1 /* File: z-config.h */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband specific configuration stuff */
13 /* Allow debug commands */
16 /* Allow various special stuff (sound, graphics, etc.) */
22 * USE_FONTSET and/or USE_XIM can be commented out
23 * when you don't want to use it.
31 #if defined(USE_FONTSET) || defined(USE_XIM)
35 #if defined(JP) && !defined(USE_FONTSET)
36 #define USE_JP_FONTSTRUCT
39 #endif /* HAVE_CONFIG_H */
43 * Look through the following lines, and where a comment includes the
44 * tag "OPTION:", examine the associated "#define" statements, and decide
45 * whether you wish to keep, comment, or uncomment them. You should not
46 * have to modify any lines not indicated by "OPTION".
48 * Note: Also examine the "system" configuration file "h-config.h"
49 * and the variable initialization file "variable.c". If you change
50 * anything in "variable.c", you only need to recompile that file.
52 * And finally, remember that the "Makefile" will specify some rather
53 * important compile time options, like what visual module to use.
58 * OPTION: See the Makefile(s), where several options may be declared.
60 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
61 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
62 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
63 * the "termcap" library, or with hard-coded vt100 terminals).
65 * The old "USE_NCU" option has been replaced with "USE_GCU".
67 * Several other such options are available for non-unix machines,
68 * such as "MACINTOSH", "WINDOWS", "USE_IBM".
70 * You may also need to specify the "system", using defines such as
71 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
76 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
77 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
79 /* #define SPECIAL_BSD */
83 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
85 /* #define USE_TPOSIX */
88 * OPTION: Use the "termio" methods in "main-gcu.c"
90 /* #define USE_TERMIO */
93 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
95 /* #define USE_TCHARS */
98 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
100 /* #define USE_NCURSES */
104 * OPTION: for multi-user machines running the game setuid to some other
105 * user (like 'games') this SAFE_SETUID option allows the program to drop
106 * its privileges when saving files that allow for user specified pathnames.
107 * This lets the game be installed system wide without major security
108 * concerns. There should not be any side effects on any machines.
110 * This will handle "gids" correctly once the permissions are set right.
116 * This flag enables the "POSIX" methods for "SAFE_SETUID".
118 #ifdef _POSIX_SAVED_IDS
119 # define SAFE_SETUID_POSIX
124 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
125 * The SAFE_SETUID code is weird, use it at your own risk...
127 #if !defined(SOLARIS)
128 # undef SAFE_SETUID_POSIX
135 * OPTION: for the AFS distributed file system, define this to ensure that
136 * the program is secure with respect to the setuid code. This option has
137 * not been tested (to the best of my knowledge). This option may require
138 * some weird tricks with "player_uid" and such involving "defines".
139 * Note that this option used the AFS library routines Authenticate(),
140 * bePlayer(), beGames() to enforce the proper priviledges.
141 * You may need to turn "SAFE_SETUID" off to use this option.
149 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
150 * This option can help prevent "corruption" of savefiles, and also
151 * stop intentional modification by amateur users.
153 #define VERIFY_CHECKSUMS
157 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
158 * a fiddled savefile is one with an internal timestamp different from
159 * the actual timestamp. Thus, turning this option on forbids one from
160 * copying a savefile to a different name. Combined with disabling the
161 * ability to save the game without quitting, and with some method of
162 * stopping the user from killing the process at the tombstone screen,
163 * this should prevent the use of backup savefiles. It may also stop
164 * the use of savefiles from other platforms, so be careful.
166 /* #define VERIFY_TIMESTAMP */
170 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
171 * run another copy of the game, loading a previously saved savefile,
172 * and let that copy over-write the "dead" savefile later. This option
173 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
174 * the use of the savefile until the file is deleted. Not ready yet.
