4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Wizard commands */
17 * Roll the hitdie -- aux of do_cmd_rerate()
19 void do_cmd_rerate_aux(void)
21 /* Minimum hitpoints at highest level */
22 int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
24 /* Maximum hitpoints at highest level */
25 int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
32 /* Pre-calculate level 1 hitdice */
33 p_ptr->player_hp[0] = p_ptr->hitdie;
35 for (i = 1; i < 4; i++)
37 p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
40 /* Roll the hitpoint values */
41 for (i = 1; i < PY_MAX_LEVEL; i++)
43 p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
46 /* Require "valid" hitpoints at highest level */
47 if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
48 (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
54 * Hack -- Rerate Hitpoints
56 void do_cmd_rerate(bool display)
63 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
65 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
68 /* Update and redraw hitpoints */
69 p_ptr->update |= (PU_HP);
70 p_ptr->redraw |= (PR_HP);
73 p_ptr->window |= (PW_PLAYER);
81 msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
82 p_ptr->knowledge |= KNOW_HPRATE;
86 msg_print(_("体力ランクが変わった。", "Life rate is changed."));
87 p_ptr->knowledge &= ~(KNOW_HPRATE);
97 static bool wiz_dimension_door(void)
101 if (!tgt_pt(&x, &y)) return FALSE;
103 teleport_player_to(y, x, TELEPORT_NONMAGICAL);
110 * Create the artifact of the specified number -- DAN
113 static void wiz_create_named_art(void)
115 char tmp_val[10] = "";
119 if (!get_string("Artifact ID:", tmp_val, 3)) return;
122 a_idx = atoi(tmp_val);
123 if(a_idx < 0) a_idx = 0;
124 if(a_idx >= max_a_idx) a_idx = 0;
126 /* Create the artifact */
127 (void)create_named_art(a_idx, py, px);
130 msg_print("Allocated.");
135 * Hack -- quick debugging hook
137 static void do_cmd_wiz_hack_ben(void)
146 #ifdef MONSTER_HORDES
148 /* Summon a horde of monsters */
149 static void do_cmd_summon_horde(void)
151 int wy = py, wx = px;
156 scatter(&wy, &wx, py, px, 3, 0);
157 if (cave_empty_bold(wy, wx)) break;
160 (void)alloc_horde(wy, wx);
163 #endif /* MONSTER_HORDES */
167 * Output a long int in binary format.
169 static void prt_binary(u32b flags, int row, int col)
175 for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
180 Term_putch(col++, row, TERM_BLUE, '*');
183 /* Dump unset bits */
186 Term_putch(col++, row, TERM_WHITE, '-');
192 #define K_MAX_DEPTH 110
195 * Output a rarity graph for a type of object.
197 static void prt_alloc(byte tval, byte sval, int row, int col)
201 u32b rarity[K_MAX_DEPTH];
202 u32b total[K_MAX_DEPTH];
203 s32b maxd = 1, display[22];
205 cptr r = "+---Rate---+";
210 alloc_entry *table = alloc_kind_table;
212 /* Wipe the tables */
213 (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
214 (void)C_WIPE(total, K_MAX_DEPTH, u32b);
215 (void)C_WIPE(display, 22, s32b);
217 /* Scan all entries */
218 for (i = 0; i < K_MAX_DEPTH; i++)
221 for (j = 0; j < alloc_kind_size; j++)
225 if (table[j].level <= i)
227 prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
229 else if (table[j].level - 1 > 0)
231 prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
234 /* Acquire this kind */
235 k_ptr = &k_info[table[j].index];
237 /* Accumulate probabilities */
238 total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
239 total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
241 /* Accumulate probabilities */
242 if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
245 rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
248 total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
251 /* Calculate probabilities for each range */
252 for (i = 0; i < 22; i++)
254 /* Shift the values into view */
256 for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
257 possibility += rarity[j] * 100000 / total[j];
258 display[i] = possibility / 5;
261 /* Graph the rarities */
262 for (i = 0; i < 22; i++)
264 Term_putch(col, row + i + 1, TERM_WHITE, '|');
266 prt(format("%2dF", (i * 5)), row + i + 1, col);
270 if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
272 c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
276 c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
280 /* Make it look nice */
284 static void do_cmd_wiz_reset_class(void)
291 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
294 sprintf(tmp_val, "%d", p_ptr->pclass);
297 if (!get_string(ppp, tmp_val, 2)) return;
300 tmp_int = atoi(tmp_val);
303 if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
306 p_ptr->pclass = tmp_int;
