2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
31 * @brief プレイヤーの特性フラグ一覧表示2a /
32 * @param creature_ptr プレーヤーへの参照ポインタ
33 * Special display, part 2a
36 static void display_player_misc_info(player_type *creature_ptr)
39 put_str("名前 :", 1, 26);
40 put_str("性別 :", 3, 1);
41 put_str("種族 :", 4, 1);
42 put_str("職業 :", 5, 1);
44 put_str("Name :", 1, 26);
45 put_str("Sex :", 3, 1);
46 put_str("Race :", 4, 1);
47 put_str("Class :", 5, 1);
52 strcpy(tmp, ap_ptr->title);
59 strcat(tmp, creature_ptr->name);
61 c_put_str(TERM_L_BLUE, tmp, 1, 34);
62 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
67 put_str("レベル:", 6, 1);
68 put_str("HP :", 7, 1);
69 put_str("MP :", 8, 1);
71 put_str("Level :", 6, 1);
72 put_str("Hits :", 7, 1);
73 put_str("Mana :", 8, 1);
76 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77 c_put_str(TERM_L_BLUE, buf, 6, 9);
78 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79 c_put_str(TERM_L_BLUE, buf, 7, 9);
80 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81 c_put_str(TERM_L_BLUE, buf, 8, 9);
86 * @brief プレーヤーのパラメータ基礎値 (腕力等)を18以下になるようにして返す
87 * @param creature_ptr プレーヤーへの参照ポインタ
88 * @param stat_num 能力値番号
90 * @details 最大が18になるのはD&D由来
92 static int calc_basic_stat(player_type *creature_ptr, int stat_num)
95 if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] > 18))
96 e_adj = (creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num]) / 10;
98 if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] <= 18))
99 e_adj = creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num];
101 if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] > 18))
102 e_adj = (creature_ptr->stat_top[stat_num] - 18) / 10 - creature_ptr->stat_max[stat_num] + 18;
104 if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] <= 18))
105 e_adj = creature_ptr->stat_top[stat_num] - (creature_ptr->stat_max[stat_num] - 19) / 10 - 19;
112 * @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
113 * @param creature_ptr プレーヤーへの参照ポインタ
114 * @param stat_num 能力値番号
115 * @return 補正後の基礎パラメータ
117 static int compensate_special_race(player_type *creature_ptr, int stat_num)
119 if (!PRACE_IS_(creature_ptr, RACE_ENT)) return 0;
126 if (creature_ptr->lev > 25) r_adj++;
127 if (creature_ptr->lev > 40) r_adj++;
128 if (creature_ptr->lev > 45) r_adj++;
131 if (creature_ptr->lev > 25) r_adj--;
132 if (creature_ptr->lev > 40) r_adj--;
133 if (creature_ptr->lev > 45) r_adj--;
142 * @brief 能力値名を(もし一時的減少なら'x'を付けて)表示する
143 * @param creature_ptr プレーヤーへの参照ポインタ
144 * @param stat_num 能力値番号
149 static void display_basic_stat_name(player_type *creature_ptr, int stat_num, int row, int stat_col)
151 if (creature_ptr->stat_cur[stat_num] < creature_ptr->stat_max[stat_num])
152 c_put_str(TERM_WHITE, stat_names_reduced[stat_num], row + stat_num + 1, stat_col + 1);
154 c_put_str(TERM_WHITE, stat_names[stat_num], row + stat_num + 1, stat_col + 1);
159 * @brief 能力値を、基本・種族補正・職業補正・性格補正・装備補正・合計・現在 (一時的減少のみ) の順で表示する
160 * @param creature_ptr プレーヤーへの参照ポインタ
161 * @param stat_num 能力値番号
162 * @param r_adj 補正後の基礎パラメータ
169 static void display_basic_stat_value(player_type *creature_ptr, int stat_num, int r_adj, int e_adj, int row, int stat_col, char *buf)
171 (void)sprintf(buf, "%3d", r_adj);
172 c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 13);
174 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[stat_num]);
175 c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 16);
177 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[stat_num]);
178 c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 19);
180 (void)sprintf(buf, "%3d", (int)e_adj);
181 c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 22);
183 cnv_stat(creature_ptr->stat_top[stat_num], buf);
184 c_put_str(TERM_L_GREEN, buf, row + stat_num + 1, stat_col + 26);
186 if (creature_ptr->stat_use[stat_num] < creature_ptr->stat_top[stat_num])
188 cnv_stat(creature_ptr->stat_use[stat_num], buf);
189 c_put_str(TERM_YELLOW, buf, row + stat_num + 1, stat_col + 33);
195 * @brief 能力値を補正しつつ表示する
196 * @param creature_ptr プレーヤーへの参照ポインタ
201 static void process_stats(player_type *creature_ptr, int row, int stat_col)
204 for (int i = 0; i < A_MAX; i++)
206 int r_adj = creature_ptr->mimic_form
207 ? mimic_info[creature_ptr->mimic_form].r_adj[i]
209 int e_adj = calc_basic_stat(creature_ptr, i);
210 r_adj += compensate_special_race(creature_ptr, i);
212 e_adj -= cp_ptr->c_adj[i];
213 e_adj -= ap_ptr->a_adj[i];
215 display_basic_stat_name(creature_ptr, i, row, stat_col);
216 cnv_stat(creature_ptr->stat_max[i], buf);
217 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
218 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
220 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
222 display_basic_stat_value(creature_ptr, i, r_adj, e_adj, row, stat_col, buf);
228 * @brief pval付きの装備に依るステータス補正を表示する
231 * @param o_ptr 装備品への参照ポインタ
233 * @param flags 装備品に立っているフラグ
236 static void compensate_stat_by_weapon(char *c, TERM_COLOR *a, object_type *o_ptr, int stat, BIT_FLAGS *flags)
243 if (o_ptr->pval < 10) *c = '0' + o_ptr->pval;
246 if (have_flag(flags, stat + TR_SUST_STR))
254 if (o_ptr->pval > -10) *c = '0' - o_ptr->pval;
260 * @brief プレイヤーの特性フラグ一覧表示2b /
261 * Special display, part 2b
262 * @param creature_ptr プレーヤーへの参照ポインタ
266 * How to print out the modifications and sustains.
