4 * Copyright (c) 1997 Ben Harrison, and others
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Wizard commands */
17 * Roll the hitdie -- aux of do_cmd_rerate()
19 void do_cmd_rerate_aux(void)
21 /* Minimum hitpoints at highest level */
22 int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
24 /* Maximum hitpoints at highest level */
25 int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
32 /* Pre-calculate level 1 hitdice */
33 p_ptr->player_hp[0] = p_ptr->hitdie;
35 for (i = 1; i < 4; i++)
37 p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
40 /* Roll the hitpoint values */
41 for (i = 1; i < PY_MAX_LEVEL; i++)
43 p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
46 /* Require "valid" hitpoints at highest level */
47 if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
48 (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
54 * Hack -- Rerate Hitpoints
56 void do_cmd_rerate(bool display)
63 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
65 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
68 /* Update and redraw hitpoints */
69 p_ptr->update |= (PU_HP);
70 p_ptr->redraw |= (PR_HP);
73 p_ptr->window |= (PW_PLAYER);
82 msg_format("¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯¤Ï %d/100 ¤Ç¤¹¡£", percent);
84 msg_format("Your life rate is %d/100 now.", percent);
86 p_ptr->knowledge |= KNOW_HPRATE;
91 msg_print("ÂÎÎÏ¥é¥ó¥¯¤¬ÊѤï¤Ã¤¿¡£");
93 msg_print("Life rate is changed.");
95 p_ptr->knowledge &= ~(KNOW_HPRATE);
105 static bool wiz_dimension_door(void)
109 if (!tgt_pt(&x, &y)) return FALSE;
111 teleport_player_to(y, x, TELEPORT_NONMAGICAL);
118 * Create the artifact of the specified number -- DAN
121 static void wiz_create_named_art(void)
123 char tmp_val[10] = "";
127 if (!get_string("Artifact ID:", tmp_val, 3)) return;
130 a_idx = atoi(tmp_val);
131 if(a_idx < 0) a_idx = 0;
132 if(a_idx >= max_a_idx) a_idx = 0;
134 /* Create the artifact */
135 (void)create_named_art(a_idx, py, px);
138 msg_print("Allocated.");
143 * Hack -- quick debugging hook
145 static void do_cmd_wiz_hack_ben(void)
154 #ifdef MONSTER_HORDES
156 /* Summon a horde of monsters */
157 static void do_cmd_summon_horde(void)
159 int wy = py, wx = px;
164 scatter(&wy, &wx, py, px, 3, 0);
165 if (cave_empty_bold(wy, wx)) break;
168 (void)alloc_horde(wy, wx);
171 #endif /* MONSTER_HORDES */
175 * Output a long int in binary format.
177 static void prt_binary(u32b flags, int row, int col)
183 for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
188 Term_putch(col++, row, TERM_BLUE, '*');
191 /* Dump unset bits */
194 Term_putch(col++, row, TERM_WHITE, '-');
200 #define K_MAX_DEPTH 110
203 * Output a rarity graph for a type of object.
205 static void prt_alloc(byte tval, byte sval, int row, int col)
209 u32b rarity[K_MAX_DEPTH];
210 u32b total[K_MAX_DEPTH];
211 s32b maxd = 1, display[22];
213 cptr r = "+---Rate---+";
218 alloc_entry *table = alloc_kind_table;
220 /* Wipe the tables */
221 (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
222 (void)C_WIPE(total, K_MAX_DEPTH, u32b);
223 (void)C_WIPE(display, 22, s32b);
225 /* Scan all entries */
226 for (i = 0; i < K_MAX_DEPTH; i++)
229 for (j = 0; j < alloc_kind_size; j++)
233 if (table[j].level <= i)
235 prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
237 else if (table[j].level - 1 > 0)
239 prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
242 /* Acquire this kind */
243 k_ptr = &k_info[table[j].index];
245 /* Accumulate probabilities */
246 total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
247 total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
249 /* Accumulate probabilities */
250 if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
253 rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
256 total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
259 /* Calculate probabilities for each range */
260 for (i = 0; i < 22; i++)
262 /* Shift the values into view */
264 for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
265 possibility += rarity[j] * 100000 / total[j];
266 display[i] = possibility / 5;
269 /* Graph the rarities */
270 for (i = 0; i < 22; i++)
272 Term_putch(col, row + i + 1, TERM_WHITE, '|');
274 prt(format("%2dF", (i * 5)), row + i + 1, col);
278 if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
280 c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
284 c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
288 /* Make it look nice */
292 static void do_cmd_wiz_reset_class(void)
299 sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
302 sprintf(tmp_val, "%d", p_ptr->pclass);
305 if (!get_string(ppp, tmp_val, 2)) return;
308 tmp_int = atoi(tmp_val);
