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[mingw/mingw-org-wsl.git] / w32api / include / directx / d3d9types.h
1 /*
2
3         d3d9types.h - Header file for the Direct3D9 API
4
5         Written by Filip Navara <xnavara@volny.cz>
6
7         This library is distributed in the hope that it will be useful,
8         but WITHOUT ANY WARRANTY; without even the implied warranty of
9         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10
11 */
12
13 #ifndef _D3D9_TYPES_H
14 #define _D3D9_TYPES_H
15 #if __GNUC__ >=3
16 #pragma GCC system_header
17 #endif
18
19 #ifndef DIRECT3D_VERSION
20 #define DIRECT3D_VERSION  0x0900
21 #endif
22
23 #if (DIRECT3D_VERSION >= 0x0900)
24
25 #include <pshpack4.h>
26
27 #define D3DCLEAR_TARGET 0x01
28 #define D3DCLEAR_ZBUFFER        0x02
29 #define D3DCLEAR_STENCIL        0x04
30 #define D3DCLIPPLANE0   0x01
31 #define D3DCLIPPLANE1   0x02
32 #define D3DCLIPPLANE2   0x04
33 #define D3DCLIPPLANE3   0x08
34 #define D3DCLIPPLANE4   0x10
35 #define D3DCLIPPLANE5   0x20
36 #define D3DCOLOR_ARGB(a,r,g,b)  ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
37 #define D3DCOLOR_COLORVALUE(r,g,b,a)    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
38 #define D3DCOLOR_RGBA(r,g,b,a)  D3DCOLOR_ARGB(a,r,g,b)
39 #define D3DCOLOR_XRGB(r,g,b)    D3DCOLOR_ARGB(0xff,r,g,b)
40 #define D3DCOLOR_XYUV(y,u,v)    D3DCOLOR_ARGB(0xff,y,u,v)
41 #define D3DCOLOR_AYUV(a,y,u,v)  D3DCOLOR_ARGB(a,y,u,v)
42 #define D3DCOLORWRITEENABLE_RED 0x01
43 #define D3DCOLORWRITEENABLE_GREEN       0x02
44 #define D3DCOLORWRITEENABLE_BLUE        0x04
45 #define D3DCOLORWRITEENABLE_ALPHA       0x08
46 #define D3DCS_LEFT      0x01
47 #define D3DCS_RIGHT     0x02
48 #define D3DCS_TOP       0x04
49 #define D3DCS_BOTTOM    0x08
50 #define D3DCS_FRONT     0x10
51 #define D3DCS_BACK      0x20
52 #define D3DCS_PLANE0    0x40
53 #define D3DCS_PLANE1    0x80
54 #define D3DCS_PLANE2    0x100
55 #define D3DCS_PLANE3    0x200
56 #define D3DCS_PLANE4    0x400
57 #define D3DCS_PLANE5    0x800
58 #define D3DCS_ALL       (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
59 #define D3DDECL_END()   {0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
60 #define D3DDP_MAXTEXCOORD       8
61 #define D3DPV_DONOTCOPYDATA     0x01
62 #define D3DTA_SELECTMASK        0x0f
63 #define D3DTA_DIFFUSE   0x00
64 #define D3DTA_CURRENT   0x01
65 #define D3DTA_TEXTURE   0x02
66 #define D3DTA_TFACTOR   0x03
67 #define D3DTA_SPECULAR  0x04
68 #define D3DTA_TEMP      0x05
69 #define D3DTA_CONSTANT  0x06
70 #define D3DTA_COMPLEMENT        0x10
71 #define D3DTA_ALPHAREPLICATE    0x20
72 #define D3DFVF_RESERVED0        0x01
73 #define D3DFVF_POSITION_MASK    0x4000E
74 #define D3DFVF_XYZ      0x02
75 #define D3DFVF_XYZRHW   0x04
76 #define D3DFVF_XYZB1    0x06
77 #define D3DFVF_XYZB2    0x08
78 #define D3DFVF_XYZB3    0x0a
79 #define D3DFVF_XYZB4    0x0c
80 #define D3DFVF_XYZB5    0x0e
81 #define D3DFVF_XYZW     0x4002
82 #define D3DFVF_NORMAL   0x10
83 #define D3DFVF_PSIZE    0x20
84 #define D3DFVF_DIFFUSE  0x40
85 #define D3DFVF_SPECULAR 0x80
86 #define D3DFVF_TEXCOUNT_MASK    0xf00
87 #define D3DFVF_TEXCOUNT_SHIFT   8
88 #define D3DFVF_TEX0     0x0000
89 #define D3DFVF_TEX1     0x0100
90 #define D3DFVF_TEX2     0x0200
91 #define D3DFVF_TEX3     0x0300
92 #define D3DFVF_TEX4     0x0400
93 #define D3DFVF_TEX5     0x0500
94 #define D3DFVF_TEX6     0x0600
95 #define D3DFVF_TEX7     0x0700
96 #define D3DFVF_TEX8     0x0800
97 #define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
98 #define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
99 #define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
100 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
101 #define D3DFVF_TEXTUREFORMAT1   3
102 #define D3DFVF_TEXTUREFORMAT2   0
103 #define D3DFVF_TEXTUREFORMAT3   1
104 #define D3DFVF_TEXTUREFORMAT4   2
105 #define D3DFVF_LASTBETA_UBYTE4  0x1000
106 #define D3DFVF_LASTBETA_D3DCOLOR        0x8000
107 #define D3DFVF_RESERVED2        0x6000
108 #define D3DDMAPSAMPLER  256
109 #define D3DVERTEXTEXTURESAMPLER0        (D3DDMAPSAMPLER+1)
110 #define D3DVERTEXTEXTURESAMPLER1        (D3DDMAPSAMPLER+2)
111 #define D3DVERTEXTEXTURESAMPLER2        (D3DDMAPSAMPLER+3)
112 #define D3DVERTEXTEXTURESAMPLER3        (D3DDMAPSAMPLER+4)
113 #define D3DVS_ADDRESSMODE_SHIFT 13
114 #define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
115 #define D3DVS_SWIZZLE_SHIFT     16
116 #define D3DVS_SWIZZLE_MASK      0x00FF0000
117 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
118 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
119 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
120 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
121 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
122 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
123 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
124 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
125 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
126 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
127 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
128 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
129 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
130 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
131 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
132 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
133 #define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
134 #define D3DPRESENT_RATE_DEFAULT 0
135 #define D3DRENDERSTATE_WRAPBIAS 128UL
136 #define D3DSHADER_ADDRESSMODE_SHIFT     13
