1 // Generated Code - DO NOT EDIT !!
2 // generated by 'emugen'
5 #include "gl2_client_context.h"
9 void glActiveTexture(GLenum texture);
10 void glAttachShader(GLuint program, GLuint shader);
11 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
12 void glBindBuffer(GLenum target, GLuint buffer);
13 void glBindFramebuffer(GLenum target, GLuint framebuffer);
14 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
15 void glBindTexture(GLenum target, GLuint texture);
16 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
17 void glBlendEquation(GLenum mode);
18 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
19 void glBlendFunc(GLenum sfactor, GLenum dfactor);
20 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
21 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
22 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
23 GLenum glCheckFramebufferStatus(GLenum target);
24 void glClear(GLbitfield mask);
25 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
26 void glClearDepthf(GLclampf depth);
27 void glClearStencil(GLint s);
28 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
29 void glCompileShader(GLuint shader);
30 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
31 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
32 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
33 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
34 GLuint glCreateProgram();
35 GLuint glCreateShader(GLenum type);
36 void glCullFace(GLenum mode);
37 void glDeleteBuffers(GLsizei n, const GLuint* buffers);
38 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
39 void glDeleteProgram(GLuint program);
40 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
41 void glDeleteShader(GLuint shader);
42 void glDeleteTextures(GLsizei n, const GLuint* textures);
43 void glDepthFunc(GLenum func);
44 void glDepthMask(GLboolean flag);
45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
46 void glDetachShader(GLuint program, GLuint shader);
47 void glDisable(GLenum cap);
48 void glDisableVertexAttribArray(GLuint index);
49 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
50 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
51 void glEnable(GLenum cap);
52 void glEnableVertexAttribArray(GLuint index);
55 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
56 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
57 void glFrontFace(GLenum mode);
58 void glGenBuffers(GLsizei n, GLuint* buffers);
59 void glGenerateMipmap(GLenum target);
60 void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
61 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
62 void glGenTextures(GLsizei n, GLuint* textures);
63 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
66 int glGetAttribLocation(GLuint program, const GLchar* name);
67 void glGetBooleanv(GLenum pname, GLboolean* params);
68 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
70 void glGetFloatv(GLenum pname, GLfloat* params);
71 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
72 void glGetIntegerv(GLenum pname, GLint* params);
73 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
74 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
75 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
76 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
77 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
79 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
80 const GLubyte* glGetString(GLenum name);
81 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
82 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
83 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
84 void glGetUniformiv(GLuint program, GLint location, GLint* params);
85 int glGetUniformLocation(GLuint program, const GLchar* name);
86 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
87 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
88 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
89 void glHint(GLenum target, GLenum mode);
90 GLboolean glIsBuffer(GLuint buffer);
91 GLboolean glIsEnabled(GLenum cap);
92 GLboolean glIsFramebuffer(GLuint framebuffer);
93 GLboolean glIsProgram(GLuint program);
94 GLboolean glIsRenderbuffer(GLuint renderbuffer);
95 GLboolean glIsShader(GLuint shader);
96 GLboolean glIsTexture(GLuint texture);
97 void glLineWidth(GLfloat width);
98 void glLinkProgram(GLuint program);
99 void glPixelStorei(GLenum pname, GLint param);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
102 void glReleaseShaderCompiler();
103 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
104 void glSampleCoverage(GLclampf value, GLboolean invert);
105 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
106 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
107 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
108 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
109 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
110 void glStencilMask(GLuint mask);
111 void glStencilMaskSeparate(GLenum face, GLuint mask);
112 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
113 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
114 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
115 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
116 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
117 void glTexParameteri(GLenum target, GLenum pname, GLint param);
118 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
119 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
120 void glUniform1f(GLint location, GLfloat x);
121 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
122 void glUniform1i(GLint location, GLint x);
123 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
124 void glUniform2f(GLint location, GLfloat x, GLfloat y);
125 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
126 void glUniform2i(GLint location, GLint x, GLint y);
127 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
128 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
129 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
130 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
131 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
132 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
133 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
134 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
135 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
136 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
138 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
139 void glUseProgram(GLuint program);
140 void glValidateProgram(GLuint program);
141 void glVertexAttrib1f(GLuint indx, GLfloat x);
142 void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
143 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
144 void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
145 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
146 void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
147 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
148 void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
149 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
150 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
151 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
152 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
153 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
154 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
155 void* glMapBufferOES(GLenum target, GLenum access);
156 GLboolean glUnmapBufferOES(GLenum target);
157 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
158 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
159 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
160 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
161 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
162 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
163 void glBindVertexArrayOES(GLuint array);
164 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
165 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
166 GLboolean glIsVertexArrayOES(GLuint array);
167 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
168 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
169 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
170 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
171 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
172 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
173 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
174 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
175 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
176 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
177 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
178 void glBeginPerfMonitorAMD(GLuint monitor);
