3 /* Purpose: Angband specific configuration stuff */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
13 /* Allow debug commands */
16 /* Allow various special stuff (sound, graphics, etc.) */
25 #if defined(USE_FONTSET) || defined(USE_XIM)
32 #endif /* HAVE_CONFIG_H */
36 * Look through the following lines, and where a comment includes the
37 * tag "OPTION:", examine the associated "#define" statements, and decide
38 * whether you wish to keep, comment, or uncomment them. You should not
39 * have to modify any lines not indicated by "OPTION".
41 * Note: Also examine the "system" configuration file "h-config.h"
42 * and the variable initialization file "variable.c". If you change
43 * anything in "variable.c", you only need to recompile that file.
45 * And finally, remember that the "Makefile" will specify some rather
46 * important compile time options, like what visual module to use.
51 * OPTION: See the Makefile(s), where several options may be declared.
53 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
54 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
55 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
56 * the "termcap" library, or with hard-coded vt100 terminals).
58 * The old "USE_NCU" option has been replaced with "USE_GCU".
60 * Several other such options are available for non-unix machines,
61 * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX".
63 * You may also need to specify the "system", using defines such as
64 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
69 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
70 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
72 /* #define SPECIAL_BSD */
76 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
78 /* #define USE_TPOSIX */
81 * OPTION: Use the "termio" methods in "main-gcu.c"
83 /* #define USE_TERMIO */
86 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
88 /* #define USE_TCHARS */
92 * OPTION: Use "blocking getch() calls" in "main-gcu.c".
93 * Hack -- Note that this option will NOT work on many BSD machines
94 * Currently used whenever available, if you get a warning about
95 * "nodelay()" undefined, then make sure to undefine this.
97 #if defined(SYS_V) || defined(AMIGA)
103 * OPTION: Use the "curs_set()" call in "main-gcu.c".
104 * Hack -- This option will not work on most BSD machines
107 # define USE_CURS_SET
112 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
114 /* #define USE_NCURSES */
118 * OPTION: for multi-user machines running the game setuid to some other
119 * user (like 'games') this SAFE_SETUID option allows the program to drop
120 * its privileges when saving files that allow for user specified pathnames.
121 * This lets the game be installed system wide without major security
122 * concerns. There should not be any side effects on any machines.
124 * This will handle "gids" correctly once the permissions are set right.
130 * This flag enables the "POSIX" methods for "SAFE_SETUID".
132 #ifdef _POSIX_SAVED_IDS
133 # define SAFE_SETUID_POSIX
138 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
139 * The SAFE_SETUID code is weird, use it at your own risk...
141 #if defined(SUNOS) && !defined(SOLARIS)
142 # undef SAFE_SETUID_POSIX
149 * OPTION: for the AFS distributed file system, define this to ensure that
150 * the program is secure with respect to the setuid code. This option has
151 * not been tested (to the best of my knowledge). This option may require
152 * some weird tricks with "player_uid" and such involving "defines".
153 * Note that this option used the AFS library routines Authenticate(),
154 * bePlayer(), beGames() to enforce the proper priviledges.
155 * You may need to turn "SAFE_SETUID" off to use this option.
163 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
164 * This option can help prevent "corruption" of savefiles, and also
165 * stop intentional modification by amateur users.
167 #define VERIFY_CHECKSUMS
171 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
172 * a fiddled savefile is one with an internal timestamp different from
173 * the actual timestamp. Thus, turning this option on forbids one from
174 * copying a savefile to a different name. Combined with disabling the
175 * ability to save the game without quitting, and with some method of
176 * stopping the user from killing the process at the tombstone screen,
177 * this should prevent the use of backup savefiles. It may also stop
178 * the use of savefiles from other platforms, so be careful.
180 /* #define VERIFY_TIMESTAMP */
184 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
185 * run another copy of the game, loading a previously saved savefile,
186 * and let that copy over-write the "dead" savefile later. This option
187 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
188 * the use of the savefile until the file is deleted. Not ready yet.
190 /* #define VERIFY_SAVEFILE */
195 * OPTION: Hack -- Compile in support for "Cyborg" mode
197 /*#define ALLOW_BORG*/
202 * OPTION: Hack -- Compile in support for "Wizard Commands"
207 * OPTION: Hack -- Compile in support for "Spoiler Generation"
209 #define ALLOW_SPOILERS
211 #endif /* USE_DEBUG */
214 * OPTION: Allow "do_cmd_colors" at run-time
219 * OPTION: Allow "do_cmd_visuals" at run-time
221 #define ALLOW_VISUALS
224 * OPTION: Allow "do_cmd_macros" at run-time
229 * OPTION: Allow characteres to be "auto-rolled"
231 #define ALLOW_AUTOROLLER
235 * OPTION: Allow monsters to "flee" when hit hard
240 * OPTION: Allow monsters to "flee" from strong players
246 * OPTION: Allow parsing of the ascii template files in "init.c".
247 * This must be defined if you do not have valid binary image files.
248 * It should be usually be defined anyway to allow easy "updating".
250 #define ALLOW_TEMPLATES
253 * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
254 * about 15K of code in "save-old.c" to parse the old savefile format.
