2 * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
5 * Copyright (c) 1997 Ben Harrison, and others<br>
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.<br>
9 * 2014 Deskull rearranged comment for Doxygen.<br>
12 #include "wizard/wizard-special-process.h"
13 #include "artifact/fixed-art-generator.h"
14 #include "artifact/fixed-art-types.h"
15 #include "birth/inventory-initializer.h"
16 #include "cmd-io/cmd-dump.h"
17 #include "cmd-io/cmd-help.h"
18 #include "cmd-io/cmd-save.h"
19 #include "cmd-visual/cmd-draw.h"
20 #include "core/asking-player.h"
21 #include "core/player-redraw-types.h"
22 #include "core/player-update-types.h"
23 #include "core/stuff-handler.h"
24 #include "core/window-redrawer.h"
25 #include "dungeon/quest.h"
26 #include "flavor/flavor-describer.h"
27 #include "flavor/object-flavor-types.h"
28 #include "flavor/object-flavor.h"
29 #include "floor/floor-leaver.h"
30 #include "floor/floor-mode-changer.h"
31 #include "floor/floor-object.h"
32 #include "game-option/birth-options.h"
33 #include "game-option/option-types-table.h"
34 #include "game-option/play-record-options.h"
35 #include "game-option/special-options.h"
36 #include "grid/feature.h"
37 #include "grid/grid.h"
38 #include "info-reader/fixed-map-parser.h"
39 #include "inventory/inventory-object.h"
40 #include "inventory/inventory-slot-types.h"
41 #include "io/files-util.h"
42 #include "io/input-key-requester.h"
43 #include "io/write-diary.h"
44 #include "market/arena.h"
45 #include "monster-floor/monster-remover.h"
46 #include "monster-floor/monster-summon.h"
47 #include "monster/monster-describer.h"
48 #include "monster/monster-description-types.h"
49 #include "monster/monster-info.h"
50 #include "monster/monster-status.h"
51 #include "monster/smart-learn-types.h"
52 #include "mutation/mutation-investor-remover.h"
53 #include "object-enchant/item-apply-magic.h"
54 #include "object-enchant/item-magic-applier.h"
55 #include "object-enchant/trc-types.h"
56 #include "object-enchant/trg-types.h"
57 #include "object/object-kind-hook.h"
58 #include "perception/object-perception.h"
59 #include "player-base/player-class.h"
60 #include "player-base/player-race.h"
61 #include "player-info/class-info.h"
62 #include "player-info/race-info.h"
63 #include "player-info/race-types.h"
64 #include "player-info/self-info.h"
65 #include "player-status/player-energy.h"
66 #include "player/digestion-processor.h"
67 #include "player/patron.h"
68 #include "player/player-skill.h"
69 #include "player/player-status-table.h"
70 #include "player/player-status.h"
71 #include "player/race-info-table.h"
72 #include "spell-kind/spells-detection.h"
73 #include "spell-kind/spells-sight.h"
74 #include "spell-kind/spells-teleport.h"
75 #include "spell-kind/spells-world.h"
76 #include "spell/spells-object.h"
77 #include "spell/spells-status.h"
78 #include "spell/spells-summon.h"
79 #include "status/bad-status-setter.h"
80 #include "status/experience.h"
81 #include "system/angband-version.h"
82 #include "system/artifact-type-definition.h"
83 #include "system/baseitem-info-definition.h"
84 #include "system/dungeon-info.h"
85 #include "system/floor-type-definition.h"
86 #include "system/grid-type-definition.h"
87 #include "system/monster-type-definition.h"
88 #include "system/object-type-definition.h"
89 #include "system/player-type-definition.h"
90 #include "system/terrain-type-definition.h"
91 #include "target/grid-selector.h"
92 #include "term/screen-processor.h"
93 #include "util/angband-files.h"
94 #include "util/bit-flags-calculator.h"
95 #include "util/enum-converter.h"
96 #include "util/int-char-converter.h"
97 #include "view/display-messages.h"
98 #include "wizard/spoiler-table.h"
99 #include "wizard/tval-descriptions-table.h"
100 #include "wizard/wizard-spells.h"
