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[Refactor] #40514 cheat_death() を wizard/wizard-special-process.c へ移動. / Move cheat_d...
[hengbandforosx/hengbandosx.git] / src / wizard / wizard-special-process.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void wiz_cure_all(player_type *creature_ptr);
6 KIND_OBJECT_IDX wiz_create_itemtype(void);
7 void wiz_create_item(player_type *caster_ptr);
8 void wiz_create_named_art(player_type *caster_ptr);
9 void wiz_change_status(player_type *creature_ptr);
10 void wiz_create_feature(player_type *creature_ptr);
11 void wiz_jump_to_dungeon(player_type *creature_ptr);
12 void wiz_learn_items_all(player_type *caster_ptr);
13 void wiz_reset_class(player_type *creature_ptr);
14 void wiz_dump_options(void);
15 void set_gametime(void);
16 void wiz_zap_surrounding_monsters(player_type *caster_ptr);
17 void wiz_zap_floor_monsters(player_type *caster_ptr);
18 extern void cheat_death(player_type *creature_ptr);