2 * Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
4 * Please refer to the NVIDIA end user license agreement (EULA) associated
5 * with this source code for terms and conditions that govern your use of
6 * this software. Any use, reproduction, disclosure, or distribution of
7 * this software and related documentation outside the terms of the EULA
8 * is strictly prohibited.
17 // (chosen as multiples of the thread block size for simplicity)
18 #define WA (4 * block_size) // Matrix A width
19 #define HA (6 * block_size) // Matrix A height
20 #define WB (4 * block_size) // Matrix B width
21 #define HB WA // Matrix B height
22 #define WC WB // Matrix C width
23 #define HC HA // Matrix C height
25 #endif // _MATRIXMUL_H_