179 void glEndPerfMonitorAMD(GLuint monitor);
180 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
181 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
182 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
183 void glDeleteFencesNV(GLsizei n, const GLuint* fences);
184 void glGenFencesNV(GLsizei n, GLuint* fences);
185 GLboolean glIsFenceNV(GLuint fence);
186 GLboolean glTestFenceNV(GLuint fence);
187 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
188 void glFinishFenceNV(GLuint fence);
189 void glSetFenceNV(GLuint fence, GLenum condition);
190 void glCoverageMaskNV(GLboolean mask);
191 void glCoverageOperationNV(GLenum operation);
192 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
193 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
194 void glEnableDriverControlQCOM(GLuint driverControl);
195 void glDisableDriverControlQCOM(GLuint driverControl);
196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
197 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
198 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
199 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
200 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
201 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
202 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
203 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
204 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
205 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
206 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
207 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
208 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
209 void glEndTilingQCOM(GLbitfield preserveMask);
210 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
211 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
212 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
213 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
214 void glGetCompressedTextureFormats(int count, GLint* formats);
215 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
216 int glFinishRoundTrip();
217 void glGenVertexArrays(GLsizei n, GLuint* arrays);
218 void glBindVertexArray(GLuint array);
219 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
220 GLboolean glIsVertexArray(GLuint array);
221 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
222 GLboolean glUnmapBuffer(GLenum target);
223 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
224 void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped);
225 void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res);
226 void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer);
227 void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
228 void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset);
229 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset);
230 void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset);
231 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
232 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
233 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
234 void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
235 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value);
236 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
237 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value);
238 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
239 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data);
240 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
241 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
242 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
243 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
244 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices);
245 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
246 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
247 void glUniform1ui(GLint location, GLuint v0);
248 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
249 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
250 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
251 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
252 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
253 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
254 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
255 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
256 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
257 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
258 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
259 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
260 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
261 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
262 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
263 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
264 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
265 void glVertexAttribI4iv(GLuint index, const GLint* v);
266 void glVertexAttribI4uiv(GLuint index, const GLuint* v);
267 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
268 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
269 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
270 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
271 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
272 void glVertexAttribDivisor(GLuint index, GLuint divisor);
273 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
274 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
275 void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen);
276 void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount);
277 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
278 void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen);
279 void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset);
280 GLsync glFenceSync(GLenum condition, GLbitfield flags);
281 GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
282 void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
283 void glDeleteSync(GLsync to_delete);
284 GLboolean glIsSync(GLsync sync);
285 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
286 uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags);
287 GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
288 void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
289 void glDeleteSyncAEMU(uint64_t to_delete);
290 GLboolean glIsSyncAEMU(uint64_t sync);
291 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
292 void glDrawBuffers(GLsizei n, const GLenum* bufs);
293 void glReadBuffer(GLenum src);
294 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
295 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
296 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
297 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
298 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
299 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
300 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
301 void glBeginTransformFeedback(GLenum primitiveMode);
302 void glEndTransformFeedback();
303 void glGenTransformFeedbacks(GLsizei n, GLuint* ids);
304 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
305 void glBindTransformFeedback(GLenum target, GLuint id);
306 void glPauseTransformFeedback();
307 void glResumeTransformFeedback();
308 GLboolean glIsTransformFeedback(GLuint id);
309 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
310 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode);
311 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
312 void glGenSamplers(GLsizei n, GLuint* samplers);
313 void glDeleteSamplers(GLsizei n, const GLuint* samplers);
314 void glBindSampler(GLuint unit, GLuint sampler);
315 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
316 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
317 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
318 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
319 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
320 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
321 GLboolean glIsSampler(GLuint sampler);
322 void glGenQueries(GLsizei n, GLuint* queries);
323 void glDeleteQueries(GLsizei n, const GLuint* queries);
324 void glBeginQuery(GLenum target, GLuint query);
325 void glEndQuery(GLenum target);
326 void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
327 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params);
328 GLboolean glIsQuery(GLuint query);
329 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
330 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
331 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
332 GLint glGetFragDataLocation(GLuint program, const char* name);
333 void glGetInteger64v(GLenum pname, GLint64* data);
334 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