311 if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
314 p_ptr->pclass = tmp_int;
316 /* Redraw inscription */
317 p_ptr->window |= (PW_PLAYER);
319 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
320 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
327 * Hack -- Teleport to the target
329 static void do_cmd_wiz_bamf(void)
331 /* Must have a target */
332 if (!target_who) return;
334 /* Teleport to the target */
335 teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
340 * Aux function for "do_cmd_wiz_change()". -RAK-
342 static void do_cmd_wiz_change_aux(void)
352 /* Query the stats */
353 for (i = 0; i < 6; i++)
356 sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
359 sprintf(tmp_val, "%d", p_ptr->stat_max[i]);
362 if (!get_string(ppp, tmp_val, 3)) return;
365 tmp_int = atoi(tmp_val);
368 if (tmp_int > p_ptr->stat_max_max[i]) tmp_int = p_ptr->stat_max_max[i];
369 else if (tmp_int < 3) tmp_int = 3;
372 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = tmp_int;
377 sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
381 if (!get_string("½ÏÎýÅÙ: ", tmp_val, 9)) return;
383 if (!get_string("Proficiency: ", tmp_val, 9)) return;
387 tmp_s16b = atoi(tmp_val);
390 if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
391 if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
393 for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
395 for (i = 0;i < 64;i++)
397 p_ptr->weapon_exp[j][i] = tmp_s16b;
398 if (p_ptr->weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) p_ptr->weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
402 for (j = 0; j < 10; j++)
404 p_ptr->skill_exp[j] = tmp_s16b;
405 if (p_ptr->skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) p_ptr->skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
408 for (j = 0; j < 32; j++)
409 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
411 p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
414 sprintf(tmp_val, "%ld", (long)(p_ptr->au));
417 if (!get_string("Gold: ", tmp_val, 9)) return;
420 tmp_long = atol(tmp_val);
423 if (tmp_long < 0) tmp_long = 0L;
426 p_ptr->au = tmp_long;
430 sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
433 if (!get_string("Experience: ", tmp_val, 9)) return;
436 tmp_long = atol(tmp_val);
439 if (tmp_long < 0) tmp_long = 0L;
441 if (p_ptr->prace != RACE_ANDROID)
444 p_ptr->max_exp = tmp_long;
445 p_ptr->exp = tmp_long;
454 * Change various "permanent" player variables.
456 static void do_cmd_wiz_change(void)
459 do_cmd_wiz_change_aux();
461 /* Redraw everything */
467 * Wizard routines for creating objects -RAK-
468 * And for manipulating them! -Bernd-
470 * This has been rewritten to make the whole procedure
471 * of debugging objects much easier and more comfortable.
473 * The following functions are meant to play with objects:
474 * Create, modify, roll for them (for statistic purposes) and more.
475 * The original functions were by RAK.
476 * The function to show an item's debug information was written
477 * by David Reeve Sward <sward+@CMU.EDU>.
478 * Bernd (wiebelt@mathematik.hu-berlin.de)
480 * Here are the low-level functions
481 * - wiz_display_item()
482 * display an item's debug-info
483 * - wiz_create_itemtype()
484 * specify tval and sval (type and subtype of object)
486 * specify pval, +AC, +tohit, +todam
487 * Note that the wizard can leave this function anytime,
488 * thus accepting the default-values for the remaining values.
489 * pval comes first now, since it is most important.
490 * - wiz_reroll_item()
491 * apply some magic to the item or turn it into an artifact.
493 * Get some statistics about the rarity of an item:
494 * We create a lot of fake items and see if they are of the
495 * same type (tval and sval), then we compare pval and +AC.
496 * If the fake-item is better or equal it is counted.
497 * Note that cursed items that are better or equal (absolute values)
499 * HINT: This is *very* useful for balancing the game!
500 * - wiz_quantity_item()
501 * change the quantity of an item, but be sane about it.
503 * And now the high-level functions
504 * - do_cmd_wiz_play()
505 * play with an existing object
506 * - wiz_create_item()
507 * create a new object
509 * Note -- You do not have to specify "pval" and other item-properties
510 * directly. Just apply magic until you are satisfied with the item.
512 * Note -- For some items (such as wands, staffs, some rings, etc), you
513 * must apply magic, or you will get "broken" or "uncharged" objects.
515 * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
516 * the artifact. Be careful.
518 * Hack -- this function will allow you to create multiple artifacts.
519 * This "feature" may induce crashes or other nasty effects.
