OSDN Git Service

Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / tests / HelloRAD / rad.vcxproj.user
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
4     <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>\r
5     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
6   </PropertyGroup>\r
7   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
8     <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>\r
9     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
10   </PropertyGroup>\r
11   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
12     <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>\r
13     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
14   </PropertyGroup>\r
15   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
16     <LocalDebuggerEnvironment>PATH=$(SolutionDir)..\lib\$(Configuration)</LocalDebuggerEnvironment>\r
17     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
18   </PropertyGroup>\r
19 </Project>\r