335 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
336 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
337 void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset);
338 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
339 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
340 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
341 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
342 void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset);
343 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
344 void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
345 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
346 const GLubyte* glGetStringi(GLenum name, GLuint index);
347 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
348 void glMemoryBarrier(GLbitfield barriers);
349 void glMemoryBarrierByRegion(GLbitfield barriers);
350 void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
351 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
352 void glBindProgramPipeline(GLuint pipeline);
353 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
354 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
355 void glValidateProgramPipeline(GLuint pipeline);
356 GLboolean glIsProgramPipeline(GLuint pipeline);
357 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
358 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings);
359 GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
385 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
386 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
387 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
388 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
389 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
390 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
391 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
392 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
398 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
399 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
400 void glDispatchComputeIndirect(GLintptr indirect);
401 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
402 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
403 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
404 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
405 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
406 void glDrawArraysIndirect(GLenum mode, const void* indirect);
407 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen);
408 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset);
409 void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
410 void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen);
411 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset);
412 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
413 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
414 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
415 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
416 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
417 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
418 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
423 static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
424 void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
425 #define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
428 void glActiveTexture(GLenum texture)
431 ctx->glActiveTexture(ctx, texture);
434 void glAttachShader(GLuint program, GLuint shader)
437 ctx->glAttachShader(ctx, program, shader);
440 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
443 ctx->glBindAttribLocation(ctx, program, index, name);
446 void glBindBuffer(GLenum target, GLuint buffer)
449 ctx->glBindBuffer(ctx, target, buffer);
452 void glBindFramebuffer(GLenum target, GLuint framebuffer)
455 ctx->glBindFramebuffer(ctx, target, framebuffer);
458 void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
461 ctx->glBindRenderbuffer(ctx, target, renderbuffer);
464 void glBindTexture(GLenum target, GLuint texture)
467 ctx->glBindTexture(ctx, target, texture);
470 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
473 ctx->glBlendColor(ctx, red, green, blue, alpha);
476 void glBlendEquation(GLenum mode)
479 ctx->glBlendEquation(ctx, mode);
482 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
485 ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
488 void glBlendFunc(GLenum sfactor, GLenum dfactor)
491 ctx->glBlendFunc(ctx, sfactor, dfactor);
494 void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
497 ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
500 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
503 ctx->glBufferData(ctx, target, size, data, usage);
506 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
509 ctx->glBufferSubData(ctx, target, offset, size, data);
512 GLenum glCheckFramebufferStatus(GLenum target)
515 return ctx->glCheckFramebufferStatus(ctx, target);
518 void glClear(GLbitfield mask)
521 ctx->glClear(ctx, mask);
524 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
527 ctx->glClearColor(ctx, red, green, blue, alpha);
530 void glClearDepthf(GLclampf depth)
533 ctx->glClearDepthf(ctx, depth);
536 void glClearStencil(GLint s)
539 ctx->glClearStencil(ctx, s);
542 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
545 ctx->glColorMask(ctx, red, green, blue, alpha);
548 void glCompileShader(GLuint shader)
551 ctx->glCompileShader(ctx, shader);
554 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
557 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
558 ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
561 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
564 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
565 ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
568 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
571 ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
574 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
577 ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
580 GLuint glCreateProgram()
583 return ctx->glCreateProgram(ctx);
586 GLuint glCreateShader(GLenum type)
589 return ctx->glCreateShader(ctx, type);
592 void glCullFace(GLenum mode)
595 ctx->glCullFace(ctx, mode);
598 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
601 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
602 ctx->glDeleteBuffers(ctx, n, buffers);
605 void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
608 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
609 ctx->glDeleteFramebuffers(ctx, n, framebuffers);
612 void glDeleteProgram(GLuint program)
615 ctx->glDeleteProgram(ctx, program);
618 void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
621 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
622 ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
625 void glDeleteShader(GLuint shader)
628 ctx->glDeleteShader(ctx, shader);
631 void glDeleteTextures(GLsizei n, const GLuint* textures)
634 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
635 ctx->glDeleteTextures(ctx, n, textures);
638 void glDepthFunc(GLenum func)
641 ctx->glDepthFunc(ctx, func);
644 void glDepthMask(GLboolean flag)
647 ctx->glDepthMask(ctx, flag);
650 void glDepthRangef(GLclampf zNear, GLclampf zFar)
653 ctx->glDepthRangef(ctx, zNear, zFar);
656 void glDetachShader(GLuint program, GLuint shader)
659 ctx->glDetachShader(ctx, program, shader);
662 void glDisable(GLenum cap)
665 ctx->glDisable(ctx, cap);
668 void glDisableVertexAttribArray(GLuint index)
671 ctx->glDisableVertexAttribArray(ctx, index);
674 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
677 ctx->glDrawArrays(ctx, mode, first, count);
680 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
683 ctx->glDrawElements(ctx, mode, count, type, indices);
686 void glEnable(GLenum cap)
689 ctx->glEnable(ctx, cap);
692 void glEnableVertexAttribArray(GLuint index)
695 ctx->glEnableVertexAttribArray(ctx, index);
710 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
713 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
716 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
719 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
722 void glFrontFace(GLenum mode)
725 ctx->glFrontFace(ctx, mode);
728 void glGenBuffers(GLsizei n, GLuint* buffers)
731 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
732 ctx->glGenBuffers(ctx, n, buffers);
735 void glGenerateMipmap(GLenum target)
738 ctx->glGenerateMipmap(ctx, target);
741 void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
744 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
745 ctx->glGenFramebuffers(ctx, n, framebuffers);
748 void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
751 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
