4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband specific configuration stuff */
13 /* Allow debug commands */
16 /* Allow various special stuff (sound, graphics, etc.) */
22 * USE_FONTSET and/or USE_XIM can be commented out
23 * when you don't want to use it.
31 #if defined(USE_FONTSET) || defined(USE_XIM)
35 #if defined(JP) && !defined(USE_FONTSET)
36 #define USE_JP_FONTSTRUCT
39 #endif /* HAVE_CONFIG_H */
43 * Look through the following lines, and where a comment includes the
44 * tag "OPTION:", examine the associated "#define" statements, and decide
45 * whether you wish to keep, comment, or uncomment them. You should not
46 * have to modify any lines not indicated by "OPTION".
48 * Note: Also examine the "system" configuration file "h-config.h"
49 * and the variable initialization file "variable.c". If you change
50 * anything in "variable.c", you only need to recompile that file.
52 * And finally, remember that the "Makefile" will specify some rather
53 * important compile time options, like what visual module to use.
58 * OPTION: See the Makefile(s), where several options may be declared.
60 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
61 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
62 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
63 * the "termcap" library, or with hard-coded vt100 terminals).
65 * The old "USE_NCU" option has been replaced with "USE_GCU".
67 * Several other such options are available for non-unix machines,
68 * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX".
70 * You may also need to specify the "system", using defines such as
71 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
76 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
77 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
79 /* #define SPECIAL_BSD */
83 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
85 /* #define USE_TPOSIX */
88 * OPTION: Use the "termio" methods in "main-gcu.c"
90 /* #define USE_TERMIO */
93 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
95 /* #define USE_TCHARS */
99 * OPTION: Use "blocking getch() calls" in "main-gcu.c".
100 * Hack -- Note that this option will NOT work on many BSD machines
101 * Currently used whenever available, if you get a warning about
102 * "nodelay()" undefined, then make sure to undefine this.
104 #if defined(SYS_V) || defined(AMIGA)
110 * OPTION: Use the "curs_set()" call in "main-gcu.c".
111 * Hack -- This option will not work on most BSD machines
114 # define USE_CURS_SET
119 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
121 /* #define USE_NCURSES */
125 * OPTION: for multi-user machines running the game setuid to some other
126 * user (like 'games') this SAFE_SETUID option allows the program to drop
127 * its privileges when saving files that allow for user specified pathnames.
128 * This lets the game be installed system wide without major security
129 * concerns. There should not be any side effects on any machines.
131 * This will handle "gids" correctly once the permissions are set right.
137 * This flag enables the "POSIX" methods for "SAFE_SETUID".
139 #ifdef _POSIX_SAVED_IDS
140 # define SAFE_SETUID_POSIX
145 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
146 * The SAFE_SETUID code is weird, use it at your own risk...
148 #if defined(SUNOS) && !defined(SOLARIS)
149 # undef SAFE_SETUID_POSIX
156 * OPTION: for the AFS distributed file system, define this to ensure that
157 * the program is secure with respect to the setuid code. This option has
158 * not been tested (to the best of my knowledge). This option may require
159 * some weird tricks with "player_uid" and such involving "defines".
160 * Note that this option used the AFS library routines Authenticate(),
161 * bePlayer(), beGames() to enforce the proper priviledges.
162 * You may need to turn "SAFE_SETUID" off to use this option.
170 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
171 * This option can help prevent "corruption" of savefiles, and also
172 * stop intentional modification by amateur users.
174 #define VERIFY_CHECKSUMS
178 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
179 * a fiddled savefile is one with an internal timestamp different from
180 * the actual timestamp. Thus, turning this option on forbids one from
181 * copying a savefile to a different name. Combined with disabling the
182 * ability to save the game without quitting, and with some method of
183 * stopping the user from killing the process at the tombstone screen,
184 * this should prevent the use of backup savefiles. It may also stop
185 * the use of savefiles from other platforms, so be careful.
187 /* #define VERIFY_TIMESTAMP */
191 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
192 * run another copy of the game, loading a previously saved savefile,
193 * and let that copy over-write the "dead" savefile later. This option
194 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
195 * the use of the savefile until the file is deleted. Not ready yet.
