1 # NetHack 3.6 Makefile.MSC $NHDT-Date: 1432512792 2015/05/25 00:13:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.21 $
2 # Copyright (c) NetHack PC Development Team 1997 - 2012.
3 # PC NetHack 3.4x Makefile for MSC V1.52c (16 bit compiler)
5 # For questions or comments: nethack-bugs@nethack.org
7 # In addition to your C compiler,
9 # if you want to change you will need a
10 # files with suffix workalike for
16 # Game Installation Variables
17 # NOTE: Make sure GAMEDIR exists before make is started.
43 # if you have a uudecode program, add its name here
44 # otherwise leave blank
48 # Yacc/Lex ... if you got 'em.
50 # If you have yacc/lex or a work-alike set YACC_LEX to Y
54 # If YACC_LEX is Y above, set the following to values appropriate for
65 # Uncomment this line if you want to include support for ALT-numeric
66 # sequences, such as ALT-2 for toggling #twoweapon mode.
67 # Note that this code did not get a thorough testing prior to 3.4.x
71 # Uncomment this line if your shell doesn't support FOR bat syntax (DOSBOX).
74 #############################################################################
76 # nothing below this line should have to be changed
82 # Controls whether MOVE tracing is enabled in the executable
83 # This should be left commented unless you are tinkering with the
84 # overlay structure of NetHack. The executable runs _very_
85 # slowly when the movetr.lib is linked in.
91 ! IF ("$(MOVETR)"!="")
98 # Uncomment the line below if you want to store all the level files,
99 # help files, etc. in a single library file.
103 ! IF ("$(USE_DLB)"=="Y")
109 LIBRARIES = $(LIBS) $(TERMLIB)
111 GAMEFILE = $(GAMEDIR)\$(GAME).exe
117 #CFLAGS = /Zi /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
118 #LFLAGS = /CODEVIEW /NOI/MAP /CPARM:1 /INFO
121 LFLAGS = /NOI/MAP /CPARM:1 /INFO
122 CFLAGS = /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
125 # Leaving MACHINE_CODE undefined will allow it to run
126 # on any Intel 8088 machines and above.
127 # Set to 1 for 80186 and above only
128 # Set to 2 for 80286 and above only
129 # Set to 3 for 80386 and above only
137 # Shorten up the location for some files
140 O = $(OBJ)\ # comment so \ isn't last char
142 U = $(UTIL)\ # comment so \ isn't last char
144 SPLEVDES = $(DAT)\Arch.des $(DAT)\Barb.des $(DAT)\bigroom.des \
145 $(DAT)\castle.des $(DAT)\Caveman.des $(DAT)\endgame.des \
146 $(DAT)\gehennom.des $(DAT)\Healer.des $(DAT)\Knight.des \
147 $(DAT)\knox.des $(DAT)\Monk.des $(DAT)\medusa.des \
148 $(DAT)\mines.des $(DAT)\oracle.des $(DAT)\Priest.des \
149 $(DAT)\Ranger.des $(DAT)\Rogue.des $(DAT)\Samurai.des \
150 $(DAT)\Tourist.des $(DAT)\tower.des $(DAT)\Valkyrie.des \
151 $(DAT)\Wizard.des $(DAT)\yendor.des
155 MAKESRC = $(U)makedefs.c
157 SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c \
160 DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
162 MAKEOBJS = makedefs.o monst.o objects.o
164 SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \
165 monst.o objects.o panic.o \
166 drawing.o decl.o stubvid.o
168 DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \
171 RECOVOBJS = recover.o
174 # Tile related object files.
176 TILOBJ = tile.o pctiles.o $(VGAOBJ)
178 TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o stubvid.o
180 TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o stubvid.o
183 PLANAR_TIB = NetHack1.tib
185 OVERVIEW_TIB = NetHacko.tib
187 TILEUTIL = $(TILOBJ) tile2bin.exe til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
189 TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
191 TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
193 GIFREADERS = gifread.o alloc.o panic.o
195 GIFREAD2 = gifread2.o alloc.o panic.o
197 PPMWRITERS = ppmwrite.o alloc.o panic.o
199 PPMWRIT2 = ppmwrit2.o alloc.o panic.o
201 DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
203 # Object files for the game itself.