752 ctx->glGenRenderbuffers(ctx, n, renderbuffers);
755 void glGenTextures(GLsizei n, GLuint* textures)
758 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
759 ctx->glGenTextures(ctx, n, textures);
762 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
765 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
766 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
769 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
772 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
773 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
776 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
779 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
782 int glGetAttribLocation(GLuint program, const GLchar* name)
785 return ctx->glGetAttribLocation(ctx, program, name);
788 void glGetBooleanv(GLenum pname, GLboolean* params)
791 ctx->glGetBooleanv(ctx, pname, params);
794 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
797 ctx->glGetBufferParameteriv(ctx, target, pname, params);
803 return ctx->glGetError(ctx);
806 void glGetFloatv(GLenum pname, GLfloat* params)
809 ctx->glGetFloatv(ctx, pname, params);
812 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
815 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
818 void glGetIntegerv(GLenum pname, GLint* params)
821 ctx->glGetIntegerv(ctx, pname, params);
824 void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
827 ctx->glGetProgramiv(ctx, program, pname, params);
830 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
833 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
834 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
837 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
840 ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
843 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
846 ctx->glGetShaderiv(ctx, shader, pname, params);
849 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
852 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
853 ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
856 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
859 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
862 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
865 if(bufsize<0){ ctx->setError(GL_INVALID_VALUE); return; }
866 ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
869 const GLubyte* glGetString(GLenum name)
872 return ctx->glGetString(ctx, name);
875 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
878 ctx->glGetTexParameterfv(ctx, target, pname, params);
881 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
884 ctx->glGetTexParameteriv(ctx, target, pname, params);
887 void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
890 ctx->glGetUniformfv(ctx, program, location, params);
893 void glGetUniformiv(GLuint program, GLint location, GLint* params)
896 ctx->glGetUniformiv(ctx, program, location, params);
899 int glGetUniformLocation(GLuint program, const GLchar* name)
902 return ctx->glGetUniformLocation(ctx, program, name);
905 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
908 ctx->glGetVertexAttribfv(ctx, index, pname, params);
911 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
914 ctx->glGetVertexAttribiv(ctx, index, pname, params);
917 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
920 ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
923 void glHint(GLenum target, GLenum mode)
926 ctx->glHint(ctx, target, mode);
929 GLboolean glIsBuffer(GLuint buffer)
932 return ctx->glIsBuffer(ctx, buffer);
935 GLboolean glIsEnabled(GLenum cap)
938 return ctx->glIsEnabled(ctx, cap);
941 GLboolean glIsFramebuffer(GLuint framebuffer)
944 return ctx->glIsFramebuffer(ctx, framebuffer);
947 GLboolean glIsProgram(GLuint program)
950 return ctx->glIsProgram(ctx, program);
953 GLboolean glIsRenderbuffer(GLuint renderbuffer)
956 return ctx->glIsRenderbuffer(ctx, renderbuffer);
959 GLboolean glIsShader(GLuint shader)
962 return ctx->glIsShader(ctx, shader);
965 GLboolean glIsTexture(GLuint texture)
968 return ctx->glIsTexture(ctx, texture);
971 void glLineWidth(GLfloat width)
974 ctx->glLineWidth(ctx, width);
977 void glLinkProgram(GLuint program)
980 ctx->glLinkProgram(ctx, program);
983 void glPixelStorei(GLenum pname, GLint param)
986 ctx->glPixelStorei(ctx, pname, param);
989 void glPolygonOffset(GLfloat factor, GLfloat units)
992 ctx->glPolygonOffset(ctx, factor, units);
995 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
998 ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
1001 void glReleaseShaderCompiler()
1004 ctx->glReleaseShaderCompiler(ctx);
1007 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1010 ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
1013 void glSampleCoverage(GLclampf value, GLboolean invert)
1016 ctx->glSampleCoverage(ctx, value, invert);
1019 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1022 ctx->glScissor(ctx, x, y, width, height);
1025 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
1028 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
1031 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
1034 ctx->glShaderSource(ctx, shader, count, string, length);
1037 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
1040 ctx->glStencilFunc(ctx, func, ref, mask);
1043 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1046 ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
1049 void glStencilMask(GLuint mask)
1052 ctx->glStencilMask(ctx, mask);
1055 void glStencilMaskSeparate(GLenum face, GLuint mask)
1058 ctx->glStencilMaskSeparate(ctx, face, mask);
1061 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1064 ctx->glStencilOp(ctx, fail, zfail, zpass);
1067 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
1070 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
1073 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1076 ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
1079 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1082 ctx->glTexParameterf(ctx, target, pname, param);
1085 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
1088 ctx->glTexParameterfv(ctx, target, pname, params);
1091 void glTexParameteri(GLenum target, GLenum pname, GLint param)
1094 ctx->glTexParameteri(ctx, target, pname, param);
1097 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
1100 ctx->glTexParameteriv(ctx, target, pname, params);
1103 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
1106 ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
1109 void glUniform1f(GLint location, GLfloat x)
1112 ctx->glUniform1f(ctx, location, x);
1115 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1118 ctx->glUniform1fv(ctx, location, count, v);
1121 void glUniform1i(GLint location, GLint x)
1124 ctx->glUniform1i(ctx, location, x);
1127 void glUniform1iv(GLint location, GLsizei count, const GLint* v)
1130 ctx->glUniform1iv(ctx, location, count, v);
1133 void glUniform2f(GLint location, GLfloat x, GLfloat y)
1136 ctx->glUniform2f(ctx, location, x, y);
1139 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
1142 ctx->glUniform2fv(ctx, location, count, v);
1145 void glUniform2i(GLint location, GLint x, GLint y)
1148 ctx->glUniform2i(ctx, location, x, y);
1151 void glUniform2iv(GLint location, GLsizei count, const GLint* v)
1154 ctx->glUniform2iv(ctx, location, count, v);
1157 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
1160 ctx->glUniform3f(ctx, location, x, y, z);
1163 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
1166 ctx->glUniform3fv(ctx, location, count, v);
1169 void glUniform3i(GLint location, GLint x, GLint y, GLint z)
1172 ctx->glUniform3i(ctx, location, x, y, z);
1175 void glUniform3iv(GLint location, GLsizei count, const GLint* v)
1178 ctx->glUniform3iv(ctx, location, count, v);
1181 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1184 ctx->glUniform4f(ctx, location, x, y, z, w);
1187 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
1190 ctx->glUniform4fv(ctx, location, count, v);
1193 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
1196 ctx->glUniform4i(ctx, location, x, y, z, w);
1199 void glUniform4iv(GLint location, GLsizei count, const GLint* v)
1202 ctx->glUniform4iv(ctx, location, count, v);
1205 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1208 ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
1211 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1214 ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
1217 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1220 ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
1223 void glUseProgram(GLuint program)
1226 ctx->glUseProgram(ctx, program);
1229 void glValidateProgram(GLuint program)
1232 ctx->glValidateProgram(ctx, program);