523 * Just display an item's properties (debug-info)
524 * Originally by David Reeve Sward <sward+@CMU.EDU>
525 * Verbose item flags by -Bernd-
527 static void wiz_display_item(object_type *o_ptr)
530 u32b flgs[TR_FLAG_SIZE];
533 /* Extract the flags */
534 object_flags(o_ptr, flgs);
536 /* Clear the screen */
537 for (i = 1; i <= 23; i++) prt("", i, j - 2);
539 prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
542 object_desc(buf, o_ptr, OD_STORE);
546 prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
547 o_ptr->k_idx, k_info[o_ptr->k_idx].level,
548 o_ptr->tval, o_ptr->sval), 4, j);
550 prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
551 o_ptr->number, o_ptr->weight,
552 o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
554 prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
555 o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
557 prt(format("name1 = %-4d name2 = %-4d cost = %ld",
558 o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
560 prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
561 o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
563 prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
564 o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
566 prt("+------------FLAGS1------------+", 10, j);
567 prt("AFFECT........SLAY........BRAND.", 11, j);
568 prt(" mf cvae xsqpaefc", 12, j);
569 prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
570 prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
571 prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
572 prt_binary(flgs[0], 16, j);
574 prt("+------------FLAGS2------------+", 17, j);
575 prt("SUST....IMMUN.RESIST............", 18, j);
576 prt(" reaefctrpsaefcpfldbc sn ", 19, j);
577 prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
578 prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
579 prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
580 prt_binary(flgs[1], 23, j);
582 prt("+------------FLAGS3------------+", 10, j+32);
583 prt("fe cnn t stdrmsiiii d ab ", 11, j+32);
584 prt("aa aoomywhs lleeieihgggg rtgl ", 12, j+32);
585 prt("uu utmacaih eielgggonnnnaaere ", 13, j+32);
586 prt("rr reanurdo vtieeehtrrrrcilas ", 14, j+32);
587 prt("aa algarnew ienpsntsaefctnevs ", 15, j+32);
588 prt_binary(flgs[2], 16, j+32);
590 prt("+------------FLAGS4------------+", 17, j+32);
591 prt("KILL....ESP......... ", 18, j+32);
592 prt("aeud tghaud tgdhegnu ", 19, j+32);
593 prt("nvneoriunneoriruvoon ", 20, j+32);
594 prt("iidmroamidmroagmionq ", 21, j+32);
595 prt("mlenclnmmenclnnnldlu ", 22, j+32);
596 prt_binary(flgs[3], 23, j+32);
601 * A structure to hold a tval and its description
603 typedef struct tval_desc
610 * A list of tvals and their textual names
612 static tval_desc tvals[] =
614 { TV_SWORD, "Sword" },
615 { TV_POLEARM, "Polearm" },
616 { TV_HAFTED, "Hafted Weapon" },
618 { TV_ARROW, "Arrows" },
619 { TV_BOLT, "Bolts" },
620 { TV_SHOT, "Shots" },
621 { TV_SHIELD, "Shield" },
622 { TV_CROWN, "Crown" },
624 { TV_GLOVES, "Gloves" },
625 { TV_BOOTS, "Boots" },
626 { TV_CLOAK, "Cloak" },
627 { TV_DRAG_ARMOR, "Dragon Scale Mail" },
628 { TV_HARD_ARMOR, "Hard Armor" },
629 { TV_SOFT_ARMOR, "Soft Armor" },
631 { TV_AMULET, "Amulet" },
633 { TV_POTION, "Potion" },
634 { TV_SCROLL, "Scroll" },
636 { TV_STAFF, "Staff" },
638 { TV_LIFE_BOOK, "Life Spellbook" },
639 { TV_SORCERY_BOOK, "Sorcery Spellbook" },
640 { TV_NATURE_BOOK, "Nature Spellbook" },
641 { TV_CHAOS_BOOK, "Chaos Spellbook" },
642 { TV_DEATH_BOOK, "Death Spellbook" },
643 { TV_TRUMP_BOOK, "Trump Spellbook" },
644 { TV_ARCANE_BOOK, "Arcane Spellbook" },
645 { TV_CRAFT_BOOK, "Craft Spellbook"},
646 { TV_DAEMON_BOOK, "Daemon Spellbook"},
647 { TV_CRUSADE_BOOK, "Crusade Spellbook"},
648 { TV_MUSIC_BOOK, "Music Spellbook" },
649 { TV_HISSATSU_BOOK, "Book of Kendo" },
650 { TV_HEX_BOOK, "Hex Spellbook" },
651 { TV_PARCHMENT, "Parchment" },
652 { TV_WHISTLE, "Whistle" },
653 { TV_SPIKE, "Spikes" },
654 { TV_DIGGING, "Digger" },
655 { TV_CHEST, "Chest" },
656 { TV_CAPTURE, "Capture Ball" },
657 { TV_CARD, "Express Card" },
658 { TV_FIGURINE, "Magical Figurine" },
659 { TV_STATUE, "Statue" },
660 { TV_CORPSE, "Corpse" },
662 { TV_FLASK, "Flask" },
664 { TV_SKELETON, "Skeleton" },
670 * Strip an "object name" into a buffer
672 void strip_name(char *buf, int k_idx)
676 object_kind *k_ptr = &k_info[k_idx];
678 cptr str = (k_name + k_ptr->name);
681 /* Skip past leading characters */
682 while ((*str == ' ') || (*str == '&')) str++;
684 /* Copy useful chars */
685 for (t = buf; *str; str++)
688 if (iskanji(*str)) {*t++ = *str++; *t++ = *str; continue;}
690 if (*str != '~') *t++ = *str;
693 /* Terminate the new name */
699 * Specify tval and sval (type and subtype of object) originally
700 * by RAK, heavily modified by -Bernd-
702 * This function returns the k_idx of an object type, or zero if failed
704 * List up to 50 choices in three columns
706 static int wiz_create_itemtype(void)
