OSDN Git Service

[Refactor] #39962 display_player_middle() からdisplay_shoot_magnification() を分離 / Separ...
[hengband/hengband.git] / src / view / display-player.c
1 /*!
2  * @brief プレーヤーのステータス表示メインルーチン群
3  * @date 2020/02/25
4  * @author Hourier
5  * @details
6  * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
7  */
8
9 #include "display-player.h"
10 #include "player-personality.h"
11 #include "term.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
14 #include "patron.h"
15 #include "world.h"
16 #include "quest.h"
17 #include "core.h" // 暫定。後で消す
18 #include "mutation.h"
19 #include "player-skill.h"
20 #include "player-effects.h"
21 #include "realm-song.h"
22 #include "object-hook.h"
23 #include "shoot.h"
24 #include "dungeon-file.h"
25 #include "objectkind.h"
26 #include "view/display-util.h"
27 #include "view/display-characteristic.h"
28 #include "view/display-player-stat-info.h"
29 #include "view/display-player-misc-info.h"
30
31 /*!
32  * @brief プレイヤーの打撃能力修正を表示する
33  * @param creature_ptr プレーヤーへの参照ポインタ
34  * @param hand 武器の装備部位ID
35  * @param hand_entry 項目ID
36  * @return なし
37  */
38 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
39 {
40         HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
41         HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
42         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
43
44         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
45         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
46
47         show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
48
49         char buf[160];
50         sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
51
52         if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
53                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
54         else if (creature_ptr->ryoute)
55                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
56         else
57                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
58 }
59
60
61 /*!
62  * @brief 右手に比べて左手の表示ルーチンが複雑なので分離
63  * @param creature_ptr プレーヤーへの参照ポインタ
64  * @return なし
65  */
66 static void display_left_hand(player_type *creature_ptr)
67 {
68         if (creature_ptr->hidarite)
69         {
70                 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
71                 return;
72         }
73         
74         if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
75                 return;
76
77         if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
78         {
79                 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
80                 return;
81         }
82
83         int kamae_num;
84         for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
85         {
86                 if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
87                         break;
88         }
89
90         if (kamae_num < MAX_KAMAE)
91         {
92                 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
93         }
94 }
95
96
97 /*!
98  * @brief 武器による命中率とダメージの補正を表示する
99  * @param creature_ptr プレーヤーへの参照ポインタ
100  * @return なし
101  */
102 static void display_hit_damage(player_type *creature_ptr)
103 {
104         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
105         HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
106         HIT_POINT show_todam = 0;
107         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
108         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
109
110         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
111                 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
112         else
113                 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
114
115         show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
116
117         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
118 }
119
120
121 /*!
122  * @brief 射撃武器倍率を表示する
123  * @param creature_ptr プレーヤーへの参照ポインタ
124  * @return なし
125  */
126 static void display_shoot_magnification(player_type *creature_ptr)
127 {
128         int tmul = 0;
129         if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
130         {
131                 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
132                 if (creature_ptr->xtra_might) tmul++;
133
134                 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
135         }
136
137         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
138 }
139
140
141 /*!
142  * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
143  * @param creature_ptr プレーヤーへの参照ポインタ
144  * Prints the following information on the screen.