1235 void glVertexAttrib1f(GLuint indx, GLfloat x)
1238 ctx->glVertexAttrib1f(ctx, indx, x);
1241 void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
1244 ctx->glVertexAttrib1fv(ctx, indx, values);
1247 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1250 ctx->glVertexAttrib2f(ctx, indx, x, y);
1253 void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
1256 ctx->glVertexAttrib2fv(ctx, indx, values);
1259 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1262 ctx->glVertexAttrib3f(ctx, indx, x, y, z);
1265 void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
1268 ctx->glVertexAttrib3fv(ctx, indx, values);
1271 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1274 ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
1277 void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
1280 ctx->glVertexAttrib4fv(ctx, indx, values);
1283 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
1286 ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
1289 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1292 ctx->glViewport(ctx, x, y, width, height);
1295 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
1298 ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
1301 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1304 ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
1307 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
1310 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
1313 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
1316 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
1319 void* glMapBufferOES(GLenum target, GLenum access)
1322 return ctx->glMapBufferOES(ctx, target, access);
1325 GLboolean glUnmapBufferOES(GLenum target)
1328 return ctx->glUnmapBufferOES(ctx, target);
1331 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
1334 ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
1337 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
1340 ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1343 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1346 ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
1349 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
1352 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1353 ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
1356 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
1359 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1360 ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1363 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1366 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
1369 void glBindVertexArrayOES(GLuint array)
1372 ctx->glBindVertexArrayOES(ctx, array);
1375 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
1378 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1379 ctx->glDeleteVertexArraysOES(ctx, n, arrays);
1382 void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
1385 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1386 ctx->glGenVertexArraysOES(ctx, n, arrays);
1389 GLboolean glIsVertexArrayOES(GLuint array)
1392 return ctx->glIsVertexArrayOES(ctx, array);
1395 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
1398 ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
1401 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
1404 ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
1407 void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
1410 ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
1413 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
1416 ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
1419 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
1422 ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
1425 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
1428 ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
1431 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
1434 ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
1437 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
1440 ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
1443 void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
1446 ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
1449 void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
1452 ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
1455 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
1458 ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
1461 void glBeginPerfMonitorAMD(GLuint monitor)
1464 ctx->glBeginPerfMonitorAMD(ctx, monitor);
1467 void glEndPerfMonitorAMD(GLuint monitor)
1470 ctx->glEndPerfMonitorAMD(ctx, monitor);
1473 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
1476 ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
1479 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1482 ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
1485 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
1488 ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
1491 void glDeleteFencesNV(GLsizei n, const GLuint* fences)
1494 ctx->glDeleteFencesNV(ctx, n, fences);
1497 void glGenFencesNV(GLsizei n, GLuint* fences)
1500 ctx->glGenFencesNV(ctx, n, fences);
1503 GLboolean glIsFenceNV(GLuint fence)
1506 return ctx->glIsFenceNV(ctx, fence);
1509 GLboolean glTestFenceNV(GLuint fence)
1512 return ctx->glTestFenceNV(ctx, fence);
1515 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
1518 ctx->glGetFenceivNV(ctx, fence, pname, params);
1521 void glFinishFenceNV(GLuint fence)
1524 ctx->glFinishFenceNV(ctx, fence);
1527 void glSetFenceNV(GLuint fence, GLenum condition)
1530 ctx->glSetFenceNV(ctx, fence, condition);
1533 void glCoverageMaskNV(GLboolean mask)
1536 ctx->glCoverageMaskNV(ctx, mask);
1539 void glCoverageOperationNV(GLenum operation)
1542 ctx->glCoverageOperationNV(ctx, operation);
1545 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
1548 ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
1551 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
1554 ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
1557 void glEnableDriverControlQCOM(GLuint driverControl)
1560 ctx->glEnableDriverControlQCOM(ctx, driverControl);
1563 void glDisableDriverControlQCOM(GLuint driverControl)
1566 ctx->glDisableDriverControlQCOM(ctx, driverControl);
1569 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
1572 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
1575 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
1578 ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
1581 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
1584 ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
1587 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
1590 ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
1593 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
1596 ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
1599 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
1602 ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
1605 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
1608 ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
1611 void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
1614 ctx->glExtGetBufferPointervQCOM(ctx, target, params);
1617 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
1620 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
1623 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
1626 ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
1629 GLboolean glExtIsProgramBinaryQCOM(GLuint program)
1632 return ctx->glExtIsProgramBinaryQCOM(ctx, program);
1635 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
1638 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
1641 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
1644 ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
1647 void glEndTilingQCOM(GLbitfield preserveMask)
1650 ctx->glEndTilingQCOM(ctx, preserveMask);
1653 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
1656 ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
1659 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
1662 ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
1665 void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
1668 ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
1671 void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
1674 ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
1677 void glGetCompressedTextureFormats(int count, GLint* formats)
1680 ctx->glGetCompressedTextureFormats(ctx, count, formats);
1683 void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
1686 ctx->glShaderString(ctx, shader, string, len);
1689 int glFinishRoundTrip()
1692 return ctx->glFinishRoundTrip(ctx);
1695 void glGenVertexArrays(GLsizei n, GLuint* arrays)
