2 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
5 * Copyright (c) 1997 Ben Harrison, and others<br>
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.<br>
9 * 2014 Deskull rearranged comment for Doxygen.<br>
12 #include "wizard/wizard-special-process.h"
13 #include "artifact/fixed-art-generator.h"
14 #include "birth/inventory-initializer.h"
15 #include "cmd-io/cmd-dump.h"
16 #include "cmd-io/cmd-help.h"
17 #include "cmd-io/cmd-save.h"
18 #include "cmd-visual/cmd-draw.h"
19 #include "core/asking-player.h"
20 #include "core/player-redraw-types.h"
21 #include "core/player-update-types.h"
22 #include "core/stuff-handler.h"
23 #include "core/window-redrawer.h"
24 #include "dungeon/dungeon.h"
25 #include "dungeon/quest.h"
26 #include "flavor/object-flavor.h"
27 #include "floor/floor-leaver.h"
28 #include "floor/floor-mode-changer.h"
29 #include "floor/floor-object.h"
30 #include "game-option/birth-options.h"
31 #include "game-option/option-types-table.h"
32 #include "game-option/play-record-options.h"
33 #include "game-option/special-options.h"
34 #include "grid/grid.h"
35 #include "info-reader/fixed-map-parser.h"
36 #include "inventory/inventory-object.h"
37 #include "inventory/inventory-slot-types.h"
38 #include "io/files-util.h"
39 #include "io/input-key-requester.h"
40 #include "io/write-diary.h"
41 #include "market/arena.h"
42 #include "monster-floor/monster-remover.h"
43 #include "monster-floor/monster-summon.h"
44 #include "monster/monster-describer.h"
45 #include "monster/monster-description-types.h"
46 #include "monster/monster-info.h"
47 #include "monster/monster-status.h"
48 #include "monster/smart-learn-types.h"
49 #include "mutation/mutation-investor-remover.h"
50 #include "object-enchant/apply-magic.h"
51 #include "object-enchant/item-apply-magic.h"
52 #include "object-enchant/trc-types.h"
53 #include "object-enchant/trg-types.h"
54 #include "object/object-generator.h"
55 #include "object/object-kind.h"
56 #include "perception/object-perception.h"
57 #include "player-info/self-info.h"
58 #include "player/digestion-processor.h"
59 #include "player/patron.h"
60 #include "player/player-class.h"
61 #include "player/player-race.h"
62 #include "player/player-race-types.h"
63 #include "player/player-skill.h"
64 #include "player/player-status-table.h"
65 #include "player/player-status.h"
66 #include "player/race-info-table.h"
67 #include "spell-kind/spells-detection.h"
68 #include "spell-kind/spells-sight.h"
69 #include "spell-kind/spells-teleport.h"
70 #include "spell-kind/spells-world.h"
71 #include "spell/spells-object.h"
72 #include "spell/spells-status.h"
73 #include "spell/spells-summon.h"
74 #include "status/experience.h"
75 #include "system/angband-version.h"
76 #include "system/artifact-type-definition.h"
77 #include "system/floor-type-definition.h"
78 #include "target/grid-selector.h"
79 #include "term/screen-processor.h"
80 #include "util/angband-files.h"
81 #include "util/bit-flags-calculator.h"
82 #include "util/int-char-converter.h"
83 #include "view/display-messages.h"
84 #include "wizard/tval-descriptions-table.h"
85 #include "wizard/wizard-spells.h"
86 #include "wizard/wizard-spoiler.h"
87 #include "world/world.h"
92 * @brief プレイヤーを完全回復する /
93 * Cure everything instantly
96 void wiz_cure_all(player_type *creature_ptr)
98 (void)life_stream(creature_ptr, FALSE, FALSE);
99 (void)restore_mana(creature_ptr, TRUE);
100 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
104 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
105 * Specify tval and sval (type and subtype of object) originally
108 * by RAK, heavily modified by -Bernd-
109 * This function returns the k_idx of an object type, or zero if failed
110 * List up to 50 choices in three columns
112 KIND_OBJECT_IDX wiz_create_itemtype(void)
118 for (num = 0; (num < 80) && tvals[num].tval; num++) {
119 row = 2 + (num % 20);
120 col = 20 * (num / 20);
122 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
126 if (!get_com("Get what type of object? ", &ch, FALSE))
129 for (num = 0; num < max_num; num++)
130 if (listsym[num] == ch)
133 if ((num < 0) || (num >= max_num))
136 tval_type tval = static_cast<tval_type>(tvals[num].tval);
137 concptr tval_desc = tvals[num].desc;
140 KIND_OBJECT_IDX choice[80];
142 for (KIND_OBJECT_IDX i = 1; (num < 80) && (i < max_k_idx); i++) {
143 object_kind *k_ptr = &k_info[i];
144 if (k_ptr->tval != tval)
147 row = 2 + (num % 20);
148 col = 20 * (num / 20);
152 prt(format("[%c] %s", ch, buf), row, col);
157 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE))
160 for (num = 0; num < max_num; num++)
161 if (listsym[num] == ch)
164 if ((num < 0) || (num >= max_num))
171 * @brief 任意のベースアイテム生成のメインルーチン /
172 * Wizard routine for creating objects -RAK-
175 * Heavily modified to allow magification and artifactification -Bernd-
177 * Note that wizards cannot create objects on top of other objects.
