1 #include "wizard/artifact-analyzer.h"
2 #include "flavor/flavor-describer.h"
3 #include "flavor/object-flavor-types.h"
4 #include "locale/japanese.h"
5 #include "object-enchant/object-ego.h"
6 #include "object-enchant/trc-types.h"
7 #include "object-enchant/trg-types.h"
8 #include "object/object-flags.h"
9 #include "object/object-info.h"
10 #include "system/artifact-type-definition.h"
11 #include "system/item-entity.h"
12 #include "term/z-form.h"
13 #include "util/bit-flags-calculator.h"
14 #include "util/enum-converter.h"
15 #include "util/enum-range.h"
16 #include "util/string-processor.h"
17 #include "wizard/spoiler-util.h"
20 * @brief アーティファクトの特性一覧を出力する /
21 * Write a line to the spoiler file and then "underline" it with hypens
22 * @param art_flags アーティファクトのフラグ群
23 * @param flag_ptr フラグ記述情報の参照ポインタ
24 * @param desc_ptr 記述内容を返すための文字列参照ポインタ
25 * @param n_elmnts フラグの要素数
26 * @return desc_ptrと同じアドレス
29 * This function does most of the actual "analysis". Given a set of bit flags
30 * (which will be from one of the flags fields from the object in question),
31 * a "flag description structure", a "description list", and the number of
32 * elements in the "flag description structure", this function sets the
33 * "description list" members to the appropriate descriptions contained in
34 * the "flag description structure".
35 * The possibly updated description pointer is returned.
38 static concptr *spoiler_flag_aux(const TrFlags &art_flags, const flag_desc *flag_ptr, concptr *desc_ptr, const int n_elmnts)
40 for (int i = 0; i < n_elmnts; ++i) {
41 if (art_flags.has(flag_ptr[i].flag)) {
42 *desc_ptr++ = flag_ptr[i].desc;
50 * @brief アイテムの特定記述内容を返す /
51 * Acquire a "basic" description "The Cloak of Death [1,+10]"
52 * @param o_ptr 記述を得たいオブジェクトの参照ポインタ
53 * @param desc_ptr 記述内容を返すための文字列参照ポインタ
55 static std::string analyze_general(PlayerType *player_ptr, ItemEntity *o_ptr)
57 return describe_flavor(player_ptr, o_ptr, OD_NAME_AND_ENCHANT | OD_STORE | OD_DEBUG);
61 * @brief アーティファクトの種族スレイ特性を構造体に収める /
62 * Note the slaying specialties of a weapon
63 * @param o_ptr オブジェクト構造体の参照ポインタ
64 * @param slay_list 種族スレイ構造体の参照ポインタ
66 static std::vector<std::string> analyze_slay(ItemEntity *o_ptr)
68 auto flags = object_flags(o_ptr);
69 return extract_spoiler_flags(flags, slay_flags_desc);
73 * @brief アーティファクトの属性ブランド特性を構造体に収める /
74 * Note an object's elemental brands
75 * @param o_ptr オブジェクト構造体の参照ポインタ
76 * @param brand_list 属性ブランド構造体の参照ポインタ
78 static void analyze_brand(ItemEntity *o_ptr, concptr *brand_list)
80 auto flags = object_flags(o_ptr);
81 brand_list = spoiler_flag_aux(flags, brand_flags_desc, brand_list, N_ELEMENTS(brand_flags_desc));
82 *brand_list = nullptr;
86 * @brief アーティファクトの通常耐性を構造体に収める /
87 * Note an object's elemental brands
88 * @param o_ptr オブジェクト構造体の参照ポインタ
89 * @param resist_list 通常耐性構造体の参照ポインタ
91 static void analyze_resist(ItemEntity *o_ptr, concptr *resist_list)
93 auto flags = object_flags(o_ptr);
94 resist_list = spoiler_flag_aux(flags, resist_flags_desc, resist_list, N_ELEMENTS(resist_flags_desc));
95 *resist_list = nullptr;
99 * @brief アーティファクトの免疫特性を構造体に収める /
100 * Note the immunities granted by an object
101 * @param o_ptr オブジェクト構造体の参照ポインタ
102 * @param immune_list 免疫構造体の参照ポインタ
104 static void analyze_immune(ItemEntity *o_ptr, concptr *immune_list)
106 auto flags = object_flags(o_ptr);
107 immune_list = spoiler_flag_aux(flags, immune_flags_desc, immune_list, N_ELEMENTS(immune_flags_desc));
108 *immune_list = nullptr;
112 * @brief アーティファクトの弱点付与を構造体に収める /
113 * Note the immunities granted by an object
114 * @param o_ptr オブジェクト構造体の参照ポインタ
115 * @param immune_list 弱点構造体の参照ポインタ
117 static void analyze_vulnerable(ItemEntity *o_ptr, concptr *vulnerable_list)
119 auto flags = object_flags(o_ptr);
120 vulnerable_list = spoiler_flag_aux(flags, vulnerable_flags_desc, vulnerable_list, N_ELEMENTS(vulnerable_flags_desc));
121 *vulnerable_list = nullptr;
125 * @brief アーティファクトの維持特性を構造体に収める /
126 * Note which stats an object sustains
127 * @param o_ptr オブジェクト構造体の参照ポインタ
128 * @param sustain_list 維持特性構造体の参照ポインタ
130 static void analyze_sustains(ItemEntity *o_ptr, concptr *sustain_list)
132 auto flags = object_flags(o_ptr);
133 if (flags.has_all_of(EnumRange(TR_SUST_STR, TR_SUST_CHR))) {
134 *sustain_list++ = _("全能力", "All stats");
135 } else if (flags.has_any_of(EnumRange(TR_SUST_STR, TR_SUST_CHR))) {
136 sustain_list = spoiler_flag_aux(flags, sustain_flags_desc, sustain_list, N_ELEMENTS(sustain_flags_desc));
139 *sustain_list = nullptr;
143 * @brief アーティファクトのその他の特性を構造体に収める /
144 * Note miscellaneous powers bestowed by an artifact such as see invisible,
145 * free action, permanent light, etc.