267 * Positive mods with no sustain will be light green.
268 * Positive mods with a sustain will be dark green.
269 * Sustains (with no modification) will be a dark green 's'.
270 * Negative mods (from a curse) will be red.
271 * Huge mods (>9), like from MICoMorgoth, will be a '*'
272 * No mod, no sustain, will be a slate '.'
275 static void display_player_stat_info(player_type *creature_ptr)
279 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
280 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
281 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
282 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
283 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
284 process_stats(creature_ptr, row, stat_col);
286 int col = stat_col + 41;
287 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
288 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
290 BIT_FLAGS flags[TR_FLAG_SIZE];
291 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
294 o_ptr = &creature_ptr->inventory_list[i];
295 object_flags_known(o_ptr, flags);
296 for (int stat = 0; stat < A_MAX; stat++)
298 TERM_COLOR a = TERM_SLATE;
300 if (have_flag(flags, stat))
302 compensate_stat_by_weapon(&c, &a, o_ptr, stat, flags);
304 else if (have_flag(flags, stat + TR_SUST_STR))
310 Term_putch(col, row + stat + 1, a, c);
316 player_flags(creature_ptr, flags);
317 for (int stat = 0; stat < A_MAX; stat++)
322 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
328 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
329 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
330 if (creature_ptr->tsuyoshi) dummy += 4;
332 else if (stat == A_WIS || stat == A_INT)
334 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
335 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
337 else if (stat == A_DEX)
339 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
340 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
341 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
343 else if (stat == A_CON)
345 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
346 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
347 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
348 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
349 if (creature_ptr->tsuyoshi) dummy += 4;
351 else if (stat == A_CHR)
353 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
354 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
355 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
356 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
357 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
358 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
370 if (dummy < 10) c = '0' + dummy;
376 if (dummy > -10) c = '0' - dummy;
381 if (have_flag(flags, stat + TR_SUST_STR))
387 Term_putch(col, row + stat + 1, a, c);
393 * @brief プレイヤーの打撃能力修正を表示する
394 * @param creature_ptr プレーヤーへの参照ポインタ
395 * @param hand 武器の装備部位ID
396 * @param hand_entry 項目ID
399 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
401 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
402 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
403 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
405 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
406 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
408 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
411 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
413 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
414 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
415 else if (creature_ptr->ryoute)
416 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
418 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
423 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
424 * @param creature_ptr プレーヤーへの参照ポインタ
425 * Prints the following information on the screen.