723 /* Print all tval's and their descriptions */
724 for (num = 0; (num < 80) && tvals[num].tval; num++)
726 row = 2 + (num % 20);
727 col = 20 * (num / 20);
729 prt(format("[%c] %s", ch, tvals[num].desc), row, col);
732 /* Me need to know the maximal possible tval_index */
736 if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
739 for (num = 0; num < max_num; num++)
741 if (listsym[num] == ch) break;
744 /* Bail out if choice is illegal */
745 if ((num < 0) || (num >= max_num)) return (0);
747 /* Base object type chosen, fill in tval */
748 tval = tvals[num].tval;
749 tval_desc = tvals[num].desc;
752 /*** And now we go for k_idx ***/
757 /* We have to search the whole itemlist. */
758 for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
760 object_kind *k_ptr = &k_info[i];
762 /* Analyze matching items */
763 if (k_ptr->tval == tval)
766 row = 2 + (num % 20);
767 col = 20 * (num / 20);
771 /* Acquire the "name" of object "i" */
775 prt(format("[%c] %s", ch, buf), row, col);
777 /* Remember the object index */
782 /* Me need to know the maximal possible remembered object_index */
786 if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
789 for (num = 0; num < max_num; num++)
791 if (listsym[num] == ch) break;
794 /* Bail out if choice is "illegal" */
795 if ((num < 0) || (num >= max_num)) return (0);
797 /* And return successful */
798 return (choice[num]);
805 static void wiz_tweak_item(object_type *o_ptr)
811 /* Hack -- leave artifacts alone */
812 if (object_is_artifact(o_ptr)) return;
814 p = "Enter new 'pval' setting: ";
815 sprintf(tmp_val, "%d", o_ptr->pval);
816 if (!get_string(p, tmp_val, 5)) return;
817 o_ptr->pval = atoi(tmp_val);
818 wiz_display_item(o_ptr);
820 p = "Enter new 'to_a' setting: ";
821 sprintf(tmp_val, "%d", o_ptr->to_a);
822 if (!get_string(p, tmp_val, 5)) return;
823 o_ptr->to_a = atoi(tmp_val);
824 wiz_display_item(o_ptr);
826 p = "Enter new 'to_h' setting: ";
827 sprintf(tmp_val, "%d", o_ptr->to_h);
828 if (!get_string(p, tmp_val, 5)) return;
829 o_ptr->to_h = atoi(tmp_val);
830 wiz_display_item(o_ptr);
832 p = "Enter new 'to_d' setting: ";
833 sprintf(tmp_val, "%d", o_ptr->to_d);
834 if (!get_string(p, tmp_val, 5)) return;
835 o_ptr->to_d = atoi(tmp_val);
836 wiz_display_item(o_ptr);
841 * Apply magic to an item or turn it into an artifact. -Bernd-
843 static void wiz_reroll_item(object_type *o_ptr)
850 bool changed = FALSE;
853 /* Hack -- leave artifacts alone */
854 if (object_is_artifact(o_ptr)) return;
857 /* Get local object */
860 /* Copy the object */
861 object_copy(q_ptr, o_ptr);
864 /* Main loop. Ask for magification and artifactification */
867 /* Display full item debug information */
868 wiz_display_item(q_ptr);
870 /* Ask wizard what to do. */
871 if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
873 /* Preserve wizard-generated artifacts */
874 if (object_is_fixed_artifact(q_ptr))
876 a_info[q_ptr->name1].cur_num = 0;
884 /* Create/change it! */
885 if (ch == 'A' || ch == 'a')
891 /* Preserve wizard-generated artifacts */
892 if (object_is_fixed_artifact(q_ptr))
894 a_info[q_ptr->name1].cur_num = 0;
900 /* Apply bad magic, but first clear object */
903 object_prep(q_ptr, o_ptr->k_idx);
904 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
907 /* Apply bad magic, but first clear object */
910 object_prep(q_ptr, o_ptr->k_idx);
911 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
914 /* Apply normal magic, but first clear object */
917 object_prep(q_ptr, o_ptr->k_idx);
918 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
921 /* Apply good magic, but first clear object */
924 object_prep(q_ptr, o_ptr->k_idx);
925 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
928 /* Apply great magic, but first clear object */
931 object_prep(q_ptr, o_ptr->k_idx);
932 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
935 /* Apply special magic, but first clear object */
938 object_prep(q_ptr, o_ptr->k_idx);
939 apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
941 /* Failed to create artifact; make a random one */
942 if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
946 q_ptr->iy = o_ptr->iy;
947 q_ptr->ix = o_ptr->ix;
948 q_ptr->next_o_idx = o_ptr->next_o_idx;
949 q_ptr->marked = o_ptr->marked;
957 object_copy(o_ptr, q_ptr);
959 /* Recalculate bonuses */
960 p_ptr->update |= (PU_BONUS);
962 /* Combine / Reorder the pack (later) */
963 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
966 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
973 * Try to create an item again. Output some statistics. -Bernd-
975 * The statistics are correct now. We acquire a clean grid, and then
976 * repeatedly place an object in this grid, copying it into an item
977 * holder, and then deleting the object. We fiddle with the artifact
978 * counter flags to prevent weirdness. We use the items to collect
979 * statistics on item creation relative to the initial item.