145  * @return なし
146  */
147 static void display_player_middle(player_type *creature_ptr)
148 {
149         if (creature_ptr->migite)
150         {
151                 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
152         }
153
154         display_left_hand(creature_ptr);
155         display_hit_damage(creature_ptr);
156         display_shoot_magnification(creature_ptr);
157         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
158
159         int i = creature_ptr->pspeed - 110;
160         if (creature_ptr->action == ACTION_SEARCH) i += 10;
161
162         TERM_COLOR attr;
163         if (i > 0)
164         {
165                 if (!creature_ptr->riding)
166                         attr = TERM_L_GREEN;
167                 else
168                         attr = TERM_GREEN;
169         }
170         else if (i == 0)
171         {
172                 if (!creature_ptr->riding)
173                         attr = TERM_L_BLUE;
174                 else
175                         attr = TERM_GREEN;
176         }
177         else
178         {
179                 if (!creature_ptr->riding)
180                         attr = TERM_L_UMBER;
181                 else
182                         attr = TERM_RED;
183         }
184
185         int tmp_speed = 0;
186         if (!creature_ptr->riding)
187         {
188                 if (IS_FAST(creature_ptr)) tmp_speed += 10;
189                 if (creature_ptr->slow) tmp_speed -= 10;
190                 if (creature_ptr->lightspeed) tmp_speed = 99;
191         }
192         else
193         {
194                 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
195                 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
196         }
197
198         char buf[160];
199         if (tmp_speed)
200         {
201                 if (!creature_ptr->riding)
202                         sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
203                 else
204                         sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
205
206                 if (tmp_speed > 0)
207                         attr = TERM_YELLOW;
208                 else
209                         attr = TERM_VIOLET;
210         }
211         else
212         {
213                 if (!creature_ptr->riding)
214                         sprintf(buf, "(%+d)", i);
215                 else
216                         sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
217         }
218
219         display_player_one_line(ENTRY_SPEED, buf, attr);
220         display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
221
222         int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
223         if (creature_ptr->exp >= creature_ptr->max_exp)
224                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
225         else
226                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
227
228         if (creature_ptr->prace != RACE_ANDROID)
229                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
230
231         e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
232
233         if (creature_ptr->lev >= PY_MAX_LEVEL)
234                 display_player_one_line(e, "*****", TERM_L_GREEN);
235         else if (creature_ptr->prace == RACE_ANDROID)
236                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
237         else
238                 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
239
240         display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
241
242         int day, hour, min;
243         extract_day_hour_min(creature_ptr, &day, &hour, &min);
244
245         if (day < MAX_DAYS)
246                 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
247         else
248                 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
249
250         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
251
252         if (creature_ptr->chp >= creature_ptr->mhp)
253                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
254         else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
255                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
256         else
257                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
258
259         if (creature_ptr->csp >= creature_ptr->msp)
260                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
261         else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
262                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
263         else
264                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
265
266         u32b play_hour = current_world_ptr->play_time / (60 * 60);
267         u32b play_min = (current_world_ptr->play_time / 60) % 60;
268         u32b play_sec = current_world_ptr->play_time % 60;
269         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
270 }
271
272
273 /*!
274  * @brief プレイヤーのステータス表示メイン処理
275  * Display the character on the screen (various modes)
276  * @param creature_ptr プレーヤーへの参照ポインタ
277  * @param mode 表示モードID
278  * @return なし
279  * @details
280  * <pre>
281  * The top one and bottom two lines are left blank.
282  * Mode 0 = standard display with skills
283  * Mode 1 = standard display with history
284  * Mode 2 = summary of various things
285  * Mode 3 = summary of various things (part 2)
286  * Mode 4 = mutations
287  * </pre>
288  */
289 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
290 {
291         if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
292                 mode = (mode % 5);
293         else
294                 mode = (mode % 4);
295
296         clear_from(0);
297
298         if (mode == 2)
299         {
300                 display_player_misc_info(creature_ptr);
301                 display_player_stat_info(creature_ptr);
302                 display_player_flag_info_1(creature_ptr, display_player_equippy);
303                 return;
304         }
305
306         if (mode == 3)
307         {
308                 display_player_flag_info_2(creature_ptr, display_player_equippy);
309                 return;
310         }
311
312         if (mode == 4)
313         {
314                 do_cmd_knowledge_mutations(creature_ptr);
315                 return;
316         }
317
318         char tmp[64];
319         if ((mode != 0) && (mode != 1)) return;
320
321         /* Name, Sex, Race, Class */
322 #ifdef JP
323         sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
324 #else
325         sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
326 #endif
327
328         display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
329         display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
330         display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
331         display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
332
333         if (creature_ptr->realm1)
334         {