205 VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o
206 VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o
207 VOBJ03 = decl.o detect.o display.o do.o do_name.o
208 VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o
209 VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o
210 VOBJ06 = exper.o explode.o extralev.o files.o fountain.o
211 VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o
212 VOBJ08 = mail.o main.o makemon.o mapglyph.o mcastu.o mhitm.o
213 VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o
214 VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o
215 VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o
216 VOBJ12 = music.o o_init.o objects.o objnam.o options.o
217 VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o
218 VOBJ14 = questpgr.o pager.o pray.o priest.o read.o
219 VOBJ15 = rect.o restore.o rip.o rnd.o role.o
220 VOBJ16 = rumors.o save.o shk.o shknam.o sit.o
221 VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o
222 VOBJ18 = termcap.o timeout.o topl.o topten.o track.o
223 VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o
224 VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o
225 VOBJ21 = wintty.o wizard.o worm.o worn.o write.o
226 VOBJ22 = zap.o light.o dlb.o dig.o teleport.o
227 VOBJ23 = random.o region.o sys.o
229 SOBJ = msdos.o sound.o pcsys.o tty.o unix.o video.o \
234 VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
235 $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
236 $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
237 $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
238 $(VOBJ21) $(VOBJ22) $(VOBJ23)
240 ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
246 DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h
247 DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h
248 MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h
249 MONST_H = $(INCL)\mextra.h $(INCL)\align.h $(INCL)\monst.h
250 PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \
252 RM_H = $(INCL)\align.h $(INCL)\rm.h
253 SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h
254 YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \
255 $(INCL)\pm.h $(INCL)\youprop.h
256 YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \
257 $(INCL)\attrib.h $(INCL)\you.h
258 DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h
259 PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h \
261 CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \
263 DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
264 $(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
266 GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
267 HACK_H = $(CONFIG_H) $(INCL)\context.h $(DUNGEON_H) $(DECL_H) \
268 $(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
269 $(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
270 $(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
271 $(INCL)\engrave.h $(INCL)\rect.h $(INCL)\sys.h \
272 $(INCL)\trampoli.h $(INCL)\hack.h
273 DLB_H = $(INCL)\dlb.h
274 TILE_H = $(WSHR)\tile.h $(MSYS)\pctiles.h
278 # Due to the inadequacy of some makes these must accord with a
279 # topological sort of the generated-from relation... output on
280 # the left, input on the right. Trust me.
283 .SUFFIXES: .exe .o .til .uu .c .y .l
286 # Rules for files in src
291 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
294 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
296 {$(SRC)}.c{$(OBJ)}.o:
297 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
300 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
303 # Rules for files in sys\share
306 {$(SYS)}.c{$(OBJ)}.o:
307 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
310 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
313 # Rules for files in sys\msdos
316 {$(MSYS)}.c{$(OBJ)}.o:
317 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
320 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
322 {$(MSYS)}.h{$(INCL)}.h:
326 # Rules for files in util
329 {$(UTIL)}.c{$(OBJ)}.o:
330 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
333 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
336 # Rules for files in win\share
340 @@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
342 {$(WSHR)}.c{$(OBJ)}.o:
343 @@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
345 {$(WSHR)}.h{$(INCL)}.h:
348 {$(WSHR)}.txt{$(DAT)}.txt:
352 # Rules for files in win\tty
355 {$(WTTY)}.c{$(OBJ)}.o:
356 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
359 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
362 ! IF ("$(USE_DLB)"=="Y")
368 ########################################################
374 # The default make target (so just typing 'nmake' is useful).
376 default : envchk $(GAMEFILE)
378 # The default target.
380 $(GAME): $(O)utility.tag $(GAMEFILE)
381 @echo $(GAME) is up to date.
389 install: envchk $(GAME) $(O)install.tag
392 $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
393 $(DAT)\oracles $(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
394 ! IF ("$(USE_DLB)"=="Y")
395 copy $(SRC)\nhdat $(GAMEDIR)
396 copy $(DAT)\license $(GAMEDIR)
398 copy $(DAT)\*. $(GAMEDIR)
399 copy $(DAT)\*.dat $(GAMEDIR)
400 copy $(DAT)\*.lev $(GAMEDIR)
401 if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
403 if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)
404 copy $(SSHR)\termcap $(GAMEDIR)
405 copy *.tib $(GAMEDIR)
406 copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh
407 copy $(MSYS)\NHAccess.nh $(GAMEDIR)
408 copy $(U)recover.exe $(GAMEDIR)
409 if exist $(DOC)\guideb*.txt copy $(DOC)\guideb*.txt $(GAMEDIR)
410 if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
411 if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)
412 echo install done > $@
414 $(O)sp_lev.tag: $(O)utility.tag $(SPLEVDES)
416 $(U)lev_comp bigroom.des
417 $(U)lev_comp castle.des
418 $(U)lev_comp endgame.des
419 $(U)lev_comp gehennom.des
420 $(U)lev_comp knox.des
421 $(U)lev_comp mines.des
422 $(U)lev_comp medusa.des
423 $(U)lev_comp oracle.des
424 $(U)lev_comp sokoban.des
425 $(U)lev_comp tower.des
426 $(U)lev_comp yendor.des
427 $(U)lev_comp arch.des
428 $(U)lev_comp barb.des
429 $(U)lev_comp caveman.des
430 $(U)lev_comp healer.des
431 $(U)lev_comp knight.des
432 $(U)lev_comp monk.des
433 $(U)lev_comp priest.des
434 $(U)lev_comp ranger.des
435 $(U)lev_comp rogue.des
436 $(U)lev_comp samurai.des
437 $(U)lev_comp tourist.des
438 $(U)lev_comp valkyrie.des
439 $(U)lev_comp wizard.des
441 # -@if exist $(O)sp_lev.tag del $(O)sp_lev.tag
442 @echo sp_levs done >$(O)sp_lev.tag
444 $(O)utility.tag: $(INCL)\date.h $(INCL)\trap.h \
445 $(INCL)\onames.h $(INCL)\pm.h monstr.c vis_tab.c \
446 $(U)lev_comp.exe $(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL)
447 -@if exist $(O)utility.tag del $(O)utility.tag
448 @echo utilities made > $@
450 tileutil: gif2txt.exe txt2ppm.exe
451 @echo Optional tile development utilities are up to date.
