2 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
5 * Copyright (c) 1997 Ben Harrison, and others<br>
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.<br>
9 * 2014 Deskull rearranged comment for Doxygen.<br>
12 #include "wizard/wizard-special-process.h"
13 #include "artifact/fixed-art-generator.h"
14 #include "birth/inventory-initializer.h"
15 #include "cmd-io/cmd-dump.h"
16 #include "cmd-io/cmd-help.h"
17 #include "cmd-io/cmd-save.h"
18 #include "cmd-visual/cmd-draw.h"
19 #include "core/asking-player.h"
20 #include "core/player-redraw-types.h"
21 #include "core/player-update-types.h"
22 #include "core/stuff-handler.h"
23 #include "core/window-redrawer.h"
24 #include "dungeon/dungeon.h"
25 #include "dungeon/quest.h"
26 #include "flavor/flavor-describer.h"
27 #include "flavor/object-flavor-types.h"
28 #include "flavor/object-flavor.h"
29 #include "floor/floor-leaver.h"
30 #include "floor/floor-mode-changer.h"
31 #include "floor/floor-object.h"
32 #include "game-option/birth-options.h"
33 #include "game-option/option-types-table.h"
34 #include "game-option/play-record-options.h"
35 #include "game-option/special-options.h"
36 #include "grid/feature.h"
37 #include "grid/grid.h"
38 #include "info-reader/fixed-map-parser.h"
39 #include "inventory/inventory-object.h"
40 #include "inventory/inventory-slot-types.h"
41 #include "io/files-util.h"
42 #include "io/input-key-requester.h"
43 #include "io/write-diary.h"
44 #include "market/arena.h"
45 #include "monster-floor/monster-remover.h"
46 #include "monster-floor/monster-summon.h"
47 #include "monster/monster-describer.h"
48 #include "monster/monster-description-types.h"
49 #include "monster/monster-info.h"
50 #include "monster/monster-status.h"
51 #include "monster/smart-learn-types.h"
52 #include "mutation/mutation-investor-remover.h"
53 #include "object-enchant/item-apply-magic.h"
54 #include "object-enchant/item-magic-applier.h"
55 #include "object-enchant/trc-types.h"
56 #include "object-enchant/trg-types.h"
57 #include "object/object-kind-hook.h"
58 #include "object/object-kind.h"
59 #include "perception/object-perception.h"
60 #include "player-base/player-class.h"
61 #include "player-base/player-race.h"
62 #include "player-info/class-info.h"
63 #include "player-info/race-info.h"
64 #include "player-info/race-types.h"
65 #include "player-info/self-info.h"
66 #include "player-status/player-energy.h"
67 #include "player/digestion-processor.h"
68 #include "player/patron.h"
69 #include "player/player-skill.h"
70 #include "player/player-status-table.h"
71 #include "player/player-status.h"
72 #include "player/race-info-table.h"
73 #include "spell-kind/spells-detection.h"
74 #include "spell-kind/spells-sight.h"
75 #include "spell-kind/spells-teleport.h"
76 #include "spell-kind/spells-world.h"
77 #include "spell/spells-object.h"
78 #include "spell/spells-status.h"
79 #include "spell/spells-summon.h"
80 #include "status/experience.h"
81 #include "system/angband-version.h"
82 #include "system/artifact-type-definition.h"
83 #include "system/floor-type-definition.h"
84 #include "system/grid-type-definition.h"
85 #include "system/monster-type-definition.h"
86 #include "system/object-type-definition.h"
87 #include "system/player-type-definition.h"
88 #include "target/grid-selector.h"
89 #include "term/screen-processor.h"
90 #include "util/angband-files.h"
91 #include "util/bit-flags-calculator.h"
92 #include "util/enum-converter.h"
93 #include "util/int-char-converter.h"
94 #include "view/display-messages.h"
95 #include "wizard/spoiler-table.h"
96 #include "wizard/tval-descriptions-table.h"
97 #include "wizard/wizard-spells.h"