1698 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1699 ctx->glGenVertexArrays(ctx, n, arrays);
1702 void glBindVertexArray(GLuint array)
1705 ctx->glBindVertexArray(ctx, array);
1708 void glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
1711 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
1712 ctx->glDeleteVertexArrays(ctx, n, arrays);
1715 GLboolean glIsVertexArray(GLuint array)
1718 return ctx->glIsVertexArray(ctx, array);
1721 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1724 return ctx->glMapBufferRange(ctx, target, offset, length, access);
1727 GLboolean glUnmapBuffer(GLenum target)
1730 return ctx->glUnmapBuffer(ctx, target);
1733 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1736 ctx->glFlushMappedBufferRange(ctx, target, offset, length);
1739 void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
1742 ctx->glMapBufferRangeAEMU(ctx, target, offset, length, access, mapped);
1745 void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
1748 ctx->glUnmapBufferAEMU(ctx, target, offset, length, access, guest_buffer, out_res);
1751 void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
1754 ctx->glFlushMappedBufferRangeAEMU(ctx, target, offset, length, access, guest_buffer);
1757 void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
1760 ctx->glReadPixelsOffsetAEMU(ctx, x, y, width, height, format, type, offset);
1763 void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
1766 ctx->glCompressedTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, imageSize, offset);
1769 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
1772 ctx->glCompressedTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, offset);
1775 void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
1778 ctx->glTexImage2DOffsetAEMU(ctx, target, level, internalformat, width, height, border, format, type, offset);
1781 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
1784 ctx->glTexSubImage2DOffsetAEMU(ctx, target, level, xoffset, yoffset, width, height, format, type, offset);
1787 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1790 ctx->glBindBufferRange(ctx, target, index, buffer, offset, size);
1793 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1796 ctx->glBindBufferBase(ctx, target, index, buffer);
1799 void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
1802 ctx->glCopyBufferSubData(ctx, readtarget, writetarget, readoffset, writeoffset, size);
1805 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value)
1808 ctx->glClearBufferiv(ctx, buffer, drawBuffer, value);
1811 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value)
1814 ctx->glClearBufferuiv(ctx, buffer, drawBuffer, value);
1817 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value)
1820 ctx->glClearBufferfv(ctx, buffer, drawBuffer, value);
1823 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
1826 ctx->glClearBufferfi(ctx, buffer, drawBuffer, depth, stencil);
1829 void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data)
1832 ctx->glGetBufferParameteri64v(ctx, target, value, data);
1835 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
1838 ctx->glGetBufferPointerv(ctx, target, pname, params);
1841 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1844 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding);
1847 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
1850 return ctx->glGetUniformBlockIndex(ctx, program, uniformBlockName);
1853 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices)
1856 ctx->glGetUniformIndices(ctx, program, uniformCount, uniformNames, uniformIndices);
1859 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices)
1862 ctx->glGetUniformIndicesAEMU(ctx, program, uniformCount, packedUniformNames, packedLen, uniformIndices);
1865 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
1868 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params);
1871 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
1874 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
1875 ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockName);
1878 void glUniform1ui(GLint location, GLuint v0)
1881 ctx->glUniform1ui(ctx, location, v0);
1884 void glUniform2ui(GLint location, GLuint v0, GLuint v1)
1887 ctx->glUniform2ui(ctx, location, v0, v1);
1890 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1893 ctx->glUniform3ui(ctx, location, v0, v1, v2);
1896 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3)
1899 ctx->glUniform4ui(ctx, location, v0, v1, v2, v3);
1902 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
1905 ctx->glUniform1uiv(ctx, location, count, value);
1908 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
1911 ctx->glUniform2uiv(ctx, location, count, value);
1914 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
1917 ctx->glUniform3uiv(ctx, location, count, value);
1920 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
1923 ctx->glUniform4uiv(ctx, location, count, value);
1926 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1929 ctx->glUniformMatrix2x3fv(ctx, location, count, transpose, value);
1932 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1935 ctx->glUniformMatrix3x2fv(ctx, location, count, transpose, value);
1938 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1941 ctx->glUniformMatrix2x4fv(ctx, location, count, transpose, value);
1944 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1947 ctx->glUniformMatrix4x2fv(ctx, location, count, transpose, value);
1950 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1953 ctx->glUniformMatrix3x4fv(ctx, location, count, transpose, value);
1956 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1959 ctx->glUniformMatrix4x3fv(ctx, location, count, transpose, value);
1962 void glGetUniformuiv(GLuint program, GLint location, GLuint* params)
1965 ctx->glGetUniformuiv(ctx, program, location, params);
1968 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
1971 ctx->glGetActiveUniformsiv(ctx, program, uniformCount, uniformIndices, pname, params);
1974 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
1977 ctx->glVertexAttribI4i(ctx, index, v0, v1, v2, v3);
1980 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1983 ctx->glVertexAttribI4ui(ctx, index, v0, v1, v2, v3);
1986 void glVertexAttribI4iv(GLuint index, const GLint* v)
1989 ctx->glVertexAttribI4iv(ctx, index, v);
1992 void glVertexAttribI4uiv(GLuint index, const GLuint* v)
1995 ctx->glVertexAttribI4uiv(ctx, index, v);
1998 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
2001 ctx->glVertexAttribIPointer(ctx, index, size, type, stride, pointer);
2004 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
2007 ctx->glVertexAttribIPointerOffsetAEMU(ctx, index, size, type, stride, offset);
2010 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
2013 ctx->glVertexAttribIPointerDataAEMU(ctx, index, size, type, stride, data, datalen);
2016 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
2019 ctx->glGetVertexAttribIiv(ctx, index, pname, params);
2022 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
2025 ctx->glGetVertexAttribIuiv(ctx, index, pname, params);
2028 void glVertexAttribDivisor(GLuint index, GLuint divisor)
2031 ctx->glVertexAttribDivisor(ctx, index, divisor);
2034 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2037 ctx->glDrawArraysInstanced(ctx, mode, first, count, primcount);
2040 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
2043 ctx->glDrawElementsInstanced(ctx, mode, count, type, indices, primcount);
2046 void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen)
2049 ctx->glDrawElementsInstancedDataAEMU(ctx, mode, count, type, indices, primcount, datalen);
2052 void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
2055 ctx->glDrawElementsInstancedOffsetAEMU(ctx, mode, count, type, offset, primcount);
2058 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
2061 ctx->glDrawRangeElements(ctx, mode, start, end, count, type, indices);
2064 void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen)
2067 ctx->glDrawRangeElementsDataAEMU(ctx, mode, start, end, count, type, indices, datalen);
2070 void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
2073 ctx->glDrawRangeElementsOffsetAEMU(ctx, mode, start, end, count, type, offset);
2076 GLsync glFenceSync(GLenum condition, GLbitfield flags)
2079 return ctx->glFenceSync(ctx, condition, flags);
2082 GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
2085 return ctx->glClientWaitSync(ctx, wait_on, flags, timeout);
2088 void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
2091 ctx->glWaitSync(ctx, wait_on, flags, timeout);
2094 void glDeleteSync(GLsync to_delete)
2097 ctx->glDeleteSync(ctx, to_delete);
2100 GLboolean glIsSync(GLsync sync)
2103 return ctx->glIsSync(ctx, sync);