456 ! IF ("$(MACHINE_CODE)"!="")
457 @SET MC=/G$(MACHINE_CODE)
462 @echo CL Environment variable is defined as follows:
463 SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W2 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
465 @echo Warning CL Environment variable is defined:
467 @echo Overriding that definition as follows:
468 SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W2 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
473 $(GAMEFILE) : $(LNKOPT) $(ALLOBJ)
475 $(LINK) $(LFLAGS) /SE:1000 /DYNAMIC:2650 /NOE /ST:6000 @<<$(GAME).lnk
480 $(TERMLIB) $(MOVETR) $(CLIB) $(BCOVL) $(BCMDL)
483 @if exist $(O)install.tag del $(O)install.tag
484 @if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
496 if exist $(O)utility.tag del $(O)utility.tag
497 if exist $(O)install.tag del $(O)install.tag
498 if exist $(GAME).lnk del $(GAME).lnk
499 if exist $(U)makedefs.exe del $(U)makedefs.exe
500 if exist $(U)lev_comp.exe del $(U)lev_comp.exe
501 if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
502 if exist $(SRC)\lev_lex.c del $(SRC)\lev_lex.c
503 if exist $(SRC)\lev_yacc.c del $(SRC)\lev_yacc.c
504 if exist $(SRC)\dgn_lex.c del $(SRC)\dgn_lex.c
505 if exist $(SRC)\dgn_yacc.c del $(SRC)\dgn_yacc.c
506 if exist $(U)recover.exe del $(U)recover.exe
507 if exist $(INCL)\onames.h del $(INCL)\onames.h
508 if exist $(INCL)\pm.h del $(INCL)\pm.h
509 if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
510 if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
511 if exist $(MSYS)\pctiles.h del $(MSYS)\pctiles.h
512 if exist $(INCL)\portio.h del $(MSYS)\portio.h
513 if exist $(WSHR)\tile.h del $(WSHR)\tile.h
514 if exist monstr.c del monstr.c
515 if exist vis_tab.c del vis_tab.c
516 if exist $(SRC)\panic.c del $(SRC)\panic.c
517 if exist $(SRC)\makedefs.c del $(SRC)\makedefs.c
518 if exist $(SRC)\recover.c del $(SRC)\recover.c
519 if exist $(SRC)\lev_main.c del $(SRC)\lev_main.c
520 if exist $(SRC)\dlb_main.c del $(SRC)\dlb_main.c
521 if exist $(SRC)\dgn_main.c del $(SRC)\dgn_main.c
522 if exist $(SRC)\wintty.c del $(SRC)\wintty.c
523 if exist $(SRC)\topl.c del $(SRC)\topl.c
524 if exist $(SRC)\getline.c del $(SRC)\getline.c
525 if exist $(SRC)\termcap.c del $(SRC)\termcap.c
526 if exist $(SRC)\tile2bin.c del $(SRC)\tile2bin.c
527 if exist $(SRC)\msdos.c del $(SRC)\msdos.c
528 if exist $(SRC)\pckeys.c del $(SRC)\pckeys.c
529 if exist $(SRC)\video.c del $(SRC)\video.c
530 if exist $(SRC)\sound.c del $(SRC)\sound.c
531 if exist $(SRC)\tilemap.c del $(SRC)\tilemap.c
532 if exist $(SRC)\gifread.c del $(SRC)\gifread.c
533 if exist $(SRC)\ppmwrite.c del $(SRC)\ppmwrite.c
534 if exist $(SRC)\pcmain.c del $(SRC)\pcmain.c
535 if exist $(SRC)\pcunix.c del $(SRC)\pcunix.c
536 if exist $(SRC)\pcsys.c del $(SRC)\pcsys.c
537 if exist $(SRC)\pctty.c del $(SRC)\pctty.c
538 if exist $(SRC)\tile.c del $(SRC)\tile.c
539 if exist $(INCL)\date.h del $(INCL)\date.h
540 if exist $(INCL)\onames.h del $(INCL)\onames.h
541 if exist $(INCL)\pm.h del $(INCL)\pm.h
542 if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
543 if exist vis_tab.c del vis_tab.c
544 if exist *.lnk del *.lnk
545 if exist *.def del *.def
546 if exist *.map del *.map
547 if exist a.out del a.out
548 if exist tilemap.exe del tilemap.exe
549 if exist tile2bin.exe del tile2bin.exe
550 if exist $(DAT)\data del $(DAT)\data
551 if exist $(DAT)\*.lev del $(DAT)\*.lev
552 if exist $(DAT)\data del $(DAT)\data
553 if exist $(DAT)\dungeon del $(DAT)\dungeon
