6 .byte $4E, $45, $53, $1A ; "NES" Header
\r
7 .byte $02 ; PRG-BANKS
\r
8 .byte $01 ; CHR-BANKS
\r
9 .byte $01 ; Vetrical Mirror
\r
11 .byte $00, $00, $00, $00 ;
\r
12 .byte $00, $00, $00, $00 ;
\r
18 ; interrupt off, initialize sp.
\r
23 ;ppu register initialize.
\r
107 ;;0x44, 45, 45 = DEE
\r
210 ;;sprite data: y=02
\r
213 ;;tile=0x4d (ascii 'M')
\r
250 ; ;;init scroll point.
\r
264 ;;; ;;dma test data.
\r
315 ;;;for DE1 internal memory constraints.
\r
316 .segment "VECINFO_4k"
\r
326 ; character rom file.
\r
328 .incbin "character.chr"
\r