2106 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
2109 ctx->glGetSynciv(ctx, sync, pname, bufSize, length, values);
2112 uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags)
2115 return ctx->glFenceSyncAEMU(ctx, condition, flags);
2118 GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
2121 return ctx->glClientWaitSyncAEMU(ctx, wait_on, flags, timeout);
2124 void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
2127 ctx->glWaitSyncAEMU(ctx, wait_on, flags, timeout);
2130 void glDeleteSyncAEMU(uint64_t to_delete)
2133 ctx->glDeleteSyncAEMU(ctx, to_delete);
2136 GLboolean glIsSyncAEMU(uint64_t sync)
2139 return ctx->glIsSyncAEMU(ctx, sync);
2142 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
2145 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2146 ctx->glGetSyncivAEMU(ctx, sync, pname, bufSize, length, values);
2149 void glDrawBuffers(GLsizei n, const GLenum* bufs)
2152 ctx->glDrawBuffers(ctx, n, bufs);
2155 void glReadBuffer(GLenum src)
2158 ctx->glReadBuffer(ctx, src);
2161 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
2164 ctx->glBlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
2167 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
2170 ctx->glInvalidateFramebuffer(ctx, target, numAttachments, attachments);
2173 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
2176 ctx->glInvalidateSubFramebuffer(ctx, target, numAttachments, attachments, x, y, width, height);
2179 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
2182 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer);
2185 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
2188 ctx->glRenderbufferStorageMultisample(ctx, target, samples, internalformat, width, height);
2191 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
2194 ctx->glTexStorage2D(ctx, target, levels, internalformat, width, height);
2197 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
2200 ctx->glGetInternalformativ(ctx, target, internalformat, pname, bufSize, params);
2203 void glBeginTransformFeedback(GLenum primitiveMode)
2206 ctx->glBeginTransformFeedback(ctx, primitiveMode);
2209 void glEndTransformFeedback()
2212 ctx->glEndTransformFeedback(ctx);
2215 void glGenTransformFeedbacks(GLsizei n, GLuint* ids)
2218 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2219 ctx->glGenTransformFeedbacks(ctx, n, ids);
2222 void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
2225 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2226 ctx->glDeleteTransformFeedbacks(ctx, n, ids);
2229 void glBindTransformFeedback(GLenum target, GLuint id)
2232 ctx->glBindTransformFeedback(ctx, target, id);
2235 void glPauseTransformFeedback()
2238 ctx->glPauseTransformFeedback(ctx);
2241 void glResumeTransformFeedback()
2244 ctx->glResumeTransformFeedback(ctx);
2247 GLboolean glIsTransformFeedback(GLuint id)
2250 return ctx->glIsTransformFeedback(ctx, id);
2253 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum bufferMode)
2256 ctx->glTransformFeedbackVaryings(ctx, program, count, varyings, bufferMode);
2259 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
2262 ctx->glTransformFeedbackVaryingsAEMU(ctx, program, count, packedVaryings, packedVaryingsLen, bufferMode);
2265 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)
2268 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2269 ctx->glGetTransformFeedbackVarying(ctx, program, index, bufSize, length, size, type, name);
2272 void glGenSamplers(GLsizei n, GLuint* samplers)
2275 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2276 ctx->glGenSamplers(ctx, n, samplers);
2279 void glDeleteSamplers(GLsizei n, const GLuint* samplers)
2282 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2283 ctx->glDeleteSamplers(ctx, n, samplers);
2286 void glBindSampler(GLuint unit, GLuint sampler)
2289 ctx->glBindSampler(ctx, unit, sampler);
2292 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2295 ctx->glSamplerParameterf(ctx, sampler, pname, param);
2298 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2301 ctx->glSamplerParameteri(ctx, sampler, pname, param);
2304 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params)
2307 ctx->glSamplerParameterfv(ctx, sampler, pname, params);
2310 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params)
2313 ctx->glSamplerParameteriv(ctx, sampler, pname, params);
2316 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
2319 ctx->glGetSamplerParameterfv(ctx, sampler, pname, params);
2322 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
2325 ctx->glGetSamplerParameteriv(ctx, sampler, pname, params);
2328 GLboolean glIsSampler(GLuint sampler)
2331 return ctx->glIsSampler(ctx, sampler);
2334 void glGenQueries(GLsizei n, GLuint* queries)
2337 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2338 ctx->glGenQueries(ctx, n, queries);
2341 void glDeleteQueries(GLsizei n, const GLuint* queries)
2344 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2345 ctx->glDeleteQueries(ctx, n, queries);
2348 void glBeginQuery(GLenum target, GLuint query)
2351 ctx->glBeginQuery(ctx, target, query);
2354 void glEndQuery(GLenum target)
2357 ctx->glEndQuery(ctx, target);
2360 void glGetQueryiv(GLenum target, GLenum pname, GLint* params)
2363 ctx->glGetQueryiv(ctx, target, pname, params);
2366 void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params)
2369 ctx->glGetQueryObjectuiv(ctx, query, pname, params);
2372 GLboolean glIsQuery(GLuint query)
2375 return ctx->glIsQuery(ctx, query);
2378 void glProgramParameteri(GLuint program, GLenum pname, GLint value)
2381 ctx->glProgramParameteri(ctx, program, pname, value);
2384 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length)
2387 ctx->glProgramBinary(ctx, program, binaryFormat, binary, length);
2390 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
2393 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2394 ctx->glGetProgramBinary(ctx, program, bufSize, length, binaryFormat, binary);
2397 GLint glGetFragDataLocation(GLuint program, const char* name)
2400 return ctx->glGetFragDataLocation(ctx, program, name);
2403 void glGetInteger64v(GLenum pname, GLint64* data)
2406 ctx->glGetInteger64v(ctx, pname, data);
2409 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
2412 ctx->glGetIntegeri_v(ctx, target, index, data);
2415 void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
2418 ctx->glGetInteger64i_v(ctx, target, index, data);
2421 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
2424 ctx->glTexImage3D(ctx, target, level, internalFormat, width, height, depth, border, format, type, data);
2427 void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
2430 ctx->glTexImage3DOffsetAEMU(ctx, target, level, internalFormat, width, height, depth, border, format, type, offset);
2433 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2436 ctx->glTexStorage3D(ctx, target, levels, internalformat, width, height, depth);
2439 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data)
2442 ctx->glTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
2445 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset)
2448 ctx->glTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
2451 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
2454 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2455 ctx->glCompressedTexImage3D(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
2458 void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
2461 ctx->glCompressedTexImage3DOffsetAEMU(ctx, target, level, internalformat, width, height, depth, border, imageSize, offset);
2464 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
2467 if(imageSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2468 ctx->glCompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
2471 void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data)
2474 ctx->glCompressedTexSubImage3DOffsetAEMU(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
2477 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
2480 ctx->glCopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
2483 const GLubyte* glGetStringi(GLenum name, GLuint index)
2486 return ctx->glGetStringi(ctx, name, index);
2489 void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
2492 ctx->glGetBooleani_v(ctx, target, index, data);
2495 void glMemoryBarrier(GLbitfield barriers)
2498 ctx->glMemoryBarrier(ctx, barriers);
2501 void glMemoryBarrierByRegion(GLbitfield barriers)
2504 ctx->glMemoryBarrierByRegion(ctx, barriers);
2507 void glGenProgramPipelines(GLsizei n, GLuint* pipelines)
2510 ctx->glGenProgramPipelines(ctx, n, pipelines);
2513 void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines)
2516 if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
2517 ctx->glDeleteProgramPipelines(ctx, n, pipelines);