554 if exist $(DAT)\options del $(DAT)\options
555 if exist $(DAT)\oracles del $(DAT)\oracles
556 if exist $(DAT)\rumors del $(DAT)\rumors
557 if exist $(DAT)\quest.dat del $(DAT)\quest.dat
558 if exist $(SRC)\nhdat del $(SRC)\nhdat
559 if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
560 if exist $(DAT)\msdoshlp.txt del $(DAT)\msdoshlp.txt
561 if exist $(DAT)\dlb_main.exe del $(DAT)\dlb_main.exe
562 if exist $(DAT)\lev_comp.exe del $(DAT)\lev_comp.exe
563 if exist $(DAT)\dgn_comp.exe del $(DAT)\dgn_comp.exe
564 if exist $(O)sp_lev.tag del $(O)sp_lev.tag
565 if exist $(PLANAR_TIB) del $(PLANAR_TIB)
566 if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB)
576 $(U)makedefs.exe: $(MAKEOBJS)
578 @$(LINK) $(LFLAGS) @<<$(@B).lnk
586 makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\objclass.h \
587 $(INCL)\monsym.h $(INCL)\qtext.h $(UTIL)\makedefs.c
589 # The following include files depend on makedefs to be created.
591 # date.h should be remade every time any of the source or include
595 $(INCL)\date.h : $(U)makedefs.exe
598 $(INCL)\onames.h: $(U)makedefs.exe
601 $(INCL)\pm.h: $(U)makedefs.exe
604 monstr.c: $(U)makedefs.exe
607 $(INCL)\vis_tab.h: $(U)makedefs.exe
610 vis_tab.c: $(U)makedefs.exe
614 # Level Compiler Stuff
617 $(U)lev_comp.exe: $(SPLEVOBJS)
619 @$(LINK) $(LFLAGS) @<<$(@B).lnk
627 $(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
629 $(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
632 $(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
634 $(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
635 ! IF "$(DO_YACC)"=="YACC_ACT"
636 $(YACC) -d -l $(U)lev_comp.y
637 copy $(YTABC) $(U)lev_yacc.c
638 copy $(YTABH) $(INCL)\lev_comp.h
643 @echo $(U)lev_comp.y has changed.
644 @echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
646 @echo For now, we will copy the prebuilt lev_yacc.c
647 @echo from $(SSHR) to $(U)lev_yacc.c, and copy the prebuilt
648 @echo lev_comp.h from $(SYS) to $(UTIL)\lev_comp.h
651 copy $(SSHR)\lev_yacc.c $@ >nul
653 copy $(SSHR)\lev_comp.h $(INCL)\lev_comp.h >nul
654 touch $(INCL)\lev_comp.h
657 $(U)lev_$(LEX).c: $(U)lev_comp.l
658 ! IF "$(DO_LEX)"=="LEX_ACT"
659 $(LEX) $(FLEXSKEL) $(U)lev_comp.l
664 @echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
666 @echo For now, we will copy a prebuilt lev_lex.c
667 @echo from $(SSHR) to $@ and use it.
669 copy $(SSHR)\lev_lex.c $@ >nul
677 $(U)dgn_comp.exe: $(DGNCOMPOBJS)
679 @$(LINK) $(LFLAGS) @<<$(@B).lnk
687 $(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
690 $(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
693 $(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
695 $(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
696 ! IF "$(DO_YACC)"=="YACC_ACT"
697 $(YACC) -d -l $(U)dgn_comp.y
698 copy $(YTABC) $(U)dgn_yacc.c
699 copy $(YTABH) $(INCL)\dgn_comp.h
704 @echo $(U)dgn_comp.y has changed. To update $@ and
705 @echo $(INCL)\dgn_comp.h run $(YACC).
707 @echo For now, we will copy the prebuilt dgn_yacc.c from
708 @echo $(SSHR) to $(U)dgn_yacc.c, and copy the prebuilt
709 @echo dgn_comp.h from $(SSHR) to $(INCL)\dgn_comp.h
712 copy $(SSHR)\dgn_yacc.c $@ >nul
714 copy $(SSHR)\dgn_comp.h $(INCL)\dgn_comp.h >nul
715 touch $(INCL)\dgn_comp.h
718 $(U)dgn_$(LEX).c: $(U)dgn_comp.l
719 ! IF "$(DO_LEX)"=="LEX_ACT"
720 $(LEX) $(FLEXSKEL) $(U)dgn_comp.l
725 @echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
727 @echo For now, we will copy a prebuilt dgn_lex.c
728 @echo from $(SSHR) to $@ and use it.