146 * @param o_ptr オブジェクト構造体の参照ポインタ
147 * @param misc_list その他の特性構造体の参照ポインタ
149 static std::vector<std::string> analyze_misc_magic(ItemEntity *o_ptr)
151 std::vector<std::string> descriptions{};
152 auto flags = object_flags(o_ptr);
153 const auto &flags2_descriptions = extract_spoiler_flags(flags, misc_flags2_desc);
154 descriptions.insert(descriptions.end(), flags2_descriptions.begin(), flags2_descriptions.end());
155 const auto &flags3_descriptions = extract_spoiler_flags(flags, misc_flags3_desc);
156 descriptions.insert(descriptions.end(), flags3_descriptions.begin(), flags3_descriptions.end());
158 if (flags.has(TR_LITE_1)) {
162 if (flags.has(TR_LITE_2)) {
166 if (flags.has(TR_LITE_3)) {
170 if (flags.has(TR_LITE_M1)) {
174 if (flags.has(TR_LITE_M2)) {
178 if (flags.has(TR_LITE_M3)) {
182 if (o_ptr->ego_idx == EgoType::LITE_SHINE) {
187 if (flags.has(TR_LITE_FUEL)) {
189 desc = format(_("それは燃料補給によって明かり(半径 %d)を授ける。", "It provides light (radius %d) when fueled."), (int)rad);
193 desc = format(_("永久光源(半径 %d)", "Permanent Light(radius %d)"), (int)rad);
194 } else if (rad < 0) {
195 desc = format(_("永久光源(半径-%d)。", "Permanent Light(radius -%d)"), (int)-rad);
200 descriptions.push_back(std::move(desc));
203 if (flags.has(TR_TY_CURSE)) {
204 descriptions.emplace_back(_("太古の怨念", "Ancient Curse"));
207 if (o_ptr->curse_flags.has(CurseTraitType::PERMA_CURSE)) {
208 descriptions.emplace_back(_("永遠の呪い", "Permanently Cursed"));
209 } else if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
210 descriptions.emplace_back(_("強力な呪い", "Heavily Cursed"));
211 } else if (o_ptr->curse_flags.has(CurseTraitType::CURSED)) {
212 descriptions.emplace_back(_("呪い", "Cursed"));
215 if (flags.has(TR_ADD_L_CURSE)) {
216 descriptions.emplace_back(_("呪いを増やす", "Cursing"));
219 if (flags.has(TR_ADD_H_CURSE)) {
220 descriptions.emplace_back(_("強力な呪いを増やす", "Heavily Cursing"));
227 * @brief アーティファクトの追加ランダム特性を構造体に収める /
228 * Note additional ability and/or resistance of fixed artifacts
229 * @param o_ptr オブジェクト構造体の参照ポインタ
230 * @param addition 追加ランダム耐性構造体の参照ポインタ
231 * @param addition_sz addition に書き込めるバイト数
233 static void analyze_addition(ItemEntity *o_ptr, char *addition, size_t addition_sz)
235 const auto &artifact = o_ptr->get_fixed_artifact();
236 strcpy(addition, "");
238 if (artifact.gen_flags.has_all_of({ ItemGenerationTraitType::XTRA_POWER, ItemGenerationTraitType::XTRA_H_RES })) {
239 angband_strcat(addition, _("能力and耐性", "Ability and Resistance"), addition_sz);
240 } else if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_POWER)) {
241 angband_strcat(addition, _("能力", "Ability"), addition_sz);
242 if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
243 angband_strcat(addition, _("(1/2でand耐性)", "(plus Resistance about 1/2)"), addition_sz);
245 } else if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_H_RES)) {
246 angband_strcat(addition, _("耐性", "Resistance"), addition_sz);
247 if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
248 angband_strcat(addition, _("(1/2でand能力)", "(plus Ability about 1/2)"), addition_sz);