101 #include "wizard/wizard-spoiler.h"
102 #include "world/world.h"
113 * @brief プレイヤーを完全回復する
115 void wiz_cure_all(PlayerType *player_ptr)
117 (void)life_stream(player_ptr, false, false);
118 (void)restore_mana(player_ptr, true);
119 (void)set_food(player_ptr, PY_FOOD_MAX - 1);
120 BadStatusSetter bss(player_ptr);
122 (void)bss.set_deceleration(0, false);
123 msg_print("You're fully cured by wizard command.");
126 static std::optional<KIND_OBJECT_IDX> wiz_select_tval()
128 KIND_OBJECT_IDX list;
130 for (list = 0; (list < 80) && (tvals[list].tval > ItemKindType::NONE); list++) {
131 auto row = 2 + (list % 20);
132 auto col = _(32, 24) * (list / 20);
134 prt(format("[%c] %s", ch, tvals[list].desc), row, col);
138 if (!get_com(_("アイテム種別を選んで下さい", "Get what type of object? "), &ch, false)) {
142 KIND_OBJECT_IDX selection;
143 for (selection = 0; selection < max_num; selection++) {
144 if (listsym[selection] == ch) {
149 if ((selection < 0) || (selection >= max_num)) {
156 static KIND_OBJECT_IDX wiz_select_sval(const ItemKindType tval, concptr tval_description)
159 KIND_OBJECT_IDX choice[80]{};
161 for (const auto &k_ref : baseitems_info) {
166 if (k_ref.idx == 0 || k_ref.tval != tval) {
170 auto row = 2 + (num % 20);
171 auto col = _(30, 32) * (num / 20);
173 const auto buf = strip_name(k_ref.idx);
174 prt(format("[%c] %s", ch, buf.c_str()), row, col);
175 choice[num++] = k_ref.idx;
179 if (!get_com(format(_("%s群の具体的なアイテムを選んで下さい", "What Kind of %s? "), tval_description), &ch, false)) {
183 KIND_OBJECT_IDX selection;
184 for (selection = 0; selection < max_num; selection++) {
185 if (listsym[selection] == ch) {
190 if ((selection < 0) || (selection >= max_num)) {
194 return choice[selection];
198 * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
199 * Specify tval and sval (type and subtype of object) originally
202 * by RAK, heavily modified by -Bernd-
203 * This function returns the k_idx of an object type, or zero if failed
204 * List up to 50 choices in three columns
206 static KIND_OBJECT_IDX wiz_create_itemtype()
209 auto selection = wiz_select_tval();
210 if (!selection.has_value()) {
214 auto tval = tvals[selection.value()].tval;
215 auto tval_description = tvals[selection.value()].desc;
217 return wiz_select_sval(tval, tval_description);
221 * @brief 任意のベースアイテム生成のメインルーチン /
222 * Wizard routine for creating objects -RAK-
224 * Heavily modified to allow magification and artifactification -Bernd-
226 * Note that wizards cannot create objects on top of other objects.
228 * Hack -- this routine always makes a "dungeon object", and applies
229 * magic to it, and attempts to decline cursed items.
231 void wiz_create_item(PlayerType *player_ptr)
234 OBJECT_IDX k_idx = wiz_create_itemtype();
240 if (baseitems_info[k_idx].gen_flags.has(ItemGenerationTraitType::INSTA_ART)) {
241 for (const auto &[a_idx, a_ref] : artifacts_info) {
242 if ((a_idx == FixedArtifactId::NONE) || (a_ref.tval != baseitems_info[k_idx].tval) || (a_ref.sval != baseitems_info[k_idx].sval)) {
246 (void)create_named_art(player_ptr, a_idx, player_ptr->y, player_ptr->x);
247 msg_print("Allocated(INSTA_ART).");
256 ItemMagicApplier(player_ptr, q_ptr, player_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART).execute();
257 (void)drop_near(player_ptr, q_ptr, -1, player_ptr->y, player_ptr->x);
258 msg_print("Allocated.");
262 * @brief 指定したIDの固定アーティファクトの名称を取得する
264 * @param a_idx 固定アーティファクトのID
265 * @return 固定アーティファクトの名称(Ex. ★ロング・ソード『リンギル』)を保持する std::string オブジェクト
267 static std::string wiz_make_named_artifact_desc(PlayerType *player_ptr, FixedArtifactId a_idx)
269 const auto &a_ref = artifacts_info.at(a_idx);
271 obj.prep(lookup_kind(a_ref.tval, a_ref.sval));
272 obj.fixed_artifact_idx = a_idx;
275 describe_flavor(player_ptr, buf, &obj, OD_NAME_ONLY);
281 * @brief 固定アーティファクトをリストから選択する