98 #include "wizard/wizard-spoiler.h"
99 #include "world/world.h"
111 * @brief プレイヤーを完全回復する /
112 * Cure everything instantly
114 void wiz_cure_all(PlayerType *player_ptr)
116 (void)life_stream(player_ptr, false, false);
117 (void)restore_mana(player_ptr, true);
118 (void)set_food(player_ptr, PY_FOOD_MAX - 1);
121 static std::optional<KIND_OBJECT_IDX> wiz_select_tval()
123 KIND_OBJECT_IDX list;
125 for (list = 0; (list < 80) && (tvals[list].tval > ItemKindType::NONE); list++) {
126 auto row = 2 + (list % 20);
127 auto col = _(32, 24) * (list / 20);
129 prt(format("[%c] %s", ch, tvals[list].desc), row, col);
133 if (!get_com(_("アイテム種別を選んで下さい", "Get what type of object? "), &ch, false)) {
137 KIND_OBJECT_IDX selection;
138 for (selection = 0; selection < max_num; selection++) {
139 if (listsym[selection] == ch) {
144 if ((selection < 0) || (selection >= max_num)) {
151 static KIND_OBJECT_IDX wiz_select_sval(const ItemKindType tval, concptr tval_description)
154 KIND_OBJECT_IDX choice[80]{};
157 for (const auto &k_ref : k_info) {
162 if (k_ref.idx == 0 || k_ref.tval != tval) {
166 auto row = 2 + (num % 20);
167 auto col = _(30, 32) * (num / 20);
170 strip_name(buf, k_ref.idx);
171 prt(format("[%c] %s", ch, buf), row, col);
172 choice[num++] = k_ref.idx;
176 if (!get_com(format(_("%s群の具体的なアイテムを選んで下さい", "What Kind of %s? "), tval_description), &ch, false)) {
180 KIND_OBJECT_IDX selection;
181 for (selection = 0; selection < max_num; selection++) {
182 if (listsym[selection] == ch) {
187 if ((selection < 0) || (selection >= max_num)) {
191 return choice[selection];
195 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
196 * Specify tval and sval (type and subtype of object) originally
199 * by RAK, heavily modified by -Bernd-
200 * This function returns the k_idx of an object type, or zero if failed
201 * List up to 50 choices in three columns
203 static KIND_OBJECT_IDX wiz_create_itemtype()
206 auto selection = wiz_select_tval();
207 if (!selection.has_value()) {
211 auto tval = tvals[selection.value()].tval;
212 auto tval_description = tvals[selection.value()].desc;
214 return wiz_select_sval(tval, tval_description);
218 * @brief 任意のベースアイテム生成のメインルーチン /
219 * Wizard routine for creating objects -RAK-
221 * Heavily modified to allow magification and artifactification -Bernd-
223 * Note that wizards cannot create objects on top of other objects.
225 * Hack -- this routine always makes a "dungeon object", and applies
226 * magic to it, and attempts to decline cursed items.
228 void wiz_create_item(PlayerType *player_ptr)
231 OBJECT_IDX k_idx = wiz_create_itemtype();
237 if (k_info[k_idx].gen_flags.has(ItemGenerationTraitType::INSTA_ART)) {
238 for (const auto &a_ref : a_info) {
239 if ((a_ref.idx == 0) || (a_ref.tval != k_info[k_idx].tval) || (a_ref.sval != k_info[k_idx].sval)) {
243 (void)create_named_art(player_ptr, a_ref.idx, player_ptr->y, player_ptr->x);
244 msg_print("Allocated(INSTA_ART).");
253 ItemMagicApplier(player_ptr, q_ptr, player_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART).execute();
254 (void)drop_near(player_ptr, q_ptr, -1, player_ptr->y, player_ptr->x);
255 msg_print("Allocated.");
259 * @brief 指定したIDの固定アーティファクトの名称を取得する
261 * @param a_idx 固定アーティファクトのID
262 * @return 固定アーティファクトの名称(Ex. ★ロング・ソード『リンギル』)を保持する std::string オブジェクト
264 static std::string wiz_make_named_artifact_desc(PlayerType *player_ptr, ARTIFACT_IDX a_idx)
266 const auto &a_ref = a_info[a_idx];
268 obj.prep(lookup_kind(a_ref.tval, a_ref.sval));
269 obj.fixed_artifact_idx = a_idx;
272 describe_flavor(player_ptr, buf, &obj, OD_NAME_ONLY);
278 * @brief 固定アーティファクトをリストから選択する
280 * @param a_idx_list 選択する候補となる固定アーティファクトのIDのリスト