308 /* Redraw inscription */
309 p_ptr->window |= (PW_PLAYER);
311 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
312 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
319 * Hack -- Teleport to the target
321 static void do_cmd_wiz_bamf(void)
323 /* Must have a target */
324 if (!target_who) return;
326 /* Teleport to the target */
327 teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
332 * Aux function for "do_cmd_wiz_change()". -RAK-
334 static void do_cmd_wiz_change_aux(void)
344 /* Query the stats */
345 for (i = 0; i < 6; i++)
348 sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
351 sprintf(tmp_val, "%d", p_ptr->stat_max[i]);
354 if (!get_string(ppp, tmp_val, 3)) return;
357 tmp_int = atoi(tmp_val);
360 if (tmp_int > p_ptr->stat_max_max[i]) tmp_int = p_ptr->stat_max_max[i];
361 else if (tmp_int < 3) tmp_int = 3;
364 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int;
369 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
372 if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
375 tmp_s16b = atoi(tmp_val);
378 if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
379 if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
381 for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
383 for (i = 0;i < 64;i++)
385 p_ptr->weapon_exp[j][i] = tmp_s16b;
386 if (p_ptr->weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) p_ptr->weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
390 for (j = 0; j < 10; j++)
392 p_ptr->skill_exp[j] = tmp_s16b;
393 if (p_ptr->skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) p_ptr->skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
396 for (j = 0; j < 32; j++)
397 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
399 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
402 sprintf(tmp_val, "%ld", (long)(p_ptr->au));
405 if (!get_string("Gold: ", tmp_val, 9)) return;
408 tmp_long = atol(tmp_val);
411 if (tmp_long < 0) tmp_long = 0L;
414 p_ptr->au = tmp_long;
418 sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
421 if (!get_string("Experience: ", tmp_val, 9)) return;
424 tmp_long = atol(tmp_val);
427 if (tmp_long < 0) tmp_long = 0L;
429 if (p_ptr->prace != RACE_ANDROID)
432 p_ptr->max_exp = tmp_long;
433 p_ptr->exp = tmp_long;
442 * Change various "permanent" player variables.
444 static void do_cmd_wiz_change(void)
447 do_cmd_wiz_change_aux();
449 /* Redraw everything */
455 * Wizard routines for creating objects -RAK-
456 * And for manipulating them! -Bernd-
458 * This has been rewritten to make the whole procedure
459 * of debugging objects much easier and more comfortable.
461 * The following functions are meant to play with objects:
462 * Create, modify, roll for them (for statistic purposes) and more.
463 * The original functions were by RAK.
464 * The function to show an item's debug information was written
465 * by David Reeve Sward <sward+@CMU.EDU>.
466 * Bernd (wiebelt@mathematik.hu-berlin.de)
468 * Here are the low-level functions
469 * - wiz_display_item()
470 * display an item's debug-info
471 * - wiz_create_itemtype()
472 * specify tval and sval (type and subtype of object)
474 * specify pval, +AC, +tohit, +todam
475 * Note that the wizard can leave this function anytime,
476 * thus accepting the default-values for the remaining values.
477 * pval comes first now, since it is most important.
478 * - wiz_reroll_item()
479 * apply some magic to the item or turn it into an artifact.
481 * Get some statistics about the rarity of an item:
482 * We create a lot of fake items and see if they are of the
483 * same type (tval and sval), then we compare pval and +AC.
484 * If the fake-item is better or equal it is counted.
485 * Note that cursed items that are better or equal (absolute values)
487 * HINT: This is *very* useful for balancing the game!
488 * - wiz_quantity_item()
489 * change the quantity of an item, but be sane about it.
491 * And now the high-level functions
492 * - do_cmd_wiz_play()
493 * play with an existing object
494 * - wiz_create_item()
495 * create a new object
497 * Note -- You do not have to specify "pval" and other item-properties
498 * directly. Just apply magic until you are satisfied with the item.
500 * Note -- For some items (such as wands, staffs, some rings, etc), you
501 * must apply magic, or you will get "broken" or "uncharged" objects.
503 * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
504 * the artifact. Be careful.
506 * Hack -- this function will allow you to create multiple artifacts.
507 * This "feature" may induce crashes or other nasty effects.
