2 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
5 * Copyright (c) 1997 Ben Harrison, and others<br>
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.<br>
9 * 2014 Deskull rearranged comment for Doxygen.<br>
12 #include "wizard/wizard-special-process.h"
13 #include "artifact/fixed-art-generator.h"
14 #include "birth/inventory-initializer.h"
15 #include "cmd-io/cmd-dump.h"
16 #include "cmd-io/cmd-help.h"
17 #include "cmd-io/cmd-save.h"
18 #include "cmd-visual/cmd-draw.h"
19 #include "core/asking-player.h"
20 #include "core/player-redraw-types.h"
21 #include "core/player-update-types.h"
22 #include "core/stuff-handler.h"
23 #include "core/window-redrawer.h"
24 #include "dungeon/dungeon.h"
25 #include "dungeon/quest.h"
26 #include "flavor/object-flavor.h"
27 #include "floor/floor-leaver.h"
28 #include "floor/floor-mode-changer.h"
29 #include "floor/floor-object.h"
30 #include "game-option/birth-options.h"
31 #include "game-option/option-types-table.h"
32 #include "game-option/play-record-options.h"
33 #include "game-option/special-options.h"
34 #include "grid/feature.h"
35 #include "grid/grid.h"
36 #include "info-reader/fixed-map-parser.h"
37 #include "inventory/inventory-object.h"
38 #include "inventory/inventory-slot-types.h"
39 #include "io/files-util.h"
40 #include "io/input-key-requester.h"
41 #include "io/write-diary.h"
42 #include "market/arena.h"
43 #include "monster-floor/monster-remover.h"
44 #include "monster-floor/monster-summon.h"
45 #include "monster/monster-describer.h"
46 #include "monster/monster-description-types.h"
47 #include "monster/monster-info.h"
48 #include "monster/monster-status.h"
49 #include "monster/smart-learn-types.h"
50 #include "mutation/mutation-investor-remover.h"
51 #include "object-enchant/apply-magic.h"
52 #include "object-enchant/item-apply-magic.h"
53 #include "object-enchant/trc-types.h"
54 #include "object-enchant/trg-types.h"
55 #include "object/object-generator.h"
56 #include "object/object-kind.h"
57 #include "perception/object-perception.h"
58 #include "player-info/self-info.h"
59 #include "player-status/player-energy.h"
60 #include "player/digestion-processor.h"
61 #include "player/patron.h"
62 #include "player/player-class.h"
63 #include "player/player-race.h"
64 #include "player/player-race-types.h"
65 #include "player/player-skill.h"
66 #include "player/player-status-table.h"
67 #include "player/player-status.h"
68 #include "player/race-info-table.h"
69 #include "spell-kind/spells-detection.h"
70 #include "spell-kind/spells-sight.h"
71 #include "spell-kind/spells-teleport.h"
72 #include "spell-kind/spells-world.h"
73 #include "spell/spells-object.h"
74 #include "spell/spells-status.h"
75 #include "spell/spells-summon.h"
76 #include "status/experience.h"
77 #include "system/angband-version.h"
78 #include "system/artifact-type-definition.h"
79 #include "system/floor-type-definition.h"
80 #include "system/monster-type-definition.h"
81 #include "system/player-type-definition.h"
82 #include "target/grid-selector.h"
83 #include "term/screen-processor.h"
84 #include "util/angband-files.h"
85 #include "util/bit-flags-calculator.h"
86 #include "util/int-char-converter.h"
87 #include "view/display-messages.h"
88 #include "wizard/tval-descriptions-table.h"
89 #include "wizard/wizard-spells.h"
90 #include "wizard/wizard-spoiler.h"
91 #include "world/world.h"
96 * @brief プレイヤーを完全回復する /
97 * Cure everything instantly
99 void wiz_cure_all(player_type *creature_ptr)
101 (void)life_stream(creature_ptr, FALSE, FALSE);
102 (void)restore_mana(creature_ptr, TRUE);
103 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
107 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
108 * Specify tval and sval (type and subtype of object) originally
111 * by RAK, heavily modified by -Bernd-
112 * This function returns the k_idx of an object type, or zero if failed
113 * List up to 50 choices in three columns
115 KIND_OBJECT_IDX wiz_create_itemtype(void)
121 for (num = 0; (num < 80) && tvals[num].tval; num++) {
122 row = 2 + (num % 20);
123 col = 20 * (num / 20);
125 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
129 if (!get_com("Get what type of object? ", &ch, FALSE))
132 for (num = 0; num < max_num; num++)
133 if (listsym[num] == ch)
136 if ((num < 0) || (num >= max_num))
139 tval_type tval = static_cast<tval_type>(tvals[num].tval);
140 concptr tval_desc = tvals[num].desc;
143 KIND_OBJECT_IDX choice[80];
145 for (KIND_OBJECT_IDX i = 1; (num < 80) && (i < max_k_idx); i++) {
146 object_kind *k_ptr = &k_info[i];
147 if (k_ptr->tval != tval)
150 row = 2 + (num % 20);
151 col = 20 * (num / 20);
155 prt(format("[%c] %s", ch, buf), row, col);
160 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE))
163 for (num = 0; num < max_num; num++)
164 if (listsym[num] == ch)
167 if ((num < 0) || (num >= max_num))
174 * @brief 任意のベースアイテム生成のメインルーチン /
175 * Wizard routine for creating objects -RAK-
177 * Heavily modified to allow magification and artifactification -Bernd-
179 * Note that wizards cannot create objects on top of other objects.