281 * @return 選択した固定アーティファクトのIDを返す。但しキャンセルした場合は std::nullopt を返す。
283 static std::optional<ARTIFACT_IDX> wiz_select_named_artifact(PlayerType *player_ptr, const std::vector<ARTIFACT_IDX> &a_idx_list)
285 constexpr auto MAX_PER_PAGE = 20UL;
286 const auto page_max = (a_idx_list.size() - 1) / MAX_PER_PAGE + 1;
287 auto current_page = 0UL;
291 std::optional<ARTIFACT_IDX> selected_a_idx;
293 while (!selected_a_idx.has_value()) {
294 const auto page_base_idx = current_page * MAX_PER_PAGE;
295 for (auto i = 0U; i < MAX_PER_PAGE + 1; ++i) {
296 term_erase(14, i + 1, 255);
298 const auto page_item_count = std::min(MAX_PER_PAGE, a_idx_list.size() - page_base_idx);
299 for (auto i = 0U; i < page_item_count; ++i) {
300 std::stringstream ss;
301 ss << I2A(i) << ") " << wiz_make_named_artifact_desc(player_ptr, a_idx_list[page_base_idx + i]);
302 put_str(ss.str().c_str(), i + 1, 15);
305 put_str(format("-- more (%d/%d) --", current_page + 1, page_max), page_item_count + 1, 15);
309 get_com("Which artifact: ", &cmd, false);
313 return selected_a_idx;
316 if (current_page >= page_max) {
321 const auto select_idx = A2I(cmd) + page_base_idx;
322 if (select_idx < a_idx_list.size()) {
323 selected_a_idx = a_idx_list[select_idx];
331 return selected_a_idx;
335 * @brief 指定したカテゴリの固定アーティファクトのIDのリストを得る
337 * @param group_artifact 固定アーティファクトのカテゴリ
338 * @return 該当のカテゴリの固定アーティファクトのIDのリスト
340 static std::vector<ARTIFACT_IDX> wiz_collect_group_a_idx(const grouper &group_artifact)
342 const auto &[tval_list, name] = group_artifact;
343 std::vector<ARTIFACT_IDX> a_idx_list;
344 for (auto tval : tval_list) {
345 for (const auto &a_ref : a_info) {
346 if (a_ref.tval == tval) {
347 a_idx_list.push_back(a_ref.idx);
355 * @brief 固定アーティファクトを生成する / Create the artifact
357 void wiz_create_named_art(PlayerType *player_ptr)
361 for (auto i = 0U; i < group_artifact_list.size(); ++i) {
362 const auto &[tval_lit, name] = group_artifact_list[i];
363 std::stringstream ss;
364 ss << I2A(i) << ") " << name;
365 term_erase(14, i + 1, 255);
366 put_str(ss.str().c_str(), i + 1, 15);
369 std::optional<ARTIFACT_IDX> create_a_idx;
371 while (!create_a_idx.has_value()) {
373 get_com("Kind of artifact: ", &cmd, false);
379 if (auto idx = A2I(cmd); idx < group_artifact_list.size()) {
380 const auto a_idx_list = wiz_collect_group_a_idx(group_artifact_list[idx]);
381 create_a_idx = wiz_select_named_artifact(player_ptr, a_idx_list);
388 create_named_art(player_ptr, create_a_idx.value(), player_ptr->y, player_ptr->x);
389 msg_print("Allocated.");
393 * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
394 * @param player_ptr プレイヤーへの参照ポインタ
396 void wiz_change_status(PlayerType *player_ptr)
401 for (int i = 0; i < A_MAX; i++) {
402 sprintf(ppp, "%s (3-%d): ", stat_names[i], player_ptr->stat_max_max[i]);
403 sprintf(tmp_val, "%d", player_ptr->stat_max[i]);
404 if (!get_string(ppp, tmp_val, 3)) {
408 tmp_int = atoi(tmp_val);
409 if (tmp_int > player_ptr->stat_max_max[i]) {
410 tmp_int = player_ptr->stat_max_max[i];
411 } else if (tmp_int < 3) {
415 player_ptr->stat_cur[i] = player_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
418 sprintf(tmp_val, "%d", PlayerSkill::weapon_exp_at(PlayerSkillRank::MASTER));
419 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4)) {
423 auto tmp_s16b = std::clamp(static_cast<SUB_EXP>(atoi(tmp_val)),
424 PlayerSkill::weapon_exp_at(PlayerSkillRank::UNSKILLED),
425 PlayerSkill::weapon_exp_at(PlayerSkillRank::MASTER));
427 for (auto tval : TV_WEAPON_RANGE) {
428 for (int i = 0; i < 64; i++) {
429 player_ptr->weapon_exp[tval][i] = tmp_s16b;
432 PlayerSkill(player_ptr).limit_weapon_skills_by_max_value();