730 copy $(SSHR)\dgn_lex.c $@ >nul
738 $(U)recover.exe: $(RECOVOBJS)
740 @$(LINK) $(LFLAGS) @<<$(@B).lnk
748 recover.o: $(CONFIG_H) $(UTIL)\recover.c
751 # Header file moves required for tile support
754 #$(WSHR)\tile.h: $(WSHR)\tile.h
755 # copy $(WSHR)\tile.h $@
757 #$(MSYS)\pctiles.h: $(MSYS)\pctiles.h
758 # copy $(MSYS)\pctiles.h $@
760 #$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
761 # copy $(MSYS)\pcvideo.h $@
763 #$(MSYS)\portio.h: $(MSYS)\portio.h
764 # copy $(MSYS)\portio.h $@
772 @echo A new $@ has been created
774 tilemap.exe: tilemap.o
776 @$(LINK) $(LFLAGS) @<<$(@B).lnk
783 tilemap.c: $(WSHR)\tilemap.c
784 copy $(WSHR)\tilemap.c .
786 tilemap.o: tilemap.c $(HACK_H) $(TILE_H)
792 # Required for tile support
795 NetHack1.tib: $(TILEFILES) tile2bin.exe
796 @echo Creating binary tile files (this may take some time)
799 NetHacko.tib: thintile.tag $(TILEFILES2) til2bin2.exe
800 @echo Creating overview binary tile files (this may take some time)
803 tile2bin.exe: tile2bin.o $(TEXTIO)
804 @$(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@,$(@B);
806 til2bin2.exe: til2bin2.o $(TEXTIO2)
807 @$(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@,$(@B);
809 thintile.exe: thintile.o
810 @$(LINK) $(LFLAGS) thintile.o,$@,$(@B);
812 thintile.o: $(HACK_H) $(WSHR)\tile.h $(WSHR)\thintile.c
814 thintile.tag: thintile.exe $(TILEFILES)
816 @echo thintiles created >thintile.tag
818 tile2bin.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
821 til2bin2.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
823 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Zg $(MSYS)\tile2bin.c >$(@B).pro
824 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Fo$@ $(MSYS)\tile2bin.c
826 tiletext.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
828 tiletex2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
829 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg $(WSHR)\tiletext.c >$(@B).pro
830 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Fo$@ $(WSHR)\tiletext.c
832 tiletxt.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
833 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
834 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Fo$@ tilemap.c
836 tiletxt2.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
837 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
838 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT -DTILE_X=8 /Fo$@ tilemap.c
840 # Optional GIF Utilities (for development)
843 gif2txt.exe: $(GIFREADERS) $(TEXTIO)
844 @$(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO),$@,$(@B);
846 gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
847 @$(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2),$@,$(@B);
849 txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
850 @$(LINK) $(LFLAGS) $(PPMWRITERS) $(TEXTIO),$@,$(@B);
852 txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
853 @$(LINK) $(LFLAGS) $(PPMWRIT2) $(TEXTIO2),$@,$(@B);
855 gifread.o: $(CONFIG_H) $(WSHR)\tile.h
857 gifread2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\gifread.c
858 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg gifread.c >$(@B).pro
859 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\gifread.c
861 ppmwrite.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
863 ppmwrit2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
864 -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg ppmwrite.c >$(@B).pro
865 @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\ppmwrite.c
868 # Optional tile viewer (development sources only)
871 viewtib.exe: viewtib.o
872 @$(LINK) $(LFLAGS) -oviewtib.exe viewtib.o $(LIBRARIES)
874 viewtib.o: $(MSYS)\viewtib.c
877 # Other Util Dependencies.
