6 .byte $4E, $45, $53, $1A ; "NES" Header
\r
7 .byte $02 ; PRG-BANKS
\r
8 .byte $01 ; CHR-BANKS
\r
9 .byte $01 ; Vetrical Mirror
\r
11 .byte $00, $00, $00, $00 ;
\r
12 .byte $00, $00, $00, $00 ;
\r
16 ; interrupt off, initialize sp.
\r
21 ;ppu register initialize.
\r
62 ;;;;----------------------
\r
116 ;;set universal bg color.
\r
142 ;;read ppu status reg while displaying
\r
191 .byte $61, $62, $63, $64, $65, $66, $67, $68, $69, $6a, $6b
\r
192 .byte $30, $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a
\r
193 .byte $41, $42, $43, $44, $45, $46, $47, $48, $49, $4a, $4b
\r
194 .byte $30, $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a
\r
197 .byte $1b, $e4, $a5, $5a
\r
201 .byte $0f, $00, $10, $20
\r
202 .byte $0f, $04, $14, $24
\r
203 .byte $0f, $08, $18, $28
\r
204 .byte $0f, $0c, $1c, $2c
\r
206 .byte $0f, $00, $10, $20
\r
207 .byte $0f, $06, $16, $26
\r
208 .byte $0f, $08, $18, $28
\r
209 .byte $0f, $0a, $1a, $2a
\r
219 ; character rom file.
\r
221 .incbin "character.chr"
\r