4 void print_title(PlayerType *player_ptr);
5 void print_level(PlayerType *player_ptr);
6 void print_exp(PlayerType *player_ptr);
7 void print_ac(PlayerType *player_ptr);
8 void print_hp(PlayerType *player_ptr);
9 void print_sp(PlayerType *player_ptr);
10 void print_gold(PlayerType *player_ptr);
11 void print_depth(PlayerType *player_ptr);
12 void print_frame_basic(PlayerType *player_ptr);
13 void print_health(PlayerType *player_ptr, bool riding);