2 # NetHack 3.6 sysconf $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.22 $
3 # Copyright (c) 2015 by Michael Allison
4 # NetHack may be freely redistributed. See license for details.
7 # The sysconf file is only used if NetHack is compiled with SYSCF defined.
8 # This file uses the same syntax as nethack.cf.
10 # Which users can use WIZARD (debugging) mode (the -D flag).
11 # A value of * allows anyone to enter debugging mode.
14 # Users allowed to use the ! (shell escape) command or to suspend the game.
15 # Uses the same syntax as the WIZARDS option above.
18 # Show debugging information originating from these source files.
19 # Use '*' for all, or list source files separated by spaces.
20 # Only available if game has been compiled with DEBUG.
23 # Save end of game dump log to this file.
24 # Only available if NetHack was compiled with DUMPLOG
25 # Allows following placeholders:
27 # %v version (eg. "3.6.2-0")
29 # %t game start time, UNIX timestamp format
30 # %T current time, UNIX timestamp format
31 # %d game start time, YYYYMMDDhhmmss format
32 # %D current time, YYYYMMDDhhmmss format
34 # %N first character of player name
35 #DUMPLOGFILE=nethack-%n-%d.log
37 # Number of bones file pools.
38 # The pool you belong to is determined at game start. You will
39 # load and save bones only from that pool. Generally useful
40 # for public servers only.
41 # Changing this might make existing bones inaccessible.
42 # Disabled by setting to 0, or commenting out.
45 # Limit the number of simultaneous games (see also nethack.sh).
48 # If not null, added to string "To get local support, " in the support
50 #SUPPORT=call Izchak at extension 42.
52 # Uncomment the next line to disable the SEDUCE option.
55 # Record (high score) file options.
56 # CAUTION: changing these after people have started playing games can
57 # lead to lost high scores!
58 # Maximum entries for one person.
60 # Maximum entries in the record file.
62 # Minimum points to get an entry.
64 # Determine identity of "person" in the score file with name (0) or
65 # numeric (1) user id.
68 # Maximum number of score file entries to use for random statue names
69 #MAX_STATUENAME_RANK=10
72 # IMPORTANT: If you change any of these locations, the directories they
73 # point at must exist. NetHack will not create them for you.
75 # HACKDIR is the default location for everything.
76 # Note: On Windows HACKDIR defaults to the location
77 # of the NetHack.exe or NetHackw.exe file so
78 # setting HACKDIR below to override that is
79 # not usually necessary or recommended.
80 #HACKDIR=c:\games\nethack
82 # The location that users can adjust their config file startup options
83 #CONFIGDIR=c:\games\nethack
85 # The location that level files in progress are stored (default=HACKDIR, writeable)
86 #LEVELDIR=c:\nethack\levels
88 # The location where saved games are kept (default=HACKDIR, writeable)
89 #SAVEDIR=c:\nethack\save
91 # The location that bones files are kept (default=HACKDIR, writeable)
92 #BONESDIR=c:\nethack\save
94 # The location that file synchronization locks are stored (default=HACKDIR, writeable)
95 #LOCKDIR=c:\nethack\levels
97 # The location that a record of game aborts and self-diagnosed game problems
98 # is kept (default=HACKDIR, writeable)
99 #TROUBLEDIR=c:\nethack\trouble