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[nyartoolkit-and/nyartoolkit-and.git] / tags / 2.4.1 / sample / sandbox / jp / nyatla / nyartoolkit / sandbox / x2 / SquareContourDetector_X2.java
1 package jp.nyatla.nyartoolkit.sandbox.x2;\r
2 \r
3 import jp.nyatla.nyartoolkit.NyARException;\r
4 import jp.nyatla.nyartoolkit.core.param.NyARCameraDistortionFactor;\r
5 import jp.nyatla.nyartoolkit.core.types.NyARDoublePoint2d;\r
6 import jp.nyatla.nyartoolkit.core.types.NyARI64Linear;\r
7 import jp.nyatla.nyartoolkit.core.types.NyARI64Point2d;\r
8 import jp.nyatla.nyartoolkit.core.types.NyARIntPoint2d;\r
9 import jp.nyatla.nyartoolkit.core.types.NyARIntSize;\r
10 import jp.nyatla.nyartoolkit.core.types.NyARLinear;\r
11 import jp.nyatla.nyartoolkit.core.types.matrix.NyARI64Matrix22;\r
12 import jp.nyatla.nyartoolkit.core.squaredetect.*;\r
13 \r
14 public class SquareContourDetector_X2\r
15 {\r
16         private final int PCA_LENGTH=20;\r
17         private final int[] _xpos=new int[PCA_LENGTH];\r
18         private final int[] _ypos=new int[PCA_LENGTH];\r
19         private final int[] __detectMarker_mkvertex = new int[5];\r
20         private final NyARFixedFloatVertexCounter __getSquareVertex_wv1 = new NyARFixedFloatVertexCounter();\r
21         private final NyARFixedFloatVertexCounter __getSquareVertex_wv2 = new NyARFixedFloatVertexCounter();\r
22         private final NyARFixedFloatPca2d _pca;\r
23         private final NyARI64Matrix22 __getSquareLine_evec=new NyARI64Matrix22();\r
24         private final NyARI64Point2d __getSquareLine_mean=new NyARI64Point2d();\r
25         private final NyARI64Point2d __getSquareLine_ev=new NyARI64Point2d();\r
26         private final NyARI64Linear[] __getSquareLine_i64liner=NyARI64Linear.createArray(4);\r
27         private final NyARFixedFloatObserv2IdealMap _dist_factor;\r
28         public SquareContourDetector_X2(NyARIntSize i_size,NyARCameraDistortionFactor i_distfactor_ref)\r
29         {\r
30                 //歪み計算テーブルを作ると、8*width/height*2の領域を消費します。\r
31                 //領域を取りたくない場合は、i_dist_factor_refの値をそのまま使ってください。\r
32                 this._dist_factor = new NyARFixedFloatObserv2IdealMap(i_distfactor_ref,i_size);\r
33 \r
34 \r
35                 // 輪郭バッファは頂点変換をするので、輪郭バッファの2倍取る。\r
36                 this._pca=new NyARFixedFloatPca2d();\r
37                 return;\r
38         }\r
39 \r
40         public boolean coordToSquare(int[] i_xcoord,int[] i_ycoord,int i_st_index,int i_coord_num,int i_label_area,NyARSquare o_square) throws NyARException\r
41         {\r
42 \r
43                 final int[] mkvertex = this.__detectMarker_mkvertex;\r
44 \r
45                 // 頂点情報を取得\r
46                 if (!getSquareVertex(i_xcoord, i_ycoord, i_st_index, i_coord_num, i_label_area, mkvertex)) {\r
47                         // 頂点の取得が出来なかったので破棄\r
48                         return false;\r
49                 }\r
50                 // マーカーを検出\r
51                 if (!getSquareLine(mkvertex, i_xcoord, i_ycoord, o_square)){\r
52                         // 矩形が成立しなかった。\r
53                         return false;\r
54                 }\r
55                 return true;\r
56         }\r
57         \r
58         private boolean getSquareLine(int[] i_mkvertex, int[] i_xcoord, int[] i_ycoord, NyARSquare o_square) throws NyARException\r
59         {\r
60                 final NyARLinear[] l_line = o_square.line;\r
61                 final NyARI64Matrix22 evec=this.__getSquareLine_evec;\r
62                 final NyARI64Point2d mean=this.__getSquareLine_mean;\r
63                 final NyARI64Point2d ev=this.__getSquareLine_ev;\r
64                 final NyARI64Linear[] i64liner=this.__getSquareLine_i64liner;\r
65         \r
66                 for (int i = 0; i < 4; i++) {\r
67 //                      final double w1 = (double) (i_mkvertex[i + 1] - i_mkvertex[i] + 1) * 0.05 + 0.5;\r
68                         final int w1 = ((((i_mkvertex[i + 1] - i_mkvertex[i] + 1)<<8)*13)>>8) + (1<<7);\r
69                         final int st = i_mkvertex[i] + (w1>>8);\r
70                         final int ed = i_mkvertex[i + 1] - (w1>>8);\r
71                         int n = ed - st + 1;\r
72                         if (n < 2) {\r
