2 * Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
4 * Please refer to the NVIDIA end user license agreement (EULA) associated
5 * with this source code for terms and conditions that govern your use of
6 * this software. Any use, reproduction, disclosure, or distribution of
7 * this software and related documentation outside the terms of the EULA
8 * is strictly prohibited.
12 extern const char *particleVS;
13 extern const char *particleSpherePS, *simplePS, *particlePS, *particleShadowPS;
14 extern const char *mblurVS, *mblurGS;
15 extern const char *passThruVS, *texture2DPS, *blurPS;
16 extern const char *floorVS, *floorPS;