283 * @param a_idx_list 選択する候補となる固定アーティファクトのIDのリスト
284 * @return 選択した固定アーティファクトのIDを返す。但しキャンセルした場合は std::nullopt を返す。
286 static std::optional<FixedArtifactId> wiz_select_named_artifact(PlayerType *player_ptr, const std::vector<FixedArtifactId> &a_idx_list)
288 constexpr auto MAX_PER_PAGE = 20UL;
289 const auto page_max = (a_idx_list.size() - 1) / MAX_PER_PAGE + 1;
290 auto current_page = 0UL;
294 std::optional<FixedArtifactId> selected_a_idx;
296 while (!selected_a_idx.has_value()) {
297 const auto page_base_idx = current_page * MAX_PER_PAGE;
298 for (auto i = 0U; i < MAX_PER_PAGE + 1; ++i) {
299 term_erase(14, i + 1, 255);
301 const auto page_item_count = std::min(MAX_PER_PAGE, a_idx_list.size() - page_base_idx);
302 for (auto i = 0U; i < page_item_count; ++i) {
303 std::stringstream ss;
304 ss << I2A(i) << ") " << wiz_make_named_artifact_desc(player_ptr, a_idx_list[page_base_idx + i]);
305 put_str(ss.str().c_str(), i + 1, 15);
308 put_str(format("-- more (%d/%d) --", current_page + 1, page_max), page_item_count + 1, 15);
312 get_com("Which artifact: ", &cmd, false);
316 return selected_a_idx;
319 if (current_page >= page_max) {
324 const auto select_idx = A2I(cmd) + page_base_idx;
325 if (select_idx < a_idx_list.size()) {
326 selected_a_idx = a_idx_list[select_idx];
334 return selected_a_idx;
338 * @brief 指定したカテゴリの固定アーティファクトのIDのリストを得る
340 * @param group_artifact 固定アーティファクトのカテゴリ
341 * @return 該当のカテゴリの固定アーティファクトのIDのリスト
343 static std::vector<FixedArtifactId> wiz_collect_group_a_idx(const grouper &group_artifact)
345 const auto &[tval_list, name] = group_artifact;
346 std::vector<FixedArtifactId> a_idx_list;
347 for (auto tval : tval_list) {
348 for (const auto &[a_idx, a_ref] : artifacts_info) {
349 if (a_ref.tval == tval) {
350 a_idx_list.push_back(a_idx);
358 * @brief 固定アーティファクトを生成する / Create the artifact
360 void wiz_create_named_art(PlayerType *player_ptr)
363 for (auto i = 0U; i < group_artifact_list.size(); ++i) {
364 const auto &[tval_lit, name] = group_artifact_list[i];
365 std::stringstream ss;
366 ss << I2A(i) << ") " << name;
367 term_erase(14, i + 1, 255);
368 put_str(ss.str().c_str(), i + 1, 15);
371 std::optional<FixedArtifactId> create_a_idx;
372 while (!create_a_idx.has_value()) {
374 get_com("Kind of artifact: ", &cmd, false);
380 if (auto idx = A2I(cmd); idx < group_artifact_list.size()) {
381 const auto a_idx_list = wiz_collect_group_a_idx(group_artifact_list[idx]);
382 create_a_idx = wiz_select_named_artifact(player_ptr, a_idx_list);
388 const auto a_idx = create_a_idx.value();
389 const auto it = artifacts_info.find(a_idx);
390 if (it == artifacts_info.end()) {
391 msg_print("The specified artifact is obsoleted for now.");
395 auto &a_ref = it->second;
396 if (a_ref.is_generated) {
397 msg_print("It's already allocated.");
401 (void)create_named_art(player_ptr, a_idx, player_ptr->y, player_ptr->x);
402 msg_print("Allocated.");
406 * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
407 * @param player_ptr プレイヤーへの参照ポインタ
409 void wiz_change_status(PlayerType *player_ptr)
414 for (int i = 0; i < A_MAX; i++) {
415 sprintf(ppp, "%s (3-%d): ", stat_names[i], player_ptr->stat_max_max[i]);
416 sprintf(tmp_val, "%d", player_ptr->stat_max[i]);
417 if (!get_string(ppp, tmp_val, 3)) {
421 tmp_int = atoi(tmp_val);
422 if (tmp_int > player_ptr->stat_max_max[i]) {
423 tmp_int = player_ptr->stat_max_max[i];
424 } else if (tmp_int < 3) {
428 player_ptr->stat_cur[i] = player_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
431 sprintf(tmp_val, "%d", PlayerSkill::weapon_exp_at(PlayerSkillRank::MASTER));
432 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4)) {
436 auto tmp_s16b = std::clamp(static_cast<SUB_EXP>(atoi(tmp_val)),
437 PlayerSkill::weapon_exp_at(PlayerSkillRank::UNSKILLED),
438 PlayerSkill::weapon_exp_at(PlayerSkillRank::MASTER));