137 #define D3DSHADER_ADDRESSMODE_MASK      (1 << D3DSHADER_ADDRESSMODE_SHIFT)
138 #define D3DSHADER_COMPARISON_SHIFT      D3DSP_OPCODESPECIFICCONTROL_SHIFT
139 #define D3DSHADER_COMPARISON_MASK       (0x07 << D3DSHADER_COMPARISON_SHIFT)
140 #define D3DSHADER_INSTRUCTION_PREDICATED        0x10000000
141 #define D3DSI_COISSUE   0x40000000
142 #define D3DSI_COMMENTSIZE_SHIFT 16
143 #define D3DSI_COMMENTSIZE_MASK  0x7fff0000
144 #define D3DSI_OPCODE_MASK       0xffff
145 #define D3DSI_INSTLENGTH_MASK   0xf000000
146 #define D3DSI_INSTLENGTH_SHIFT  24
147 #define D3DSI_TEXLD_PROJECT     (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
148 #define D3DSI_TEXLD_BIAS        (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
149 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
150 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
151 #define D3DSP_OPCODESPECIFICCONTROL_MASK        0xff0000
152 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT       16
153 #define D3DSP_DCL_USAGE_SHIFT   0
154 #define D3DSP_DCL_USAGE_MASK    0x0000000f
155 #define D3DSP_DCL_USAGEINDEX_SHIFT      16
156 #define D3DSP_DCL_USAGEINDEX_MASK       0x000f0000
157 #define D3DSP_TEXTURETYPE_SHIFT 27
158 #define D3DSP_TEXTURETYPE_MASK  0x78000000
159 #define D3DSP_REGNUM_MASK       0x7ff
160 #define D3DSP_WRITEMASK_0       0x10000
161 #define D3DSP_WRITEMASK_1       0x20000
162 #define D3DSP_WRITEMASK_2       0x40000
163 #define D3DSP_WRITEMASK_3       0x80000
164 #define D3DSP_WRITEMASK_ALL     0xf0000
165 #define D3DSP_DSTMOD_SHIFT      20
166 #define D3DSP_DSTMOD_MASK       0xf00000
167 #define D3DSPDM_NONE    0
168 #define D3DSPDM_SATURATE        (1 << D3DSP_DSTMOD_SHIFT)
169 #define D3DSPDM_PARTIALPRECISION        (2 << D3DSP_DSTMOD_SHIFT)
170 #define D3DSPDM_MSAMPCENTROID   (4 << D3DSP_DSTMOD_SHIFT)
171 #define D3DSP_DSTSHIFT_SHIFT    24
172 #define D3DSP_DSTSHIFT_MASK     0xf000000
173 #define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
174 #define D3DSP_REPLICATERED      0
175 #define D3DSP_REPLICATEGREEN    ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
176 #define D3DSP_REPLICATEBLUE     ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
177 #define D3DSP_REPLICATEALPHA    ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
178 #define D3DSP_REGTYPE_SHIFT     28
179 #define D3DSP_REGTYPE_SHIFT2    8
180 #define D3DSP_REGTYPE_MASK      0x70000000
181 #define D3DSP_REGTYPE_MASK2     0x1800
182 #define D3DSP_SRCMOD_SHIFT      24
183 #define D3DSP_SRCMOD_MASK       0xf000000
184 #define D3DSP_SWIZZLE_SHIFT     16
185 #define D3DSP_SWIZZLE_MASK      0xff0000
186 #define D3DTS_WORLDMATRIX(index)        (D3DTRANSFORMSTATETYPE)(index + 256)
187 #define D3DTS_WORLD     D3DTS_WORLDMATRIX(0)
188 #define D3DTS_WORLD1    D3DTS_WORLDMATRIX(1)
189 #define D3DTS_WORLD2    D3DTS_WORLDMATRIX(2)
190 #define D3DTS_WORLD3    D3DTS_WORLDMATRIX(3)
191 #define D3DTSS_TCI_PASSTHRU     0x00
192 #define D3DTSS_TCI_CAMERASPACENORMAL    0x10000
193 #define D3DTSS_TCI_CAMERASPACEPOSITION  0x20000
194 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR  0x30000
195 #define D3DTSS_TCI_SPHEREMAP    0x40000
196 #define D3DUSAGE_RENDERTARGET   0x01
197 #define D3DUSAGE_DEPTHSTENCIL   0x02
198 #define D3DUSAGE_WRITEONLY      0x08
199 #define D3DUSAGE_SOFTWAREPROCESSING     0x10
200 #define D3DUSAGE_DONOTCLIP      0x20
201 #define D3DUSAGE_POINTS 0x40
202 #define D3DUSAGE_RTPATCHES      0x80
203 #define D3DUSAGE_NPATCHES       0x100
204 #define D3DUSAGE_DYNAMIC        0x200
205 #define D3DUSAGE_AUTOGENMIPMAP  0x400
206 #define D3DUSAGE_DMAP   0x4000
207 #define D3DUSAGE_QUERY_LEGACYBUMPMAP    0x8000
208 #define D3DUSAGE_QUERY_SRGBREAD 0x10000
209 #define D3DUSAGE_QUERY_FILTER   0x20000
210 #define D3DUSAGE_QUERY_SRGBWRITE        0x40000
211 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000
212 #define D3DUSAGE_QUERY_VERTEXTEXTURE    0x100000
213 #define D3DWRAP_U       0x01
214 #define D3DWRAP_V       0x02
215 #define D3DWRAP_W       0x04
216 #define D3DWRAPCOORD_0  0x01
217 #define D3DWRAPCOORD_1  0x02
218 #define D3DWRAPCOORD_2  0x04
219 #define D3DWRAPCOORD_3  0x08
220 #define MAX_DEVICE_IDENTIFIER_STRING    512
221 #define MAXD3DDECLLENGTH        64
222 #define MAXD3DDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
223 #define MAXD3DDECLTYPE  D3DDECLTYPE_UNUSED
224 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
225 #define MAXD3DDECLUSAGEINDEX    15
226 #define D3DMAXUSERCLIPPLANES    32
227 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS      4
228 #define D3DPS_VERSION(major,minor)      (0xffff0000 | ((major) << 8) | (minor))
229 #define D3DVS_VERSION(major,minor)      (0xfffe0000 | ((major) << 8) | (minor))
230 #define D3DSHADER_VERSION_MAJOR(version)        (((version) >> 8) & 0xff)
231 #define D3DSHADER_VERSION_MINOR(version)        (((version) >> 0) & 0xff)
232 #define D3DSHADER_COMMENT(s)    ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
233 #define D3DPS_END()     0xffff
234 #define D3DVS_END()     0xffff
235 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x01
236 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x02
237 #define D3DPRESENTFLAG_DEVICECLIP       0x04
238 #define D3DPRESENTFLAG_VIDEO    0x10
239 #define D3DLOCK_READONLY        0x10
240 #define D3DLOCK_NOSYSLOCK       0x800
241 #define D3DLOCK_NOOVERWRITE     0x1000
242 #define D3DLOCK_DISCARD 0x2000
243 #define D3DLOCK_DONOTWAIT       0x4000
244 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
245 #define D3DISSUE_END    0x01
246 #define D3DISSUE_BEGIN  0x02
247 #define D3DGETDATA_FLUSH        0x01
248 #define D3DRTYPECOUNT   (D3DRTYPE_INDEXBUFFER+1)