250 } else if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
251 angband_strcat(addition, _("能力or耐性", "Ability or Resistance"), addition_sz);
254 if (artifact.gen_flags.has(ItemGenerationTraitType::XTRA_DICE)) {
255 if (strlen(addition) > 0) {
256 angband_strcat(addition, _("、", ", "), addition_sz);
258 angband_strcat(addition, _("ダイス数", "Dice number"), addition_sz);
263 * @brief アーティファクトの基本情報を文字列に収める /
264 * Determine the minimum depth an artifact can appear, its rarity, its weight,
265 * and its value in gold pieces
266 * @param o_ptr オブジェクト構造体の参照ポインタ
267 * @param misc_desc 基本情報を収める文字列参照ポインタ
268 * @param misc_desc_sz misc_desc に書き込めるバイト数
270 static void analyze_misc(ItemEntity *o_ptr, char *misc_desc, size_t misc_desc_sz)
272 const auto &artifact = o_ptr->get_fixed_artifact();
273 const auto *mes = _("レベル %d, 希少度 %u, %d.%d kg, $%ld", "Level %d, Rarity %u, %d.%d lbs, %ld Gold");
274 strnfmt(misc_desc, misc_desc_sz, mes, (int)artifact.level, artifact.rarity,
275 _(lb_to_kg_integer(artifact.weight), artifact.weight / 10), _(lb_to_kg_fraction(artifact.weight), artifact.weight % 10), (long int)artifact.cost);
279 * @brief アーティファクトの情報全体を構造体に収める
280 * @param player_ptr プレイヤーへの参照ポインタ
281 * @param o_ptr オブジェクト構造体の参照ポインタ
282 * @param desc_ptr 全アーティファクト情報を収める文字列参照ポインタ
284 void object_analyze(PlayerType *player_ptr, ItemEntity *o_ptr, obj_desc_list *desc_ptr)
286 angband_strcpy(desc_ptr->description, analyze_general(player_ptr, o_ptr), MAX_NLEN);
287 desc_ptr->pval_info.analyze(*o_ptr);
288 analyze_brand(o_ptr, desc_ptr->brands);
289 desc_ptr->slays = analyze_slay(o_ptr);
290 analyze_immune(o_ptr, desc_ptr->immunities);
291 analyze_resist(o_ptr, desc_ptr->resistances);
292 analyze_vulnerable(o_ptr, desc_ptr->vulnerables);
293 analyze_sustains(o_ptr, desc_ptr->sustains);
294 desc_ptr->misc_magic = analyze_misc_magic(o_ptr);
295 analyze_addition(o_ptr, desc_ptr->addition, sizeof(desc_ptr->addition));
296 analyze_misc(o_ptr, desc_ptr->misc_desc, sizeof(desc_ptr->misc_desc));
297 desc_ptr->activation = activation_explanation(o_ptr);
301 * @brief ランダムアーティファクト1件を解析する
302 * @param player_ptr プレイヤーへの参照ポインタ
303 * @param o_ptr ランダムアーティファクトのオブジェクト構造体参照ポインタ
304 * @param desc_ptr 記述内容を収める構造体参照ポインタ
306 void random_artifact_analyze(PlayerType *player_ptr, ItemEntity *o_ptr, obj_desc_list *desc_ptr)
308 angband_strcpy(desc_ptr->description, analyze_general(player_ptr, o_ptr), MAX_NLEN);
309 desc_ptr->pval_info.analyze(*o_ptr);
310 analyze_brand(o_ptr, desc_ptr->brands);
311 desc_ptr->slays = analyze_slay(o_ptr);
312 analyze_immune(o_ptr, desc_ptr->immunities);
313 analyze_resist(o_ptr, desc_ptr->resistances);
314 analyze_vulnerable(o_ptr, desc_ptr->vulnerables);
315 analyze_sustains(o_ptr, desc_ptr->sustains);
316 desc_ptr->misc_magic = analyze_misc_magic(o_ptr);
317 desc_ptr->activation = activation_explanation(o_ptr);
318 strnfmt(desc_ptr->misc_desc, sizeof(desc_ptr->misc_desc), _("重さ %d.%d kg", "Weight %d.%d lbs"), _(lb_to_kg_integer(o_ptr->weight), o_ptr->weight / 10),
319 _(lb_to_kg_fraction(o_ptr->weight), o_ptr->weight % 10));