181 * Hack -- this routine always makes a "dungeon object", and applies
182 * magic to it, and attempts to decline cursed items.
184 void wiz_create_item(player_type *caster_ptr)
187 OBJECT_IDX k_idx = wiz_create_itemtype();
192 if (k_info[k_idx].gen_flags.has(TRG::INSTA_ART)) {
193 for (ARTIFACT_IDX i = 1; i < max_a_idx; i++) {
194 if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval))
197 (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
198 msg_print("Allocated(INSTA_ART).");
206 object_prep(caster_ptr, q_ptr, k_idx);
207 apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
208 (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
209 msg_print("Allocated.");
213 * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
214 * @param caster_ptr プレーヤーへの参照ポインタ
216 void wiz_create_named_art(player_type *caster_ptr, ARTIFACT_IDX a_idx)
220 sprintf(tmp, "Artifact ID (1-%d): ", max_a_idx - 1);
221 char tmp_val[10] = "";
222 if (!get_string(tmp, tmp_val, 3))
225 a_idx = (ARTIFACT_IDX)atoi(tmp_val);
228 if (a_idx <= 0 || a_idx >= max_a_idx) {
229 msg_format(_("番号は1から%dの間で指定して下さい。", "ID must be between 1 to %d."), max_a_idx - 1);
233 (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
234 msg_print("Allocated.");
238 * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
239 * @param creature_ptr プレーヤーへの参照ポインタ
241 void wiz_change_status(player_type *creature_ptr)
246 for (int i = 0; i < A_MAX; i++) {
247 sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
248 sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
249 if (!get_string(ppp, tmp_val, 3))
252 tmp_int = atoi(tmp_val);
253 if (tmp_int > creature_ptr->stat_max_max[i])
254 tmp_int = creature_ptr->stat_max_max[i];
255 else if (tmp_int < 3)
258 creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
261 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
262 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4))
265 s16b tmp_s16b = (s16b)atoi(tmp_val);
266 if (tmp_s16b < WEAPON_EXP_UNSKILLED)
267 tmp_s16b = WEAPON_EXP_UNSKILLED;
269 if (tmp_s16b > WEAPON_EXP_MASTER)
270 tmp_s16b = WEAPON_EXP_MASTER;
272 for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) {
273 for (int i = 0; i < 64; i++) {
274 creature_ptr->weapon_exp[j][i] = tmp_s16b;
275 if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i])
276 creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
280 for (int j = 0; j < 10; j++) {
281 creature_ptr->skill_exp[j] = tmp_s16b;
282 if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j])
283 creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
287 for (k = 0; k < 32; k++)
288 creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
291 creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
293 sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
294 if (!get_string("Gold: ", tmp_val, 9))
297 long tmp_long = atol(tmp_val);
301 creature_ptr->au = tmp_long;
302 sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
303 if (!get_string("Experience: ", tmp_val, 9))
306 tmp_long = atol(tmp_val);
310 if (creature_ptr->prace == RACE_ANDROID)
313 creature_ptr->max_exp = tmp_long;
314 creature_ptr->exp = tmp_long;
315 check_experience(creature_ptr);
316 do_cmd_redraw(creature_ptr);
320 * @brief 指定された地点の地形IDを変更する /
321 * Create desired feature
322 * @param creaturer_ptr プレーヤーへの参照ポインタ
324 void wiz_create_feature(player_type *creature_ptr)
327 if (!tgt_pt(creature_ptr, &x, &y))
331 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
332 static int prev_feat = 0;
334 sprintf(tmp_val, "%d", prev_feat);
336 if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
339 FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
342 else if (tmp_feat >= max_f_idx)
343 tmp_feat = max_f_idx - 1;
345 static int prev_mimic = 0;
346 sprintf(tmp_val, "%d", prev_mimic);
348 if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
351 FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
354 else if (tmp_mimic >= max_f_idx)
355 tmp_mimic = max_f_idx - 1;
357 cave_set_feat(creature_ptr, y, x, tmp_feat);
358 g_ptr->mimic = (s16b)tmp_mimic;
360 f_ptr = &f_info[get_feat_mimic(g_ptr)];
362 if (has_flag(f_ptr->flags, FF_RUNE_PROTECTION) || has_flag(f_ptr->flags, FF_RUNE_EXPLOSION))
363 g_ptr->info |= CAVE_OBJECT;
364 else if (has_flag(f_ptr->flags, FF_MIRROR))