249
250 #define MAKEFOURCC(a,b,c,d)  \
251         ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) |  \
252         ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))
253
254 typedef DWORD D3DCOLOR;
255
256 typedef enum _D3DBACKBUFFER_TYPE {
257         D3DBACKBUFFER_TYPE_MONO = 0,
258         D3DBACKBUFFER_TYPE_LEFT = 1,
259         D3DBACKBUFFER_TYPE_RIGHT = 2,
260         D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
261 } D3DBACKBUFFER_TYPE;
262
263 typedef enum _D3DBASISTYPE {
264         D3DBASIS_BEZIER = 0,
265         D3DBASIS_BSPLINE = 1,
266         D3DBASIS_INTERPOLATE = 2,
267         D3DBASIS_FORCE_DWORD = 0xffffffff
268 } D3DBASISTYPE;
269
270 typedef enum _D3DBLEND {
271         D3DBLEND_ZERO = 1,
272         D3DBLEND_ONE = 2,
273         D3DBLEND_SRCCOLOR = 3,
274         D3DBLEND_INVSRCCOLOR = 4,
275         D3DBLEND_SRCALPHA = 5,
276         D3DBLEND_INVSRCALPHA = 6,
277         D3DBLEND_DESTALPHA = 7,
278         D3DBLEND_INVDESTALPHA = 8,
279         D3DBLEND_DESTCOLOR = 9,
280         D3DBLEND_INVDESTCOLOR = 10,
281         D3DBLEND_SRCALPHASAT = 11,
282         D3DBLEND_BOTHSRCALPHA = 12,
283         D3DBLEND_BOTHINVSRCALPHA = 13,
284         D3DBLEND_BLENDFACTOR = 14,
285         D3DBLEND_INVBLENDFACTOR = 15,
286         D3DBLEND_FORCE_DWORD = 0xffffffff
287 } D3DBLEND;
288
289 typedef enum _D3DBLENDOP {
290         D3DBLENDOP_ADD = 1,
291         D3DBLENDOP_SUBTRACT = 2,
292         D3DBLENDOP_REVSUBTRACT = 3,
293         D3DBLENDOP_MIN = 4,
294         D3DBLENDOP_MAX = 5,
295         D3DBLENDOP_FORCE_DWORD = 0x7fffffff
296 } D3DBLENDOP;
297
298 typedef enum _D3DCMPFUNC {
299         D3DCMP_NEVER = 1,
300         D3DCMP_LESS = 2,
301         D3DCMP_EQUAL = 3,
302         D3DCMP_LESSEQUAL = 4,
303         D3DCMP_GREATER = 5,
304         D3DCMP_NOTEQUAL = 6,
305         D3DCMP_GREATEREQUAL = 7,
306         D3DCMP_ALWAYS = 8,
307         D3DCMP_FORCE_DWORD = 0xffffffff
308 } D3DCMPFUNC;
309
310 typedef enum _D3DCUBEMAP_FACES {
311         D3DCUBEMAP_FACE_POSITIVE_X = 0,
312         D3DCUBEMAP_FACE_NEGATIVE_X = 1,
313         D3DCUBEMAP_FACE_POSITIVE_Y = 2,
314         D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
315         D3DCUBEMAP_FACE_POSITIVE_Z = 4,
316         D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
317         D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
318 } D3DCUBEMAP_FACES;
319
320 typedef enum _D3DCULL {
321         D3DCULL_NONE = 1,
322         D3DCULL_CW = 2,
323         D3DCULL_CCW = 3,
324         D3DCULL_FORCE_DWORD = 0xffffffff
325 } D3DCULL;
326
327 typedef enum _D3DDEBUGMONITORTOKENS {
328         D3DDMT_ENABLE = 0,
329         D3DDMT_DISABLE = 1,
330         D3DDMT_FORCE_DWORD = 0xffffffff
331 } D3DDEBUGMONITORTOKENS;
332
333 typedef enum _D3DDECLMETHOD
334 {
335         D3DDECLMETHOD_DEFAULT = 0,
336         D3DDECLMETHOD_PARTIALU = 1,
337         D3DDECLMETHOD_PARTIALV = 2,
338         D3DDECLMETHOD_CROSSUV = 3,
339         D3DDECLMETHOD_UV = 4,
340         D3DDECLMETHOD_LOOKUP = 5,
341         D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
342 } D3DDECLMETHOD;
343
344 typedef enum _D3DDECLTYPE
345 {
346         D3DDECLTYPE_FLOAT1 = 0,
347         D3DDECLTYPE_FLOAT2 = 1,
348         D3DDECLTYPE_FLOAT3 = 2,
349         D3DDECLTYPE_FLOAT4 = 3,
350         D3DDECLTYPE_D3DCOLOR = 4,
351         D3DDECLTYPE_UBYTE4 = 5,
352         D3DDECLTYPE_SHORT2 = 6,
353         D3DDECLTYPE_SHORT4 = 7,
354         D3DDECLTYPE_UBYTE4N = 8,
355         D3DDECLTYPE_SHORT2N = 9,
356         D3DDECLTYPE_SHORT4N = 10,
357         D3DDECLTYPE_USHORT2N = 11,
358         D3DDECLTYPE_USHORT4N = 12,
359         D3DDECLTYPE_UDEC3 = 13,
360         D3DDECLTYPE_DEC3N = 14,
361         D3DDECLTYPE_FLOAT16_2 = 15,
362         D3DDECLTYPE_FLOAT16_4 = 16,
363         D3DDECLTYPE_UNUSED = 17,
364 } D3DDECLTYPE;
365
366 typedef enum _D3DDECLUSAGE
367 {
368         D3DDECLUSAGE_POSITION = 0,
369         D3DDECLUSAGE_BLENDWEIGHT = 1,
370         D3DDECLUSAGE_BLENDINDICES = 2,
371         D3DDECLUSAGE_NORMAL = 3,
372         D3DDECLUSAGE_PSIZE = 4,
373         D3DDECLUSAGE_TEXCOORD = 5,
374         D3DDECLUSAGE_TANGENT = 6,
375         D3DDECLUSAGE_BINORMAL = 7,
376         D3DDECLUSAGE_TESSFACTOR = 8,
377         D3DDECLUSAGE_POSITIONT = 9,
378         D3DDECLUSAGE_COLOR = 10,
379         D3DDECLUSAGE_FOG = 11,
380         D3DDECLUSAGE_DEPTH = 12,
381         D3DDECLUSAGE_SAMPLE = 13
382 } D3DDECLUSAGE;
383
384 typedef enum _D3DDEGREETYPE {
385         D3DDEGREE_LINEAR = 1,
386         D3DDEGREE_QUADRATIC = 2,
387         D3DDEGREE_CUBIC = 3,
388         D3DDEGREE_QUINTIC = 5,
389         D3DDEGREE_FORCE_DWORD = 0xffffffff,
390 } D3DDEGREETYPE;
391
392 typedef enum _D3DDEVTYPE {
393         D3DDEVTYPE_HAL = 1,
394         D3DDEVTYPE_REF = 2,
395         D3DDEVTYPE_SW = 3,
396         D3DDEVTYPE_FORCE_DWORD = 0xffffffff
397 } D3DDEVTYPE;
398
399 typedef enum _D3DFILLMODE {
400         D3DFILL_POINT = 1,
401         D3DFILL_WIREFRAME = 2,
402         D3DFILL_SOLID = 3,
403         D3DFILL_FORCE_DWORD = 0xffffffff
404 } D3DFILLMODE;
405
406 typedef enum _D3DFOGMODE {
407         D3DFOG_NONE = 0,
408         D3DFOG_EXP = 1,
409         D3DFOG_EXP2 = 2,
410         D3DFOG_LINEAR = 3,
411         D3DFOG_FORCE_DWORD = 0xffffffff
412 } D3DFOGMODE;
413
414 typedef enum _D3DFORMAT {
415         D3DFMT_UNKNOWN = 0,
416         D3DFMT_R8G8B8 = 20,
417         D3DFMT_A8R8G8B8 = 21,
418         D3DFMT_X8R8G8B8 = 22,
419         D3DFMT_R5G6B5 = 23,
420         D3DFMT_X1R5G5B5 = 24,
421         D3DFMT_A1R5G5B5 = 25,
422         D3DFMT_A4R4G4B4 = 26,
423         D3DFMT_R3G3B2 = 27,
