1 #include "view/display-self-info.h"
2 #include "avatar/avatar.h"
3 #include "io/input-key-acceptor.h"
4 #include "player-info/alignment.h"
5 #include "player-info/race-info.h"
6 #include "player-info/self-info-util.h"
7 #include "player/player-status-table.h"
8 #include "system/player-type-definition.h"
9 #include "term/gameterm.h"
10 #include "term/screen-processor.h"
11 #include "term/z-form.h"
12 #include "util/enum-converter.h"
13 #include "util/string-processor.h"
16 void display_life_rating(PlayerType *player_ptr, self_info_type *self_ptr)
18 player_ptr->knowledge |= KNOW_STAT | KNOW_HPRATE;
19 angband_strcpy(self_ptr->plev_buf, "", sizeof(self_ptr->plev_buf));
20 int percent = (int)(((long)player_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * player_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (player_ptr->hitdie + 1))));
21 strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("現在の体力ランク : %d/100", "Your current Life Rating is %d/100."), percent);
22 angband_strcpy(self_ptr->buf[0], self_ptr->plev_buf, sizeof(self_ptr->buf[0]));
23 self_ptr->info[self_ptr->line++] = self_ptr->buf[0];
24 self_ptr->info[self_ptr->line++] = "";
27 void display_max_base_status(PlayerType *player_ptr, self_info_type *self_ptr)
29 self_ptr->info[self_ptr->line++] = _("能力の最大値", "Limits of maximum stats");
30 for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
31 strnfmt(self_ptr->s_string[v_nr], sizeof(self_ptr->s_string[v_nr]), "%s 18/%d", stat_names[v_nr], player_ptr->stat_max_max[v_nr] - 18);
32 self_ptr->info[self_ptr->line++] = self_ptr->s_string[v_nr];
36 void display_virtue(PlayerType *player_ptr, self_info_type *self_ptr)
38 self_ptr->info[self_ptr->line++] = "";
39 std::string alg = PlayerAlignment(player_ptr).get_alignment_description(true);
40 strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("現在の属性 : %s", "Your alignment : %s"), alg.data());
41 angband_strcpy(self_ptr->buf[1], self_ptr->plev_buf, sizeof(self_ptr->buf[1]));
42 self_ptr->info[self_ptr->line++] = self_ptr->buf[1];
43 for (int v_nr = 0; v_nr < 8; v_nr++) {
44 const auto vir_name = virtue_names.at(player_ptr->vir_types[v_nr]).data();
46 int tester = player_ptr->virtues[v_nr];
48 vir_desc = format(_("[%s]の対極 (%d)", "You are the polar opposite of %s (%d)."), vir_name, tester);
49 } else if (tester < -80) {
50 vir_desc = format(_("[%s]の大敵 (%d)", "You are an arch-enemy of %s (%d)."), vir_name, tester);
51 } else if (tester < -60) {
52 vir_desc = format(_("[%s]の強敵 (%d)", "You are a bitter enemy of %s (%d)."), vir_name, tester);
53 } else if (tester < -40) {
54 vir_desc = format(_("[%s]の敵 (%d)", "You are an enemy of %s (%d)."), vir_name, tester);
55 } else if (tester < -20) {
56 vir_desc = format(_("[%s]の罪者 (%d)", "You have sinned against %s (%d)."), vir_name, tester);
57 } else if (tester < 0) {
58 vir_desc = format(_("[%s]の迷道者 (%d)", "You have strayed from the path of %s (%d)."), vir_name, tester);
59 } else if (tester == 0) {
60 vir_desc = format(_("[%s]の中立者 (%d)", "You are neutral to %s (%d)."), vir_name, tester);
61 } else if (tester < 20) {
62 vir_desc = format(_("[%s]の小徳者 (%d)", "You are somewhat virtuous in %s (%d)."), vir_name, tester);
63 } else if (tester < 40) {
64 vir_desc = format(_("[%s]の中徳者 (%d)", "You are virtuous in %s (%d)."), vir_name, tester);
65 } else if (tester < 60) {
66 vir_desc = format(_("[%s]の高徳者 (%d)", "You are very virtuous in %s (%d)."), vir_name, tester);
67 } else if (tester < 80) {
68 vir_desc = format(_("[%s]の覇者 (%d)", "You are a champion of %s (%d)."), vir_name, tester);
69 } else if (tester < 100) {
70 vir_desc = format(_("[%s]の偉大な覇者 (%d)", "You are a great champion of %s (%d)."), vir_name, tester);
72 vir_desc = format(_("[%s]の具現者 (%d)", "You are the living embodiment of %s (%d)."), vir_name, tester);
75 angband_strcpy(self_ptr->v_string[v_nr], vir_desc, sizeof(self_ptr->v_string[v_nr]));
76 self_ptr->info[self_ptr->line++] = self_ptr->v_string[v_nr];
80 void display_mimic_race_ability(PlayerType *player_ptr, self_info_type *self_ptr)
82 switch (player_ptr->mimic_form) {
83 case MimicKindType::NONE:
85 case MimicKindType::DEMON:
86 case MimicKindType::DEMON_LORD:
87 strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("あなたは %d ダメージの地獄か火炎のブレスを吐くことができる。(%d MP)", "You can breathe nether, dam. %d (cost %d)."),
88 3 * player_ptr->lev, 10 + player_ptr->lev / 3);
90 self_ptr->info[self_ptr->line++] = self_ptr->plev_buf;
92 case MimicKindType::VAMPIRE:
93 if (player_ptr->lev <= 1) {
97 strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("あなたは敵から %d-%d HP の生命力を吸収できる。(%d MP)", "You can steal life from a foe, dam. %d-%d (cost %d)."),
98 player_ptr->lev + std::max(1, player_ptr->lev / 10), player_ptr->lev + player_ptr->lev * std::max(1, player_ptr->lev / 10),
99 1 + (player_ptr->lev / 3));
100 self_ptr->info[self_ptr->line++] = self_ptr->plev_buf;
105 void display_self_info(self_info_type *self_ptr)
108 for (int k = 1; k < MAIN_TERM_MIN_ROWS; k++) {
112 prt(_(" あなたの状態:", " Your Attributes:"), 1, 15);
114 for (int j = 0; j < self_ptr->line; j++) {
115 prt(self_ptr->info[j], k++, 15);
117 /* Every 20 entries (lines 2 to 21), start over */
118 if ((k != 22) || (j + 1 >= self_ptr->line)) {
122 prt(_("-- 続く --", "-- more --"), k, 15);
129 prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 13);