365 g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
367 note_spot(creature_ptr, y, x);
368 lite_spot(creature_ptr, y, x);
369 creature_ptr->update |= PU_FLOW;
370 prev_feat = tmp_feat;
371 prev_mimic = tmp_mimic;
375 * @brief 任意のダンジョン及び階層に飛ぶ /
378 void wiz_jump_to_dungeon(player_type *creature_ptr)
380 if (command_arg <= 0) {
383 DUNGEON_IDX tmp_dungeon_type;
384 sprintf(ppp, "Jump which dungeon : ");
385 sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
386 if (!get_string(ppp, tmp_val, 2))
389 tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
390 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx))
391 tmp_dungeon_type = DUNGEON_ANGBAND;
393 sprintf(ppp, "Jump to level (0, %d-%d): ", (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
394 sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
395 if (!get_string(ppp, tmp_val, 10))
398 command_arg = (COMMAND_ARG)atoi(tmp_val);
399 creature_ptr->dungeon_idx = tmp_dungeon_type;
402 if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth)
405 if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth)
406 command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
408 msg_format("You jump to dungeon level %d.", command_arg);
410 do_cmd_save_game(creature_ptr, TRUE);
412 creature_ptr->current_floor_ptr->dun_level = command_arg;
413 prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
414 if (!is_in_dungeon(creature_ptr))
415 creature_ptr->dungeon_idx = 0;
417 creature_ptr->current_floor_ptr->inside_arena = FALSE;
418 creature_ptr->wild_mode = FALSE;
419 leave_quest_check(creature_ptr);
421 exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
423 creature_ptr->current_floor_ptr->inside_quest = 0;
424 PlayerEnergy(creature_ptr).reset_player_turn();
425 creature_ptr->energy_need = 0;
426 prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
427 creature_ptr->leaving = TRUE;
431 * @brief 全ベースアイテムを鑑定済みにする /
432 * Become aware of a lot of objects
433 * @param caster_ptr プレーヤーへの参照ポインタ
435 void wiz_learn_items_all(player_type *caster_ptr)
439 for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++) {
440 object_kind *k_ptr = &k_info[i];
441 if (k_ptr->level <= command_arg) {
443 object_prep(caster_ptr, q_ptr, i);
444 object_aware(caster_ptr, q_ptr);
450 * @brief プレイヤーの種族を変更する
452 void wiz_reset_race(player_type *creature_ptr)
455 sprintf(ppp, "Race (0-%d): ", MAX_RACES - 1);
458 sprintf(tmp_val, "%d", creature_ptr->prace);
460 if (!get_string(ppp, tmp_val, 2))
463 int tmp_int = atoi(tmp_val);
464 if (tmp_int < 0 || tmp_int >= MAX_RACES)
467 creature_ptr->prace = static_cast<player_race_type>(tmp_int);
468 rp_ptr = &race_info[creature_ptr->prace];
470 creature_ptr->window_flags |= PW_PLAYER;
471 creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
472 creature_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
473 handle_stuff(creature_ptr);
477 * @brief プレイヤーの職業を変更する
478 * @todo 魔法領域の再選択などがまだ不完全、要実装。
480 void wiz_reset_class(player_type *creature_ptr)
483 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
486 sprintf(tmp_val, "%d", creature_ptr->pclass);
488 if (!get_string(ppp, tmp_val, 2))
491 int tmp_int = atoi(tmp_val);
492 if (tmp_int < 0 || tmp_int >= MAX_CLASS)
495 creature_ptr->pclass = static_cast<player_class_type>(tmp_int);
496 cp_ptr = &class_info[creature_ptr->pclass];
497 mp_ptr = &m_info[creature_ptr->pclass];
498 creature_ptr->window_flags |= PW_PLAYER;
499 creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
500 creature_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
501 handle_stuff(creature_ptr);
505 * @brief プレイヤーの領域を変更する
506 * @todo 存在有無などは未判定。そのうちすべき。
508 void wiz_reset_realms(player_type *creature_ptr)
513 sprintf(ppp, "1st Realm (None=0, 1-%d): ", MAX_REALM - 1);
514 sprintf(tmp_val, "%d", creature_ptr->realm1);
515 if (!get_string(ppp, tmp_val, 2))
518 creature_ptr->realm1 = static_cast<REALM_IDX>(atoi(tmp_val));
520 sprintf(ppp, "2st Realm (None=0, 1-%d): ", MAX_REALM - 1);
521 sprintf(tmp_val, "%d", creature_ptr->realm2);
522 if (!get_string(ppp, tmp_val, 2))
525 creature_ptr->realm2 = static_cast<REALM_IDX>(atoi(tmp_val));
526 creature_ptr->window_flags |= PW_PLAYER;
527 creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
528 creature_ptr->redraw |= PR_BASIC;
529 handle_stuff(creature_ptr);
533 * @brief 現在のオプション設定をダンプ出力する /