880 alloc.o: $(CONFIG_H) alloc.c
881 drawing.o: $(CONFIG_H) drawing.c $(MSYS)\pcvideo.h
882 decl.o: $(CONFIG_H) decl.c
883 monst.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\monsym.h \
884 $(INCL)\color.h monst.c
886 objects.o: $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
887 $(INCL)\prop.h $(INCL)\color.h objects.c
889 panic.o: $(CONFIG_H) $(UTIL)\panic.c
894 # make data.base an 8.3 filename to prevent an nmake warning
897 DATABASE = $(DAT)\data.bas
899 $(DAT)\data: $(O)utility.tag $(DATABASE)
902 $(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
905 $(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
908 $(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
911 $(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
914 $(U)dgn_comp dungeon.pdf
921 nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(DAT)\options \
922 $(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
923 $(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon \
924 $(DAT)\license $(O)sp_lev.tag
925 @copy $(MSYS)\msdoshlp.txt $(DAT)
928 @echo oracles >>dlb.lst
929 @echo options >>dlb.lst
930 @echo quest.dat >>dlb.lst
931 @echo rumors >>dlb.lst
934 @echo cmdhelp >>dlb.lst
935 @echo history >>dlb.lst
936 @echo opthelp >>dlb.lst
937 @echo wizhelp >>dlb.lst
938 @echo dungeon >>dlb.lst
939 @echo license >>dlb.lst
940 @echo msdoshlp.txt >>dlb.lst
941 ! IF ("$(NO_FOR)"=="Y")
942 echo AIR.LEV >>dlb.lst
943 echo ARC-FILA.LEV >>dlb.lst
944 echo ARC-FILB.LEV >>dlb.lst
945 echo ARC-GOAL.LEV >>dlb.lst
946 echo ARC-LOCA.LEV >>dlb.lst
947 echo ARC-STRT.LEV >>dlb.lst
948 echo ASMODEUS.LEV >>dlb.lst
949 echo ASTRAL.LEV >>dlb.lst
950 echo BAALZ.LEV >>dlb.lst
951 echo BAR-FILA.LEV >>dlb.lst
952 echo BAR-FILB.LEV >>dlb.lst
953 echo BAR-GOAL.LEV >>dlb.lst
954 echo BAR-LOCA.LEV >>dlb.lst
955 echo BAR-STRT.LEV >>dlb.lst
956 echo BIGRM-1.LEV >>dlb.lst
957 echo BIGRM-2.LEV >>dlb.lst
958 echo BIGRM-3.LEV >>dlb.lst
959 echo BIGRM-4.LEV >>dlb.lst
960 echo BIGRM-5.LEV >>dlb.lst
961 echo CASTLE.LEV >>dlb.lst
962 echo CAV-FILA.LEV >>dlb.lst
963 echo CAV-FILB.LEV >>dlb.lst
964 echo CAV-GOAL.LEV >>dlb.lst
965 echo CAV-LOCA.LEV >>dlb.lst
966 echo CAV-STRT.LEV >>dlb.lst
967 echo EARTH.LEV >>dlb.lst
968 echo FAKEWIZ1.LEV >>dlb.lst
969 echo FAKEWIZ2.LEV >>dlb.lst
970 echo FIRE.LEV >>dlb.lst
971 echo HEA-FILA.LEV >>dlb.lst
972 echo HEA-FILB.LEV >>dlb.lst
973 echo HEA-GOAL.LEV >>dlb.lst
974 echo HEA-LOCA.LEV >>dlb.lst
975 echo HEA-STRT.LEV >>dlb.lst
976 echo JUIBLEX.LEV >>dlb.lst
977 echo KNI-FILA.LEV >>dlb.lst
978 echo KNI-FILB.LEV >>dlb.lst
979 echo KNI-GOAL.LEV >>dlb.lst
980 echo KNI-LOCA.LEV >>dlb.lst
981 echo KNI-STRT.LEV >>dlb.lst
982 echo KNOX.LEV >>dlb.lst
983 echo MEDUSA-1.LEV >>dlb.lst
984 echo MEDUSA-2.LEV >>dlb.lst
985 echo MINEFILL.LEV >>dlb.lst
986 echo MINEND-1.LEV >>dlb.lst
987 echo MINEND-2.LEV >>dlb.lst
988 echo MINEND-3.LEV >>dlb.lst
989 echo MINETN-1.LEV >>dlb.lst
990 echo MINETN-2.LEV >>dlb.lst
991 echo MINETN-3.LEV >>dlb.lst
992 echo MINETN-4.LEV >>dlb.lst
993 echo MINETN-5.LEV >>dlb.lst
994 echo MINETN-6.LEV >>dlb.lst
995 echo MINETN-7.LEV >>dlb.lst
996 echo MON-FILA.LEV >>dlb.lst
997 echo MON-FILB.LEV >>dlb.lst
998 echo MON-GOAL.LEV >>dlb.lst
999 echo MON-LOCA.LEV >>dlb.lst
1000 echo MON-STRT.LEV >>dlb.lst
1001 echo ORACLE.LEV >>dlb.lst
1002 echo ORCUS.LEV >>dlb.lst
1003 echo PRI-FILA.LEV >>dlb.lst
1004 echo PRI-FILB.LEV >>dlb.lst
1005 echo PRI-GOAL.LEV >>dlb.lst
1006 echo PRI-LOCA.LEV >>dlb.lst
1007 echo PRI-STRT.LEV >>dlb.lst
1008 echo RAN-FILA.LEV >>dlb.lst
1009 echo RAN-FILB.LEV >>dlb.lst
1010 echo RAN-GOAL.LEV >>dlb.lst
1011 echo RAN-LOCA.LEV >>dlb.lst
1012 echo RAN-STRT.LEV >>dlb.lst
1013 echo ROG-FILA.LEV >>dlb.lst
1014 echo ROG-FILB.LEV >>dlb.lst
1015 echo ROG-GOAL.LEV >>dlb.lst
1016 echo ROG-LOCA.LEV >>dlb.lst
1017 echo ROG-STRT.LEV >>dlb.lst
1018 echo SAM-FILA.LEV >>dlb.lst
1019 echo SAM-FILB.LEV >>dlb.lst
1020 echo SAM-GOAL.LEV >>dlb.lst
1021 echo SAM-LOCA.LEV >>dlb.lst
1022 echo SAM-STRT.LEV >>dlb.lst
1023 echo SANCTUM.LEV >>dlb.lst
1024 echo SOKO1-1.LEV >>dlb.lst
1025 echo SOKO1-2.LEV >>dlb.lst
1026 echo SOKO2-1.LEV >>dlb.lst