511 * Just display an item's properties (debug-info)
512 * Originally by David Reeve Sward <sward+@CMU.EDU>
513 * Verbose item flags by -Bernd-
515 static void wiz_display_item(object_type *o_ptr)
518 u32b flgs[TR_FLAG_SIZE];
521 /* Extract the flags */
522 object_flags(o_ptr, flgs);
524 /* Clear the screen */
525 for (i = 1; i <= 23; i++) prt("", i, j - 2);
527 prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
530 object_desc(buf, o_ptr, OD_STORE);
534 prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
535 o_ptr->k_idx, k_info[o_ptr->k_idx].level,
536 o_ptr->tval, o_ptr->sval), 4, j);
538 prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
539 o_ptr->number, o_ptr->weight,
540 o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
542 prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
543 o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
545 prt(format("name1 = %-4d name2 = %-4d cost = %ld",
546 o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
548 prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
549 o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
551 prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
552 o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
554 prt("+------------FLAGS1------------+", 10, j);
555 prt("AFFECT........SLAY........BRAND.", 11, j);
556 prt(" mf cvae xsqpaefc", 12, j);
557 prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
558 prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
559 prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
560 prt_binary(flgs[0], 16, j);
562 prt("+------------FLAGS2------------+", 17, j);
563 prt("SUST....IMMUN.RESIST............", 18, j);
564 prt(" reaefctrpsaefcpfldbc sn ", 19, j);
565 prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
566 prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
567 prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
568 prt_binary(flgs[1], 23, j);
570 prt("+------------FLAGS3------------+", 10, j+32);
571 prt("fe cnn t stdrmsiiii d ab ", 11, j+32);
572 prt("aa aoomywhs lleeieihgggg rtgl ", 12, j+32);
573 prt("uu utmacaih eielgggonnnnaaere ", 13, j+32);
574 prt("rr reanurdo vtieeehtrrrrcilas ", 14, j+32);
575 prt("aa algarnew ienpsntsaefctnevs ", 15, j+32);
576 prt_binary(flgs[2], 16, j+32);
578 prt("+------------FLAGS4------------+", 17, j+32);
579 prt("KILL....ESP......... ", 18, j+32);
580 prt("aeud tghaud tgdhegnu ", 19, j+32);
581 prt("nvneoriunneoriruvoon ", 20, j+32);
582 prt("iidmroamidmroagmionq ", 21, j+32);
583 prt("mlenclnmmenclnnnldlu ", 22, j+32);
584 prt_binary(flgs[3], 23, j+32);
589 * A structure to hold a tval and its description
591 typedef struct tval_desc
598 * A list of tvals and their textual names
600 static tval_desc tvals[] =
602 { TV_SWORD, "Sword" },
603 { TV_POLEARM, "Polearm" },
604 { TV_HAFTED, "Hafted Weapon" },
606 { TV_ARROW, "Arrows" },
607 { TV_BOLT, "Bolts" },
608 { TV_SHOT, "Shots" },
609 { TV_SHIELD, "Shield" },
610 { TV_CROWN, "Crown" },
612 { TV_GLOVES, "Gloves" },
613 { TV_BOOTS, "Boots" },
614 { TV_CLOAK, "Cloak" },
615 { TV_DRAG_ARMOR, "Dragon Scale Mail" },
616 { TV_HARD_ARMOR, "Hard Armor" },
617 { TV_SOFT_ARMOR, "Soft Armor" },
619 { TV_AMULET, "Amulet" },
621 { TV_POTION, "Potion" },
622 { TV_SCROLL, "Scroll" },
624 { TV_STAFF, "Staff" },
626 { TV_LIFE_BOOK, "Life Spellbook" },
627 { TV_SORCERY_BOOK, "Sorcery Spellbook" },
628 { TV_NATURE_BOOK, "Nature Spellbook" },
629 { TV_CHAOS_BOOK, "Chaos Spellbook" },
630 { TV_DEATH_BOOK, "Death Spellbook" },
631 { TV_TRUMP_BOOK, "Trump Spellbook" },
632 { TV_ARCANE_BOOK, "Arcane Spellbook" },
633 { TV_CRAFT_BOOK, "Craft Spellbook"},
634 { TV_DAEMON_BOOK, "Daemon Spellbook"},
635 { TV_CRUSADE_BOOK, "Crusade Spellbook"},
636 { TV_MUSIC_BOOK, "Music Spellbook" },
637 { TV_HISSATSU_BOOK, "Book of Kendo" },
638 { TV_HEX_BOOK, "Hex Spellbook" },
639 { TV_PARCHMENT, "Parchment" },
640 { TV_WHISTLE, "Whistle" },
641 { TV_SPIKE, "Spikes" },
642 { TV_DIGGING, "Digger" },
643 { TV_CHEST, "Chest" },
644 { TV_CAPTURE, "Capture Ball" },
645 { TV_CARD, "Express Card" },
646 { TV_FIGURINE, "Magical Figurine" },
647 { TV_STATUE, "Statue" },
648 { TV_CORPSE, "Corpse" },
650 { TV_FLASK, "Flask" },
652 { TV_SKELETON, "Skeleton" },
658 * Strip an "object name" into a buffer
660 void strip_name(char *buf, int k_idx)
664 object_kind *k_ptr = &k_info[k_idx];
666 cptr str = (k_name + k_ptr->name);
669 /* Skip past leading characters */
670 while ((*str == ' ') || (*str == '&')) str++;
672 /* Copy useful chars */
673 for (t = buf; *str; str++)
676 if (iskanji(*str)) {*t++ = *str++; *t++ = *str; continue;}
678 if (*str != '~') *t++ = *str;
681 /* Terminate the new name */
687 * Specify tval and sval (type and subtype of object) originally
688 * by RAK, heavily modified by -Bernd-
690 * This function returns the k_idx of an object type, or zero if failed
692 * List up to 50 choices in three columns
694 static int wiz_create_itemtype(void)