424         D3DFMT_A8 = 28,
425         D3DFMT_A8R3G3B2 = 29,
426         D3DFMT_X4R4G4B4 = 30,
427         D3DFMT_A2B10G10R10 = 31,
428         D3DFMT_A8B8G8R8 = 32,
429         D3DFMT_X8B8G8R8 = 33,
430         D3DFMT_G16R16 = 34,
431         D3DFMT_A2R10G10B10 = 35,
432         D3DFMT_A16B16G16R16 = 36,
433         D3DFMT_A8P8 = 40,
434         D3DFMT_P8 = 41,
435         D3DFMT_L8 = 50,
436         D3DFMT_A8L8 = 51,
437         D3DFMT_A4L4 = 52,
438         D3DFMT_V8U8 = 60,
439         D3DFMT_L6V5U5 = 61,
440         D3DFMT_X8L8V8U8 = 62,
441         D3DFMT_Q8W8V8U8 = 63,
442         D3DFMT_V16U16 = 64,
443     D3DFMT_A2W10V10U10 = 67,
444         D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'),
445         D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'),
446         D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'),
447         D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'),
448         D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'),
449         D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'),
450         D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'),
451         D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'),
452         D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'),
453         D3DFMT_D16_LOCKABLE = 70,
454         D3DFMT_D32 = 71,
455         D3DFMT_D15S1 = 73,
456         D3DFMT_D24S8 = 75,
457         D3DFMT_D24X8 = 77,
458         D3DFMT_D24X4S4 = 79,
459         D3DFMT_D16 = 80,
460         D3DFMT_L16 = 81,
461         D3DFMT_D32F_LOCKABLE = 82,
462         D3DFMT_D24FS8 = 83,
463         D3DFMT_VERTEXDATA = 100,
464         D3DFMT_INDEX16 = 101,
465         D3DFMT_INDEX32 = 102,
466         D3DFMT_Q16W16V16U16 = 110,
467         D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
468         D3DFMT_R16F = 111,
469         D3DFMT_G16R16F = 112,
470         D3DFMT_A16B16G16R16F = 113,
471         D3DFMT_R32F = 114,
472         D3DFMT_G32R32F = 115,
473         D3DFMT_A32B32G32R32F = 116,
474         D3DFMT_CxV8U8 = 117,
475         D3DFMT_FORCE_DWORD = 0xffffffff
476 } D3DFORMAT;
477
478 typedef enum _D3DLIGHTTYPE {
479         D3DLIGHT_POINT = 1,
480         D3DLIGHT_SPOT = 2,
481         D3DLIGHT_DIRECTIONAL = 3,
482         D3DLIGHT_FORCE_DWORD = 0xffffffff
483 } D3DLIGHTTYPE;
484
485 typedef enum _D3DMATERIALCOLORSOURCE
486 {
487         D3DMCS_MATERIAL = 0,
488         D3DMCS_COLOR1 = 1,
489         D3DMCS_COLOR2 = 2,
490         D3DMCS_FORCE_DWORD = 0xffffffff
491 } D3DMATERIALCOLORSOURCE;
492
493 typedef enum _D3DMULTISAMPLE_TYPE {
494         D3DMULTISAMPLE_NONE = 0,
495         D3DMULTISAMPLE_NONMASKABLE = 1,
496         D3DMULTISAMPLE_2_SAMPLES = 2,
497         D3DMULTISAMPLE_3_SAMPLES = 3,
498         D3DMULTISAMPLE_4_SAMPLES = 4,
499         D3DMULTISAMPLE_5_SAMPLES = 5,
500         D3DMULTISAMPLE_6_SAMPLES = 6,
501         D3DMULTISAMPLE_7_SAMPLES = 7,
502         D3DMULTISAMPLE_8_SAMPLES = 8,
503         D3DMULTISAMPLE_9_SAMPLES = 9,
504         D3DMULTISAMPLE_10_SAMPLES = 10,
505         D3DMULTISAMPLE_11_SAMPLES = 11,
506         D3DMULTISAMPLE_12_SAMPLES = 12,
507         D3DMULTISAMPLE_13_SAMPLES = 13,
508         D3DMULTISAMPLE_14_SAMPLES = 14,
509         D3DMULTISAMPLE_15_SAMPLES = 15,
510         D3DMULTISAMPLE_16_SAMPLES = 16,
511         D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
512 } D3DMULTISAMPLE_TYPE;
513
514 typedef enum _D3DORDERTYPE {
515         D3DORDER_LINEAR = 1,
516         D3DORDER_QUADRATIC = 2,
517         D3DORDER_CUBIC = 3,
518         D3DORDER_QUINTIC = 5,
519         D3DORDER_FORCE_DWORD = 0xffffffff
520 } D3DORDERTYPE;
521
522 typedef enum _D3DPATCHEDGESTYLE
523 {
524         D3DPATCHEDGE_DISCRETE = 0,
525         D3DPATCHEDGE_CONTINUOUS = 1,
526         D3DPATCHEDGE_FORCE_DWORD = 0xffffffff
527 } D3DPATCHEDGESTYLE;
528
529 typedef enum _D3DPOOL {
530         D3DPOOL_DEFAULT = 0,
531         D3DPOOL_MANAGED = 1,
532         D3DPOOL_SYSTEMMEM = 2,
533         D3DPOOL_SCRATCH = 3,
534         D3DPOOL_FORCE_DWORD = 0xffffffff
535 } D3DPOOL;
536
537 typedef enum _D3DPRIMITIVETYPE {
538         D3DPT_POINTLIST = 1,
539         D3DPT_LINELIST = 2,
540         D3DPT_LINESTRIP = 3,
541         D3DPT_TRIANGLELIST = 4,
542         D3DPT_TRIANGLESTRIP = 5,
543         D3DPT_TRIANGLEFAN = 6,
544         D3DPT_FORCE_DWORD = 0xffffffff
545 } D3DPRIMITIVETYPE;
546
547 typedef enum _D3DQUERYTYPE {
548         D3DQUERYTYPE_VCACHE = 4,
549         D3DQUERYTYPE_RESOURCEMANAGER = 5,
550         D3DQUERYTYPE_VERTEXSTATS = 6,
551         D3DQUERYTYPE_EVENT = 8,
552         D3DQUERYTYPE_OCCLUSION = 9
553 } D3DQUERYTYPE;
554
555 typedef enum _D3DRENDERSTATETYPE {
556         D3DRS_ZENABLE = 7,
557         D3DRS_FILLMODE = 8,
558         D3DRS_SHADEMODE = 9,
559         D3DRS_ZWRITEENABLE = 14,
560         D3DRS_ALPHATESTENABLE = 15,
561         D3DRS_LASTPIXEL = 16,
562         D3DRS_SRCBLEND = 19,
563         D3DRS_DESTBLEND = 20,
564         D3DRS_CULLMODE = 22,
565         D3DRS_ZFUNC = 23,
566         D3DRS_ALPHAREF = 24,
567         D3DRS_ALPHAFUNC = 25,
568         D3DRS_DITHERENABLE = 26,
569         D3DRS_ALPHABLENDENABLE = 27,
570         D3DRS_FOGENABLE = 28,
571         D3DRS_SPECULARENABLE = 29,
572         D3DRS_FOGCOLOR = 34,
573         D3DRS_FOGTABLEMODE = 35,
574         D3DRS_FOGSTART = 36,
575         D3DRS_FOGEND = 37,
576         D3DRS_FOGDENSITY = 38,
577         D3DRS_RANGEFOGENABLE = 48,
578         D3DRS_STENCILENABLE = 52,
579         D3DRS_STENCILFAIL = 53,
580         D3DRS_STENCILZFAIL = 54,
581         D3DRS_STENCILPASS = 55,
582         D3DRS_STENCILFUNC = 56,
