1 #include "wizard/monster-info-spoiler.h"
2 #include "io/files-util.h"
3 #include "monster-race/monster-race.h"
4 #include "monster-race/race-flags1.h"
5 #include "monster-race/race-flags7.h"
6 #include "system/angband-version.h"
7 #include "term/term-color-types.h"
8 #include "util/angband-files.h"
10 #include "view/display-lore.h"
11 #include "view/display-messages.h"
12 #include "wizard/spoiler-util.h"
15 * @brief シンボル職の記述名を返す /
16 * Extract a textual representation of an attribute
17 * @param r_ptr モンスター種族の構造体ポインタ
20 static concptr attr_to_text(monster_race *r_ptr)
22 if (r_ptr->flags1 & RF1_ATTR_CLEAR)
23 return _("透明な", "Clear");
25 if (r_ptr->flags1 & RF1_ATTR_MULTI)
26 return _("万色の", "Multi");
28 if (r_ptr->flags1 & RF1_ATTR_SEMIRAND)
29 return _("準ランダムな", "S.Rand");
31 switch (r_ptr->d_attr) {
33 return _("黒い", "Dark");
35 return _("白い", "White");
37 return _("青灰色の", "Slate");
39 return _("オレンジの", "Orange");
41 return _("赤い", "Red");
43 return _("緑の", "Green");
45 return _("青い", "Blue");
47 return _("琥珀色の", "Umber");
49 return _("灰色の", "L.Dark");
51 return _("明るい青灰色の", "L.Slate");
53 return _("紫の", "Violet");
55 return _("黄色の", "Yellow");
57 return _("明るい赤の", "L.Red");
59 return _("明るい緑の", "L.Green");
61 return _("明るい青の", "L.Blue");
63 return _("明るい琥珀色の", "L.Umber");
66 return _("変な色の", "Icky");
70 * @brief モンスター簡易情報のスポイラー出力を行うメインルーチン /
71 * Create a spoiler file for monsters -BEN-
72 * @param fname 生成ファイル名
75 void spoil_mon_desc(player_type *player_ptr, concptr fname)
80 char nam[MAX_MONSTER_NAME + 10]; // ユニークには[U] が付くので少し伸ばす
87 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
88 spoiler_file = angband_fopen(buf, "w");
90 msg_print("Cannot create spoiler file.");
97 C_MAKE(who, max_r_idx, MONRACE_IDX);
98 fprintf(spoiler_file, "Monster Spoilers for %s\n", title);
99 fprintf(spoiler_file, "------------------------------------------\n\n");
100 fprintf(spoiler_file, "%-162.162s %4s %4s %4s %7s %7s %19.19s\n", "Name", "Lev", "Rar", "Spd", "Hp", "Ac", "Visual Info");
101 fprintf(spoiler_file, "%-166.166s%4s %4s %4s %7s %7s %4.19s\n",
102 "------------------------------------------------------------------------------------------------------------------------------------------------------"
105 "---", "---", "---", "-----", "-----", "-------------------");
108 for (int i = 1; i < max_r_idx; i++) {
109 monster_race *r_ptr = &r_info[i];
114 ang_sort(player_ptr, who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
115 for (int i = 0; i < n; i++) {
116 monster_race *r_ptr = &r_info[who[i]];
117 concptr name = (r_name + r_ptr->name);
118 if (r_ptr->flags7 & RF7_KAGE)
120 else if (r_ptr->flags1 & (RF1_UNIQUE))
121 sprintf(nam, "[U] %s", name);
123 sprintf(nam, _(" %s", "The %s"), name);
125 sprintf(lev, "%d", (int)r_ptr->level);
126 sprintf(rar, "%d", (int)r_ptr->rarity);
127 if (r_ptr->speed >= 110)
128 sprintf(spd, "+%d", (r_ptr->speed - 110));
130 sprintf(spd, "-%d", (110 - r_ptr->speed));
132 sprintf(ac, "%d", r_ptr->ac);
133 if ((r_ptr->flags1 & (RF1_FORCE_MAXHP)) || (r_ptr->hside == 1))
134 sprintf(hp, "%d", r_ptr->hdice * r_ptr->hside);
136 sprintf(hp, "%dd%d", r_ptr->hdice, r_ptr->hside);
138 sprintf(symbol, "%ld", (long)(r_ptr->mexp));
139 sprintf(symbol, "%s '%c'", attr_to_text(r_ptr), r_ptr->d_char);
140 fprintf(spoiler_file, "%-166.166s%4s %4s %4s %7s %7s %19.19s\n", nam, lev, rar, spd, hp, ac, symbol);
143 fprintf(spoiler_file, "\n");
144 C_KILL(who, max_r_idx, s16b);
145 if (ferror(spoiler_file) || angband_fclose(spoiler_file)) {
146 msg_print("Cannot close spoiler file.");
150 msg_print("Successfully created a spoiler file.");
154 * @brief 関数ポインタ用の出力関数 /
155 * Hook function used in spoil_mon_info()
157 * @param str 文字列参照ポインタ
160 static void roff_func(TERM_COLOR attr, concptr str)
167 * @brief モンスター詳細情報をスポイラー出力するメインルーチン /
168 * Create a spoiler file for monsters (-SHAWN-)
172 void spoil_mon_info(player_type *player_ptr, concptr fname)
175 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
176 spoiler_file = angband_fopen(buf, "w");
178 msg_print("Cannot create spoiler file.");
184 sprintf(buf, "Monster Spoilers for %s\n", title);
186 spoil_out("------------------------------------------\n\n");
189 C_MAKE(who, max_r_idx, MONRACE_IDX);
191 for (int i = 1; i < max_r_idx; i++) {
192 monster_race *r_ptr = &r_info[i];
198 ang_sort(player_ptr, who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
199 for (int i = 0; i < n; i++) {
200 monster_race *r_ptr = &r_info[who[i]];
201 BIT_FLAGS flags1 = r_ptr->flags1;
202 if (flags1 & (RF1_UNIQUE)) {
211 sprintf(buf, _("%s/%s (", "%s%s ("), (r_name + r_ptr->name), _(r_name + r_ptr->E_name, "")); /* ---)--- */
213 spoil_out(attr_to_text(r_ptr));
214 sprintf(buf, " '%c')\n", r_ptr->d_char);
216 sprintf(buf, "=== ");
218 sprintf(buf, "Num:%d ", who[i]);
220 sprintf(buf, "Lev:%d ", (int)r_ptr->level);
222 sprintf(buf, "Rar:%d ", r_ptr->rarity);
224 if (r_ptr->speed >= 110)
225 sprintf(buf, "Spd:+%d ", (r_ptr->speed - 110));
227 sprintf(buf, "Spd:-%d ", (110 - r_ptr->speed));
230 if ((flags1 & (RF1_FORCE_MAXHP)) || (r_ptr->hside == 1))
231 sprintf(buf, "Hp:%d ", r_ptr->hdice * r_ptr->hside);
233 sprintf(buf, "Hp:%dd%d ", r_ptr->hdice, r_ptr->hside);
236 sprintf(buf, "Ac:%d ", r_ptr->ac);
238 sprintf(buf, "Exp:%ld\n", (long)(r_ptr->mexp));
240 output_monster_spoiler(who[i], roff_func);
244 C_KILL(who, max_r_idx, s16b);
245 if (ferror(spoiler_file) || angband_fclose(spoiler_file)) {
246 msg_print("Cannot close spoiler file.");
250 msg_print("Successfully created a spoiler file.");