981 static void wiz_statistics(object_type *o_ptr)
983 u32b i, matches, better, worse, other, correct;
985 u32b test_roll = 1000000;
995 cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
997 cptr p = "Enter number of items to roll: ";
1001 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
1002 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
1008 cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
1011 wiz_display_item(o_ptr);
1014 if (!get_com(pmt, &ch, FALSE)) break;
1016 if (ch == 'n' || ch == 'N')
1021 else if (ch == 'g' || ch == 'G')
1026 else if (ch == 'e' || ch == 'E')
1028 mode = AM_GOOD | AM_GREAT;
1029 quality = "excellent";
1036 sprintf(tmp_val, "%ld", (long int)test_roll);
1037 if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
1038 test_roll = MAX(1, test_roll);
1040 /* Let us know what we are doing */
1041 msg_format("Creating a lot of %s items. Base level = %d.",
1042 quality, dun_level);
1045 /* Set counters to zero */
1046 correct = matches = better = worse = other = 0;
1048 /* Let's rock and roll */
1049 for (i = 0; i <= test_roll; i++)
1051 /* Output every few rolls */
1052 if ((i < 100) || (i % 100 == 0))
1057 /* Allow interupt */
1067 /* Dump the stats */
1068 prt(format(q, i, correct, matches, better, worse, other), 0, 0);
1073 /* Get local object */
1076 /* Wipe the object */
1079 /* Create an object */
1080 make_object(q_ptr, mode);
1083 /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
1084 if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
1087 /* Test for the same tval and sval. */
1088 if ((o_ptr->tval) != (q_ptr->tval)) continue;
1089 if ((o_ptr->sval) != (q_ptr->sval)) continue;
1091 /* One more correct item */
1094 /* Check for match */
1095 if ((q_ptr->pval == o_ptr->pval) &&
1096 (q_ptr->to_a == o_ptr->to_a) &&
1097 (q_ptr->to_h == o_ptr->to_h) &&
1098 (q_ptr->to_d == o_ptr->to_d) &&
1099 (q_ptr->name1 == o_ptr->name1))
1104 /* Check for better */
1105 else if ((q_ptr->pval >= o_ptr->pval) &&
1106 (q_ptr->to_a >= o_ptr->to_a) &&
1107 (q_ptr->to_h >= o_ptr->to_h) &&
1108 (q_ptr->to_d >= o_ptr->to_d))
1113 /* Check for worse */
1114 else if ((q_ptr->pval <= o_ptr->pval) &&
1115 (q_ptr->to_a <= o_ptr->to_a) &&
1116 (q_ptr->to_h <= o_ptr->to_h) &&
1117 (q_ptr->to_d <= o_ptr->to_d))
1122 /* Assume different */
1130 msg_format(q, i, correct, matches, better, worse, other);
1135 /* Hack -- Normally only make a single artifact */
1136 if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
1141 * Change the quantity of a the item
1143 static void wiz_quantity_item(object_type *o_ptr)
1145 int tmp_int, tmp_qnt;
1150 /* Never duplicate artifacts */
1151 if (object_is_artifact(o_ptr)) return;
1153 /* Store old quantity. -LM- */
1154 tmp_qnt = o_ptr->number;
1157 sprintf(tmp_val, "%d", o_ptr->number);
1160 if (get_string("Quantity: ", tmp_val, 2))
1163 tmp_int = atoi(tmp_val);
1166 if (tmp_int < 1) tmp_int = 1;
1167 if (tmp_int > 99) tmp_int = 99;
1169 /* Accept modifications */
1170 o_ptr->number = tmp_int;
1173 if (o_ptr->tval == TV_ROD)
1175 o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
1179 /* debug command for blue mage */
1180 static void do_cmd_wiz_blue_mage(void)
1185 s32b f4 = 0, f5 = 0, f6 = 0;
1190 set_rf_masks(&f4, &f5, &f6, j);
1192 for (i = 0; i < 32; i++)
1194 if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
1198 if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
1202 if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
1209 * Play with an item. Options include:
1210 * - Output statistics (via wiz_roll_item)
1211 * - Reroll item (via wiz_reroll_item)
1212 * - Change properties (via wiz_tweak_item)
1213 * - Change the number of items (via wiz_quantity_item)
1215 static void do_cmd_wiz_play(void)
1230 item_tester_no_ryoute = TRUE;
1232 q = "Play with which object? ";
1233 s = "You have nothing to play with.";
1234 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1236 /* Get the item (in the pack) */
1239 o_ptr = &inventory[item];
1242 /* Get the item (on the floor) */
1245 o_ptr = &o_list[0 - item];
1248 /* The item was not changed */
1252 /* Save the screen */
1256 /* Get local object */
1260 object_copy(q_ptr, o_ptr);
1266 /* Display the item */
1267 wiz_display_item(q_ptr);
1270 if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
1276 if (ch == 'A' || ch == 'a')
1282 if (ch == 's' || ch == 'S')
1284 wiz_statistics(q_ptr);
1287 if (ch == 'r' || ch == 'r')
1289 wiz_reroll_item(q_ptr);
1292 if (ch == 't' || ch == 'T')
1294 wiz_tweak_item(q_ptr);
1297 if (ch == 'q' || ch == 'Q')
1299 wiz_quantity_item(q_ptr);
1304 /* Restore the screen */
1312 msg_print("Changes accepted.");
1314 /* Recalcurate object's weight */
1317 p_ptr->total_weight += (q_ptr->weight * q_ptr->number)
1318 - (o_ptr->weight * o_ptr->number);
1322 object_copy(o_ptr, q_ptr);
1325 /* Recalculate bonuses */
1326 p_ptr->update |= (PU_BONUS);
1328 /* Combine / Reorder the pack (later) */
1329 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1332 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1338 msg_print("Changes ignored.");
1344 * Wizard routine for creating objects -RAK-
1345 * Heavily modified to allow magification and artifactification -Bernd-
1347 * Note that wizards cannot create objects on top of other objects.