711 /* Print all tval's and their descriptions */
712 for (num = 0; (num < 80) && tvals[num].tval; num++)
714 row = 2 + (num % 20);
715 col = 20 * (num / 20);
717 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
720 /* Me need to know the maximal possible tval_index */
724 if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
727 for (num = 0; num < max_num; num++)
729 if (listsym[num] == ch) break;
732 /* Bail out if choice is illegal */
733 if ((num < 0) || (num >= max_num)) return (0);
735 /* Base object type chosen, fill in tval */
736 tval = tvals[num].tval;
737 tval_desc = tvals[num].desc;
740 /*** And now we go for k_idx ***/
745 /* We have to search the whole itemlist. */
746 for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
748 object_kind *k_ptr = &k_info[i];
750 /* Analyze matching items */
751 if (k_ptr->tval == tval)
754 row = 2 + (num % 20);
755 col = 20 * (num / 20);
759 /* Acquire the "name" of object "i" */
763 prt(format("[%c] %s", ch, buf), row, col);
765 /* Remember the object index */
770 /* Me need to know the maximal possible remembered object_index */
774 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
777 for (num = 0; num < max_num; num++)
779 if (listsym[num] == ch) break;
782 /* Bail out if choice is "illegal" */
783 if ((num < 0) || (num >= max_num)) return (0);
785 /* And return successful */
786 return (choice[num]);
793 static void wiz_tweak_item(object_type *o_ptr)
799 /* Hack -- leave artifacts alone */
800 if (object_is_artifact(o_ptr)) return;
802 p = "Enter new 'pval' setting: ";
803 sprintf(tmp_val, "%d", o_ptr->pval);
804 if (!get_string(p, tmp_val, 5)) return;
805 o_ptr->pval = atoi(tmp_val);
806 wiz_display_item(o_ptr);
808 p = "Enter new 'to_a' setting: ";
809 sprintf(tmp_val, "%d", o_ptr->to_a);
810 if (!get_string(p, tmp_val, 5)) return;
811 o_ptr->to_a = atoi(tmp_val);
812 wiz_display_item(o_ptr);
814 p = "Enter new 'to_h' setting: ";
815 sprintf(tmp_val, "%d", o_ptr->to_h);
816 if (!get_string(p, tmp_val, 5)) return;
817 o_ptr->to_h = atoi(tmp_val);
818 wiz_display_item(o_ptr);
820 p = "Enter new 'to_d' setting: ";
821 sprintf(tmp_val, "%d", o_ptr->to_d);
822 if (!get_string(p, tmp_val, 5)) return;
823 o_ptr->to_d = atoi(tmp_val);
824 wiz_display_item(o_ptr);
829 * Apply magic to an item or turn it into an artifact. -Bernd-
831 static void wiz_reroll_item(object_type *o_ptr)
838 bool changed = FALSE;
841 /* Hack -- leave artifacts alone */
842 if (object_is_artifact(o_ptr)) return;
845 /* Get local object */
848 /* Copy the object */
849 object_copy(q_ptr, o_ptr);
852 /* Main loop. Ask for magification and artifactification */
855 /* Display full item debug information */
856 wiz_display_item(q_ptr);
858 /* Ask wizard what to do. */
859 if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
861 /* Preserve wizard-generated artifacts */
862 if (object_is_fixed_artifact(q_ptr))
864 a_info[q_ptr->name1].cur_num = 0;
872 /* Create/change it! */
873 if (ch == 'A' || ch == 'a')
879 /* Preserve wizard-generated artifacts */
880 if (object_is_fixed_artifact(q_ptr))
882 a_info[q_ptr->name1].cur_num = 0;
888 /* Apply bad magic, but first clear object */
891 object_prep(q_ptr, o_ptr->k_idx);
892 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
895 /* Apply bad magic, but first clear object */
898 object_prep(q_ptr, o_ptr->k_idx);
899 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
902 /* Apply normal magic, but first clear object */
905 object_prep(q_ptr, o_ptr->k_idx);
906 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
909 /* Apply good magic, but first clear object */
912 object_prep(q_ptr, o_ptr->k_idx);
913 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
916 /* Apply great magic, but first clear object */
919 object_prep(q_ptr, o_ptr->k_idx);
920 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
923 /* Apply special magic, but first clear object */
926 object_prep(q_ptr, o_ptr->k_idx);
927 apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
929 /* Failed to create artifact; make a random one */
930 if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
934 q_ptr->iy = o_ptr->iy;
935 q_ptr->ix = o_ptr->ix;
936 q_ptr->next_o_idx = o_ptr->next_o_idx;
937 q_ptr->marked = o_ptr->marked;
945 object_copy(o_ptr, q_ptr);
947 /* Recalculate bonuses */
948 p_ptr->update |= (PU_BONUS);
950 /* Combine / Reorder the pack (later) */
951 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
954 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
961 * Try to create an item again. Output some statistics. -Bernd-
963 * The statistics are correct now. We acquire a clean grid, and then
964 * repeatedly place an object in this grid, copying it into an item
965 * holder, and then deleting the object. We fiddle with the artifact
966 * counter flags to prevent weirdness. We use the items to collect
967 * statistics on item creation relative to the initial item.