179 * Hack -- this routine always makes a "dungeon object", and applies
180 * magic to it, and attempts to decline cursed items.
182 void wiz_create_item(player_type *caster_ptr)
185 OBJECT_IDX k_idx = wiz_create_itemtype();
190 if (k_info[k_idx].gen_flags & TRG_INSTA_ART) {
191 for (ARTIFACT_IDX i = 1; i < max_a_idx; i++) {
192 if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval))
195 (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
196 msg_print("Allocated(INSTA_ART).");
204 object_prep(caster_ptr, q_ptr, k_idx);
205 apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
206 (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
207 msg_print("Allocated.");
211 * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
212 * @param caster_ptr プレーヤーへの参照ポインタ
215 void wiz_create_named_art(player_type *caster_ptr)
217 char tmp_val[10] = "";
218 if (!get_string("Artifact ID:", tmp_val, 3))
221 ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val);
222 if ((a_idx < 0) || (a_idx >= max_a_idx))
225 (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
226 msg_print("Allocated.");
230 * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
231 * @param creature_ptr プレーヤーへの参照ポインタ
234 void wiz_change_status(player_type *creature_ptr)
239 for (int i = 0; i < A_MAX; i++) {
240 sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
241 sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
242 if (!get_string(ppp, tmp_val, 3))
245 tmp_int = atoi(tmp_val);
246 if (tmp_int > creature_ptr->stat_max_max[i])
247 tmp_int = creature_ptr->stat_max_max[i];
248 else if (tmp_int < 3)
251 creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
254 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
255 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9))
258 s16b tmp_s16b = (s16b)atoi(tmp_val);
259 if (tmp_s16b < WEAPON_EXP_UNSKILLED)
260 tmp_s16b = WEAPON_EXP_UNSKILLED;
262 if (tmp_s16b > WEAPON_EXP_MASTER)
263 tmp_s16b = WEAPON_EXP_MASTER;
265 for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) {
266 for (int i = 0; i < 64; i++) {
267 creature_ptr->weapon_exp[j][i] = tmp_s16b;
268 if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i])
269 creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
273 for (int j = 0; j < 10; j++) {
274 creature_ptr->skill_exp[j] = tmp_s16b;
275 if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j])
276 creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
280 for (k = 0; k < 32; k++)
281 creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
284 creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
286 sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
287 if (!get_string("Gold: ", tmp_val, 9))
290 long tmp_long = atol(tmp_val);
294 creature_ptr->au = tmp_long;
295 sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
296 if (!get_string("Experience: ", tmp_val, 9))
299 tmp_long = atol(tmp_val);
303 if (creature_ptr->prace == RACE_ANDROID)
306 creature_ptr->max_exp = tmp_long;
307 creature_ptr->exp = tmp_long;
308 check_experience(creature_ptr);
309 do_cmd_redraw(creature_ptr);
313 * @brief 指定された地点の地形IDを変更する /
314 * Create desired feature
315 * @param creaturer_ptr プレーヤーへの参照ポインタ
318 void wiz_create_feature(player_type *creature_ptr)
321 if (!tgt_pt(creature_ptr, &x, &y))
325 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
326 static int prev_feat = 0;
328 sprintf(tmp_val, "%d", prev_feat);
330 if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
333 FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
336 else if (tmp_feat >= max_f_idx)
337 tmp_feat = max_f_idx - 1;
339 static int prev_mimic = 0;
340 sprintf(tmp_val, "%d", prev_mimic);
342 if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
345 FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
348 else if (tmp_mimic >= max_f_idx)
349 tmp_mimic = max_f_idx - 1;
351 cave_set_feat(creature_ptr, y, x, tmp_feat);
352 g_ptr->mimic = (s16b)tmp_mimic;
354 f_ptr = &f_info[get_feat_mimic(g_ptr)];