335                 if (creature_ptr->realm2)
336                         sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
337                 else
338                         strcpy(tmp, realm_names[creature_ptr->realm1]);
339                 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
340         }
341
342         if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
343                 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
344
345         /* Age, Height, Weight, Social */
346         /* 身長はセンチメートルに、体重はキログラムに変更してあります */
347 #ifdef JP
348         display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
349         display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
350         display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
351         display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
352 #else
353         display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
354         display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
355         display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
356         display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
357 #endif
358         display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
359
360         char buf[80];
361         for (int i = 0; i < A_MAX; i++)
362         {
363                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
364                 {
365                         put_str(stat_names_reduced[i], 3 + i, 53);
366                         int value = creature_ptr->stat_use[i];
367                         cnv_stat(value, buf);
368                         c_put_str(TERM_YELLOW, buf, 3 + i, 60);
369                         value = creature_ptr->stat_top[i];
370                         cnv_stat(value, buf);
371                         c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
372                 }
373                 else
374                 {
375                         put_str(stat_names[i], 3 + i, 53);
376                         cnv_stat(creature_ptr->stat_use[i], buf);
377                         c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
378                 }
379
380                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
381                 {
382                         c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
383                 }
384         }
385
386         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
387         if (mode == 0)
388         {
389                 display_player_middle(creature_ptr);
390                 display_player_various(creature_ptr);
391                 return;
392         }
393
394         char statmsg[1000];
395         put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
396
397         for (int i = 0; i < 4; i++)
398         {
399                 put_str(creature_ptr->history[i], i + 12, 10);
400         }
401
402         *statmsg = '\0';
403
404         if (creature_ptr->is_dead)
405         {
406                 if (current_world_ptr->total_winner)
407                 {
408 #ifdef JP
409                         sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
410 #else
411                         sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
412 #endif
413                 }
414                 else if (!floor_ptr->dun_level)
415                 {
416 #ifdef JP
417                         sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
418 #else
419                         sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
420 #endif
421                 }
422                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
423                 {
424                         /* Get the quest text */
425                         /* Bewere that INIT_ASSIGN resets the cur_num. */
426                         init_flags = INIT_NAME_ONLY;
427
428                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
429
430 #ifdef JP
431                         sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
432 #else
433                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
434 #endif
435                 }
436                 else
437                 {
438 #ifdef JP
439                         sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
440 #else
441                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
442 #endif
443                 }
444         }
445         else if (current_world_ptr->character_dungeon)
446         {
447                 if (!floor_ptr->dun_level)
448                 {
449                         sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
450                 }
451                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
452                 {
453                         /* Clear the text */
454                         /* Must be done before doing INIT_SHOW_TEXT */
455                         for (int i = 0; i < 10; i++)
456                         {
457                                 quest_text[i][0] = '\0';
458                         }
459
460                         quest_text_line = 0;
461                         init_flags = INIT_NAME_ONLY;
462                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
463                         sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
464                 }
465                 else
466                 {
467 #ifdef JP
468                         sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
469 #else
470                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
471 #endif
472                 }
473         }
474
475         if (!*statmsg) return;
476
477         char temp[64 * 2];
478         roff_to_buf(statmsg, 60, temp, sizeof(temp));
479         char  *t;
480         t = temp;
481         for (int i = 0; i < 2; i++)
482         {
483                 if (t[0] == 0) return;
484
485                 put_str(t, i + 5 + 12, 10);
486                 t += strlen(t) + 1;
487         }
488 }
489
490
491 /*!
492  * todo y = 6、x = 0、mode = 0で固定。何とかする
493  * @brief プレイヤーの装備一覧をシンボルで並べる
494  * Equippy chars
495  * @param creature_ptr プレーヤーへの参照ポインタ
496  * @param y 表示するコンソールの行
497  * @param x 表示するコンソールの列
498  * @param mode オプション
499  * @return なし
500  */
501 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
502 {
503         int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
504         for (int i = INVEN_RARM; i < max_i; i++)
505         {
506                 object_type *o_ptr;
507                 o_ptr = &creature_ptr->inventory_list[i];
508
509                 TERM_COLOR a = object_attr(o_ptr);
510                 char c = object_char(o_ptr);
511
512                 if (!equippy_chars || !o_ptr->k_idx)
513                 {
514                         c = ' ';
515                         a = TERM_DARK;
516                 }
517
518                 Term_putch(x + i - INVEN_RARM, y, a, c);
519         }
520 }