969 static void wiz_statistics(object_type *o_ptr)
971 u32b i, matches, better, worse, other, correct;
973 u32b test_roll = 1000000;
983 cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
985 cptr p = "Enter number of items to roll: ";
989 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
990 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
996 cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
999 wiz_display_item(o_ptr);
1002 if (!get_com(pmt, &ch, FALSE)) break;
1004 if (ch == 'n' || ch == 'N')
1009 else if (ch == 'g' || ch == 'G')
1014 else if (ch == 'e' || ch == 'E')
1016 mode = AM_GOOD | AM_GREAT;
1017 quality = "excellent";
1024 sprintf(tmp_val, "%ld", (long int)test_roll);
1025 if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
1026 test_roll = MAX(1, test_roll);
1028 /* Let us know what we are doing */
1029 msg_format("Creating a lot of %s items. Base level = %d.",
1030 quality, dun_level);
1033 /* Set counters to zero */
1034 correct = matches = better = worse = other = 0;
1036 /* Let's rock and roll */
1037 for (i = 0; i <= test_roll; i++)
1039 /* Output every few rolls */
1040 if ((i < 100) || (i % 100 == 0))
1045 /* Allow interupt */
1055 /* Dump the stats */
1056 prt(format(q, i, correct, matches, better, worse, other), 0, 0);
1061 /* Get local object */
1064 /* Wipe the object */
1067 /* Create an object */
1068 make_object(q_ptr, mode);
1071 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
1072 if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
1075 /* Test for the same tval and sval. */
1076 if ((o_ptr->tval) != (q_ptr->tval)) continue;
1077 if ((o_ptr->sval) != (q_ptr->sval)) continue;
1079 /* One more correct item */
1082 /* Check for match */
1083 if ((q_ptr->pval == o_ptr->pval) &&
1084 (q_ptr->to_a == o_ptr->to_a) &&
1085 (q_ptr->to_h == o_ptr->to_h) &&
1086 (q_ptr->to_d == o_ptr->to_d) &&
1087 (q_ptr->name1 == o_ptr->name1))
1092 /* Check for better */
1093 else if ((q_ptr->pval >= o_ptr->pval) &&
1094 (q_ptr->to_a >= o_ptr->to_a) &&
1095 (q_ptr->to_h >= o_ptr->to_h) &&
1096 (q_ptr->to_d >= o_ptr->to_d))
1101 /* Check for worse */
1102 else if ((q_ptr->pval <= o_ptr->pval) &&
1103 (q_ptr->to_a <= o_ptr->to_a) &&
1104 (q_ptr->to_h <= o_ptr->to_h) &&
1105 (q_ptr->to_d <= o_ptr->to_d))
1110 /* Assume different */
1118 msg_format(q, i, correct, matches, better, worse, other);
1123 /* Hack -- Normally only make a single artifact */
1124 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
1129 * Change the quantity of a the item
1131 static void wiz_quantity_item(object_type *o_ptr)
1133 int tmp_int, tmp_qnt;
1138 /* Never duplicate artifacts */
1139 if (object_is_artifact(o_ptr)) return;
1141 /* Store old quantity. -LM- */
1142 tmp_qnt = o_ptr->number;
1145 sprintf(tmp_val, "%d", o_ptr->number);
1148 if (get_string("Quantity: ", tmp_val, 2))
1151 tmp_int = atoi(tmp_val);
1154 if (tmp_int < 1) tmp_int = 1;
1155 if (tmp_int > 99) tmp_int = 99;
1157 /* Accept modifications */
1158 o_ptr->number = tmp_int;
1161 if (o_ptr->tval == TV_ROD)
1163 o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
1167 /* debug command for blue mage */
1168 static void do_cmd_wiz_blue_mage(void)
1173 s32b f4 = 0, f5 = 0, f6 = 0;
1178 set_rf_masks(&f4, &f5, &f6, j);
1180 for (i = 0; i < 32; i++)
1182 if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
1186 if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
1190 if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
1197 * Play with an item. Options include:
1198 * - Output statistics (via wiz_roll_item)
1199 * - Reroll item (via wiz_reroll_item)
1200 * - Change properties (via wiz_tweak_item)
1201 * - Change the number of items (via wiz_quantity_item)
1203 static void do_cmd_wiz_play(void)
1218 item_tester_no_ryoute = TRUE;
1220 q = "Play with which object? ";
1221 s = "You have nothing to play with.";
1222 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1224 /* Get the item (in the pack) */
1227 o_ptr = &inventory[item];
1230 /* Get the item (on the floor) */
1233 o_ptr = &o_list[0 - item];
1236 /* The item was not changed */
1240 /* Save the screen */
1244 /* Get local object */
1248 object_copy(q_ptr, o_ptr);
1254 /* Display the item */
1255 wiz_display_item(q_ptr);
1258 if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
1264 if (ch == 'A' || ch == 'a')
1270 if (ch == 's' || ch == 'S')
1272 wiz_statistics(q_ptr);
1275 if (ch == 'r' || ch == 'r')
1277 wiz_reroll_item(q_ptr);
1280 if (ch == 't' || ch == 'T')
1282 wiz_tweak_item(q_ptr);
1285 if (ch == 'q' || ch == 'Q')