1027 echo SOKO2-2.LEV >>dlb.lst
1028 echo SOKO3-1.LEV >>dlb.lst
1029 echo SOKO3-2.LEV >>dlb.lst
1030 echo SOKO4-1.LEV >>dlb.lst
1031 echo SOKO4-2.LEV >>dlb.lst
1032 echo TOU-FILA.LEV >>dlb.lst
1033 echo TOU-FILB.LEV >>dlb.lst
1034 echo TOU-GOAL.LEV >>dlb.lst
1035 echo TOU-LOCA.LEV >>dlb.lst
1036 echo TOU-STRT.LEV >>dlb.lst
1037 echo TOWER1.LEV >>dlb.lst
1038 echo TOWER2.LEV >>dlb.lst
1039 echo TOWER3.LEV >>dlb.lst
1040 echo VAL-FILA.LEV >>dlb.lst
1041 echo VAL-FILB.LEV >>dlb.lst
1042 echo VAL-GOAL.LEV >>dlb.lst
1043 echo VAL-LOCA.LEV >>dlb.lst
1044 echo VAL-STRT.LEV >>dlb.lst
1045 echo VALLEY.LEV >>dlb.lst
1046 echo WATER.LEV >>dlb.lst
1047 echo WIZ-FILA.LEV >>dlb.lst
1048 echo WIZ-FILB.LEV >>dlb.lst
1049 echo WIZ-GOAL.LEV >>dlb.lst
1050 echo WIZ-LOCA.LEV >>dlb.lst
1051 echo WIZ-STRT.LEV >>dlb.lst
1052 echo WIZARD1.LEV >>dlb.lst
1053 echo WIZARD2.LEV >>dlb.lst
1054 echo WIZARD3.LEV >>dlb.lst
1056 @for %%N in (*.lev) do echo %%N >>dlb.lst
1058 $(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
1061 $(U)dlb_main.exe: $(DLBOBJS)
1062 link $(LFLAGS) /ST:5120 $(DLBOBJS),$@,$(@B);
1064 dlb_main.o: $(U)dlb_main.c $(INCL)\config.h $(DLB_H)
1065 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(U)dlb_main.c
1070 main.o: $(SSHR)\pcmain.c $(HACK_H) $(INCL)\dlb.h \
1072 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcmain.c
1073 pcsys.o: $(SSHR)\pcsys.c $(HACK_H)
1074 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcsys.c
1075 tty.o: $(SSHR)\pctty.c $(HACK_H)
1076 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pctty.c
1077 unix.o: $(SSHR)\pcunix.c $(HACK_H)
1078 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcunix.c
1079 random.o: $(SSHR)\random.c $(HACK_H)
1080 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\random.c
1083 msdos.o : $(HACK_H) $(MSYS)\msdos.c
1084 @$(CC) $(CFLAGS) $(SPECOPTS) $(NEWALT) /Fo$@ $(MSYS)\msdos.c
1085 pckeys.o : $(HACK_H) $(MSYS)\pckeys.c
1086 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pckeys.c
1087 pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(MSYS)\portio.h
1088 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pctiles.c
1089 sound.o : $(HACK_H) $(MSYS)\sound.c $(MSYS)\portio.h
1090 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\sound.c
1091 video.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(MSYS)\video.c
1092 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\video.c
1093 vidvga.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
1095 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidvga.c
1096 vidtxt.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
1098 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidtxt.c
1099 stubvid.o : $(HACK_H) $(MSYS)\video.c
1100 @$(CC) $(CFLAGS) $(SPECOPTS) -DSTUBVIDEO /Fo$@ $(MSYS)\video.c
1103 getline.o: $(WIN)\getline.c $(HACK_H) $(INCL)\func_tab.h
1104 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\getline.c
1105 termcap.o: $(WIN)\termcap.c $(HACK_H) $(INCL)\tcap.h
1106 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\termcap.c
1107 topl.o: $(WIN)\topl.c $(HACK_H) $(INCL)\tcap.h
1108 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\topl.c
1109 wintty.o: $(WIN)\wintty.c $(HACK_H) $(INCL)\dlb.h \
1110 $(INCL)\date.h $(INCL)\patchlev.h $(INCL)\tcap.h
1111 @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\wintty.c
1114 allmain.o: allmain.c $(HACK_H)
1115 alloc.o: alloc.c $(CONFIG_H)
1116 apply.o: apply.c $(HACK_H)
1117 artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
1118 attrib.o: attrib.c $(HACK_H) $(INCL)\artifact.h
1119 ball.o: ball.c $(HACK_H)
1120 bones.o: bones.c $(HACK_H) $(INCL)\lev.h
1121 botl.o: botl.c $(HACK_H)
1122 cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
1123 dbridge.o: dbridge.c $(HACK_H)
1124 decl.o: decl.c $(HACK_H)
1125 detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
1126 dig.o: dig.c $(HACK_H)
1127 display.o: display.c $(HACK_H)
1128 dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
1129 do.o: do.c $(HACK_H) $(INCL)\lev.h
1130 do_name.o: do_name.c $(HACK_H)
1131 do_wear.o: do_wear.c $(HACK_H)