583         D3DRS_STENCILREF = 57,
584         D3DRS_STENCILMASK = 58,
585         D3DRS_STENCILWRITEMASK = 59,
586         D3DRS_TEXTUREFACTOR = 60,
587         D3DRS_WRAP0 = 128,
588         D3DRS_WRAP1 = 129,
589         D3DRS_WRAP2 = 130,
590         D3DRS_WRAP3 = 131,
591         D3DRS_WRAP4 = 132,
592         D3DRS_WRAP5 = 133,
593         D3DRS_WRAP6 = 134,
594         D3DRS_WRAP7 = 135,
595         D3DRS_CLIPPING = 136,
596         D3DRS_LIGHTING = 137,
597         D3DRS_AMBIENT = 139,
598         D3DRS_FOGVERTEXMODE = 140,
599         D3DRS_COLORVERTEX = 141,
600         D3DRS_LOCALVIEWER = 142,
601         D3DRS_NORMALIZENORMALS = 143,
602         D3DRS_DIFFUSEMATERIALSOURCE = 145,
603         D3DRS_SPECULARMATERIALSOURCE = 146,
604         D3DRS_AMBIENTMATERIALSOURCE = 147,
605         D3DRS_EMISSIVEMATERIALSOURCE = 148,
606         D3DRS_VERTEXBLEND = 151,
607         D3DRS_CLIPPLANEENABLE = 152,
608         D3DRS_POINTSIZE = 154,
609         D3DRS_POINTSIZE_MIN = 155,
610         D3DRS_POINTSPRITEENABLE = 156,
611         D3DRS_POINTSCALEENABLE = 157,
612         D3DRS_POINTSCALE_A = 158,
613         D3DRS_POINTSCALE_B = 159,
614         D3DRS_POINTSCALE_C = 160,
615         D3DRS_MULTISAMPLEANTIALIAS = 161,
616         D3DRS_MULTISAMPLEMASK = 162,
617         D3DRS_PATCHEDGESTYLE = 163,
618         D3DRS_DEBUGMONITORTOKEN = 165,
619         D3DRS_POINTSIZE_MAX = 166,
620         D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
621         D3DRS_COLORWRITEENABLE = 168,
622         D3DRS_TWEENFACTOR = 170,
623         D3DRS_BLENDOP = 171,
624         D3DRS_POSITIONDEGREE = 172,
625         D3DRS_NORMALDEGREE = 173,
626         D3DRS_SCISSORTESTENABLE = 174,
627         D3DRS_SLOPESCALEDEPTHBIAS = 175,
628         D3DRS_ANTIALIASEDLINEENABLE = 176,
629         D3DRS_MINTESSELLATIONLEVEL = 178,
630         D3DRS_MAXTESSELLATIONLEVEL = 179,
631         D3DRS_ADAPTIVETESS_X = 180,
632         D3DRS_ADAPTIVETESS_Y = 181,
633         D3DRS_ADAPTIVETESS_Z = 182,
634         D3DRS_ADAPTIVETESS_W = 183,
635         D3DRS_ENABLEADAPTIVETESSELLATION = 184,
636         D3DRS_TWOSIDEDSTENCILMODE = 185,
637         D3DRS_CCW_STENCILFAIL = 186,
638         D3DRS_CCW_STENCILZFAIL = 187,
639         D3DRS_CCW_STENCILPASS = 188,
640         D3DRS_CCW_STENCILFUNC = 189,
641         D3DRS_COLORWRITEENABLE1 = 190,
642         D3DRS_COLORWRITEENABLE2 = 191,
643         D3DRS_COLORWRITEENABLE3 = 192,
644         D3DRS_BLENDFACTOR = 193,
645         D3DRS_SRGBWRITEENABLE = 194,
646         D3DRS_DEPTHBIAS = 195,
647         D3DRS_WRAP8 = 198,
648         D3DRS_WRAP9 = 199,
649         D3DRS_WRAP10 = 200,
650         D3DRS_WRAP11 = 201,
651         D3DRS_WRAP12 = 202,
652         D3DRS_WRAP13 = 203,
653         D3DRS_WRAP14 = 204,
654         D3DRS_WRAP15 = 205,
655         D3DRS_SEPARATEALPHABLENDENABLE = 206,
656         D3DRS_SRCBLENDALPHA = 207,
657         D3DRS_DESTBLENDALPHA = 208,
658         D3DRS_BLENDOPALPHA = 209,
659         D3DRS_FORCE_DWORD = 0xffffffff
660 } D3DRENDERSTATETYPE;
661
662 typedef enum _D3DRESOURCETYPE {
663         D3DRTYPE_SURFACE = 1,
664         D3DRTYPE_VOLUME = 2,
665         D3DRTYPE_TEXTURE = 3,
666         D3DRTYPE_VOLUMETEXTURE = 4,
667         D3DRTYPE_CUBETEXTURE = 5,
668         D3DRTYPE_VERTEXBUFFER = 6,
669         D3DRTYPE_INDEXBUFFER = 7,
670         D3DRTYPE_FORCE_DWORD = 0xffffffff
671 } D3DRESOURCETYPE;
672
673 typedef enum _D3DSAMPLER_TEXTURE_TYPE
674 {
675         D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
676         D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
677         D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
678         D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
679         D3DSTT_FORCE_DWORD = 0xffffffff
680 } D3DSAMPLER_TEXTURE_TYPE;
681
682 typedef enum _D3DSAMPLERSTATETYPE {
683         D3DSAMP_ADDRESSU = 1,
684         D3DSAMP_ADDRESSV = 2,
685         D3DSAMP_ADDRESSW = 3,
686         D3DSAMP_BORDERCOLOR = 4,
687         D3DSAMP_MAGFILTER = 5,
688         D3DSAMP_MINFILTER = 6,
689         D3DSAMP_MIPFILTER = 7,
690         D3DSAMP_MIPMAPLODBIAS = 8,
691         D3DSAMP_MAXMIPLEVEL = 9,
692         D3DSAMP_MAXANISOTROPY = 10,
693         D3DSAMP_SRGBTEXTURE = 11,
694         D3DSAMP_ELEMENTINDEX = 12,
695         D3DSAMP_DMAPOFFSET = 13,
696         D3DSAMP_FORCE_DWORD = 0xffffffff,
697 } D3DSAMPLERSTATETYPE;
698
699 typedef enum _D3DSHADEMODE {
700         D3DSHADE_FLAT = 1,
701         D3DSHADE_GOURAUD = 2,
702         D3DSHADE_PHONG = 3,
703         D3DSHADE_FORCE_DWORD = 0xffffffff
704 } D3DSHADEMODE;
705
706 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
707 {
708         D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
709         D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
710         D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff
711 } D3DSHADER_ADDRESSMODE_TYPE;
712
713 typedef enum _D3DSHADER_COMPARISON
714 {
715         D3DSPC_RESERVED0 = 0,
716         D3DSPC_GT = 1,
717         D3DSPC_EQ = 2,
718         D3DSPC_GE = 3,
719         D3DSPC_LT = 4,
720         D3DSPC_NE = 5,
721         D3DSPC_LE = 6,
722         D3DSPC_RESERVED1 = 7
723 } D3DSHADER_COMPARISON;
724
725 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
726 {
727         D3DSIO_NOP = 0,
728         D3DSIO_MOV = 1,
729         D3DSIO_ADD = 2,
730         D3DSIO_SUB = 3,
731         D3DSIO_MAD = 4,
732         D3DSIO_MUL = 5,
733         D3DSIO_RCP = 6,
734         D3DSIO_RSQ = 7,
735         D3DSIO_DP3 = 8,
736         D3DSIO_DP4 = 9,
737         D3DSIO_MIN = 10,
738         D3DSIO_MAX = 11,