434 for (auto j : PLAYER_SKILL_KIND_TYPE_RANGE) {
435 player_ptr->skill_exp[j] = tmp_s16b;
436 auto short_pclass = enum2i(player_ptr->pclass);
437 if (player_ptr->skill_exp[j] > s_info[short_pclass].s_max[j]) {
438 player_ptr->skill_exp[j] = s_info[short_pclass].s_max[j];
443 for (k = 0; k < 32; k++) {
444 player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER), tmp_s16b);
447 for (; k < 64; k++) {
448 player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::EXPERT), tmp_s16b);
451 sprintf(tmp_val, "%ld", (long)(player_ptr->au));
452 if (!get_string("Gold: ", tmp_val, 9)) {
456 long tmp_long = atol(tmp_val);
461 player_ptr->au = tmp_long;
462 sprintf(tmp_val, "%ld", (long)(player_ptr->max_exp));
463 if (!get_string("Experience: ", tmp_val, 9)) {
467 tmp_long = atol(tmp_val);
472 if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
476 player_ptr->max_exp = tmp_long;
477 player_ptr->exp = tmp_long;
478 check_experience(player_ptr);
479 do_cmd_redraw(player_ptr);
483 * @brief 指定された地点の地形IDを変更する /
484 * Create desired feature
485 * @param creaturer_ptr プレイヤーへの参照ポインタ
487 void wiz_create_feature(PlayerType *player_ptr)
491 if (!tgt_pt(player_ptr, &x, &y)) {
496 g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
498 f_val1 = g_ptr->feat;
499 if (!get_value(_("実地形ID", "FeatureID"), 0, f_info.size() - 1, &f_val1)) {
504 if (!get_value(_("偽装地形ID", "FeatureID"), 0, f_info.size() - 1, &f_val2)) {
508 cave_set_feat(player_ptr, y, x, static_cast<FEAT_IDX>(f_val1));
509 g_ptr->mimic = (int16_t)f_val2;
511 f_ptr = &f_info[g_ptr->get_feat_mimic()];
513 if (f_ptr->flags.has(FloorFeatureType::RUNE_PROTECTION) || f_ptr->flags.has(FloorFeatureType::RUNE_EXPLOSION)) {
514 g_ptr->info |= CAVE_OBJECT;
515 } else if (f_ptr->flags.has(FloorFeatureType::MIRROR)) {
516 g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
519 note_spot(player_ptr, y, x);
520 lite_spot(player_ptr, y, x);
521 player_ptr->update |= PU_FLOW;
525 * @brief 選択したダンジョンの任意フロアを選択する
526 * @param player_ptr プレイヤーへの参照ポインタ
527 * @param dungeon_type ダンジョン番号
528 * @return フロアを選択したらtrue、キャンセルならfalse
529 * @details 0を指定すると地上に飛ぶが、元いた場所にしか飛ばない
530 * @todo 可能ならダンジョンの入口 (例:ルルイエなら大洋の真ん中)へ飛べるようにしたい
532 static bool select_debugging_floor(PlayerType *player_ptr, int dungeon_type)
534 auto max_depth = d_info[dungeon_type].maxdepth;
535 if ((max_depth == 0) || (dungeon_type > static_cast<int>(d_info.size()))) {
536 dungeon_type = DUNGEON_ANGBAND;
539 auto min_depth = (int)d_info[dungeon_type].mindepth;
543 sprintf(ppp, "Jump to level (0, %d-%d): ", min_depth, max_depth);
544 sprintf(tmp_val, "%d", (int)player_ptr->current_floor_ptr->dun_level);
545 if (!get_string(ppp, tmp_val, 10)) {
549 auto tmp_command_arg = (COMMAND_ARG)atoi(tmp_val);
550 if (tmp_command_arg == 0) {
551 command_arg = tmp_command_arg;
555 auto is_valid_floor = tmp_command_arg > 0;
556 is_valid_floor &= tmp_command_arg >= min_depth;
557 is_valid_floor &= tmp_command_arg <= max_depth;
558 if (is_valid_floor) {
559 command_arg = tmp_command_arg;
563 msg_print("Invalid floor. Please re-input.");
571 * @brief デバッグ帰還のダンジョンを選ぶ
572 * @param player_ptr プレイヤーへの参照ポインタ
573 * @details 範囲外の値が選択されたら再入力を促す
575 static bool select_debugging_dungeon(PlayerType *player_ptr, DUNGEON_IDX *dungeon_type)
577 if (command_arg > 0) {
584 sprintf(ppp, "Jump which dungeon : ");
585 sprintf(tmp_val, "%d", player_ptr->dungeon_idx);
586 if (!get_string(ppp, tmp_val, 2)) {
590 *dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
591 if ((*dungeon_type < DUNGEON_ANGBAND) || (*dungeon_type > DUNGEON_MAX)) {
592 msg_print("Invalid dungeon. Please re-input.");
