1 #include "window/main-window-equipments.h"
2 #include "flavor/flavor-describer.h"
3 #include "game-option/special-options.h"
4 #include "game-option/text-display-options.h"
5 #include "inventory/inventory-describer.h"
6 #include "inventory/inventory-slot-types.h"
7 #include "inventory/inventory-util.h"
8 #include "io/input-key-requester.h"
9 #include "locale/japanese.h"
10 #include "object/item-tester-hooker.h"
11 #include "object/item-use-flags.h"
12 #include "object/object-info.h"
13 #include "player/player-status-flags.h"
14 #include "system/baseitem-info.h"
15 #include "system/item-entity.h"
16 #include "system/player-type-definition.h"
17 #include "term/gameterm.h"
18 #include "term/screen-processor.h"
19 #include "term/term-color-types.h"
20 #include "term/z-form.h"
21 #include "util/bit-flags-calculator.h"
22 #include "util/string-processor.h"
27 * @brief メインウィンドウの右上に装備アイテムの表示させる
28 * Display the equipment.
29 * @param target_item アイテムの選択処理を行うか否か。
32 COMMAND_CODE show_equipment(PlayerType *player_ptr, int target_item, BIT_FLAGS mode, const ItemTester &item_tester)
38 COMMAND_CODE out_index[23]{};
39 TERM_COLOR out_color[23]{};
40 std::array<std::string, 23> out_desc{};
41 COMMAND_CODE target_item_label = 0;
42 char equip_label[52 + 1];
43 auto col = command_gap;
44 const auto [wid, hgt] = term_get_size();
45 auto len = wid - col - 1;
46 for (k = 0, i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
47 o_ptr = &player_ptr->inventory_list[i];
48 auto only_slot = !(player_ptr->select_ring_slot ? is_ring_slot(i) : (item_tester.okay(o_ptr) || any_bits(mode, USE_FULL)));
49 auto is_any_hand = (i == INVEN_MAIN_HAND) && can_attack_with_sub_hand(player_ptr);
50 is_any_hand |= (i == INVEN_SUB_HAND) && can_attack_with_main_hand(player_ptr);
51 auto is_two_handed = is_any_hand && has_two_handed_weapons(player_ptr);
52 only_slot &= !is_two_handed || any_bits(mode, IGNORE_BOTHHAND_SLOT);
57 const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
59 out_desc[k] = _("(武器を両手持ち)", "(wielding with two-hands)");
60 out_color[k] = TERM_WHITE;
62 out_desc[k] = item_name;
63 out_color[k] = tval_to_attr[enum2i(o_ptr->bi_key.tval()) % 128];
68 out_color[k] = TERM_L_DARK;
70 l = out_desc[k].length() + (2 + _(1, 3));
80 if (show_item_graph) {
91 col = (len > wid - _(6, 4)) ? 0 : (wid - len - 1);
92 prepare_label_string(player_ptr, equip_label, USE_EQUIP, item_tester);
93 for (j = 0; j < k; j++) {
95 o_ptr = &player_ptr->inventory_list[i];
96 prt("", j + 1, col ? col - 2 : col);
97 if (use_menu && target_item) {
98 if (j == (target_item - 1)) {
99 angband_strcpy(tmp_val, _("》", "> "), sizeof(tmp_val));
100 target_item_label = i;
102 angband_strcpy(tmp_val, " ", sizeof(tmp_val));
104 } else if (i >= INVEN_MAIN_HAND) {
105 strnfmt(tmp_val, sizeof(tmp_val), "%c)", equip_label[i - INVEN_MAIN_HAND]);
107 strnfmt(tmp_val, sizeof(tmp_val), "%c)", index_to_label(i));
110 put_str(tmp_val, j + 1, col);
111 int cur_col = col + 3;
112 if (show_item_graph) {
113 const auto a = o_ptr->get_color();
114 const auto c = o_ptr->get_symbol();
115 term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
124 strnfmt(tmp_val, sizeof(tmp_val), _("%-7s: ", "%-14s: "), mention_use(player_ptr, i));
125 put_str(tmp_val, j + 1, cur_col);
126 c_put_str(out_color[j], out_desc[j], j + 1, _(cur_col + 9, cur_col + 16));
128 c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
135 int wgt = o_ptr->weight * o_ptr->number;
136 strnfmt(tmp_val, sizeof(tmp_val), _("%3d.%1d kg", "%3d.%d lb"), _(lb_to_kg_integer(wgt), wgt / 10), _(lb_to_kg_fraction(wgt), wgt % 10));
137 prt(tmp_val, j + 1, wid - 9);
141 prt("", j + 1, col ? col - 2 : col);
145 return target_item_label;