739         D3DSIO_SLT = 12,
740         D3DSIO_SGE = 13,
741         D3DSIO_EXP = 14,
742         D3DSIO_LOG = 15,
743         D3DSIO_LIT = 16,
744         D3DSIO_DST = 17,
745         D3DSIO_LRP = 18,
746         D3DSIO_FRC = 19,
747         D3DSIO_M4x4 = 20,
748         D3DSIO_M4x3 = 21,
749         D3DSIO_M3x4 = 22,
750         D3DSIO_M3x3 = 23,
751         D3DSIO_M3x2 = 24,
752         D3DSIO_CALL = 25,
753         D3DSIO_CALLNZ = 26,
754         D3DSIO_LOOP = 27,
755         D3DSIO_RET = 28,
756         D3DSIO_ENDLOOP = 29,
757         D3DSIO_LABEL = 30,
758         D3DSIO_DCL = 31,
759         D3DSIO_POW = 32,
760         D3DSIO_CRS = 33,
761         D3DSIO_SGN = 34,
762         D3DSIO_ABS = 35,
763         D3DSIO_NRM = 36,
764         D3DSIO_SINCOS = 37,
765         D3DSIO_REP = 38,
766         D3DSIO_ENDREP = 39,
767         D3DSIO_IF = 40,
768         D3DSIO_IFC = 41,
769         D3DSIO_ELSE = 42,
770         D3DSIO_ENDIF = 43,
771         D3DSIO_BREAK = 44,
772         D3DSIO_BREAKC = 45,
773         D3DSIO_MOVA = 46,
774         D3DSIO_DEFB = 47,
775         D3DSIO_DEFI = 48,
776         D3DSIO_TEXCOORD = 64,
777         D3DSIO_TEXKILL = 65,
778         D3DSIO_TEX = 66,
779         D3DSIO_TEXBEM = 67,
780         D3DSIO_TEXBEML = 68,
781         D3DSIO_TEXREG2AR = 69,
782         D3DSIO_TEXREG2GB = 70,
783         D3DSIO_TEXM3x2PAD = 71,
784         D3DSIO_TEXM3x2TEX = 72,
785         D3DSIO_TEXM3x3PAD = 73,
786         D3DSIO_TEXM3x3TEX = 74,
787         D3DSIO_RESERVED0 = 75,
788         D3DSIO_TEXM3x3SPEC = 76,
789         D3DSIO_TEXM3x3VSPEC = 77,
790         D3DSIO_EXPP = 78,
791         D3DSIO_LOGP = 79,
792         D3DSIO_CND = 80,
793         D3DSIO_DEF = 81,
794         D3DSIO_TEXREG2RGB = 82,
795         D3DSIO_TEXDP3TEX = 83,
796         D3DSIO_TEXM3x2DEPTH = 84,
797         D3DSIO_TEXDP3 = 85,
798         D3DSIO_TEXM3x3 = 86,
799         D3DSIO_TEXDEPTH = 87,
800         D3DSIO_CMP = 88,
801         D3DSIO_BEM = 89,
802         D3DSIO_DP2ADD = 90,
803         D3DSIO_DSX = 91,
804         D3DSIO_DSY = 92,
805         D3DSIO_TEXLDD = 93,
806         D3DSIO_SETP = 94,
807         D3DSIO_TEXLDL = 95,
808         D3DSIO_BREAKP = 96,
809         D3DSIO_PHASE = 0xfffd,
810         D3DSIO_COMMENT = 0xfffe,
811         D3DSIO_END = 0xffff,
812         D3DSIO_FORCE_DWORD = 0xffffffff
813 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
814
815 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
816 {
817         D3DSMO_POSITION = 0,
818         D3DSMO_FACE = 1
819 } D3DSHADER_MISCTYPE_OFFSETS;
820
821 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
822 {
823         D3DSPR_TEMP = 0,
824         D3DSPR_INPUT = 1,
825         D3DSPR_CONST = 2,
826         D3DSPR_ADDR = 3,
827         D3DSPR_TEXTURE = 3,
828         D3DSPR_RASTOUT = 4,
829         D3DSPR_ATTROUT = 5,
830         D3DSPR_TEXCRDOUT = 6,
831         D3DSPR_OUTPUT = 6,
832         D3DSPR_CONSTINT = 7,
833         D3DSPR_COLOROUT = 8,
834         D3DSPR_DEPTHOUT = 9,
835         D3DSPR_SAMPLER = 10,
836         D3DSPR_CONST2 = 11,
837         D3DSPR_CONST3 = 12,
838         D3DSPR_CONST4 = 13,
839         D3DSPR_CONSTBOOL = 14,
840         D3DSPR_LOOP = 15,
841         D3DSPR_TEMPFLOAT16 = 16,
842         D3DSPR_MISCTYPE = 17,
843         D3DSPR_LABEL = 18,
844         D3DSPR_PREDICATE = 19,
845         D3DSPR_FORCE_DWORD = 0xffffffff
846 } D3DSHADER_PARAM_REGISTER_TYPE;
847
848 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
849 {
850         D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
851         D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
852         D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
853         D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
854         D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
855         D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
856         D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
857         D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
858         D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
859         D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
860         D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
861         D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
862         D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
863         D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
864         D3DSPSM_FORCE_DWORD = 0xffffffff
865 } D3DSHADER_PARAM_SRCMOD_TYPE;
866
867 typedef enum _D3DVS_ADDRESSMODE_TYPE
868 {
869         D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
870         D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
871         D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff
872 } D3DVS_ADDRESSMODE_TYPE;
873
874 typedef enum _D3DVS_RASTOUT_OFFSETS
875 {
876         D3DSRO_POSITION = 0,
877         D3DSRO_FOG = 1,
878         D3DSRO_POINT_SIZE = 2,
879         D3DSRO_FORCE_DWORD = 0xffffffff
880 } D3DVS_RASTOUT_OFFSETS;
881
882 typedef enum _D3DSTENCILOP {
883         D3DSTENCILOP_KEEP = 1,
884         D3DSTENCILOP_ZERO = 2,
885         D3DSTENCILOP_REPLACE = 3,
886         D3DSTENCILOP_INCRSAT = 4,
887         D3DSTENCILOP_DECRSAT = 5,
888         D3DSTENCILOP_INVERT = 6,
889         D3DSTENCILOP_INCR = 7,
890         D3DSTENCILOP_DECR = 8,
891         D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
892 } D3DSTENCILOP;
893
894 typedef enum _D3DSTATEBLOCKTYPE {
895         D3DSBT_ALL = 1,
896         D3DSBT_PIXELSTATE = 2,
897         D3DSBT_VERTEXSTATE = 3,
898         D3DSBT_FORCE_DWORD = 0xffffffff
899 } D3DSTATEBLOCKTYPE;
900