440 for (auto tval : TV_WEAPON_RANGE) {
441 for (int i = 0; i < 64; i++) {
442 player_ptr->weapon_exp[tval][i] = tmp_s16b;
445 PlayerSkill(player_ptr).limit_weapon_skills_by_max_value();
447 for (auto j : PLAYER_SKILL_KIND_TYPE_RANGE) {
448 player_ptr->skill_exp[j] = tmp_s16b;
449 auto short_pclass = enum2i(player_ptr->pclass);
450 if (player_ptr->skill_exp[j] > class_skills_info[short_pclass].s_max[j]) {
451 player_ptr->skill_exp[j] = class_skills_info[short_pclass].s_max[j];
456 for (k = 0; k < 32; k++) {
457 player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER), tmp_s16b);
460 for (; k < 64; k++) {
461 player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::EXPERT), tmp_s16b);
464 sprintf(tmp_val, "%ld", (long)(player_ptr->au));
465 if (!get_string("Gold: ", tmp_val, 9)) {
469 long tmp_long = atol(tmp_val);
474 player_ptr->au = tmp_long;
475 sprintf(tmp_val, "%ld", (long)(player_ptr->max_exp));
476 if (!get_string("Experience: ", tmp_val, 9)) {
480 tmp_long = atol(tmp_val);
485 if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
489 player_ptr->max_exp = tmp_long;
490 player_ptr->exp = tmp_long;
491 check_experience(player_ptr);
492 do_cmd_redraw(player_ptr);
496 * @brief 指定された地点の地形IDを変更する /
497 * Create desired feature
498 * @param creaturer_ptr プレイヤーへの参照ポインタ
500 void wiz_create_feature(PlayerType *player_ptr)
504 if (!tgt_pt(player_ptr, &x, &y)) {
509 g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
511 f_val1 = g_ptr->feat;
512 if (!get_value(_("実地形ID", "FeatureID"), 0, terrains_info.size() - 1, &f_val1)) {
517 if (!get_value(_("偽装地形ID", "FeatureID"), 0, terrains_info.size() - 1, &f_val2)) {
521 cave_set_feat(player_ptr, y, x, static_cast<FEAT_IDX>(f_val1));
522 g_ptr->mimic = (int16_t)f_val2;
524 f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
526 if (f_ptr->flags.has(TerrainCharacteristics::RUNE_PROTECTION) || f_ptr->flags.has(TerrainCharacteristics::RUNE_EXPLOSION)) {
527 g_ptr->info |= CAVE_OBJECT;
528 } else if (f_ptr->flags.has(TerrainCharacteristics::MIRROR)) {
529 g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
532 note_spot(player_ptr, y, x);
533 lite_spot(player_ptr, y, x);
534 player_ptr->update |= PU_FLOW;
538 * @brief 選択したダンジョンの任意フロアを選択する
539 * @param player_ptr プレイヤーへの参照ポインタ
540 * @param dungeon_type ダンジョン番号
541 * @return フロアを選択したらtrue、キャンセルならfalse
542 * @details 0を指定すると地上に飛ぶが、元いた場所にしか飛ばない
543 * @todo 可能ならダンジョンの入口 (例:ルルイエなら大洋の真ん中)へ飛べるようにしたい
545 static bool select_debugging_floor(PlayerType *player_ptr, int dungeon_type)
547 auto max_depth = dungeons_info[dungeon_type].maxdepth;
548 if ((max_depth == 0) || (dungeon_type > static_cast<int>(dungeons_info.size()))) {
549 dungeon_type = DUNGEON_ANGBAND;
552 auto min_depth = (int)dungeons_info[dungeon_type].mindepth;
556 sprintf(ppp, "Jump to level (0, %d-%d): ", min_depth, max_depth);
557 sprintf(tmp_val, "%d", (int)player_ptr->current_floor_ptr->dun_level);
558 if (!get_string(ppp, tmp_val, 10)) {
562 auto tmp_command_arg = (COMMAND_ARG)atoi(tmp_val);
563 if (tmp_command_arg == 0) {
564 command_arg = tmp_command_arg;
568 auto is_valid_floor = tmp_command_arg > 0;
569 is_valid_floor &= tmp_command_arg >= min_depth;
570 is_valid_floor &= tmp_command_arg <= max_depth;
571 if (is_valid_floor) {
572 command_arg = tmp_command_arg;
576 msg_print("Invalid floor. Please re-input.");
584 * @brief デバッグ帰還のダンジョンを選ぶ
585 * @param player_ptr プレイヤーへの参照ポインタ
586 * @details 範囲外の値が選択されたら再入力を促す
588 static bool select_debugging_dungeon(PlayerType *player_ptr, DUNGEON_IDX *dungeon_type)
590 if (command_arg > 0) {
597 sprintf(ppp, "Jump which dungeon : ");
598 sprintf(tmp_val, "%d", player_ptr->dungeon_idx);
599 if (!get_string(ppp, tmp_val, 2)) {
603 *dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