1349 * Hack -- this routine always makes a "dungeon object", and applies
1350 * magic to it, and attempts to decline cursed items.
1352 static void wiz_create_item(void)
1360 /* Save the screen */
1363 /* Get object base type */
1364 k_idx = wiz_create_itemtype();
1366 /* Restore the screen */
1370 /* Return if failed */
1373 if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
1378 for (i = 1; i < max_a_idx; i++)
1380 /* Ignore incorrect tval */
1381 if (a_info[i].tval != k_info[k_idx].tval) continue;
1383 /* Ignore incorrect sval */
1384 if (a_info[i].sval != k_info[k_idx].sval) continue;
1386 /* Create this artifact */
1387 (void)create_named_art(i, py, px);
1390 msg_print("Allocated(INSTA_ART).");
1396 /* Get local object */
1399 /* Create the item */
1400 object_prep(q_ptr, k_idx);
1403 apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
1405 /* Drop the object from heaven */
1406 (void)drop_near(q_ptr, -1, py, px);
1409 msg_print("Allocated.");
1414 * Cure everything instantly
1416 static void do_cmd_wiz_cure_all(void)
1419 (void)res_stat(A_STR);
1420 (void)res_stat(A_INT);
1421 (void)res_stat(A_WIS);
1422 (void)res_stat(A_CON);
1423 (void)res_stat(A_DEX);
1424 (void)res_stat(A_CHR);
1426 /* Restore the level */
1427 (void)restore_level();
1429 /* Heal the player */
1430 if (p_ptr->chp < p_ptr->mhp)
1432 p_ptr->chp = p_ptr->mhp;
1433 p_ptr->chp_frac = 0;
1436 p_ptr->redraw |= (PR_HP);
1439 p_ptr->window |= (PW_PLAYER);
1443 if (p_ptr->csp < p_ptr->msp)
1445 p_ptr->csp = p_ptr->msp;
1446 p_ptr->csp_frac = 0;
1448 p_ptr->redraw |= (PR_MANA);
1449 p_ptr->window |= (PW_PLAYER);
1450 p_ptr->window |= (PW_SPELL);
1455 (void)set_confused(0);
1456 (void)set_poisoned(0);
1457 (void)set_afraid(0);
1458 (void)set_paralyzed(0);
1462 (void)set_slow(0, TRUE);
1464 /* No longer hungry */
1465 (void)set_food(PY_FOOD_MAX - 1);
1472 static void do_cmd_wiz_jump(void)
1475 if (command_arg <= 0)
1480 int tmp_dungeon_type;
1483 sprintf(ppp, "Jump which dungeon : ");
1486 sprintf(tmp_val, "%d", dungeon_type);
1488 /* Ask for a level */
1489 if (!get_string(ppp, tmp_val, 2)) return;
1491 tmp_dungeon_type = atoi(tmp_val);
1492 if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
1495 sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
1498 sprintf(tmp_val, "%d", dun_level);
1500 /* Ask for a level */
1501 if (!get_string(ppp, tmp_val, 10)) return;
1503 /* Extract request */
1504 command_arg = atoi(tmp_val);
1506 dungeon_type = tmp_dungeon_type;
1510 if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
1513 if (command_arg > d_info[dungeon_type].maxdepth) command_arg = d_info[dungeon_type].maxdepth;
1515 /* Accept request */
1516 msg_format("You jump to dungeon level %d.", command_arg);
1518 if (autosave_l) do_cmd_save_game(TRUE);
1521 dun_level = command_arg;
1523 prepare_change_floor_mode(CFM_RAND_PLACE);
1525 if (!dun_level) dungeon_type = 0;
1526 p_ptr->inside_arena = FALSE;
1527 p_ptr->wild_mode = FALSE;
1529 leave_quest_check();
1531 if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
1533 p_ptr->inside_quest = 0;
1536 /* Prevent energy_need from being too lower than 0 */
1537 p_ptr->energy_need = 0;
1540 * Clear all saved floors
1541 * and create a first saved floor
1543 prepare_change_floor_mode(CFM_FIRST_FLOOR);
1546 p_ptr->leaving = TRUE;
1551 * Become aware of a lot of objects
1553 static void do_cmd_wiz_learn(void)
1560 /* Scan every object */
1561 for (i = 1; i < max_k_idx; i++)
1563 object_kind *k_ptr = &k_info[i];
1565 /* Induce awareness */
1566 if (k_ptr->level <= command_arg)
1568 /* Get local object */
1571 /* Prepare object */
1572 object_prep(q_ptr, i);
1575 object_aware(q_ptr);
1582 * Summon some creatures
1584 static void do_cmd_wiz_summon(int num)
1588 for (i = 0; i < num; i++)
1590 (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
1596 * Summon a creature of the specified type
1598 * XXX XXX XXX This function is rather dangerous
1600 static void do_cmd_wiz_named(int r_idx)
1602 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
1607 * Summon a creature of the specified type
1609 * XXX XXX XXX This function is rather dangerous
1611 static void do_cmd_wiz_named_friendly(int r_idx)
1613 (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
1619 * Hack -- Delete all nearby monsters
