippy);
292 do_cmd_knowledge_mutations(creature_ptr);
297 if ((mode != 0) && (mode != 1)) return;
299 /* Name, Sex, Race, Class */
301 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
303 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
306 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
307 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
308 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
309 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
311 if (creature_ptr->realm1)
313 if (creature_ptr->realm2)
314 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
316 strcpy(tmp, realm_names[creature_ptr->realm1]);
317 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
320 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
321 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
323 /* Age, Height, Weight, Social */
324 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
326 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
327 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
328 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
329 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
331 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
332 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
333 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
334 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
336 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
339 for (int i = 0; i < A_MAX; i++)
341 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
343 put_str(stat_names_reduced[i], 3 + i, 53);
344 int value = creature_ptr->stat_use[i];
345 cnv_stat(value, buf);
346 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
347 value = creature_ptr->stat_top[i];
348 cnv_stat(value, buf);
349 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
353 put_str(stat_names[i], 3 + i, 53);
354 cnv_stat(creature_ptr->stat_use[i], buf);
355 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
358 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
360 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
364 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
367 display_player_middle(creature_ptr);
368 display_player_various(creature_ptr);
373 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
375 for (int i = 0; i < 4; i++)
377 put_str(creature_ptr->history[i], i + 12, 10);
382 if (creature_ptr->is_dead)
384 if (current_world_ptr->total_winner)
387 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
389 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
392 else if (!floor_ptr->dun_level)
395 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
397 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
400 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
402 /* Get the quest text */
403 /* Bewere that INIT_ASSIGN resets the cur_num. */
404 init_flags = INIT_NAME_ONLY;
406 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
409 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
411 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
417 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
419 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
423 else if (current_world_ptr->character_dungeon)
425 if (!floor_ptr->dun_level)
427 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
429 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
432 /* Must be done before doing INIT_SHOW_TEXT */
433 for (int i = 0; i < 10; i++)
435 quest_text[i][0] = '\0';
439 init_flags = INIT_NAME_ONLY;
440 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
441 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
446 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
448 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
453 if (!*statmsg) return;
456 roff_to_buf(statmsg, 60, temp, sizeof(temp));
459 for (int i = 0; i < 2; i++)
461 if (t[0] == 0) return;
463 put_str(t, i + 5 + 12, 10);
470 * todo y = 6、x = 0、mode = 0で固定。何とかする
471 * @brief プレイヤーの装備一覧をシンボルで並べる
473 * @param creature_ptr プレーヤーへの参照ポインタ
474 * @param y 表示するコンソールの行
475 * @param x 表示するコンソールの列
479 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
481 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
482 for (int i = INVEN_RARM; i < max_i; i++)
485 o_ptr = &creature_ptr->inventory_list[i];
487 TERM_COLOR a = object_attr(o_ptr);
488 char c = object_char(o_ptr);
490 if (!equippy_chars || !o_ptr->k_idx)
496 Term_putch(x + i - INVEN_RARM, y, a, c);