255 * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
257 #define ALLOW_OLD_SAVEFILES
261 * OPTION: Delay the loading of the "f_text" array until it is actually
262 * needed, saving ~1K, since "feature" descriptions are unused.
264 #define DELAY_LOAD_F_TEXT
267 * OPTION: Delay the loading of the "k_text" array until it is actually
268 * needed, saving ~1K, since "object" descriptions are unused.
270 #define DELAY_LOAD_K_TEXT
273 * OPTION: Delay the loading of the "a_text" array until it is actually
274 * needed, saving ~1K, since "artifact" descriptions are unused.
277 #define DELAY_LOAD_A_TEXT
281 * OPTION: Delay the loading of the "e_text" array until it is actually
282 * needed, saving ~1K, since "ego-item" descriptions are unused.
284 #define DELAY_LOAD_E_TEXT
287 * OPTION: Delay the loading of the "r_text" array until it is actually
288 * needed, saving ~60K, but "simplifying" the "monster" descriptions.
290 /* #define DELAY_LOAD_R_TEXT */
293 * OPTION: Delay the loading of the "d_text" array until it is actually
294 * needed, saving ~1K, since "dungeon" descriptions are unused.
296 /* #define DELAY_LOAD_D_TEXT */
299 * OPTION: Delay the loading of the "v_text" array until it is actually
300 * needed, saving ~1K, but "destroying" the "vault" generation.
302 /* #define DELAY_LOAD_V_TEXT */
306 * OPTION: Handle signals
308 #define HANDLE_SIGNALS
312 * Allow "Wizards" to yield "high scores"
314 /* #define SCORE_WIZARDS */
317 * Allow "Borgs" to yield "high scores"
319 /*#define SCORE_BORGS*/
322 * Allow "Cheaters" to yield "high scores"
324 /* #define SCORE_CHEATERS */
329 * OPTION: Maximum flow depth when using "MONSTER_FLOW"
331 #define MONSTER_FLOW_DEPTH 32
336 * OPTION: Allow use of extended spell info -DRS-
338 #define DRS_SHOW_SPELL_INFO
341 * OPTION: Allow use of the monster health bar -DRS-
343 #define DRS_SHOW_HEALTH_BAR
347 * OPTION: Enable the "smart_learn" and "smart_cheat" options.
348 * They let monsters make more "intelligent" choices about attacks
349 * (including spell attacks) based on their observations of the
350 * player's reactions to previous attacks. The "smart_cheat" option
351 * lets the monster know how the player would react to an attack
352 * without actually needing to make the attack. The "smart_learn"
353 * option requires that a monster make a "failed" attack before
354 * learning that the player is not harmed by that attack.
356 * This adds about 3K to the memory and about 5K to the executable.
358 * SPECIAL NOTE: In Z, the "smart" field is also used to store such
359 * monster information as "friendly" and "cloned". Therefore this
360 * option should always be defined when compiling Zangband 2.1.0
363 #define DRS_SMART_OPTIONS
368 * OPTION: Enable the "track_follow" and "track_target" options.
369 * They let monsters follow the player's foot-prints, or remember
370 * the player's recent locations. This code has been removed from
371 * the current version because it is being rewritten by Billy, and
372 * until it is ready, it will not work. Do not define this option.
374 /* #define WDT_TRACK_OPTIONS */
379 * OPTION: Allow the use of "sound" in various places.
384 * OPTION: Allow the use of "graphics" in various places
389 * OPTION: Allow the use of "music" in various places
391 /* #define USE_MUSIC */
393 #endif /* USE_SPECIAL */
396 * OPTION: Hack -- Macintosh stuff
400 /* Do not handle signals */
401 # undef HANDLE_SIGNALS
407 * OPTION: Hack -- Windows stuff
411 /* Do not handle signals */
412 # undef HANDLE_SIGNALS
418 * OPTION: Hack -- EMX stuff
422 /* Do not handle signals */
423 # undef HANDLE_SIGNALS
429 * OPTION: Set the "default" path to the angband "lib" directory.
431 * See "main.c" for usage, and note that this value is only used on
432 * certain machines, primarily Unix machines. If this value is used,
433 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
434 * if that variable is defined and accessable. The final slash is
435 * optional, but it may eventually be required.
437 * Using the value "./lib/" below tells Angband that, by default,
438 * the user will run "angband" from the same directory that contains
439 * the "lib" directory. This is a reasonable (but imperfect) default.
441 * If at all possible, you should change this value to refer to the
442 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
443 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
446 # define DEFAULT_PATH "./lib/"
451 * OPTION: Create and use a hidden directory in the users home directory
452 * for storing pref-files and character-dumps.
455 #define PRIVATE_USER_PATH "~/.angband"
460 * On multiuser systems, add the "uid" to savefile names
463 # define SAVEFILE_USE_UID
468 * OPTION: Check the "time" against "lib/file/hours.txt"
470 /* #define CHECK_TIME */
473 * OPTION: Check the "load" against "lib/file/load.txt"
474 * This may require the 'rpcsvs' library
476 /* #define CHECK_LOAD */
480 * OPTION: For some brain-dead computers with no command line interface,
481 * namely Macintosh, there has to be some way of "naming" your savefiles.