428 static void display_player_middle(player_type *creature_ptr)
430 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
431 HIT_POINT show_todam = 0;
432 if (creature_ptr->migite)
434 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
437 if (creature_ptr->hidarite)
439 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
441 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
444 if (creature_ptr->special_defense & KAMAE_MASK)
446 for (i = 0; i < MAX_KAMAE; i++)
448 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
452 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
457 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
461 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
462 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
463 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
465 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
466 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
468 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
470 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
472 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
474 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
476 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
477 if (creature_ptr->xtra_might) tmul++;
479 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
482 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
483 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
485 int i = creature_ptr->pspeed - 110;
486 if (creature_ptr->action == ACTION_SEARCH) i += 10;
491 if (!creature_ptr->riding)
498 if (!creature_ptr->riding)
505 if (!creature_ptr->riding)
512 if (!creature_ptr->riding)
514 if (IS_FAST(creature_ptr)) tmp_speed += 10;
515 if (creature_ptr->slow) tmp_speed -= 10;
516 if (creature_ptr->lightspeed) tmp_speed = 99;
520 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
521 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
527 if (!creature_ptr->riding)
528 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
530 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
539 if (!creature_ptr->riding)
540 sprintf(buf, "(%+d)", i);
542 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
545 display_player_one_line(ENTRY_SPEED, buf, attr);
546 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
548 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
549 if (creature_ptr->exp >= creature_ptr->max_exp)
550 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
552 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
554 if (creature_ptr->prace != RACE_ANDROID)
555 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
557 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
559 if (creature_ptr->lev >= PY_MAX_LEVEL)
560 display_player_one_line(e, "*****", TERM_L_GREEN);
561 else if (creature_ptr->prace == RACE_ANDROID)
562 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
564 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
566 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
569 extract_day_hour_min(creature_ptr, &day, &hour, &min);
572 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
574 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
576 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
578 if (creature_ptr->chp >= creature_ptr->mhp)
579 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
580 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
581 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
583 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
585 if (creature_ptr->csp >= creature_ptr->msp)
586 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
587 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
588 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
590 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
592 u32b play_hour = current_world_ptr->play_time / (60 * 60);
593 u32b play_min = (current_world_ptr->play_time / 60) % 60;
594 u32b play_sec = current_world_ptr->play_time % 60;
595 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
600 * @brief プレイヤーのステータス表示メイン処理
601 * Display the character on the screen (various modes)
602 * @param creature_ptr プレーヤーへの参照ポインタ
603 * @param mode 表示モードID
607 * The top one and bottom two lines are left blank.
608 * Mode 0 = standard display with skills
609 * Mode 1 = standard display with history
610 * Mode 2 = summary of various things
611 * Mode 3 = summary of various things (part 2)
615 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
617 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
626 display_player_misc_info(creature_ptr);
627 display_player_stat_info(creature_ptr);
628 display_player_flag_info_1(creature_ptr, display_player_equippy);
634 display_player_flag_info_2(creature_ptr, display_player_equippy);
640 do_cmd_knowledge_mutations(creature_ptr);
645 if ((mode != 0) && (mode != 1)) return;
647 /* Name, Sex, Race, Class */
649 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
651 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
654 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
655 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
656 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
657 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
659 if (creature_ptr->realm1)
661 if (creature_ptr->realm2)
662 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
664 strcpy(tmp, realm_names[creature_ptr->realm1]);
665 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
668 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
669 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
671 /* Age, Height, Weight, Social */
672 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
674 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
675 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
676 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
677 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
679 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
680 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
681 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
682 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
684 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
687 for (int i = 0; i < A_MAX; i++)
689 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
691 put_str(stat_names_reduced[i], 3 + i, 53);
692 int value = creature_ptr->stat_use[i];
693 cnv_stat(value, buf);
694 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
695 value = creature_ptr->stat_top[i];
696 cnv_stat(value, buf);
697 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
701 put_str(stat_names[i], 3 + i, 53);
702 cnv_stat(creature_ptr->stat_use[i], buf);
703 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
706 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
708 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
712 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
715 display_player_middle(creature_ptr);
716 display_player_various(creature_ptr);
721 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
723 for (int i = 0; i < 4; i++)
725 put_str(creature_ptr->history[i], i + 12, 10);
730 if (creature_ptr->is_dead)
732 if (current_world_ptr->total_winner)
735 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
737 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
740 else if (!floor_ptr->dun_level)
743 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
745 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
748 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
750 /* Get the quest text */
751 /* Bewere that INIT_ASSIGN resets the cur_num. */
752 init_flags = INIT_NAME_ONLY;
754 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
757 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
759 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
765 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
767 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
771 else if (current_world_ptr->character_dungeon)
773 if (!floor_ptr->dun_level)
775 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
777 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
780 /* Must be done before doing INIT_SHOW_TEXT */
781 for (int i = 0; i < 10; i++)
783 quest_text[i][0] = '\0';
787 init_flags = INIT_NAME_ONLY;
788 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
789 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
794 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
796 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
801 if (!*statmsg) return;
804 roff_to_buf(statmsg, 60, temp, sizeof(temp));
807 for (int i = 0; i < 2; i++)
809 if (t[0] == 0) return;
811 put_str(t, i + 5 + 12, 10);
818 * todo y = 6、x = 0、mode = 0で固定。何とかする
819 * @brief プレイヤーの装備一覧をシンボルで並べる
821 * @param creature_ptr プレーヤーへの参照ポインタ
822 * @param y 表示するコンソールの行
823 * @param x 表示するコンソールの列
827 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
829 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
830 for (int i = INVEN_RARM; i < max_i; i++)
833 o_ptr = &creature_ptr->inventory_list[i];
835 TERM_COLOR a = object_attr(o_ptr);
836 char c = object_char(o_ptr);
838 if (!equippy_chars || !o_ptr->k_idx)
844 Term_putch(x + i - INVEN_RARM, y, a, c);