604 if ((*dungeon_type < DUNGEON_ANGBAND) || (*dungeon_type > DUNGEON_MAX)) {
605 msg_print("Invalid dungeon. Please re-input.");
614 * @brief 任意のダンジョン及び階層に飛ぶtための選択処理
617 void wiz_jump_to_dungeon(PlayerType *player_ptr)
619 DUNGEON_IDX dungeon_type = 1;
620 if (!select_debugging_dungeon(player_ptr, &dungeon_type)) {
624 if (!select_debugging_floor(player_ptr, dungeon_type)) {
628 if (command_arg < dungeons_info[dungeon_type].mindepth) {
632 if (command_arg > dungeons_info[dungeon_type].maxdepth) {
633 command_arg = (COMMAND_ARG)dungeons_info[dungeon_type].maxdepth;
636 msg_format("You jump to dungeon level %d.", command_arg);
638 do_cmd_save_game(player_ptr, true);
641 jump_floor(player_ptr, dungeon_type, command_arg);
645 * @brief 全ベースアイテムを鑑定済みにする /
646 * Become aware of a lot of objects
647 * @param player_ptr プレイヤーへの参照ポインタ
649 void wiz_learn_items_all(PlayerType *player_ptr)
653 for (const auto &k_ref : baseitems_info) {
654 if (k_ref.idx > 0 && k_ref.level <= command_arg) {
656 q_ptr->prep(k_ref.idx);
657 object_aware(player_ptr, q_ptr);
663 * @brief プレイヤーの種族を変更する
665 void wiz_reset_race(PlayerType *player_ptr)
667 int val = enum2i<PlayerRaceType>(player_ptr->prace);
668 if (!get_value("RaceID", 0, MAX_RACES - 1, &val)) {
672 player_ptr->prace = i2enum<PlayerRaceType>(val);
673 rp_ptr = &race_info[enum2i(player_ptr->prace)];
675 player_ptr->window_flags |= PW_PLAYER;
676 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
677 player_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
678 handle_stuff(player_ptr);
682 * @brief プレイヤーの職業を変更する
683 * @todo 魔法領域の再選択などがまだ不完全、要実装。
685 void wiz_reset_class(PlayerType *player_ptr)
687 int val = enum2i<PlayerClassType>(player_ptr->pclass);
688 if (!get_value("ClassID", 0, PLAYER_CLASS_TYPE_MAX - 1, &val)) {
692 player_ptr->pclass = i2enum<PlayerClassType>(val);
693 cp_ptr = &class_info[val];
694 mp_ptr = &class_magics_info[val];
695 PlayerClass(player_ptr).init_specific_data();
696 player_ptr->window_flags |= PW_PLAYER;
697 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
698 player_ptr->redraw |= PR_BASIC | PR_HP | PR_MANA | PR_STATS;
699 handle_stuff(player_ptr);
703 * @brief プレイヤーの領域を変更する
704 * @todo 存在有無などは未判定。そのうちすべき。
706 void wiz_reset_realms(PlayerType *player_ptr)
708 int val1 = player_ptr->realm1;
709 if (!get_value("1st Realm (None=0)", 0, MAX_REALM - 1, &val1)) {
713 int val2 = player_ptr->realm2;
714 if (!get_value("2nd Realm (None=0)", 0, MAX_REALM - 1, &val2)) {
718 player_ptr->realm1 = static_cast<int16_t>(val1);
719 player_ptr->realm2 = static_cast<int16_t>(val2);
720 player_ptr->window_flags |= PW_PLAYER;
721 player_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
722 player_ptr->redraw |= PR_BASIC;
723 handle_stuff(player_ptr);
727 * @brief 現在のオプション設定をダンプ出力する /
728 * @param player_ptr プレイヤーへの参照ポインタ
729 * Hack -- Dump option bits usage
731 void wiz_dump_options(void)
734 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
736 fff = angband_fopen(buf, "a");
737 if (fff == nullptr) {
738 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
743 std::vector<std::vector<int>> exist(NUM_O_SET, std::vector<int>(NUM_O_BIT));
745 for (int i = 0; option_info[i].o_desc; i++) {
746 const option_type *ot_ptr = &option_info[i];
748 exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
754 fprintf(fff, "[Option bits usage on %s\n]", title);
755 fputs("Set - Bit (Page) Option Name\n", fff);
756 fputs("------------------------------------------------\n", fff);
757 for (int i = 0; i < NUM_O_SET; i++) {
758 for (int j = 0; j < NUM_O_BIT; j++) {
760 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
761 fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text);
763 fprintf(fff, " %d - %02d\n", i, j);
771 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
775 * @brief プレイ日数を変更する / Set gametime.