356 if (has_flag(f_ptr->flags, FF_RUNE_PROTECTION) || has_flag(f_ptr->flags, FF_RUNE_EXPLOSION))
357 g_ptr->info |= CAVE_OBJECT;
358 else if (has_flag(f_ptr->flags, FF_MIRROR))
359 g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
361 note_spot(creature_ptr, y, x);
362 lite_spot(creature_ptr, y, x);
363 creature_ptr->update |= PU_FLOW;
364 prev_feat = tmp_feat;
365 prev_mimic = tmp_mimic;
369 * @brief 任意のダンジョン及び階層に飛ぶ /
373 void wiz_jump_to_dungeon(player_type *creature_ptr)
375 if (command_arg <= 0) {
378 DUNGEON_IDX tmp_dungeon_type;
379 sprintf(ppp, "Jump which dungeon : ");
380 sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
381 if (!get_string(ppp, tmp_val, 2))
384 tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
385 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx))
386 tmp_dungeon_type = DUNGEON_ANGBAND;
388 sprintf(ppp, "Jump to level (0, %d-%d): ", (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
389 sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
390 if (!get_string(ppp, tmp_val, 10))
393 command_arg = (COMMAND_ARG)atoi(tmp_val);
394 creature_ptr->dungeon_idx = tmp_dungeon_type;
397 if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth)
400 if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth)
401 command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
403 msg_format("You jump to dungeon level %d.", command_arg);
405 do_cmd_save_game(creature_ptr, TRUE);
407 creature_ptr->current_floor_ptr->dun_level = command_arg;
408 prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
409 if (!is_in_dungeon(creature_ptr))
410 creature_ptr->dungeon_idx = 0;
412 creature_ptr->current_floor_ptr->inside_arena = FALSE;
413 creature_ptr->wild_mode = FALSE;
414 leave_quest_check(creature_ptr);
416 exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
418 creature_ptr->current_floor_ptr->inside_quest = 0;
419 free_turn(creature_ptr);
420 creature_ptr->energy_need = 0;
421 prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
422 creature_ptr->leaving = TRUE;
426 * @brief 全ベースアイテムを鑑定済みにする /
427 * Become aware of a lot of objects
428 * @param caster_ptr プレーヤーへの参照ポインタ
431 void wiz_learn_items_all(player_type *caster_ptr)
435 for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++) {
436 object_kind *k_ptr = &k_info[i];
437 if (k_ptr->level <= command_arg) {
439 object_prep(caster_ptr, q_ptr, i);
440 object_aware(caster_ptr, q_ptr);
446 * @brief プレイヤーの種族を変更する
449 void wiz_reset_race(player_type *creature_ptr)
452 sprintf(ppp, "Race (0-%d): ", MAX_RACES - 1);
455 sprintf(tmp_val, "%d", creature_ptr->prace);
457 if (!get_string(ppp, tmp_val, 2))
460 int tmp_int = atoi(tmp_val);
461 if (tmp_int < 0 || tmp_int >= MAX_RACES)
464 creature_ptr->prace = static_cast<player_race_type>(tmp_int);
465 rp_ptr = &race_info[creature_ptr->prace];
467 creature_ptr->window_flags |= PW_PLAYER;
468 creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
469 creature_ptr->redraw |= PR_BASIC;
470 handle_stuff(creature_ptr);
474 * @brief プレイヤーの職業を変更する
476 * @todo 魔法領域の再選択などがまだ不完全、要実装。
478 void wiz_reset_class(player_type *creature_ptr)
481 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
484 sprintf(tmp_val, "%d", creature_ptr->pclass);
486 if (!get_string(ppp, tmp_val, 2))
489 int tmp_int = atoi(tmp_val);
490 if (tmp_int < 0 || tmp_int >= MAX_CLASS)
493 creature_ptr->pclass = static_cast<player_class_type>(tmp_int);
494 cp_ptr = &class_info[creature_ptr->pclass];
495 creature_ptr->window_flags |= PW_PLAYER;
496 creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
497 creature_ptr->redraw |= PR_BASIC;
498 handle_stuff(creature_ptr);
502 * @brief 現在のオプション設定をダンプ出力する /
503 * @param creature_ptr プレーヤーへの参照ポインタ
504 * Hack -- Dump option bits usage
507 void wiz_dump_options(void)
510 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
512 fff = angband_fopen(buf, "a");
514 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
520 C_MAKE(exist, NUM_O_SET, int *);