197 /* #define VERIFY_SAVEFILE */
202 * OPTION: Hack -- Compile in support for "Cyborg" mode
204 /*#define ALLOW_BORG*/
209 * OPTION: Hack -- Compile in support for "Wizard Commands"
214 * OPTION: Hack -- Compile in support for "Spoiler Generation"
216 #define ALLOW_SPOILERS
218 #endif /* USE_DEBUG */
221 * OPTION: Allow "do_cmd_colors" at run-time
226 * OPTION: Allow "do_cmd_visuals" at run-time
228 #define ALLOW_VISUALS
231 * OPTION: Allow "do_cmd_macros" at run-time
236 * OPTION: Allow characteres to be "auto-rolled"
238 #define ALLOW_AUTOROLLER
242 * OPTION: Allow monsters to "flee" when hit hard
247 * OPTION: Allow monsters to "flee" from strong players
253 * OPTION: Allow parsing of the ascii template files in "init.c".
254 * This must be defined if you do not have valid binary image files.
255 * It should be usually be defined anyway to allow easy "updating".
257 #define ALLOW_TEMPLATES
260 * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
261 * about 15K of code in "save-old.c" to parse the old savefile format.
262 * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
264 #define ALLOW_OLD_SAVEFILES
268 * OPTION: Handle signals
270 #define HANDLE_SIGNALS
274 * Allow "Wizards" to yield "high scores"
276 /* #define SCORE_WIZARDS */
279 * Allow "Borgs" to yield "high scores"
281 /*#define SCORE_BORGS*/
284 * Allow "Cheaters" to yield "high scores"
286 /* #define SCORE_CHEATERS */
291 * OPTION: Maximum flow depth when using "MONSTER_FLOW"
293 #define MONSTER_FLOW_DEPTH 32
299 * OPTION: Allow the use of "sound" in various places.
304 * OPTION: Allow the use of "graphics" in various places
309 * OPTION: Allow the use of "music" in various places
311 /* #define USE_MUSIC */
313 #endif /* USE_SPECIAL */
317 * OPTION: Hack -- EMX stuff
321 /* Do not handle signals */
322 # undef HANDLE_SIGNALS
328 * OPTION: Set the "default" path to the angband "lib" directory.
330 * See "main.c" for usage, and note that this value is only used on
331 * certain machines, primarily Unix machines. If this value is used,
332 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
333 * if that variable is defined and accessable. The final slash is
334 * optional, but it may eventually be required.
336 * Using the value "./lib/" below tells Angband that, by default,
337 * the user will run "angband" from the same directory that contains
338 * the "lib" directory. This is a reasonable (but imperfect) default.
340 * If at all possible, you should change this value to refer to the
341 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
342 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
345 # define DEFAULT_PATH "./lib/"
350 * OPTION: Create and use a hidden directory in the users home directory
351 * for storing pref-files and character-dumps.
354 #define PRIVATE_USER_PATH "~/.angband"
359 * On multiuser systems, add the "uid" to savefile names
362 # define SAVEFILE_USE_UID
367 * OPTION: Check the "time" against "lib/file/hours.txt"
369 /* #define CHECK_TIME */
372 * OPTION: Check the "load" against "lib/file/load.txt"
373 * This may require the 'rpcsvs' library
375 /* #define CHECK_LOAD */
379 * OPTION: For some brain-dead computers with no command line interface,
380 * namely Macintosh, there has to be some way of "naming" your savefiles.
381 * The current "Macintosh" hack is to make it so whenever the character
382 * name changes, the savefile is renamed accordingly. But on normal
383 * machines, once you manage to "load" a savefile, it stays that way.
384 * Macintosh is particularly weird because you can load savefiles that
385 * are not contained in the "lib:save:" folder, and if you change the
386 * player's name, it will then save the savefile elsewhere. Note that
387 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
390 #if defined(MACINTOSH) || defined(WINDOWS) || defined(AMIGA)
391 # define SAVEFILE_MUTABLE
396 * OPTION: Capitalize the "user_name" (for "default" player name)
397 * This option is only relevant on SET_UID machines.
