4 POSITION max_wild_x; /*!< Maximum size of the wilderness */
5 POSITION max_wild_y; /*!< Maximum size of the wilderness */
6 GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
7 GAME_TURN game_turn_limit; /*!< game_turnの最大値 / Limit of game_turn */
8 GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game current_world_ptr->game_turn in dungeon */
9 GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game_turn in dungeon */
10 MONSTER_IDX timewalk_m_idx; /*!< 現在時間停止を行っているモンスターのID */
12 MONRACE_IDX bounty_r_idx[MAX_KUBI];
14 u32b play_time; /*!< 実プレイ時間 */
16 u32b seed_flavor; /* Hack -- consistent object colors */
17 u32b seed_town; /* Hack -- consistent town layout */
19 bool is_loading_now; /*!< ロード処理中フラグ...ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
24 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
29 byte sf_extra; /* Savefile's encoding key */
31 byte z_major; /* Savefile version for Hengband */
36 * Savefile information
38 u32b sf_system; /* Operating system info */
39 u32b sf_when; /* Time when savefile created */
40 u16b sf_lives; /* Number of past "lives" with this file */
41 u16b sf_saves; /* Number of "saves" during this life */
43 bool character_generated; /* The character exists */
44 bool character_dungeon; /* The character has a dungeon */
45 bool character_loaded; /* The character was loaded from a savefile */
46 bool character_saved; /* The character was just saved to a savefile */
48 bool character_icky; /* The game is in an icky full screen mode */
49 bool character_xtra; /* The game is in an icky startup mode */
51 bool creating_savefile; /* New savefile is currently created */
55 extern bool is_daytime(void);
56 extern void extract_day_hour_min(int *day, int *hour, int *min);
57 extern world_type *current_world_ptr;