1287 wiz_quantity_item(q_ptr);
1292 /* Restore the screen */
1300 msg_print("Changes accepted.");
1302 /* Recalcurate object's weight */
1305 p_ptr->total_weight += (q_ptr->weight * q_ptr->number)
1306 - (o_ptr->weight * o_ptr->number);
1310 object_copy(o_ptr, q_ptr);
1313 /* Recalculate bonuses */
1314 p_ptr->update |= (PU_BONUS);
1316 /* Combine / Reorder the pack (later) */
1317 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1320 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1326 msg_print("Changes ignored.");
1332 * Wizard routine for creating objects -RAK-
1333 * Heavily modified to allow magification and artifactification -Bernd-
1335 * Note that wizards cannot create objects on top of other objects.
1337 * Hack -- this routine always makes a "dungeon object", and applies
1338 * magic to it, and attempts to decline cursed items.
1340 static void wiz_create_item(void)
1348 /* Save the screen */
1351 /* Get object base type */
1352 k_idx = wiz_create_itemtype();
1354 /* Restore the screen */
1358 /* Return if failed */
1361 if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
1366 for (i = 1; i < max_a_idx; i++)
1368 /* Ignore incorrect tval */
1369 if (a_info[i].tval != k_info[k_idx].tval) continue;
1371 /* Ignore incorrect sval */
1372 if (a_info[i].sval != k_info[k_idx].sval) continue;
1374 /* Create this artifact */
1375 (void)create_named_art(i, py, px);
1378 msg_print("Allocated(INSTA_ART).");
1384 /* Get local object */
1387 /* Create the item */
1388 object_prep(q_ptr, k_idx);
1391 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
1393 /* Drop the object from heaven */
1394 (void)drop_near(q_ptr, -1, py, px);
1397 msg_print("Allocated.");
1402 * Cure everything instantly
1404 static void do_cmd_wiz_cure_all(void)
1407 (void)res_stat(A_STR);
1408 (void)res_stat(A_INT);
1409 (void)res_stat(A_WIS);
1410 (void)res_stat(A_CON);
1411 (void)res_stat(A_DEX);
1412 (void)res_stat(A_CHR);
1414 /* Restore the level */
1415 (void)restore_level();
1417 /* Heal the player */
1418 if (p_ptr->chp < p_ptr->mhp)
1420 p_ptr->chp = p_ptr->mhp;
1421 p_ptr->chp_frac = 0;
1424 p_ptr->redraw |= (PR_HP);
1427 p_ptr->window |= (PW_PLAYER);
1431 if (p_ptr->csp < p_ptr->msp)
1433 p_ptr->csp = p_ptr->msp;
1434 p_ptr->csp_frac = 0;
1436 p_ptr->redraw |= (PR_MANA);
1437 p_ptr->window |= (PW_PLAYER);
1438 p_ptr->window |= (PW_SPELL);
1443 (void)set_confused(0);
1444 (void)set_poisoned(0);
1445 (void)set_afraid(0);
1446 (void)set_paralyzed(0);
1450 (void)set_slow(0, TRUE);
1452 /* No longer hungry */
1453 (void)set_food(PY_FOOD_MAX - 1);
1460 static void do_cmd_wiz_jump(void)
1463 if (command_arg <= 0)
1468 int tmp_dungeon_type;
1471 sprintf(ppp, "Jump which dungeon : ");
1474 sprintf(tmp_val, "%d", dungeon_type);
1476 /* Ask for a level */
1477 if (!get_string(ppp, tmp_val, 2)) return;
1479 tmp_dungeon_type = atoi(tmp_val);
1480 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
1483 sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
1486 sprintf(tmp_val, "%d", dun_level);
1488 /* Ask for a level */
1489 if (!get_string(ppp, tmp_val, 10)) return;
1491 /* Extract request */
1492 command_arg = atoi(tmp_val);
1494 dungeon_type = tmp_dungeon_type;
1498 if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
1501 if (command_arg > d_info[dungeon_type].maxdepth) command_arg = d_info[dungeon_type].maxdepth;
1503 /* Accept request */
1504 msg_format("You jump to dungeon level %d.", command_arg);
1506 if (autosave_l) do_cmd_save_game(TRUE);
1509 dun_level = command_arg;
1511 prepare_change_floor_mode(CFM_RAND_PLACE);
1513 if (!dun_level) dungeon_type = 0;
1514 p_ptr->inside_arena = FALSE;
1515 p_ptr->wild_mode = FALSE;
1517 leave_quest_check();
1519 if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
1521 p_ptr->inside_quest = 0;
1524 /* Prevent energy_need from being too lower than 0 */
1525 p_ptr->energy_need = 0;
1528 * Clear all saved floors
1529 * and create a first saved floor
1531 prepare_change_floor_mode(CFM_FIRST_FLOOR);
1534 p_ptr->leaving = TRUE;
1539 * Become aware of a lot of objects
1541 static void do_cmd_wiz_learn(void)
1548 /* Scan every object */
1549 for (i = 1; i < max_k_idx; i++)
1551 object_kind *k_ptr = &k_info[i];
1553 /* Induce awareness */
1554 if (k_ptr->level <= command_arg)
1556 /* Get local object */
1559 /* Prepare object */
1560 object_prep(q_ptr, i);
1563 object_aware(q_ptr);
1570 * Summon some creatures
1572 static void do_cmd_wiz_summon(int num)
1576 for (i = 0; i < num; i++)
1578 (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
