3 #define ENTRY_BARE_HAND 0
4 #define ENTRY_TWO_HANDS 1
5 #define ENTRY_RIGHT_HAND1 2
6 #define ENTRY_LEFT_HAND1 3
7 #define ENTRY_LEFT_HAND2 4
8 #define ENTRY_RIGHT_HAND2 5
9 #define ENTRY_POSTURE 6
10 #define ENTRY_SHOOT_HIT_DAM 7
11 #define ENTRY_SHOOT_POWER 8
13 #define ENTRY_BASE_AC 10
14 #define ENTRY_LEVEL 11
15 #define ENTRY_CUR_EXP 12
16 #define ENTRY_MAX_EXP 13
17 #define ENTRY_EXP_TO_ADV 14
22 #define ENTRY_PLAY_TIME 19
23 #define ENTRY_SKILL_FIGHT 20
24 #define ENTRY_SKILL_SHOOT 21
25 #define ENTRY_SKILL_SAVING 22
26 #define ENTRY_SKILL_STEALTH 23
27 #define ENTRY_SKILL_PERCEP 24
28 #define ENTRY_SKILL_SEARCH 25
29 #define ENTRY_SKILL_DISARM 26
30 #define ENTRY_SKILL_DEVICE 27
31 #define ENTRY_SKILL_DIG 45
33 #define ENTRY_BLOWS 28
34 #define ENTRY_SHOTS 29
35 #define ENTRY_AVG_DMG 30
36 #define ENTRY_INFRA 31
41 #define ENTRY_CLASS 35
42 #define ENTRY_REALM 36
43 #define ENTRY_PATRON 37
45 #define ENTRY_HEIGHT 39
46 #define ENTRY_WEIGHT 40
47 #define ENTRY_SOCIAL 41
48 #define ENTRY_ALIGN 42
50 #define ENTRY_EXP_ANDR 43
51 #define ENTRY_EXP_TO_ADV_ANDR 44
54 void display_player_various(player_type *player_ptr);