1 #include "wizard/monster-info-spoiler.h"
2 #include "io/files-util.h"
3 #include "monster-race/monster-race.h"
4 #include "monster-race/race-flags1.h"
5 #include "monster-race/race-flags7.h"
6 #include "monster-race/race-flags8.h"
7 #include "system/angband-version.h"
8 #include "system/monster-race-definition.h"
9 #include "term/term-color-types.h"
10 #include "util/angband-files.h"
11 #include "util/bit-flags-calculator.h"
12 #include "util/sort.h"
13 #include "util/string-processor.h"
14 #include "view/display-lore.h"
15 #include "view/display-messages.h"
18 * @brief シンボル職の記述名を返す /
19 * Extract a textual representation of an attribute
20 * @param r_ptr モンスター種族の構造体ポインタ
23 static concptr attr_to_text(monster_race *r_ptr)
25 if (any_bits(r_ptr->flags1, RF1_ATTR_CLEAR)) {
26 return _("透明な", "Clear");
29 if (any_bits(r_ptr->flags1, RF1_ATTR_MULTI)) {
30 return _("万色の", "Multi");
33 if (any_bits(r_ptr->flags1, RF1_ATTR_SEMIRAND)) {
34 return _("準ランダムな", "S.Rand");
37 switch (r_ptr->d_attr) {
39 return _("黒い", "Dark");
41 return _("白い", "White");
43 return _("青灰色の", "Slate");
45 return _("オレンジの", "Orange");
47 return _("赤い", "Red");
49 return _("緑の", "Green");
51 return _("青い", "Blue");
53 return _("琥珀色の", "Umber");
55 return _("灰色の", "L.Dark");
57 return _("明るい青灰色の", "L.Slate");
59 return _("紫の", "Violet");
61 return _("黄色の", "Yellow");
63 return _("明るい赤の", "L.Red");
65 return _("明るい緑の", "L.Green");
67 return _("明るい青の", "L.Blue");
69 return _("明るい琥珀色の", "L.Umber");
72 return _("変な色の", "Icky");
75 spoiler_output_status spoil_mon_desc(concptr fname, std::function<bool(const monster_race *)> filter_monster)
81 char nam[MAX_MONSTER_NAME + 10]; // ユニークには[U] が付くので少し伸ばす
88 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
89 spoiler_file = angband_fopen(buf, "w");
91 return spoiler_output_status::SPOILER_OUTPUT_FAIL_FOPEN;
97 C_MAKE(who, max_r_idx, MONRACE_IDX);
98 fprintf(spoiler_file, "Monster Spoilers for %s\n", title);
99 fprintf(spoiler_file, "------------------------------------------\n\n");
100 fprintf(spoiler_file, "%-45.45s%4s %4s %4s %7s %7s %19.19s\n", "Name", "Lev", "Rar", "Spd", "Hp", "Ac", "Visual Info");
101 fprintf(spoiler_file, "%-45.45s%4s %4s %4s %7s %7s %4.19s\n",
102 "---------------------------------------------"
105 "---", "---", "---", "-----", "-----", "-------------------");
108 for (auto i = 1; i < max_r_idx; i++) {
109 monster_race *r_ptr = &r_info[i];
110 if (!r_ptr->name.empty())
111 who[n++] = (int16_t)i;
114 ang_sort(&dummy, who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
115 for (auto i = 0; i < n; i++) {
116 monster_race *r_ptr = &r_info[who[i]];
117 concptr name = r_ptr->name.c_str();
118 if (filter_monster && !filter_monster(r_ptr)) {
123 angband_strcpy(name_buf, name, sizeof(name_buf));
124 name += strlen(name_buf);
126 if (any_bits(r_ptr->flags7, RF7_KAGE)) {
130 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
131 sprintf(nam, "[U] %s", name_buf);
132 } else if (any_bits(r_ptr->flags7, RF7_NAZGUL)) {
133 sprintf(nam, "[N] %s", name_buf);
135 sprintf(nam, _(" %s", "The %s"), name_buf);