399 #define CAPITALIZE_USER_NAME
404 * OPTION: Person to bother if something goes wrong.
406 /* #define MAINTAINER "rr9@angband.org" */
407 #define MAINTAINER "echizen@users.sourceforge.jp"
413 * OPTION: Default font (when using X11).
415 #define DEFAULT_X11_FONT "a24"
416 #define DEFAULT_X11_KFONT "kanji24"
417 #define DEFAULT_X11_FONT_SUB "a16"
418 #define DEFAULT_X11_KFONT_SUB "kanji16"
422 * OPTION: Default fonts (when using X11)
424 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
425 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
426 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
427 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
428 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
429 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
430 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
431 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
432 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
433 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
434 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
435 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
436 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
437 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
438 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
439 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
443 * OPTION: Default font (when using X11).
445 #define DEFAULT_X11_FONT \
446 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
447 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
450 #define DEFAULT_X11_FONT_SUB \
451 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
452 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
457 * OPTION: Default fonts (when using X11)
459 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
460 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
461 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
462 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
463 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
464 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
465 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
466 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
471 * OPTION: Default font (when using X11).
473 #define DEFAULT_X11_FONT "9x15"
476 * OPTION: Default fonts (when using X11)
478 #define DEFAULT_X11_FONT_0 "10x20"
479 #define DEFAULT_X11_FONT_1 "9x15"
480 #define DEFAULT_X11_FONT_2 "9x15"
481 #define DEFAULT_X11_FONT_3 "5x8"
482 #define DEFAULT_X11_FONT_4 "5x8"
483 #define DEFAULT_X11_FONT_5 "5x8"
484 #define DEFAULT_X11_FONT_6 "5x8"
485 #define DEFAULT_X11_FONT_7 "5x8"
490 * OPTION: Gamma correct X11 colours.
493 #define SUPPORT_GAMMA
496 * Hack -- Mach-O (native binary format of OS X) is basically a Un*x
497 * but has Mac OS/Windows-like user interface
500 # ifdef PRIVATE_USER_PATH
501 # undef PRIVATE_USER_PATH
503 # ifdef SAVEFILE_USE_UID
504 # undef SAVEFILE_USE_UID
509 * Hack -- Special "ancient machine" versions
511 #if defined(USE_286) || defined(ANGBAND_LITE_MAC)
512 # ifndef ANGBAND_LITE
513 # define ANGBAND_LITE
518 * OPTION: Attempt to minimize the size of the game
521 /* #define ANGBAND_LITE */
525 * Hack -- React to the "ANGBAND_LITE" flag
529 # undef ALLOW_VISUALS
531 # undef ALLOW_OLD_SAVEFILES
534 # undef ALLOW_SPOILERS
535 # undef ALLOW_TEMPLATES
536 # undef DELAY_LOAD_R_TEXT
537 # define DELAY_LOAD_R_TEXT
543 * OPTION: Attempt to prevent all "cheating"
545 /* #define VERIFY_HONOR */
549 * React to the "VERIFY_HONOR" flag
552 # define VERIFY_SAVEFILE
553 # define VERIFY_CHECKSUMS
554 # define VERIFY_TIMESTAMPS
557 /* Zangband options: */
559 /* Allow hordes of 'similar' monsters */
560 # define MONSTER_HORDES
563 * OPTION: Repeat last command -- TNB
568 * OPTION: Make opening and closing things easy -- TNB
570 #define ALLOW_EASY_OPEN
573 * OPTION: Make disarming traps easy -- TNB
575 #define ALLOW_EASY_DISARM
578 * OPTION: Make floor stacks easy -- TNB
580 #define ALLOW_EASY_FLOOR
583 * Check the modification time of *_info.raw files
587 #define CHECK_MODIFICATION_TIME
591 * Use the new sorting routines for creation
592 * of the monster allocation table
597 #ifndef HAVE_CONFIG_H
601 * Use world score server
606 #endif /* HAVE_CONFIG_H */