601 * @brief 任意のダンジョン及び階層に飛ぶtための選択処理
604 void wiz_jump_to_dungeon(PlayerType *player_ptr)
606 DUNGEON_IDX dungeon_type = 1;
607 if (!select_debugging_dungeon(player_ptr, &dungeon_type)) {
611 if (!select_debugging_floor(player_ptr, dungeon_type)) {
615 if (command_arg < d_info[dungeon_type].mindepth) {
619 if (command_arg > d_info[dungeon_type].maxdepth) {
620 command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
623 msg_format("You jump to dungeon level %d.", command_arg);
625 do_cmd_save_game(player_ptr, true);
628 jump_floor(player_ptr, dungeon_type, command_arg);
632 * @brief 全ベースアイテムを鑑定済みにする /
633 * Become aware of a lot of objects
634 * @param player_ptr プレイヤーへの参照ポインタ
636 void wiz_learn_items_all(PlayerType *player_ptr)
640 for (const auto &k_ref : k_info) {
641 if (k_ref.idx > 0 && k_ref.level <= command_arg) {
643 q_ptr->prep(k_ref.idx);
644 object_aware(player_ptr, q_ptr);
650 * @brief プレイヤーの種族を変更する
652 void wiz_reset_race(PlayerType *player_ptr)
654 int val = enum2i<PlayerRaceType>(player_ptr->prace);
655 if (!get_value("RaceID", 0, MAX_RACES - 1, &val)) {
659 player_ptr->prace = i2enum<PlayerRaceType>(val);
660 rp_ptr = &race_info[enum2i(player_ptr->prace)];
662 player_ptr->window_flags |= PW_PLAYER;
663 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
664 player_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
665 handle_stuff(player_ptr);
669 * @brief プレイヤーの職業を変更する
670 * @todo 魔法領域の再選択などがまだ不完全、要実装。
672 void wiz_reset_class(PlayerType *player_ptr)
674 int val = enum2i<PlayerClassType>(player_ptr->pclass);
675 if (!get_value("ClassID", 0, PLAYER_CLASS_TYPE_MAX - 1, &val)) {
679 player_ptr->pclass = i2enum<PlayerClassType>(val);
680 cp_ptr = &class_info[val];
681 mp_ptr = &m_info[val];
682 PlayerClass(player_ptr).init_specific_data();
683 player_ptr->window_flags |= PW_PLAYER;
684 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
685 player_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
686 handle_stuff(player_ptr);
690 * @brief プレイヤーの領域を変更する
691 * @todo 存在有無などは未判定。そのうちすべき。
693 void wiz_reset_realms(PlayerType *player_ptr)
695 int val1 = player_ptr->realm1;
696 if (!get_value("1st Realm (None=0)", 0, MAX_REALM - 1, &val1)) {
700 int val2 = player_ptr->realm2;
701 if (!get_value("2nd Realm (None=0)", 0, MAX_REALM - 1, &val2)) {
705 player_ptr->realm1 = static_cast<int16_t>(val1);
706 player_ptr->realm2 = static_cast<int16_t>(val2);
707 player_ptr->window_flags |= PW_PLAYER;
708 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
709 player_ptr->redraw |= PR_BASIC;
710 handle_stuff(player_ptr);
714 * @brief 現在のオプション設定をダンプ出力する /
715 * @param player_ptr プレイヤーへの参照ポインタ
716 * Hack -- Dump option bits usage
718 void wiz_dump_options(void)
721 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
723 fff = angband_fopen(buf, "a");
724 if (fff == nullptr) {
725 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
730 std::vector<std::vector<int>> exist(NUM_O_SET, std::vector<int>(NUM_O_BIT));
732 for (int i = 0; option_info[i].o_desc; i++) {
733 const option_type *ot_ptr = &option_info[i];
735 exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
741 fprintf(fff, "[Option bits usage on %s\n]", title);
742 fputs("Set - Bit (Page) Option Name\n", fff);
743 fputs("------------------------------------------------\n", fff);
744 for (int i = 0; i < NUM_O_SET; i++) {
745 for (int j = 0; j < NUM_O_BIT; j++) {
747 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
748 fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text);
750 fprintf(fff, " %d - %02d\n", i, j);
758 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
762 * @brief プレイ日数を変更する / Set gametime.