176 /* #define VERIFY_SAVEFILE */
181 * OPTION: Hack -- Compile in support for "Cyborg" mode
183 /*#define ALLOW_BORG*/
188 * @brief ウィザードモードへの移行を許可する / OPTION: Hack -- Compile in support for "Wizard Commands"
193 * @brief スポイラー出力を許可する / OPTION: Hack -- Compile in support for "Spoiler Generation"
195 #define ALLOW_SPOILERS
197 #endif /* USE_DEBUG */
200 * @brief キャラクターの色変更機能を付加する / OPTION: Allow "do_cmd_colors" at run-time
205 * @brief キャラクターのシンボル変更機能を付加する / OPTION: Allow "do_cmd_visuals" at run-time
207 #define ALLOW_VISUALS
210 * @brief マクロ機能を付加する / OPTION: Allow "do_cmd_macros" at run-time
215 * @brief オートローラー機能を付加する / OPTION: Allow characteres to be "auto-rolled"
217 #define ALLOW_AUTOROLLER
220 * @brief 一定以上のダメージを受けたモンスターが恐怖して逃走する / OPTION: Allow monsters to "flee" when hit hard
225 * @brief 一定以上のレベルを持ったプレイヤーが相手ならば、弱いモンスターは逃げ出す/ OPTION: Allow monsters to "flee" from strong players
231 * OPTION: Allow parsing of the ascii template files in "init.c".
232 * This must be defined if you do not have valid binary image files.
233 * It should be usually be defined anyway to allow easy "updating".
235 #define ALLOW_TEMPLATES
238 * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
239 * about 15K of code in "save-old.c" to parse the old savefile format.
240 * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
242 #define ALLOW_OLD_SAVEFILES
246 * OPTION: Handle signals
248 #define HANDLE_SIGNALS
252 * Allow "Wizards" to yield "high scores"
254 /* #define SCORE_WIZARDS */
257 * Allow "Borgs" to yield "high scores"
259 /*#define SCORE_BORGS*/
262 * Allow "Cheaters" to yield "high scores"
264 /* #define SCORE_CHEATERS */
269 * OPTION: Maximum flow depth when using "MONSTER_FLOW"
271 #define MONSTER_FLOW_DEPTH 32
277 * OPTION: Allow the use of "sound" in various places.
282 * OPTION: Allow the use of "graphics" in various places
287 * OPTION: Allow the use of "music" in various places
291 #endif /* USE_SPECIAL */
295 * OPTION: Set the "default" path to the angband "lib" directory.
297 * See "main.c" for usage, and note that this value is only used on
298 * certain machines, primarily Unix machines. If this value is used,
299 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
300 * if that variable is defined and accessable. The final slash is
301 * optional, but it may eventually be required.
303 * Using the value "./lib/" below tells Angband that, by default,
304 * the user will run "angband" from the same directory that contains
305 * the "lib" directory. This is a reasonable (but imperfect) default.
307 * If at all possible, you should change this value to refer to the
308 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
309 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
312 # define DEFAULT_PATH "./lib/"
317 * OPTION: Create and use a hidden directory in the users home directory
318 * for storing pref-files and character-dumps.
321 #define PRIVATE_USER_PATH "~/.angband"
326 * On multiuser systems, add the "uid" to savefile names
329 # define SAVEFILE_USE_UID
334 * OPTION: Check the "time" against "lib/file/hours.txt"
336 /* #define CHECK_TIME */
339 * OPTION: Check the "load" against "lib/file/load.txt"
340 * This may require the 'rpcsvs' library
342 /* #define CHECK_LOAD */
346 * OPTION: For some brain-dead computers with no command line interface,
347 * namely Macintosh, there has to be some way of "naming" your savefiles.
348 * The current "Macintosh" hack is to make it so whenever the character
349 * name changes, the savefile is renamed accordingly. But on normal
350 * machines, once you manage to "load" a savefile, it stays that way.
351 * Macintosh is particularly weird because you can load savefiles that
352 * are not contained in the "lib:save:" folder, and if you change the
353 * player's name, it will then save the savefile elsewhere. Note that
354 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
357 #if defined(MACINTOSH) || defined(WINDOWS)
358 # define SAVEFILE_MUTABLE
363 * OPTION: Capitalize the "user_name" (for "default" player name)
364 * This option is only relevant on SET_UID machines.