482 * The current "Macintosh" hack is to make it so whenever the character
483 * name changes, the savefile is renamed accordingly. But on normal
484 * machines, once you manage to "load" a savefile, it stays that way.
485 * Macintosh is particularly weird because you can load savefiles that
486 * are not contained in the "lib:save:" folder, and if you change the
487 * player's name, it will then save the savefile elsewhere. Note that
488 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
491 #if defined(MACINTOSH) || defined(WINDOWS) || defined(AMIGA)
492 # define SAVEFILE_MUTABLE
497 * OPTION: Capitalize the "user_name" (for "default" player name)
498 * This option is only relevant on SET_UID machines.
500 #define CAPITALIZE_USER_NAME
505 * OPTION: Person to bother if something goes wrong.
507 /* #define MAINTAINER "rr9@angband.org" */
508 #define MAINTAINER "echizen@s5.xrea.com"
514 * OPTION: Default font (when using X11).
516 #define DEFAULT_X11_FONT "a24"
517 #define DEFAULT_X11_KFONT "kanji24"
518 #define DEFAULT_X11_FONT_SUB "a16"
519 #define DEFAULT_X11_KFONT_SUB "kanji16"
523 * OPTION: Default fonts (when using X11)
525 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
526 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
527 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
528 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
529 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
530 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
531 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
532 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
533 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
534 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
535 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
536 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
537 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
538 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
539 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
540 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
544 * OPTION: Default font (when using X11).
546 #define DEFAULT_X11_FONT \
547 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
548 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
551 #define DEFAULT_X11_FONT_SUB \
552 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
553 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
558 * OPTION: Default fonts (when using X11)
560 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
561 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
562 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
563 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
564 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
565 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
566 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
567 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
572 * OPTION: Default font (when using X11).
574 #define DEFAULT_X11_FONT "9x15"
577 * OPTION: Default fonts (when using X11)
579 #define DEFAULT_X11_FONT_0 "10x20"
580 #define DEFAULT_X11_FONT_1 "9x15"
581 #define DEFAULT_X11_FONT_2 "9x15"
582 #define DEFAULT_X11_FONT_3 "5x8"
583 #define DEFAULT_X11_FONT_4 "5x8"
584 #define DEFAULT_X11_FONT_5 "5x8"
585 #define DEFAULT_X11_FONT_6 "5x8"
586 #define DEFAULT_X11_FONT_7 "5x8"
591 * OPTION: Gamma correct X11 colours.
594 #define SUPPORT_GAMMA
597 * Hack -- Special "ancient machine" versions
599 #if defined(USE_286) || defined(ANGBAND_LITE_MAC)
600 # ifndef ANGBAND_LITE
601 # define ANGBAND_LITE
606 * OPTION: Attempt to minimize the size of the game
609 /* #define ANGBAND_LITE */
613 * Hack -- React to the "ANGBAND_LITE" flag
617 # undef ALLOW_VISUALS
619 # undef WDT_TRACK_OPTIONS
620 # undef DRS_SMART_OPTIONS
621 # undef ALLOW_OLD_SAVEFILES
624 # undef ALLOW_SPOILERS
625 # undef ALLOW_TEMPLATES
626 # undef DELAY_LOAD_R_TEXT
627 # define DELAY_LOAD_R_TEXT
633 * OPTION: Attempt to prevent all "cheating"
635 /* #define VERIFY_HONOR */
639 * React to the "VERIFY_HONOR" flag
642 # define VERIFY_SAVEFILE
643 # define VERIFY_CHECKSUMS
644 # define VERIFY_TIMESTAMPS
647 /* Zangband options: */
650 #ifndef DRS_SMART_OPTIONS
651 #define DRS_SMART_OPTIONS
654 /* Do we want different characters for different races? */
655 # define VARIABLE_PLAYER_GRAPH
657 /* Allow hordes of 'similar' monsters */
658 # define MONSTER_HORDES
660 /* Wizard mode testing options: */
663 /* # define TRACK_FRIENDS */
666 * OPTION: Repeat last command -- TNB
671 * OPTION: Make opening and closing things easy -- TNB
673 #define ALLOW_EASY_OPEN
676 * OPTION: Make disarming traps easy -- TNB
678 #define ALLOW_EASY_DISARM
681 * OPTION: Make floor stacks easy -- TNB
683 #define ALLOW_EASY_FLOOR
686 * Check the modification time of *_info.raw files
690 #define CHECK_MODIFICATION_TIME
694 * Use the new sorting routines for creation
695 * of the monster allocation table
700 * Use a scripting language
702 /* #define USE_SCRIPT */
706 * Python is statically linked into ZAngband
708 # define STATIC_PYTHON
709 /* # define SCRIPT_OBJ_KIND */
710 #endif /* USE_SCRIPT */
713 * The Frakir can predict danger when equipped
717 #ifndef HAVE_CONFIG_H
721 #endif /* HAVE_CONFIG_H */