2 * This extra small demo sends a random samples to your speakers.
5 #include "../include/asoundlib.h"
7 static char *device = "default"; /* playback device */
8 unsigned char buffer[16*1024]; /* some random data */
15 snd_pcm_sframes_t frames;
17 for (i = 0; i < sizeof(buffer); i++)
18 buffer[i] = random() & 0xff;
20 if ((err = snd_pcm_open(&handle, device, SND_PCM_STREAM_PLAYBACK, 0)) < 0) {
21 printf("Playback open error: %s\n", snd_strerror(err));
24 if ((err = snd_pcm_set_params(handle,
26 SND_PCM_ACCESS_RW_INTERLEAVED,
30 500000)) < 0) { /* 0.5sec */
31 printf("Playback open error: %s\n", snd_strerror(err));
35 for (i = 0; i < 16; i++) {
36 frames = snd_pcm_writei(handle, buffer, sizeof(buffer));
38 frames = snd_pcm_recover(handle, frames, 0);
40 printf("snd_pcm_writei failed: %s\n", snd_strerror(frames));
43 if (frames > 0 && frames < (long)sizeof(buffer))
44 printf("Short write (expected %li, wrote %li)\n", (long)sizeof(buffer), frames);
47 /* pass the remaining samples, otherwise they're dropped in close */
48 err = snd_pcm_drain(handle);
50 printf("snd_pcm_drain failed: %s\n", snd_strerror(err));
51 snd_pcm_close(handle);