3 #include "system/angband.h"
5 enum class WishResultType { FAIL = -1,
13 void wizard_item_modifier(PlayerType *player_ptr);
14 void wiz_modify_item(PlayerType *player_ptr);
15 WishResultType do_cmd_wishing(PlayerType *player_ptr, int prob, bool art_ok, bool ego_ok, bool confirm);
16 void wiz_identify_full_inventory(PlayerType *player_ptr);