1584 * Summon a creature of the specified type
1586 * XXX XXX XXX This function is rather dangerous
1588 static void do_cmd_wiz_named(int r_idx)
1590 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
1595 * Summon a creature of the specified type
1597 * XXX XXX XXX This function is rather dangerous
1599 static void do_cmd_wiz_named_friendly(int r_idx)
1601 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
1607 * Hack -- Delete all nearby monsters
1609 static void do_cmd_wiz_zap(void)
1614 /* Genocide everyone nearby */
1615 for (i = 1; i < m_max; i++)
1617 monster_type *m_ptr = &m_list[i];
1619 /* Paranoia -- Skip dead monsters */
1620 if (!m_ptr->r_idx) continue;
1622 /* Skip the mount */
1623 if (i == p_ptr->riding) continue;
1625 /* Delete nearby monsters */
1626 if (m_ptr->cdis <= MAX_SIGHT)
1628 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1632 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1633 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1636 delete_monster_idx(i);
1643 * Hack -- Delete all monsters
1645 static void do_cmd_wiz_zap_all(void)
1649 /* Genocide everyone */
1650 for (i = 1; i < m_max; i++)
1652 monster_type *m_ptr = &m_list[i];
1654 /* Paranoia -- Skip dead monsters */
1655 if (!m_ptr->r_idx) continue;
1657 /* Skip the mount */
1658 if (i == p_ptr->riding) continue;
1660 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1664 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1665 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1668 /* Delete this monster */
1669 delete_monster_idx(i);
1675 * Create desired feature
1677 static void do_cmd_wiz_create_feature(void)
1679 static int prev_feat = 0;
1680 static int prev_mimic = 0;
1682 feature_type *f_ptr;
1684 int tmp_feat, tmp_mimic;
1687 if (!tgt_pt(&x, &y)) return;
1689 c_ptr = &cave[y][x];
1692 sprintf(tmp_val, "%d", prev_feat);
1695 if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
1698 tmp_feat = atoi(tmp_val);
1699 if (tmp_feat < 0) tmp_feat = 0;
1700 else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
1703 sprintf(tmp_val, "%d", prev_mimic);
1706 if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
1709 tmp_mimic = atoi(tmp_val);
1710 if (tmp_mimic < 0) tmp_mimic = 0;
1711 else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
1713 cave_set_feat(y, x, tmp_feat);
1714 c_ptr->mimic = tmp_mimic;
1716 f_ptr = &f_info[get_feat_mimic(c_ptr)];
1718 if (have_flag(f_ptr->flags, FF_GLYPH) ||
1719 have_flag(f_ptr->flags, FF_MINOR_GLYPH))
1720 c_ptr->info |= (CAVE_OBJECT);
1721 else if (have_flag(f_ptr->flags, FF_MIRROR))
1722 c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
1730 /* Update some things */
1731 p_ptr->update |= (PU_FLOW);
1733 prev_feat = tmp_feat;
1734 prev_mimic = tmp_mimic;
1739 #define NUM_O_BIT 32
1742 * Hack -- Dump option bits usage
1744 static void do_cmd_dump_options(void)
1751 /* Build the filename */
1752 path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
1754 /* File type is "TEXT" */
1755 FILE_TYPE(FILE_TYPE_TEXT);
1758 fff = my_fopen(buf, "a");
1763 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1768 /* Allocate the "exist" array (2-dimension) */
1769 C_MAKE(exist, NUM_O_SET, int *);
1770 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
1771 for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
1773 /* Check for exist option bits */
1774 for (i = 0; option_info[i].o_desc; i++)
1776 const option_type *ot_ptr = &option_info[i];
1777 if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
1780 fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
1781 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
1783 fputs("Set - Bit (Page) Option Name\n", fff);
1784 fputs("------------------------------------------------\n", fff);
1785 /* Dump option bits usage */
1786 for (i = 0; i < NUM_O_SET; i++)
1788 for (j = 0; j < NUM_O_BIT; j++)
1792 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
1793 fprintf(fff, " %d - %02d (%4d) %s\n",
1794 i, j, ot_ptr->o_page, ot_ptr->o_text);
1798 fprintf(fff, " %d - %02d\n", i, j);
1804 /* Free the "exist" array (2-dimension) */
1805 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
1806 C_KILL(exist, NUM_O_SET, int *);
1811 msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
1815 #ifdef ALLOW_SPOILERS
1820 extern void do_cmd_spoilers(void);
1822 #endif /* ALLOW_SPOILERS */
1827 * Hack -- declare external function
1829 extern void do_cmd_debug(void);
1834 * Ask for and parse a "debug command"
1835 * The "command_arg" may have been set.