73                                 // nが2以下でmatrix.PCAを計算することはできないので、エラー\r
74                                 return false;\r
75                         }\r
76                         //配列作成\r
77                         n=this._dist_factor.observ2IdealSampling(i_xcoord, i_ycoord, st, n,this._xpos,this._ypos,PCA_LENGTH);\r
78                         //主成分分析する。\r
79                         this._pca.pcaF16(this._xpos,this._ypos, n,evec, ev,mean);\r
80                         final NyARI64Linear l_line_i = i64liner[i];\r
81                         l_line_i.run = evec.m01;// line[i][0] = evec->m[1];\r
82                         l_line_i.rise = -evec.m00;// line[i][1] = -evec->m[0];\r
83                         l_line_i.intercept = -((l_line_i.run * mean.x + l_line_i.rise * mean.y)>>16);// line[i][2] = -(line[i][0]*mean->v[0] + line[i][1]*mean->v[1]);\r
84                 }\r
85 \r
86                 final NyARDoublePoint2d[] l_sqvertex = o_square.sqvertex;\r
87                 final NyARIntPoint2d[] l_imvertex = o_square.imvertex;\r
88                 for (int i = 0; i < 4; i++) {\r
89                         final NyARI64Linear l_line_i = i64liner[i];\r
90                         final NyARI64Linear l_line_2 = i64liner[(i + 3) % 4];\r
91                         final long w1 =(l_line_2.run * l_line_i.rise - l_line_i.run * l_line_2.rise)>>16;\r
92                         if (w1 == 0) {\r
93                                 return false;\r
94                         }\r
95                         l_sqvertex[i].x = (double)((l_line_2.rise * l_line_i.intercept - l_line_i.rise * l_line_2.intercept) / w1)/65536.0;\r
96                         l_sqvertex[i].y = (double)((l_line_i.run * l_line_2.intercept - l_line_2.run * l_line_i.intercept) / w1)/65536.0;\r
97                         // 頂点インデクスから頂点座標を得て保存\r
98                         l_imvertex[i].x = i_xcoord[i_mkvertex[i]];\r
99                         l_imvertex[i].y = i_ycoord[i_mkvertex[i]];\r
100                         l_line[i].dy=(double)l_line_i.run/65536.0;\r
101                         l_line[i].dx=(double)l_line_i.rise/65536.0;\r
102                         l_line[i].c=(double)l_line_i.intercept/65536.0;\r
103                 }\r
104                 return true;\r
105         }       \r
106         private boolean getSquareVertex(int[] i_x_coord, int[] i_y_coord, int i_vertex1_index, int i_coord_num, int i_area, int[] o_vertex)\r
107         {\r
108                 final NyARFixedFloatVertexCounter wv1 = this.__getSquareVertex_wv1;\r
109                 final NyARFixedFloatVertexCounter wv2 = this.__getSquareVertex_wv2;\r
110                 final int end_of_coord = i_vertex1_index + i_coord_num - 1;\r
111                 final int sx = i_x_coord[i_vertex1_index];// sx = marker_info2->x_coord[0];\r
112                 final int sy = i_y_coord[i_vertex1_index];// sy = marker_info2->y_coord[0];\r
113                 int dmax = 0;\r
114                 int v1 = i_vertex1_index;\r
115                 for (int i = 1 + i_vertex1_index; i < end_of_coord; i++) {// for(i=1;i<marker_info2->coord_num-1;i++)\r
116                         // {\r
117                         final int d = (i_x_coord[i] - sx) * (i_x_coord[i] - sx) + (i_y_coord[i] - sy) * (i_y_coord[i] - sy);\r
118                         if (d > dmax) {\r
119                                 dmax = d;\r
120                                 v1 = i;\r
121                         }\r
122                 }\r
123                 //final double thresh = (i_area / 0.75) * 0.01;\r
124                 final long thresh_f16 =(i_area<<16)/75;\r
125 \r
126                 o_vertex[0] = i_vertex1_index;\r
127 \r
128                 if (!wv1.getVertex(i_x_coord, i_y_coord, i_vertex1_index, v1, thresh_f16)) { // if(get_vertex(marker_info2->x_coord,marker_info2->y_coord,0,v1,thresh,wv1,&wvnum1)<\r
129                                                                                                                                                                         // 0 ) {\r
130                         return false;\r
131                 }\r
132                 if (!wv2.getVertex(i_x_coord, i_y_coord, v1, end_of_coord, thresh_f16)) {// if(get_vertex(marker_info2->x_coord,marker_info2->y_coord,v1,marker_info2->coord_num-1,thresh,wv2,&wvnum2)\r