521 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
522 for (int i = 1; i < NUM_O_SET; i++)
523 exist[i] = *exist + i * NUM_O_BIT;
525 for (int i = 0; option_info[i].o_desc; i++) {
526 const option_type *ot_ptr = &option_info[i];
528 exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
533 fprintf(fff, "[Option bits usage on %s\n]", title);
534 fputs("Set - Bit (Page) Option Name\n", fff);
535 fputs("------------------------------------------------\n", fff);
536 for (int i = 0; i < NUM_O_SET; i++) {
537 for (int j = 0; j < NUM_O_BIT; j++) {
539 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
540 fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text);
542 fprintf(fff, " %d - %02d\n", i, j);
549 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
550 C_KILL(exist, NUM_O_SET, int *);
552 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
556 * @brief プレイ日数を変更する / Set gametime.
557 * @return 実際に変更を行ったらTRUEを返す
559 void set_gametime(void)
562 char ppp[80], tmp_val[40];
563 sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)current_world_ptr->dungeon_turn_limit);
564 sprintf(tmp_val, "%ld", (long)current_world_ptr->dungeon_turn);
565 if (!get_string(ppp, tmp_val, 10))
568 tmp_int = atoi(tmp_val);
569 if (tmp_int >= current_world_ptr->dungeon_turn_limit)
570 tmp_int = current_world_ptr->dungeon_turn_limit - 1;
571 else if (tmp_int < 0)
574 current_world_ptr->dungeon_turn = current_world_ptr->game_turn = tmp_int;
578 * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
581 void wiz_zap_surrounding_monsters(player_type *caster_ptr)
583 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
584 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
585 if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
588 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
589 GAME_TEXT m_name[MAX_NLEN];
591 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
592 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
595 delete_monster_idx(caster_ptr, i);
600 * @brief フロアに存在する全モンスターを消去する / Delete all monsters
601 * @param caster_ptr 術者の参照ポインタ
604 void wiz_zap_floor_monsters(player_type *caster_ptr)
606 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
607 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
608 if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding))
611 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
612 GAME_TEXT m_name[MAX_NLEN];
613 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
614 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
617 delete_monster_idx(caster_ptr, i);
621 void cheat_death(player_type *creature_ptr)
623 if (creature_ptr->sc)
624 creature_ptr->sc = creature_ptr->age = 0;
627 current_world_ptr->noscore |= 0x0001;
628 msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
631 (void)life_stream(creature_ptr, FALSE, FALSE);
632 (void)restore_mana(creature_ptr, TRUE);
634 (void)recall_player(creature_ptr, 0);
635 reserve_alter_reality(creature_ptr, 0);
637 (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
638 creature_ptr->is_dead = FALSE;
639 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
641 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
642 floor_ptr->dun_level = 0;
643 floor_ptr->inside_arena = FALSE;
644 creature_ptr->phase_out = FALSE;
646 floor_ptr->inside_quest = 0;
647 if (creature_ptr->dungeon_idx)
648 creature_ptr->recall_dungeon = creature_ptr->dungeon_idx;
649 creature_ptr->dungeon_idx = 0;
650 if (lite_town || vanilla_town) {
651 creature_ptr->wilderness_y = 1;
652 creature_ptr->wilderness_x = 1;
654 creature_ptr->oldpy = 10;
655 creature_ptr->oldpx = 34;
657 creature_ptr->oldpy = 33;
658 creature_ptr->oldpx = 131;
661 creature_ptr->wilderness_y = 48;
662 creature_ptr->wilderness_x = 5;
663 creature_ptr->oldpy = 33;
664 creature_ptr->oldpx = 131;
667 creature_ptr->wild_mode = FALSE;
668 creature_ptr->leaving = TRUE;
670 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, _(" しかし、生き返った。", " but revived."));
671 leave_floor(creature_ptr);