1837 void do_cmd_debug(void)
1843 /* Get a "debug command" */
1844 get_com("Debug Command: ", &cmd, FALSE);
1846 /* Analyze the command */
1856 #ifdef ALLOW_SPOILERS
1858 /* Hack -- Generate Spoilers */
1863 #endif /* ALLOW_SPOILERS */
1870 /* Cure all maladies */
1872 do_cmd_wiz_cure_all();
1875 /* Know alignment */
1877 msg_format("Your alignment is %d.", p_ptr->align);
1880 /* Teleport to target */
1889 /* Create any object */
1894 /* Create a named artifact */
1896 wiz_create_named_art();
1899 /* Detect everything */
1901 detect_all(DETECT_RAD_ALL * 3);
1904 /* Dimension_door */
1906 wiz_dimension_door();
1909 /* Edit character */
1911 do_cmd_wiz_change();
1914 /* Blue Mage Only */
1916 if (p_ptr->pclass == CLASS_BLUE_MAGE)
1918 do_cmd_wiz_blue_mage();
1922 /* View item info */
1924 identify_fully(FALSE);
1927 /* Create desired feature */
1929 do_cmd_wiz_create_feature();
1934 if (command_arg <= 0) command_arg = 1;
1935 acquirement(py, px, command_arg, FALSE, FALSE, TRUE);
1938 /* Hitpoint rerating */
1940 do_cmd_rerate(TRUE);
1943 #ifdef MONSTER_HORDES
1945 do_cmd_summon_horde();
1947 #endif /* MONSTER_HORDES */
1951 (void)ident_spell(FALSE);
1954 /* Go up or down in the dungeon */
1959 /* Self-Knowledge */
1964 /* Learn about objects */
1971 map_area(DETECT_RAD_ALL * 3);
1976 (void)gain_random_mutation(command_arg);
1981 (void)do_cmd_wiz_reset_class();
1984 /* Specific reward */
1986 (void)gain_level_reward(command_arg);
1989 /* Summon _friendly_ named monster */
1991 do_cmd_wiz_named_friendly(command_arg);
1994 /* Summon Named Monster */
1996 do_cmd_wiz_named(command_arg);
1999 /* Dump option bits usage */
2001 do_cmd_dump_options();
2004 /* Object playing routines */
2011 teleport_player(10, 0L);
2015 /* Complete a Quest -KMW- */
2017 for (i = 0; i < max_quests; i++)
2019 if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
2021 p_ptr->quest[i].status++;
2022 msg_print("Completed Quest");
2027 if (i == max_quests)
2029 msg_print("No current quest");
2035 /* Make every dungeon square "known" to test streamers -KMW- */
2037 for (y = 0; y < cur_hgt; y++)
2039 for (x = 0; x < cur_wid; x++)
2041 cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
2047 /* Summon Random Monster(s) */
2049 if (command_arg <= 0) command_arg = 1;
2050 do_cmd_wiz_summon(command_arg);
2053 /* Special(Random Artifact) Objects */
2055 if (command_arg <= 0) command_arg = 1;
2056 acquirement(py, px, command_arg, TRUE, TRUE, TRUE);
2061 teleport_player(100, 0L);
2064 /* Very Good Objects */
2066 if (command_arg <= 0) command_arg = 1;
2067 acquirement(py, px, command_arg, TRUE, FALSE, TRUE);
2070 /* Wizard Light the Level */
2072 wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
2075 /* Increase Experience */
2077 gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
2080 /* Zap Monsters (Genocide) */
2085 /* Zap Monsters (Omnicide) */
2087 do_cmd_wiz_zap_all();
2090 /* Hack -- whatever I desire */
2092 do_cmd_wiz_hack_ben();
2095 /* Not a Wizard Command */
2097 msg_print("That is not a valid debug command.");