3 #include "system/angband.h"
5 void wiz_cure_all(player_type *creature_ptr);
6 KIND_OBJECT_IDX wiz_create_itemtype(void);
7 void wiz_create_item(player_type *caster_ptr);
8 void wiz_create_named_art(player_type *caster_ptr, ARTIFACT_IDX a_idx);
9 void wiz_change_status(player_type *creature_ptr);
10 void wiz_create_feature(player_type *creature_ptr);
11 void wiz_jump_to_dungeon(player_type *creature_ptr);
12 void wiz_learn_items_all(player_type *caster_ptr);
13 void wiz_reset_race(player_type *creature_ptr);
14 void wiz_reset_class(player_type *creature_ptr);
15 void wiz_reset_realms(player_type *creature_ptr);
16 void wiz_dump_options(void);
17 void set_gametime(void);
18 void wiz_zap_surrounding_monsters(player_type *caster_ptr);
19 void wiz_zap_floor_monsters(player_type *caster_ptr);
20 extern void cheat_death(player_type *creature_ptr);