133                         // < 0) {\r
134                         return false;\r
135                 }\r
136 \r
137                 int v2;\r
138                 if (wv1.number_of_vertex == 1 && wv2.number_of_vertex == 1) {// if(wvnum1 == 1 && wvnum2== 1) {\r
139                         o_vertex[1] = wv1.vertex[0];\r
140                         o_vertex[2] = v1;\r
141                         o_vertex[3] = wv2.vertex[0];\r
142                 } else if (wv1.number_of_vertex > 1 && wv2.number_of_vertex == 0) {// }else if( wvnum1 > 1 && wvnum2== 0) {\r
143                         //頂点位置を、起点から対角点の間の1/2にあると予想して、検索する。\r
144                         v2 = (v1-i_vertex1_index)/2+i_vertex1_index;\r
145                         if (!wv1.getVertex(i_x_coord, i_y_coord, i_vertex1_index, v2, thresh_f16)) {\r
146                                 return false;\r
147                         }\r
148                         if (!wv2.getVertex(i_x_coord, i_y_coord, v2, v1, thresh_f16)) {\r
149                                 return false;\r
150                         }\r
151                         if (wv1.number_of_vertex == 1 && wv2.number_of_vertex == 1) {\r
152                                 o_vertex[1] = wv1.vertex[0];\r
153                                 o_vertex[2] = wv2.vertex[0];\r
154                                 o_vertex[3] = v1;\r
155                         } else {\r
156                                 return false;\r
157                         }\r
158                 } else if (wv1.number_of_vertex == 0 && wv2.number_of_vertex > 1) {\r
159                         //v2 = (v1-i_vertex1_index+ end_of_coord-i_vertex1_index) / 2+i_vertex1_index;\r
160                         v2 = (v1+ end_of_coord)/2;\r
161 \r
162                         if (!wv1.getVertex(i_x_coord, i_y_coord, v1, v2, thresh_f16)) {\r
163                                 return false;\r
164                         }\r
165                         if (!wv2.getVertex(i_x_coord, i_y_coord, v2, end_of_coord, thresh_f16)) {\r
166                                 return false;\r
167                         }\r
168                         if (wv1.number_of_vertex == 1 && wv2.number_of_vertex == 1) {\r
169                                 o_vertex[1] = v1;\r
170                                 o_vertex[2] = wv1.vertex[0];\r
171                                 o_vertex[3] = wv2.vertex[0];\r
172                         } else {\r
173                                 return false;\r
174                         }\r
175                 } else {\r
176                         return false;\r
177                 }\r
178                 o_vertex[4] = end_of_coord;\r
179                 return true;\r
180         }\r
181         \r
182         /**\r
183          * 輪郭線の矩形検出開始ポイントを特定して、座標を並べ替えます。\r
184          * 輪郭線の先頭から、対角線が最長になる点を1点検索し、それより前の区間をバッファの後方に接続します。\r
185          * 戻り値は対角線が最長になった点です。関数終了後、返却値+i_coord_numの要素が有効になります。\r
186          * @param i_xcoord\r
187          * @param i_ycoord\r
188          * @param i_coord_num\r
189          * @return\r
190          */\r
191         public static int normalizeCoord(int[] i_coord_x, int[] i_coord_y,int i_coord_num)\r
192         {\r
193                 //\r
194                 final int sx = i_coord_x[0];\r
195                 final int sy = i_coord_y[0];\r
196                 int d = 0;\r
197                 int w, x, y;\r
198                 int ret = 0;\r
199                 for (int i = 1; i < i_coord_num; i++) {\r
200                         x = i_coord_x[i] - sx;\r
201                         y = i_coord_y[i] - sy;\r
202                         w = x * x + y * y;\r
203                         if (w > d) {\r
204                                 d = w;\r
205                                 ret = i;\r
206                         }\r
207                         // ここでうまく終了条件入れられないかな。\r
208                 }               \r
209                 // vertex1を境界にして、後方に配列を連結\r
210                 System.arraycopy(i_coord_x, 1, i_coord_x, i_coord_num, ret);\r
211                 System.arraycopy(i_coord_y, 1, i_coord_y, i_coord_num, ret);\r
212                 return ret;\r
213         }       \r
214         \r
215 }