2 * PROJECT: NyARToolkit
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3 * --------------------------------------------------------------------------------
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4 * This work is based on the original ARToolKit developed by
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7 * HITLab, University of Washington, Seattle
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8 * http://www.hitl.washington.edu/artoolkit/
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10 * The NyARToolkit is Java version ARToolkit class library.
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11 * Copyright (C)2008 R.Iizuka
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13 * This program is free software; you can redistribute it and/or
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14 * modify it under the terms of the GNU General Public License
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15 * as published by the Free Software Foundation; either version 2
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16 * of the License, or (at your option) any later version.
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18 * This program is distributed in the hope that it will be useful,
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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24 * along with this framework; if not, write to the Free Software
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25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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27 * For further information please contact.
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28 * http://nyatla.jp/nyatoolkit/
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29 * <airmail(at)ebony.plala.or.jp>
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32 package jp.nyatla.nyartoolkit.core.transmat.rotmatrix;
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34 import jp.nyatla.nyartoolkit.NyARException;
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35 import jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult;
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36 import jp.nyatla.nyartoolkit.core.types.*;
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37 import jp.nyatla.nyartoolkit.core.param.*;
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42 public class NyARRotMatrix_ARToolKit extends NyARRotMatrix
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49 public NyARRotMatrix_ARToolKit(NyARPerspectiveProjectionMatrix i_matrix) throws NyARException
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51 this.__initRot_vec1=new NyARRotVector(i_matrix);
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52 this.__initRot_vec2=new NyARRotVector(i_matrix);
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55 final private NyARRotVector __initRot_vec1;
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56 final private NyARRotVector __initRot_vec2;
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60 public final void initRotByPrevResult(NyARTransMatResult i_prev_result)
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63 this.m00=i_prev_result.m00;
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64 this.m01=i_prev_result.m01;
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65 this.m02=i_prev_result.m02;
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67 this.m10=i_prev_result.m10;
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68 this.m11=i_prev_result.m11;
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69 this.m12=i_prev_result.m12;
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71 this.m20=i_prev_result.m20;
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72 this.m21=i_prev_result.m21;
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73 this.m22=i_prev_result.m22;
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78 public final void initRotBySquare(final NyARLinear[] i_linear,final NyARDoublePoint2d[] i_sqvertex) throws NyARException
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80 final NyARRotVector vec1=this.__initRot_vec1;
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81 final NyARRotVector vec2=this.__initRot_vec2;
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83 //向かい合った辺から、2本のベクトルを計算
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86 vec1.exteriorProductFromLinear(i_linear[0], i_linear[2]);
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87 vec1.checkVectorByVertex(i_sqvertex[0], i_sqvertex[1]);
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90 vec2.exteriorProductFromLinear(i_linear[1], i_linear[3]);
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91 vec2.checkVectorByVertex(i_sqvertex[3], i_sqvertex[0]);
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94 NyARRotVector.checkRotation(vec1,vec2);
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104 final double w02 = vec1.v2 * vec2.v3 - vec1.v3 * vec2.v2;
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105 final double w12 = vec1.v3 * vec2.v1 - vec1.v1 * vec2.v3;
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106 final double w22 = vec1.v1 * vec2.v2 - vec1.v2 * vec2.v1;
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107 final double w = Math.sqrt(w02 * w02 + w12 * w12 + w22 * w22);
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117 * int arGetAngle( double rot[3][3], double *wa, double *wb, double *wc )
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118 * Optimize:2008.04.20:STEP[481→433]
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119 * 3x3変換行列から、回転角を復元して返します。
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123 public final void getAngle(final NyARDoublePoint3d o_angle)
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126 double sina, cosa, sinb,cosb,sinc, cosc;
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128 if (this.m22 > 1.0) {// <Optimize/>if( rot[2][2] > 1.0 ) {
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129 this.m22 = 1.0;// <Optimize/>rot[2][2] = 1.0;
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130 } else if (this.m22 < -1.0) {// <Optimize/>}else if( rot[2][2] < -1.0 ) {
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131 this.m22 = -1.0;// <Optimize/>rot[2][2] = -1.0;
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133 cosb =this.m22;// <Optimize/>cosb = rot[2][2];
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134 b = Math.acos(cosb);
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136 final double rot02=this.m02;
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137 final double rot12=this.m12;
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138 if (b >= 0.000001 || b <= -0.000001) {
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139 cosa = rot02 / sinb;// <Optimize/>cosa = rot[0][2] / sinb;
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140 sina = rot12 / sinb;// <Optimize/>sina = rot[1][2] / sinb;
