3 #include "system/angband.h"
5 #define ENTRY_BARE_HAND 0
6 #define ENTRY_TWO_HANDS 1
7 #define ENTRY_RIGHT_HAND1 2
8 #define ENTRY_LEFT_HAND1 3
9 #define ENTRY_LEFT_HAND2 4
10 #define ENTRY_RIGHT_HAND2 5
11 #define ENTRY_POSTURE 6
12 #define ENTRY_SHOOT_HIT_DAM 7
13 #define ENTRY_SHOOT_POWER 8
15 #define ENTRY_BASE_AC 10
16 #define ENTRY_LEVEL 11
17 #define ENTRY_CUR_EXP 12
18 #define ENTRY_MAX_EXP 13
19 #define ENTRY_EXP_TO_ADV 14
24 #define ENTRY_PLAY_TIME 19
25 #define ENTRY_SKILL_FIGHT 20
26 #define ENTRY_SKILL_SHOOT 21
27 #define ENTRY_SKILL_SAVING 22
28 #define ENTRY_SKILL_STEALTH 23
29 #define ENTRY_SKILL_PERCEP 24
30 #define ENTRY_SKILL_SEARCH 25
31 #define ENTRY_SKILL_DISARM 26
32 #define ENTRY_SKILL_DEVICE 27
33 #define ENTRY_SKILL_DIG 45
35 #define ENTRY_BLOWS 28
36 #define ENTRY_SHOTS 29
37 #define ENTRY_AVG_DMG 30
38 #define ENTRY_INFRA 31
43 #define ENTRY_CLASS 35
44 #define ENTRY_REALM 36
45 #define ENTRY_PATRON 37
47 #define ENTRY_HEIGHT 39
48 #define ENTRY_WEIGHT 40
49 #define ENTRY_SOCIAL 41
50 #define ENTRY_ALIGN 42
52 #define ENTRY_EXP_ANDR 43
53 #define ENTRY_EXP_TO_ADV_ANDR 44
55 void display_player_various(player_type *creature_ptr);