1621 static void do_cmd_wiz_zap(void)
1626 /* Genocide everyone nearby */
1627 for (i = 1; i < m_max; i++)
1629 monster_type *m_ptr = &m_list[i];
1631 /* Paranoia -- Skip dead monsters */
1632 if (!m_ptr->r_idx) continue;
1634 /* Skip the mount */
1635 if (i == p_ptr->riding) continue;
1637 /* Delete nearby monsters */
1638 if (m_ptr->cdis <= MAX_SIGHT)
1640 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1644 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1645 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1648 delete_monster_idx(i);
1655 * Hack -- Delete all monsters
1657 static void do_cmd_wiz_zap_all(void)
1661 /* Genocide everyone */
1662 for (i = 1; i < m_max; i++)
1664 monster_type *m_ptr = &m_list[i];
1666 /* Paranoia -- Skip dead monsters */
1667 if (!m_ptr->r_idx) continue;
1669 /* Skip the mount */
1670 if (i == p_ptr->riding) continue;
1672 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
1676 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1677 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
1680 /* Delete this monster */
1681 delete_monster_idx(i);
1687 * Create desired feature
1689 static void do_cmd_wiz_create_feature(void)
1691 static int prev_feat = 0;
1692 static int prev_mimic = 0;
1694 feature_type *f_ptr;
1696 int tmp_feat, tmp_mimic;
1699 if (!tgt_pt(&x, &y)) return;
1701 c_ptr = &cave[y][x];
1704 sprintf(tmp_val, "%d", prev_feat);
1708 if (!get_string("ÃÏ·Á: ", tmp_val, 3)) return;
1710 if (!get_string("Feature: ", tmp_val, 3)) return;
1714 tmp_feat = atoi(tmp_val);
1715 if (tmp_feat < 0) tmp_feat = 0;
1716 else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
1719 sprintf(tmp_val, "%d", prev_mimic);
1723 if (!get_string("ÃÏ·Á (mimic): ", tmp_val, 3)) return;
1725 if (!get_string("Feature (mimic): ", tmp_val, 3)) return;
1729 tmp_mimic = atoi(tmp_val);
1730 if (tmp_mimic < 0) tmp_mimic = 0;
1731 else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
1733 cave_set_feat(y, x, tmp_feat);
1734 c_ptr->mimic = tmp_mimic;
1736 f_ptr = &f_info[get_feat_mimic(c_ptr)];
1738 if (have_flag(f_ptr->flags, FF_GLYPH) ||
1739 have_flag(f_ptr->flags, FF_MINOR_GLYPH))
1740 c_ptr->info |= (CAVE_OBJECT);
1741 else if (have_flag(f_ptr->flags, FF_MIRROR))
1742 c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
1750 /* Update some things */
1751 p_ptr->update |= (PU_FLOW);
1753 prev_feat = tmp_feat;
1754 prev_mimic = tmp_mimic;
1759 #define NUM_O_BIT 32
1762 * Hack -- Dump option bits usage
1764 static void do_cmd_dump_options(void)
1771 /* Build the filename */
1772 path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
1774 /* File type is "TEXT" */
1775 FILE_TYPE(FILE_TYPE_TEXT);
1778 fff = my_fopen(buf, "a");
1784 msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
1786 msg_format("Failed to open file %s.", buf);
1792 /* Allocate the "exist" array (2-dimension) */
1793 C_MAKE(exist, NUM_O_SET, int *);
1794 C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
1795 for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
1797 /* Check for exist option bits */
1798 for (i = 0; option_info[i].o_desc; i++)
1800 const option_type *ot_ptr = &option_info[i];
1801 if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
1804 fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
1805 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
1807 fputs("Set - Bit (Page) Option Name\n", fff);
1808 fputs("------------------------------------------------\n", fff);
1809 /* Dump option bits usage */
1810 for (i = 0; i < NUM_O_SET; i++)
1812 for (j = 0; j < NUM_O_BIT; j++)
1816 const option_type *ot_ptr = &option_info[exist[i][j] - 1];
1817 fprintf(fff, " %d - %02d (%4d) %s\n",
1818 i, j, ot_ptr->o_page, ot_ptr->o_text);
1822 fprintf(fff, " %d - %02d\n", i, j);
1828 /* Free the "exist" array (2-dimension) */
1829 C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
1830 C_KILL(exist, NUM_O_SET, int *);
1836 msg_format("¥ª¥×¥·¥ç¥óbit»ÈÍѾõ¶·¤ò¥Õ¥¡¥¤¥ë %s ¤Ë½ñ¤½Ð¤·¤Þ¤·¤¿¡£", buf);
1838 msg_format("Option bits usage dump saved to file %s.", buf);
1843 #ifdef ALLOW_SPOILERS
1848 extern void do_cmd_spoilers(void);
1850 #endif /* ALLOW_SPOILERS */
1855 * Hack -- declare external function
1857 extern void do_cmd_debug(void);
1862 * Ask for and parse a "debug command"
1863 * The "command_arg" may have been set.