1132 dog.o: dog.c $(HACK_H)
1133 dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
1134 dokick.o: dokick.c $(HACK_H)
1135 dothrow.o: dothrow.c $(HACK_H)
1136 drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
1137 dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
1138 eat.o: eat.c $(HACK_H)
1139 end.o: end.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
1140 engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
1141 exper.o: exper.c $(HACK_H)
1142 explode.o: explode.c $(HACK_H)
1143 extralev.o: extralev.c $(HACK_H)
1144 files.o: files.c $(HACK_H) $(INCL)\dlb.h
1145 fountain.o: fountain.c $(HACK_H)
1146 hack.o: hack.c $(HACK_H)
1147 hacklib.o: hacklib.c $(HACK_H)
1148 invent.o: invent.c $(HACK_H) $(INCL)\artifact.h
1149 light.o: light.c $(HACK_H) $(INCL)\lev.h
1150 lock.o: lock.c $(HACK_H)
1151 mail.o: mail.c $(HACK_H) $(INCL)\mail.h
1152 makemon.o: makemon.c $(HACK_H)
1153 mapglyph.o: mapglyph.c $(HACK_H)
1154 mcastu.o: mcastu.c $(HACK_H)
1155 mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
1156 mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
1157 minion.o: minion.c $(HACK_H)
1158 mklev.o: mklev.c $(HACK_H)
1159 mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
1160 mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
1161 mkobj.o: mkobj.c $(HACK_H) $(INCL)\artifact.h
1162 mkroom.o: mkroom.c $(HACK_H)
1163 mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
1164 mondata.o: mondata.c $(HACK_H)
1165 monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
1166 monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
1167 $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
1168 $(INCL)\dungeon.h $(INCL)\color.h
1169 mplayer.o: mplayer.c $(HACK_H)
1170 mthrowu.o: mthrowu.c $(HACK_H)
1171 muse.o: muse.c $(HACK_H)
1172 music.o: music.c $(HACK_H) #interp.c
1173 o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
1174 objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
1175 $(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
1176 objnam.o: objnam.c $(HACK_H)
1177 options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
1178 $(HACK_H) $(INCL)\tcap.h
1179 pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
1180 @$(CC) $(CFLAGS) $(SPECOPTS) /f- /Od /Fo$@ pager.c
1181 pickup.o: pickup.c $(HACK_H)
1182 pline.o: pline.c $(HACK_H)
1183 polyself.o: polyself.c $(HACK_H)
1184 potion.o: potion.c $(HACK_H)
1185 pray.o: pray.c $(HACK_H)
1186 priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
1187 quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
1188 questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
1189 read.o: read.c $(HACK_H)
1190 rect.o: rect.c $(HACK_H)
1191 region.o: region.c $(HACK_H)
1192 restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
1193 rip.o: rip.c $(HACK_H)
1194 rnd.o: rnd.c $(HACK_H)
1195 role.o: role.c $(HACK_H)
1196 rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
1197 save.o: save.c $(HACK_H) $(INCL)\lev.h
1198 shk.o: shk.c $(HACK_H)
1199 shknam.o: shknam.c $(HACK_H)
1200 sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
1201 sounds.o: sounds.c $(HACK_H)
1202 sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
1203 spell.o: spell.c $(HACK_H)
1204 steal.o: steal.c $(HACK_H)
1205 steed.o: steed.c $(HACK_H)
1206 sys.o: sys.c $(HACK_H)
1207 teleport.o: teleport.c $(HACK_H)
1208 timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
1209 topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlev.h
1210 track.o: track.c $(HACK_H)
1211 trap.o: trap.c $(HACK_H)
1212 u_init.o: u_init.c $(HACK_H)
1213 uhitm.o: uhitm.c $(HACK_H)
1214 vault.o: vault.c $(HACK_H)
1215 version.o: version.c $(HACK_H) $(INCL)\date.h $(INCL)\patchlev.h
1216 vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
1217 weapon.o: weapon.c $(HACK_H)
1218 were.o: were.c $(HACK_H)
1219 wield.o: wield.c $(HACK_H)
1220 windows.o: windows.c $(HACK_H) $(INCL)\wingem.h
1221 wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
1222 worm.o: worm.c $(HACK_H) $(INCL)\lev.h
1223 worn.o: worn.c $(HACK_H)
1224 write.o: write.c $(HACK_H)
1225 zap.o: zap.c $(HACK_H)