2520 void glBindProgramPipeline(GLuint pipeline)
2523 ctx->glBindProgramPipeline(ctx, pipeline);
2526 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
2529 ctx->glGetProgramPipelineiv(ctx, pipeline, pname, params);
2532 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
2535 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2536 ctx->glGetProgramPipelineInfoLog(ctx, pipeline, bufSize, length, infoLog);
2539 void glValidateProgramPipeline(GLuint pipeline)
2542 ctx->glValidateProgramPipeline(ctx, pipeline);
2545 GLboolean glIsProgramPipeline(GLuint pipeline)
2548 return ctx->glIsProgramPipeline(ctx, pipeline);
2551 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2554 ctx->glUseProgramStages(ctx, pipeline, stages, program);
2557 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings)
2560 return ctx->glCreateShaderProgramv(ctx, type, count, strings);
2563 GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen)
2566 return ctx->glCreateShaderProgramvAEMU(ctx, type, count, packedStrings, packedLen);
2569 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2572 ctx->glProgramUniform1f(ctx, program, location, v0);
2575 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2578 ctx->glProgramUniform2f(ctx, program, location, v0, v1);
2581 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2584 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2);
2587 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2590 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3);
2593 void glProgramUniform1i(GLuint program, GLint location, GLint v0)
2596 ctx->glProgramUniform1i(ctx, program, location, v0);
2599 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2602 ctx->glProgramUniform2i(ctx, program, location, v0, v1);
2605 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2608 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2);
2611 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2614 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3);
2617 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2620 ctx->glProgramUniform1ui(ctx, program, location, v0);
2623 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1)
2626 ctx->glProgramUniform2ui(ctx, program, location, v0, v1);
2629 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
2632 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2);
2635 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
2638 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3);
2641 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2644 ctx->glProgramUniform1fv(ctx, program, location, count, value);
2647 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2650 ctx->glProgramUniform2fv(ctx, program, location, count, value);
2653 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2656 ctx->glProgramUniform3fv(ctx, program, location, count, value);
2659 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
2662 ctx->glProgramUniform4fv(ctx, program, location, count, value);
2665 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2668 ctx->glProgramUniform1iv(ctx, program, location, count, value);
2671 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2674 ctx->glProgramUniform2iv(ctx, program, location, count, value);
2677 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2680 ctx->glProgramUniform3iv(ctx, program, location, count, value);
2683 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value)
2686 ctx->glProgramUniform4iv(ctx, program, location, count, value);
2689 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2692 ctx->glProgramUniform1uiv(ctx, program, location, count, value);
2695 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2698 ctx->glProgramUniform2uiv(ctx, program, location, count, value);
2701 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2704 ctx->glProgramUniform3uiv(ctx, program, location, count, value);
2707 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
2710 ctx->glProgramUniform4uiv(ctx, program, location, count, value);
2713 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2716 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value);
2719 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2722 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value);
2725 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2728 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value);
2731 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2734 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value);
2737 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2740 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value);
2743 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2746 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value);
2749 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2752 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value);
2755 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2758 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value);
2761 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
2764 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value);
2767 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
2770 ctx->glGetProgramInterfaceiv(ctx, program, programInterface, pname, params);
2773 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
2776 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2777 ctx->glGetProgramResourceiv(ctx, program, programInterface, index, propCount, props, bufSize, length, params);
2780 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name)
2783 return ctx->glGetProgramResourceIndex(ctx, program, programInterface, name);
2786 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name)
2789 return ctx->glGetProgramResourceLocation(ctx, program, programInterface, name);
2792 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name)
2795 if(bufSize<0){ ctx->setError(GL_INVALID_VALUE); return; }
2796 ctx->glGetProgramResourceName(ctx, program, programInterface, index, bufSize, length, name);
2799 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
2802 ctx->glBindImageTexture(ctx, unit, texture, level, layered, layer, access, format);
2805 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
2808 ctx->glDispatchCompute(ctx, num_groups_x, num_groups_y, num_groups_z);
2811 void glDispatchComputeIndirect(GLintptr indirect)
2814 ctx->glDispatchComputeIndirect(ctx, indirect);
2817 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
2820 ctx->glBindVertexBuffer(ctx, bindingindex, buffer, offset, stride);
2823 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
2826 ctx->glVertexAttribBinding(ctx, attribindex, bindingindex);
2829 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
2832 ctx->glVertexAttribFormat(ctx, attribindex, size, type, normalized, relativeoffset);
2835 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
2838 ctx->glVertexAttribIFormat(ctx, attribindex, size, type, relativeoffset);
2841 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
2844 ctx->glVertexBindingDivisor(ctx, bindingindex, divisor);
2847 void glDrawArraysIndirect(GLenum mode, const void* indirect)
2850 ctx->glDrawArraysIndirect(ctx, mode, indirect);
2853 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen)
2856 ctx->glDrawArraysIndirectDataAEMU(ctx, mode, indirect, datalen);
2859 void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset)
2862 ctx->glDrawArraysIndirectOffsetAEMU(ctx, mode, offset);
2865 void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect)
2868 ctx->glDrawElementsIndirect(ctx, mode, type, indirect);
2871 void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen)
2874 ctx->glDrawElementsIndirectDataAEMU(ctx, mode, type, indirect, datalen);
2877 void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset)
2880 ctx->glDrawElementsIndirectOffsetAEMU(ctx, mode, type, offset);
2883 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2886 ctx->glTexStorage2DMultisample(ctx, target, samples, internalformat, width, height, fixedsamplelocations);
2889 void glSampleMaski(GLuint maskNumber, GLbitfield mask)
2892 ctx->glSampleMaski(ctx, maskNumber, mask);
2895 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
2898 ctx->glGetMultisamplefv(ctx, pname, index, val);
2901 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
2904 ctx->glFramebufferParameteri(ctx, target, pname, param);
2907 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
2910 ctx->glGetFramebufferParameteriv(ctx, target, pname, params);
2913 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
2916 ctx->glGetTexLevelParameterfv(ctx, target, level, pname, params);
2919 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
2922 ctx->glGetTexLevelParameteriv(ctx, target, level, pname, params);