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Reworded English description of the sniper's SP_PIERCE ability.
[hengband/hengband.git] / src / window / display-sub-windows.h
1 #pragma once
2
3 #include "system/angband.h"
4 #include "object/tval-types.h"
5
6 void fix_inventory(player_type *player_ptr, tval_type item_tester_tval);
7 void print_monster_list(floor_type *floor_ptr, TERM_LEN x, TERM_LEN y, TERM_LEN max_lines);
8 void fix_monster_list(player_type *player_ptr);
9 void fix_equip(player_type *player_ptr, tval_type item_tester_tval);
10 void fix_player(player_type *player_ptr);
11 void fix_message(void);
12 void fix_overhead(player_type *player_ptr);
13 void fix_dungeon(player_type *player_ptr);
14 void fix_monster(player_type *player_ptr);
15 void fix_object(player_type *player_ptr);
16 void toggle_inventory_equipment(player_type *owner_ptr);