138 sprintf(lev, "%d", (int)r_ptr->level);
139 sprintf(rar, "%d", (int)r_ptr->rarity);
140 if (r_ptr->speed >= 110) {
141 sprintf(spd, "+%d", (r_ptr->speed - 110));
143 sprintf(spd, "-%d", (110 - r_ptr->speed));
146 sprintf(ac, "%d", r_ptr->ac);
147 if (any_bits(r_ptr->flags1, RF1_FORCE_MAXHP) || (r_ptr->hside == 1)) {
148 sprintf(hp, "%d", r_ptr->hdice * r_ptr->hside);
150 sprintf(hp, "%dd%d", r_ptr->hdice, r_ptr->hside);
153 sprintf(symbol, "%ld", (long)(r_ptr->mexp));
154 sprintf(symbol, "%s '%c'", attr_to_text(r_ptr), r_ptr->d_char);
155 fprintf(spoiler_file, "%-45.45s%4s %4s %4s %7s %7s %19.19s\n", nam, lev, rar, spd, hp, ac, symbol);
157 while (*name != '\0') {
158 angband_strcpy(name_buf, name, sizeof(name_buf));
159 name += strlen(name_buf);
160 fprintf(spoiler_file, " %s\n", name_buf);
164 fprintf(spoiler_file, "\n");
165 C_KILL(who, max_r_idx, int16_t);
166 return ferror(spoiler_file) || angband_fclose(spoiler_file) ? spoiler_output_status::SPOILER_OUTPUT_FAIL_FCLOSE
167 : spoiler_output_status::SPOILER_OUTPUT_SUCCESS;
171 * @brief 関数ポインタ用の出力関数 /
172 * Hook function used in spoil_mon_info()
174 * @param str 文字列参照ポインタ
176 static void roff_func(TERM_COLOR attr, concptr str)
183 * @brief モンスター詳細情報をスポイラー出力するメインルーチン /
184 * Create a spoiler file for monsters (-SHAWN-)
187 spoiler_output_status spoil_mon_info(concptr fname)
191 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
192 spoiler_file = angband_fopen(buf, "w");
194 return spoiler_output_status::SPOILER_OUTPUT_FAIL_FOPEN;
199 sprintf(buf, "Monster Spoilers for %s\n", title);
201 spoil_out("------------------------------------------\n\n");
204 C_MAKE(who, max_r_idx, MONRACE_IDX);
206 for (int i = 1; i < max_r_idx; i++) {
207 monster_race *r_ptr = &r_info[i];
208 if (!r_ptr->name.empty())
209 who[n++] = (int16_t)i;
213 ang_sort(&dummy, who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
214 for (int i = 0; i < n; i++) {
215 monster_race *r_ptr = &r_info[who[i]];
216 BIT_FLAGS flags1 = r_ptr->flags1;
217 if (any_bits(flags1, RF1_UNIQUE)) {
219 } else if (any_bits(r_ptr->flags7, RF7_NAZGUL)) {
223 sprintf(buf, _("%s/%s (", "%s%s ("), r_ptr->name.c_str(), _(r_ptr->E_name.c_str(), "")); /* ---)--- */
225 spoil_out(attr_to_text(r_ptr));
226 sprintf(buf, " '%c')\n", r_ptr->d_char);
228 sprintf(buf, "=== ");
230 sprintf(buf, "Num:%d ", who[i]);
232 sprintf(buf, "Lev:%d ", (int)r_ptr->level);
234 sprintf(buf, "Rar:%d ", r_ptr->rarity);
236 if (r_ptr->speed >= 110) {
237 sprintf(buf, "Spd:+%d ", (r_ptr->speed - 110));
239 sprintf(buf, "Spd:-%d ", (110 - r_ptr->speed));
243 if (any_bits(flags1, RF1_FORCE_MAXHP) || (r_ptr->hside == 1)) {
244 sprintf(buf, "Hp:%d ", r_ptr->hdice * r_ptr->hside);
246 sprintf(buf, "Hp:%dd%d ", r_ptr->hdice, r_ptr->hside);
250 sprintf(buf, "Ac:%d ", r_ptr->ac);
252 sprintf(buf, "Exp:%ld\n", (long)(r_ptr->mexp));
254 output_monster_spoiler(who[i], roff_func);
258 C_KILL(who, max_r_idx, int16_t);
259 return ferror(spoiler_file) || angband_fclose(spoiler_file) ? spoiler_output_status::SPOILER_OUTPUT_FAIL_FCLOSE
260 : spoiler_output_status::SPOILER_OUTPUT_SUCCESS;