6 POSITION max_wild_x; /*!< Maximum size of the wilderness */
7 POSITION max_wild_y; /*!< Maximum size of the wilderness */
8 GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
9 GAME_TURN game_turn_limit; /*!< game_turnの最大値 / Limit of game_turn */
10 GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon */
11 GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game_turn in dungeon */
12 GAME_TURN arena_start_turn; /*!< 闘技場賭博の開始ターン値 */
15 MONSTER_IDX timewalk_m_idx; /*!< 現在時間停止を行っているモンスターのID */
17 MONRACE_IDX bounty_r_idx[MAX_KUBI];
19 u32b play_time; /*!< 実プレイ時間 */
21 u32b seed_flavor; /* Hack -- consistent object colors */
22 u32b seed_town; /* Hack -- consistent town layout */
24 bool is_loading_now; /*!< ロード処理中フラグ...ロード直後にcalc_bonus()時の徳変化、及びsanity_blast(p_ptr, )による異常を抑止する */
29 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
34 byte sf_extra; /* Savefile's encoding key */
36 byte z_major; /* Savefile version for Hengband */
41 * Savefile information
43 u32b sf_system; /* Operating system info */
44 u32b sf_when; /* Time when savefile created */
45 u16b sf_lives; /* Number of past "lives" with this file */
46 u16b sf_saves; /* Number of "saves" during this life */
48 bool character_generated; /* The character exists */
49 bool character_dungeon; /* The character has a dungeon */
50 bool character_loaded; /* The character was loaded from a savefile */
51 bool character_saved; /* The character was just saved to a savefile */
53 bool character_icky; /* The game is in an icky full screen mode */
54 bool character_xtra; /* The game is in an icky startup mode */
56 bool creating_savefile; /* New savefile is currently created */
58 bool wizard; /* This world under wizard mode */
60 OBJECT_IDX max_o_idx; /*!< Maximum number of objects in the level */
61 MONSTER_IDX max_m_idx; /*!< Maximum number of monsters in the level */
63 DUNGEON_IDX max_d_idx;
67 extern bool is_daytime(void);
68 extern void extract_day_hour_min(int *day, int *hour, int *min);
69 extern world_type *current_world_ptr;