763 * @return 実際に変更を行ったらTRUEを返す
765 void set_gametime(void)
768 char ppp[80], tmp_val[40];
769 sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)w_ptr->dungeon_turn_limit);
770 sprintf(tmp_val, "%ld", (long)w_ptr->dungeon_turn);
771 if (!get_string(ppp, tmp_val, 10)) {
775 tmp_int = atoi(tmp_val);
776 if (tmp_int >= w_ptr->dungeon_turn_limit) {
777 tmp_int = w_ptr->dungeon_turn_limit - 1;
778 } else if (tmp_int < 0) {
782 w_ptr->dungeon_turn = w_ptr->game_turn = tmp_int;
786 * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
788 void wiz_zap_surrounding_monsters(PlayerType *player_ptr)
790 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
791 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
792 if (!monster_is_valid(m_ptr) || (i == player_ptr->riding) || (m_ptr->cdis > MAX_SIGHT)) {
796 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
797 GAME_TEXT m_name[MAX_NLEN];
799 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
800 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
803 delete_monster_idx(player_ptr, i);
808 * @brief フロアに存在する全モンスターを消去する / Delete all monsters
809 * @param player_ptr 術者の参照ポインタ
811 void wiz_zap_floor_monsters(PlayerType *player_ptr)
813 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
814 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
815 if (!monster_is_valid(m_ptr) || (i == player_ptr->riding)) {
819 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
820 GAME_TEXT m_name[MAX_NLEN];
821 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
822 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
825 delete_monster_idx(player_ptr, i);
829 void cheat_death(PlayerType *player_ptr)
831 if (player_ptr->sc) {
832 player_ptr->sc = player_ptr->age = 0;
836 w_ptr->noscore |= 0x0001;
837 msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
840 player_ptr->is_dead = false;
841 (void)life_stream(player_ptr, false, false);
842 (void)restore_mana(player_ptr, true);
843 (void)recall_player(player_ptr, 0);
844 reserve_alter_reality(player_ptr, 0);
846 player_ptr->died_from = _("死の欺き", "Cheating death");
847 (void)set_food(player_ptr, PY_FOOD_MAX - 1);
849 auto *floor_ptr = player_ptr->current_floor_ptr;
850 floor_ptr->dun_level = 0;
851 floor_ptr->inside_arena = false;
852 player_ptr->phase_out = false;
853 leaving_quest = QuestId::NONE;
854 floor_ptr->quest_number = QuestId::NONE;
855 if (player_ptr->dungeon_idx) {
856 player_ptr->recall_dungeon = player_ptr->dungeon_idx;
858 player_ptr->dungeon_idx = 0;
859 if (lite_town || vanilla_town) {
860 player_ptr->wilderness_y = 1;
861 player_ptr->wilderness_x = 1;
863 player_ptr->oldpy = 10;
864 player_ptr->oldpx = 34;
866 player_ptr->oldpy = 33;
867 player_ptr->oldpx = 131;
870 player_ptr->wilderness_y = 48;
871 player_ptr->wilderness_x = 5;
872 player_ptr->oldpy = 33;
873 player_ptr->oldpx = 131;
876 player_ptr->wild_mode = false;
877 player_ptr->leaving = true;
879 exe_write_diary(player_ptr, DIARY_DESCRIPTION, 1, _(" しかし、生き返った。", " but revived."));
880 leave_floor(player_ptr);