901 typedef enum _D3DSWAPEFFECT {
902         D3DSWAPEFFECT_DISCARD = 1,
903         D3DSWAPEFFECT_FLIP = 2,
904         D3DSWAPEFFECT_COPY = 3,
905         D3DSWAPEFFECT_COPY_VSYNC = 4,
906         D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
907 } D3DSWAPEFFECT;
908
909 typedef enum _D3DTEXTUREADDRESS {
910         D3DTADDRESS_WRAP = 1,
911         D3DTADDRESS_MIRROR = 2,
912         D3DTADDRESS_CLAMP = 3,
913         D3DTADDRESS_BORDER = 4,
914         D3DTADDRESS_MIRRORONCE = 5,
915         D3DTADDRESS_FORCE_DWORD = 0xffffffff
916 } D3DTEXTUREADDRESS;
917
918 typedef enum _D3DTEXTUREFILTERTYPE {
919         D3DTEXF_NONE = 0,
920         D3DTEXF_POINT = 1,
921         D3DTEXF_LINEAR = 2,
922         D3DTEXF_ANISOTROPIC = 3,
923         D3DTEXF_PYRAMIDALQUAD = 6,
924         D3DTEXF_GAUSSIANQUAD = 7,
925         D3DTEXF_FORCE_DWORD = 0xffffffff
926 } D3DTEXTUREFILTERTYPE;
927
928 typedef enum _D3DTEXTURESTAGESTATETYPE {
929         D3DTSS_COLOROP = 1,
930         D3DTSS_COLORARG1 = 2,
931         D3DTSS_COLORARG2 = 3,
932         D3DTSS_ALPHAOP = 4,
933         D3DTSS_ALPHAARG1 = 5,
934         D3DTSS_ALPHAARG2 = 6,
935         D3DTSS_BUMPENVMAT00 = 7,
936         D3DTSS_BUMPENVMAT01 = 8,
937         D3DTSS_BUMPENVMAT10 = 9,
938         D3DTSS_BUMPENVMAT11 = 10,
939         D3DTSS_TEXCOORDINDEX = 11,
940         D3DTSS_BUMPENVLSCALE = 22,
941         D3DTSS_BUMPENVLOFFSET = 23,
942         D3DTSS_TEXTURETRANSFORMFLAGS = 24,
943         D3DTSS_ADDRESSW = 25,
944         D3DTSS_COLORARG0 = 26,
945         D3DTSS_ALPHAARG0 = 27,
946         D3DTSS_RESULTARG = 28,
947         D3DTSS_CONSTANT = 32,
948         D3DTSS_FORCE_DWORD = 0xffffffff
949 } D3DTEXTURESTAGESTATETYPE;
950
951 typedef enum _D3DTEXTUREOP {
952         D3DTOP_DISABLE = 1,
953         D3DTOP_SELECTARG1 = 2,
954         D3DTOP_SELECTARG2 = 3,
955         D3DTOP_MODULATE = 4,
956         D3DTOP_MODULATE2X = 5,
957         D3DTOP_MODULATE4X = 6,
958         D3DTOP_ADD = 7,
959         D3DTOP_ADDSIGNED = 8,
960         D3DTOP_ADDSIGNED2X = 9,
961         D3DTOP_SUBTRACT = 10,
962         D3DTOP_ADDSMOOTH = 11,
963         D3DTOP_BLENDDIFFUSEALPHA = 12,
964         D3DTOP_BLENDTEXTUREALPHA = 13,
965         D3DTOP_BLENDFACTORALPHA = 14,
966         D3DTOP_BLENDTEXTUREALPHAPM = 15,
967         D3DTOP_BLENDCURRENTALPHA = 16,
968         D3DTOP_PREMODULATE = 17,
969         D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
970         D3DTOP_MODULATECOLOR_ADDALPHA = 19,
971         D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
972         D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
973         D3DTOP_BUMPENVMAP = 22,
974         D3DTOP_BUMPENVMAPLUMINANCE = 23,
975         D3DTOP_DOTPRODUCT3 = 24,
976         D3DTOP_MULTIPLYADD = 25,
977         D3DTOP_LERP = 26,
978         D3DTOP_FORCE_DWORD = 0xffffffff,
979 } D3DTEXTUREOP;
980
981 typedef enum _D3DTEXTURETRANSFORMFLAGS {
982         D3DTTFF_DISABLE = 0,
983         D3DTTFF_COUNT1 = 1,
984         D3DTTFF_COUNT2 = 2,
985         D3DTTFF_COUNT3 = 3,
986         D3DTTFF_COUNT4 = 4,
987         D3DTTFF_PROJECTED = 256,
988         D3DTTFF_FORCE_DWORD = 0xffffffff,
989 } D3DTEXTURETRANSFORMFLAGS;
990
991 typedef enum _D3DTRANSFORMSTATETYPE {
992         D3DTS_VIEW = 2,
993         D3DTS_PROJECTION = 3,
994         D3DTS_TEXTURE0 = 16,
995         D3DTS_TEXTURE1 = 17,
996         D3DTS_TEXTURE2 = 18,
997         D3DTS_TEXTURE3 = 19,
998         D3DTS_TEXTURE4 = 20,
999         D3DTS_TEXTURE5 = 21,
1000         D3DTS_TEXTURE6 = 22,
1001         D3DTS_TEXTURE7 = 23,
1002         D3DTS_FORCE_DWORD = 0xffffffff
1003 } D3DTRANSFORMSTATETYPE;
1004
1005 typedef enum _D3DVERTEXBLENDFLAGS
1006 {
1007         D3DVBF_DISABLE = 0,
1008         D3DVBF_1WEIGHTS = 1,
1009         D3DVBF_2WEIGHTS = 2,
1010         D3DVBF_3WEIGHTS = 3,
1011         D3DVBF_TWEENING = 255,
1012         D3DVBF_0WEIGHTS = 256,
1013         D3DVBF_FORCE_DWORD = 0xffffffff
1014 } D3DVERTEXBLENDFLAGS;
1015
1016 typedef enum _D3DZBUFFERTYPE {
1017         D3DZB_FALSE = 0,
1018         D3DZB_TRUE = 1,
1019         D3DZB_USEW = 2,
1020         D3DZB_FORCE_DWORD = 0xffffffff
1021 } D3DZBUFFERTYPE;
1022
1023 typedef struct _D3DADAPTER_IDENTIFIER9 {
1024         char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1025         char Description[MAX_DEVICE_IDENTIFIER_STRING];
1026         char DeviceName[32];
1027         LARGE_INTEGER DriverVersion;
1028     DWORD VendorId;
1029     DWORD DeviceId;
1030     DWORD SubSysId;
1031     DWORD Revision;
1032     GUID DeviceIdentifier;
1033     DWORD WHQLLevel;
1034 } D3DADAPTER_IDENTIFIER9;
1035
1036 typedef struct _D3DBOX {
1037         UINT Left;
1038         UINT Top;
1039         UINT Right;
1040         UINT Bottom;
1041         UINT Front;
1042         UINT Back;
1043 } D3DBOX;
1044
1045 typedef struct _D3DCLIPSTATUS9 {
1046         DWORD ClipUnion;
1047         DWORD ClipIntersection;
1048 } D3DCLIPSTATUS9;
1049
1050 typedef struct _D3DCOLORVALUE {
1051         float r;
1052         float g;
1053         float b;
1054         float a;
1055 } D3DCOLORVALUE;
1056
1057 typedef struct _D3DRESOURCESTATS
1058 {
1059         BOOL bThrashing;
1060         DWORD ApproxBytesDownloaded;
1061         DWORD NumEvicts;
1062         DWORD NumVidCreates;
1063         DWORD LastPri;
1064         DWORD NumUsed;
1065         DWORD NumUsedInVidMem;
1066         DWORD WorkingSet;
1067         DWORD WorkingSetBytes;
1068         DWORD TotalManaged;
1069         DWORD TotalBytes;
1070 } D3DRESOURCESTATS;
1071
1072 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1073         UINT AdapterOrdinal;