1865 void do_cmd_debug(void)
1871 /* Get a "debug command" */
1872 get_com("Debug Command: ", &cmd, FALSE);
1874 /* Analyze the command */
1884 #ifdef ALLOW_SPOILERS
1886 /* Hack -- Generate Spoilers */
1891 #endif /* ALLOW_SPOILERS */
1898 /* Cure all maladies */
1900 do_cmd_wiz_cure_all();
1903 /* Know alignment */
1905 msg_format("Your alignment is %d.", p_ptr->align);
1908 /* Teleport to target */
1917 /* Create any object */
1922 /* Create a named artifact */
1924 wiz_create_named_art();
1927 /* Detect everything */
1929 detect_all(DETECT_RAD_ALL * 3);
1932 /* Dimension_door */
1934 wiz_dimension_door();
1937 /* Edit character */
1939 do_cmd_wiz_change();
1942 /* Blue Mage Only */
1944 if (p_ptr->pclass == CLASS_BLUE_MAGE)
1946 do_cmd_wiz_blue_mage();
1950 /* View item info */
1952 identify_fully(FALSE);
1955 /* Create desired feature */
1957 do_cmd_wiz_create_feature();
1962 if (command_arg <= 0) command_arg = 1;
1963 acquirement(py, px, command_arg, FALSE, FALSE, TRUE);
1966 /* Hitpoint rerating */
1968 do_cmd_rerate(TRUE);
1971 #ifdef MONSTER_HORDES
1973 do_cmd_summon_horde();
1975 #endif /* MONSTER_HORDES */
1979 (void)ident_spell(FALSE);
1982 /* Go up or down in the dungeon */
1987 /* Self-Knowledge */
1992 /* Learn about objects */
1999 map_area(DETECT_RAD_ALL * 3);
2004 (void)gain_random_mutation(command_arg);
2009 (void)do_cmd_wiz_reset_class();
2012 /* Specific reward */
2014 (void)gain_level_reward(command_arg);
2017 /* Summon _friendly_ named monster */
2019 do_cmd_wiz_named_friendly(command_arg);
2022 /* Summon Named Monster */
2024 do_cmd_wiz_named(command_arg);
2027 /* Dump option bits usage */
2029 do_cmd_dump_options();
2032 /* Object playing routines */
2039 teleport_player(10, 0L);
2043 /* Complete a Quest -KMW- */
2045 for (i = 0; i < max_quests; i++)
2047 if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
2049 p_ptr->quest[i].status++;
2050 msg_print("Completed Quest");
2055 if (i == max_quests)
2057 msg_print("No current quest");
2063 /* Make every dungeon square "known" to test streamers -KMW- */
2065 for (y = 0; y < cur_hgt; y++)
2067 for (x = 0; x < cur_wid; x++)
2069 cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
2075 /* Summon Random Monster(s) */
2077 if (command_arg <= 0) command_arg = 1;
2078 do_cmd_wiz_summon(command_arg);
2081 /* Special(Random Artifact) Objects */
2083 if (command_arg <= 0) command_arg = 1;
2084 acquirement(py, px, command_arg, TRUE, TRUE, TRUE);
2089 teleport_player(100, 0L);
2092 /* Very Good Objects */
2094 if (command_arg <= 0) command_arg = 1;
2095 acquirement(py, px, command_arg, TRUE, FALSE, TRUE);
2098 /* Wizard Light the Level */
2100 wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
2103 /* Increase Experience */
2105 gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
2108 /* Zap Monsters (Genocide) */
2113 /* Zap Monsters (Omnicide) */
2115 do_cmd_wiz_zap_all();
2118 /* Hack -- whatever I desire */
2120 do_cmd_wiz_hack_ben();
2123 /* Not a Wizard Command */
2125 msg_print("That is not a valid debug command.");