366 #define CAPITALIZE_USER_NAME
371 * OPTION: Person to bother if something goes wrong.
373 /* #define MAINTAINER "rr9@angband.org" */
374 #define MAINTAINER "echizen@users.sourceforge.jp"
380 * OPTION: Default font (when using X11).
382 #define DEFAULT_X11_FONT "a24"
383 #define DEFAULT_X11_KFONT "kanji24"
384 #define DEFAULT_X11_FONT_SUB "a16"
385 #define DEFAULT_X11_KFONT_SUB "kanji16"
389 * OPTION: Default fonts (when using X11)
391 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
392 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
393 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
394 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
395 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
396 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
397 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
398 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
399 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
400 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
401 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
402 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
403 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
404 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
405 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
406 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
410 * OPTION: Default font (when using X11).
412 #define DEFAULT_X11_FONT \
413 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
414 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
417 #define DEFAULT_X11_FONT_SUB \
418 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
419 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
424 * OPTION: Default fonts (when using X11)
426 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
427 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
428 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
429 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
430 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
431 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
432 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
433 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
438 * OPTION: Default font (when using X11).
440 #define DEFAULT_X11_FONT "9x15"
443 * OPTION: Default fonts (when using X11)
445 #define DEFAULT_X11_FONT_0 "10x20"
446 #define DEFAULT_X11_FONT_1 "9x15"
447 #define DEFAULT_X11_FONT_2 "9x15"
448 #define DEFAULT_X11_FONT_3 "5x8"
449 #define DEFAULT_X11_FONT_4 "5x8"
450 #define DEFAULT_X11_FONT_5 "5x8"
451 #define DEFAULT_X11_FONT_6 "5x8"
452 #define DEFAULT_X11_FONT_7 "5x8"
457 * OPTION: Gamma correct X11 colours.
460 #define SUPPORT_GAMMA
463 * Hack -- Mach-O (native binary format of OS X) is basically a Un*x
464 * but has Mac OS/Windows-like user interface
467 # ifdef PRIVATE_USER_PATH
468 # undef PRIVATE_USER_PATH
470 # ifdef SAVEFILE_USE_UID
471 # undef SAVEFILE_USE_UID
476 * Hack -- Special "ancient machine" versions
478 #if defined(ANGBAND_LITE_MAC)
479 # ifndef ANGBAND_LITE
480 # define ANGBAND_LITE
485 * OPTION: Attempt to minimize the size of the game
488 /* #define ANGBAND_LITE */
492 * Hack -- React to the "ANGBAND_LITE" flag
496 # undef ALLOW_VISUALS
498 # undef ALLOW_OLD_SAVEFILES
501 # undef ALLOW_SPOILERS
502 # undef ALLOW_TEMPLATES
503 # undef DELAY_LOAD_R_TEXT
504 # define DELAY_LOAD_R_TEXT
510 * OPTION: Attempt to prevent all "cheating"
512 /* #define VERIFY_HONOR */
516 * React to the "VERIFY_HONOR" flag
519 # define VERIFY_SAVEFILE
520 # define VERIFY_CHECKSUMS
521 # define VERIFY_TIMESTAMPS
524 /* Zangband options: */
526 /* Allow hordes of 'similar' monsters */
527 #define MONSTER_HORDES
530 * OPTION: Repeat last command -- TNB
535 * OPTION: Make opening and closing things easy -- TNB
537 #define ALLOW_EASY_OPEN
540 * OPTION: Make disarming traps easy -- TNB
542 #define ALLOW_EASY_DISARM
545 * OPTION: Make floor stacks easy -- TNB
547 #define ALLOW_EASY_FLOOR
550 * Check the modification time of *_info.raw files
554 #define CHECK_MODIFICATION_TIME
558 * Use the new sorting routines for creation
559 * of the monster allocation table
564 #ifndef HAVE_CONFIG_H
566 #endif /* HAVE_CONFIG_H */