776 * @return 実際に変更を行ったらTRUEを返す
778 void set_gametime(void)
781 if (!get_value("Dungeon Turn", 0, w_ptr->dungeon_turn_limit - 1, &game_time)) {
785 w_ptr->dungeon_turn = w_ptr->game_turn = game_time;
789 * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
791 void wiz_zap_surrounding_monsters(PlayerType *player_ptr)
793 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
794 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
795 if (!m_ptr->is_valid() || (i == player_ptr->riding) || (m_ptr->cdis > MAX_SIGHT)) {
799 if (record_named_pet && m_ptr->is_pet() && m_ptr->nickname) {
800 GAME_TEXT m_name[MAX_NLEN];
802 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
803 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
806 delete_monster_idx(player_ptr, i);
811 * @brief フロアに存在する全モンスターを消去する / Delete all monsters
812 * @param player_ptr 術者の参照ポインタ
814 void wiz_zap_floor_monsters(PlayerType *player_ptr)
816 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
817 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
818 if (!m_ptr->is_valid() || (i == player_ptr->riding)) {
822 if (record_named_pet && m_ptr->is_pet() && m_ptr->nickname) {
823 GAME_TEXT m_name[MAX_NLEN];
824 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
825 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
828 delete_monster_idx(player_ptr, i);
832 void cheat_death(PlayerType *player_ptr)
834 if (player_ptr->sc) {
835 player_ptr->sc = player_ptr->age = 0;
839 w_ptr->noscore |= 0x0001;
840 msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
843 player_ptr->is_dead = false;
844 (void)life_stream(player_ptr, false, false);
845 (void)restore_mana(player_ptr, true);
846 (void)recall_player(player_ptr, 0);
847 reserve_alter_reality(player_ptr, 0);
849 player_ptr->died_from = _("死の欺き", "Cheating death");
850 (void)set_food(player_ptr, PY_FOOD_MAX - 1);
852 auto *floor_ptr = player_ptr->current_floor_ptr;
853 floor_ptr->dun_level = 0;
854 floor_ptr->inside_arena = false;
855 player_ptr->phase_out = false;
856 leaving_quest = QuestId::NONE;
857 floor_ptr->quest_number = QuestId::NONE;
858 if (player_ptr->dungeon_idx) {
859 player_ptr->recall_dungeon = player_ptr->dungeon_idx;
861 player_ptr->dungeon_idx = 0;
862 if (lite_town || vanilla_town) {
863 player_ptr->wilderness_y = 1;
864 player_ptr->wilderness_x = 1;
866 player_ptr->oldpy = 10;
867 player_ptr->oldpx = 34;
869 player_ptr->oldpy = 33;
870 player_ptr->oldpx = 131;
873 player_ptr->wilderness_y = 48;
874 player_ptr->wilderness_x = 5;
875 player_ptr->oldpy = 33;
876 player_ptr->oldpx = 131;
879 player_ptr->wild_mode = false;
880 player_ptr->leaving = true;
882 exe_write_diary(player_ptr, DIARY_DESCRIPTION, 1, _(" しかし、生き返った。", " but revived."));
883 leave_floor(player_ptr);