534 * @param creature_ptr プレーヤーへの参照ポインタ
535 * Hack -- Dump option bits usage
537 void wiz_dump_options(void)
540 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
542 fff = angband_fopen(buf, "a");
544 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
550 C_MAKE(exist, NUM_O_SET, int *);
551 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
552 for (int i = 1; i < NUM_O_SET; i++)
553 exist[i] = *exist + i * NUM_O_BIT;
555 for (int i = 0; option_info[i].o_desc; i++) {
556 const option_type *ot_ptr = &option_info[i];
558 exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
563 fprintf(fff, "[Option bits usage on %s\n]", title);
564 fputs("Set - Bit (Page) Option Name\n", fff);
565 fputs("------------------------------------------------\n", fff);
566 for (int i = 0; i < NUM_O_SET; i++) {
567 for (int j = 0; j < NUM_O_BIT; j++) {
569 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
570 fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text);
572 fprintf(fff, " %d - %02d\n", i, j);
579 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
580 C_KILL(exist, NUM_O_SET, int *);
582 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
586 * @brief プレイ日数を変更する / Set gametime.
587 * @return 実際に変更を行ったらTRUEを返す
589 void set_gametime(void)
592 char ppp[80], tmp_val[40];
593 sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)current_world_ptr->dungeon_turn_limit);
594 sprintf(tmp_val, "%ld", (long)current_world_ptr->dungeon_turn);
595 if (!get_string(ppp, tmp_val, 10))
598 tmp_int = atoi(tmp_val);
599 if (tmp_int >= current_world_ptr->dungeon_turn_limit)
600 tmp_int = current_world_ptr->dungeon_turn_limit - 1;
601 else if (tmp_int < 0)
604 current_world_ptr->dungeon_turn = current_world_ptr->game_turn = tmp_int;
608 * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
610 void wiz_zap_surrounding_monsters(player_type *caster_ptr)
612 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
613 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
614 if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
617 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
618 GAME_TEXT m_name[MAX_NLEN];
620 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
621 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
624 delete_monster_idx(caster_ptr, i);
629 * @brief フロアに存在する全モンスターを消去する / Delete all monsters
630 * @param caster_ptr 術者の参照ポインタ
632 void wiz_zap_floor_monsters(player_type *caster_ptr)
634 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
635 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
636 if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding))
639 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
640 GAME_TEXT m_name[MAX_NLEN];
641 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
642 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
645 delete_monster_idx(caster_ptr, i);
649 void cheat_death(player_type *creature_ptr)
651 if (creature_ptr->sc)
652 creature_ptr->sc = creature_ptr->age = 0;
655 current_world_ptr->noscore |= 0x0001;
656 msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
659 creature_ptr->is_dead = FALSE;
660 (void)life_stream(creature_ptr, FALSE, FALSE);
661 (void)restore_mana(creature_ptr, TRUE);
662 (void)recall_player(creature_ptr, 0);
663 reserve_alter_reality(creature_ptr, 0);
665 (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
666 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
668 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
669 floor_ptr->dun_level = 0;
670 floor_ptr->inside_arena = FALSE;
671 creature_ptr->phase_out = FALSE;
673 floor_ptr->inside_quest = 0;
674 if (creature_ptr->dungeon_idx)
675 creature_ptr->recall_dungeon = creature_ptr->dungeon_idx;
676 creature_ptr->dungeon_idx = 0;
677 if (lite_town || vanilla_town) {
678 creature_ptr->wilderness_y = 1;
679 creature_ptr->wilderness_x = 1;
681 creature_ptr->oldpy = 10;
682 creature_ptr->oldpx = 34;
684 creature_ptr->oldpy = 33;
685 creature_ptr->oldpx = 131;
688 creature_ptr->wilderness_y = 48;
689 creature_ptr->wilderness_x = 5;
690 creature_ptr->oldpy = 33;
691 creature_ptr->oldpx = 131;
694 creature_ptr->wild_mode = FALSE;
695 creature_ptr->leaving = TRUE;
697 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, _(" しかし、生き返った。", " but revived."));
698 leave_floor(creature_ptr);