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142 /* printf("cos(alph) = %f\n", cosa); */
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147 /* printf("cos(alph) = %f\n", cosa); */
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152 /* printf("sin(alph) = %f\n", sina); */
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157 /* printf("sin(alph) = %f\n", sina); */
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161 a = Math.acos(cosa);
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166 // sinc = (rot[2][1]*rot[0][2]-rot[2][0]*rot[1][2])/(rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);
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167 // cosc = -(rot[0][2]*rot[2][0]+rot[1][2]*rot[2][1])/(rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);
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168 final double tmp = (rot02 * rot02 + rot12 * rot12);
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169 sinc = (this.m21 * rot02 - this.m20 * rot12) / tmp;
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170 cosc = -(rot02 * this.m20 + rot12 * this.m21) / tmp;
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174 /* printf("cos(r) = %f\n", cosc); */
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179 /* printf("cos(r) = %f\n", cosc); */
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184 /* printf("sin(r) = %f\n", sinc); */
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189 /* printf("sin(r) = %f\n", sinc); */
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193 c = Math.acos(cosc);
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201 cosc=this.m00;//cosc = rot[0];// <Optimize/>cosc = rot[0][0];
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202 sinc=this.m01;//sinc = rot[1];// <Optimize/>sinc = rot[1][0];
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204 /* printf("cos(r) = %f\n", cosc); */
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209 /* printf("cos(r) = %f\n", cosc); */
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214 /* printf("sin(r) = %f\n", sinc); */
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219 /* printf("sin(r) = %f\n", sinc); */
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223 c = Math.acos(cosc);
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228 o_angle.x = a;// wa.value=a;//*wa = a;
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229 o_angle.y = b;// wb.value=b;//*wb = b;
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230 o_angle.z = c;// wc.value=c;//*wc = c;
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234 * 回転角から回転行列を計算してセットします。
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239 public final void setAngle(final double i_x, final double i_y, final double i_z)
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241 final double sina = Math.sin(i_x);
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242 final double cosa = Math.cos(i_x);
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243 final double sinb = Math.sin(i_y);
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244 final double cosb = Math.cos(i_y);
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245 final double sinc = Math.sin(i_z);
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246 final double cosc = Math.cos(i_z);
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248 final double CACA = cosa * cosa;
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249 final double SASA = sina * sina;
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250 final double SACA = sina * cosa;
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251 final double SASB = sina * sinb;
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252 final double CASB = cosa * sinb;
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253 final double SACACB = SACA * cosb;
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255 this.m00 = CACA * cosb * cosc + SASA * cosc + SACACB * sinc - SACA * sinc;
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256 this.m01 = -CACA * cosb * sinc - SASA * sinc + SACACB * cosc - SACA * cosc;
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258 this.m10 = SACACB * cosc - SACA * cosc + SASA * cosb * sinc + CACA * sinc;
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259 this.m11 = -SACACB * sinc + SACA * sinc + SASA * cosb * cosc + CACA * cosc;
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261 this.m20 = -CASB * cosc - SASB * sinc;
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262 this.m21 = CASB * sinc - SASB * cosc;
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267 * i_in_pointを変換行列で座標変換する。
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268 * @param i_in_point
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269 * @param i_out_point
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271 public final void getPoint3d(final NyARDoublePoint3d i_in_point,final NyARDoublePoint3d i_out_point)
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273 final double x=i_in_point.x;
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274 final double y=i_in_point.y;
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275 final double z=i_in_point.z;
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276 i_out_point.x=this.m00 * x + this.m01 * y + this.m02 * z;
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277 i_out_point.y=this.m10 * x + this.m11 * y + this.m12 * z;
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278 i_out_point.z=this.m20 * x + this.m21 * y + this.m22 * z;
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283 * @param i_in_point
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284 * @param i_out_point
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285 * @param i_number_of_vertex
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287 public final void getPoint3dBatch(final NyARDoublePoint3d[] i_in_point,NyARDoublePoint3d[] i_out_point,int i_number_of_vertex)
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289 for(int i=i_number_of_vertex-1;i>=0;i--){
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290 final NyARDoublePoint3d out_ptr=i_out_point[i];
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291 final NyARDoublePoint3d in_ptr=i_in_point[i];
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292 final double x=in_ptr.x;
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293 final double y=in_ptr.y;
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294 final double z=in_ptr.z;
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295 out_ptr.x=this.m00 * x + this.m01 * y + this.m02 * z;
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296 out_ptr.y=this.m10 * x + this.m11 * y + this.m12 * z;
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297 out_ptr.z=this.m20 * x + this.m21 * y + this.m22 * z;
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