1074         D3DDEVTYPE DeviceType;
1075         HWND hFocusWindow;
1076         DWORD BehaviorFlags;
1077 } D3DDEVICE_CREATION_PARAMETERS;
1078
1079 typedef struct _D3DDEVINFO_RESOURCEMANAGER {
1080         D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1081 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1082
1083 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1084         DWORD NumRenderedTriangles;
1085         DWORD NumExtraClippingTriangles;
1086 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1087
1088 typedef struct _D3DDEVINFO_VCACHE {
1089         DWORD Pattern;
1090         DWORD OptMethod;
1091         DWORD CacheSize;
1092         DWORD MagicNumber;
1093 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1094
1095 typedef struct _D3DDISPLAYMODE {
1096         UINT Width;
1097         UINT Height;
1098         UINT RefreshRate;
1099         D3DFORMAT Format;
1100 } D3DDISPLAYMODE;
1101
1102 typedef struct _D3DGAMMARAMP {
1103         WORD red[256];
1104         WORD green[256];
1105         WORD blue[256];
1106 } D3DGAMMARAMP;
1107
1108 typedef struct _D3DINDEXBUFFER_DESC {
1109         D3DFORMAT Format;
1110         D3DRESOURCETYPE Type;
1111         DWORD Usage;
1112         D3DPOOL Pool;
1113         UINT Size;
1114 } D3DINDEXBUFFER_DESC;
1115
1116 typedef struct _D3DVECTOR {
1117         float x;
1118         float y;
1119         float z;
1120 } D3DVECTOR;
1121
1122 typedef struct _D3DLIGHT9 {
1123         D3DLIGHTTYPE Type;
1124         D3DCOLORVALUE Diffuse;
1125         D3DCOLORVALUE Specular;
1126         D3DCOLORVALUE Ambient;
1127         D3DVECTOR Position;
1128         D3DVECTOR Direction;
1129         float Range;
1130         float Falloff;
1131         float Attenuation0;
1132         float Attenuation1;
1133         float Attenuation2;
1134         float Theta;
1135         float Phi;
1136 } D3DLIGHT9;
1137
1138 typedef struct _D3DLOCKED_BOX {
1139         INT RowPitch;
1140         INT SlicePitch;
1141         void *pBits;
1142 } D3DLOCKED_BOX;
1143
1144 typedef struct _D3DLOCKED_RECT {
1145         INT Pitch;
1146         void *pBits;
1147 } D3DLOCKED_RECT;
1148
1149 typedef struct _D3DMATERIAL9 {
1150         D3DCOLORVALUE Diffuse;
1151         D3DCOLORVALUE Ambient;
1152         D3DCOLORVALUE Specular;
1153         D3DCOLORVALUE Emissive;
1154         float Power;
1155 } D3DMATERIAL9;
1156
1157 typedef struct _D3DMATRIX {
1158         union {
1159                 struct {
1160                         float _11, _12, _13, _14;
1161                         float _21, _22, _23, _24;
1162                         float _31, _32, _33, _34;
1163                         float _41, _42, _43, _44;
1164                 };
1165                 float m[4][4];
1166         };
1167 } D3DMATRIX;
1168
1169 typedef struct _D3DPRESENT_PARAMETERS {
1170         UINT BackBufferWidth;
1171         UINT BackBufferHeight;
1172         D3DFORMAT BackBufferFormat;
1173         UINT BackBufferCount;
1174         D3DMULTISAMPLE_TYPE MultiSampleType;
1175         DWORD MultiSampleQuality;
1176         D3DSWAPEFFECT SwapEffect;
1177         HWND hDeviceWindow;
1178         BOOL Windowed;
1179         BOOL EnableAutoDepthStencil;
1180         D3DFORMAT AutoDepthStencilFormat;
1181         DWORD Flags;
1182         UINT FullScreen_RefreshRateInHz;
1183         UINT PresentationInterval;
1184 } D3DPRESENT_PARAMETERS;
1185
1186 typedef struct _D3DRANGE
1187 {
1188         UINT Offset;
1189         UINT Size;
1190 } D3DRANGE;
1191
1192 typedef struct _D3DRASTER_STATUS {
1193         BOOL InVBlank;
1194         UINT ScanLine;
1195 } D3DRASTER_STATUS;
1196
1197 typedef struct _D3DRECT {
1198         LONG x1;
1199         LONG y1;
1200         LONG x2;
1201         LONG y2;
1202 } D3DRECT;
1203
1204 typedef struct _D3DRECTPATCH_INFO {
1205         UINT StartVertexOffsetWidth;
1206         UINT StartVertexOffsetHeight;
1207         UINT Width;
1208         UINT Height;
1209         UINT Stride;
1210         D3DBASISTYPE Basis;
1211         D3DORDERTYPE Order;
1212 } D3DRECTPATCH_INFO;
1213
1214 typedef struct _D3DSURFACE_DESC {
1215         D3DFORMAT Format;
1216         D3DRESOURCETYPE Type;
1217         DWORD Usage;
1218         D3DPOOL Pool;
1219         UINT Size;
1220         D3DMULTISAMPLE_TYPE MultiSampleType;
1221         UINT Width;
1222         UINT Height;
1223 } D3DSURFACE_DESC;
1224
1225 typedef struct _D3DTRIPATCH_INFO {
1226         UINT StartVertexOffset;
1227         UINT NumVertices;
1228         D3DBASISTYPE Basis;
1229         D3DORDERTYPE Order;
1230 } D3DTRIPATCH_INFO;
1231
1232 typedef struct _D3DVERTEXBUFFER_DESC {
1233         D3DFORMAT Format;
1234         D3DRESOURCETYPE Type;
1235         DWORD Usage;
1236         D3DPOOL Pool;
1237         UINT Size;
1238         DWORD FVF;
1239 } D3DVERTEXBUFFER_DESC;
1240
1241 typedef struct _D3DVERTEXELEMENT9 {
1242         WORD Stream;
1243         WORD Offset;
1244         BYTE Type;
1245         BYTE Method;
1246         BYTE Usage;
1247         BYTE UsageIndex;
1248 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
1249
1250 typedef struct _D3DVIEWPORT9 {
1251         DWORD X;
1252         DWORD Y;
1253         DWORD Width;
1254         DWORD Height;
1255         float MinZ;
1256         float MaxZ;
1257 } D3DVIEWPORT9;
1258
1259 typedef struct _D3DVOLUME_DESC {
1260         D3DFORMAT Format;
1261         D3DRESOURCETYPE Type;
1262         DWORD Usage;
1263         D3DPOOL Pool;
1264         UINT Width;
1265         UINT Height;
1266         UINT Depth;
1267 } D3DVOLUME_DESC;
1268
1269 #include <poppack.h>
1270
1271 #endif
1272 #endif