1 # Japanese translations for Battle for Wesnoth package
2 # Copyright (C) 2007-2010 Wesnoth development team
3 # This file is distributed under the same license as the Battle for Wesnoth package.
4 # Automatically generated, 2007.
5 # IWAI, Masaharu <iwaim.sub@gmail.com>, 2010.
9 "Project-Id-Version: Battle for Wesnoth 1.8.4+svn\n"
10 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
11 "POT-Creation-Date: 2011-01-17 20:26+0100\n"
12 "PO-Revision-Date: 2010-08-16 22:10+0900\n"
13 "Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
14 "Language-Team: Japanese Translation Team\n"
15 "Language: Japanese\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=1; plural=0;\n"
21 #. type: Attribute 'lang' of: <book>
22 #: /src/wesnoth/doc/manual/manual.en.xml:6
26 #. type: Content of: <book><bookinfo><title>
27 #: /src/wesnoth/doc/manual/manual.en.xml:8
28 msgid "Battle for Wesnoth User’s Manual"
29 msgstr "The Battle for Wesnoth ユーザーズ・マニュアル"
31 #. type: Content of: <book><preface><title>
32 #: /src/wesnoth/doc/manual/manual.en.xml:11
36 #. type: Content of: <book><preface><simpara>
37 #: /src/wesnoth/doc/manual/manual.en.xml:12
39 "The Battle for Wesnoth is a turn-based strategy game with a fantasy theme."
41 "The Battle for Wesnoth は、ファンタジーをテーマにしたターン制の戦略ゲームで"
44 #. type: Content of: <book><preface><simpara>
45 #: /src/wesnoth/doc/manual/manual.en.xml:13
47 "Build up a great army, gradually training raw recruits into hardened "
48 "veterans. In later games, recall your toughest warriors and form a deadly "
49 "host against whom none can stand! Choose units from a large pool of "
50 "specialists, and hand pick a force with the right strengths to fight well on "
51 "different terrains against all manner of opposition."
54 #. type: Content of: <book><preface><simpara>
55 #: /src/wesnoth/doc/manual/manual.en.xml:18
57 "Wesnoth has many different sagas waiting to be played out. You can battle "
58 "orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
59 "alongside dragons in the lofty peaks, elves in the green reaches of the "
60 "Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
61 "of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
62 "power over the Undead to dominate the land of mortals, or lead your glorious "
63 "Orcish tribe to victory against the humans who dared despoil your lands."
66 #. type: Content of: <book><preface><simpara>
67 #: /src/wesnoth/doc/manual/manual.en.xml:26
69 "You will be able to select from among over two hundred unit types (infantry, "
70 "cavalry, archers, and mages are just the beginning) and fight actions "
71 "ranging from small-unit ambushes to clashes of vast armies. You can also "
72 "challenge your friends – or strangers – and fight in epic multi-player "
76 #. type: Content of: <book><preface><simpara>
77 #: /src/wesnoth/doc/manual/manual.en.xml:31
79 "Battle for Wesnoth is open-source software, and a thriving community of "
80 "volunteers cooperates to improve the game. You can create your own custom "
81 "units, write your own scenarios, and even script full-blown campaigns. User-"
82 "maintained content is available from an add-on server, and the very best of "
83 "it is incorporated into Battle for Wesnoth’s official releases."
86 #. type: Content of: <book><chapter><title>
87 #: /src/wesnoth/doc/manual/manual.en.xml:39
88 msgid "Getting Started"
91 #. type: Content of: <book><chapter><section><title>
92 #: /src/wesnoth/doc/manual/manual.en.xml:41
96 #. type: Content of: <book><chapter><section><simpara>
97 #: /src/wesnoth/doc/manual/manual.en.xml:42
99 "The known portion of the Great Continent, on which Wesnoth abides, is "
100 "generally divided into three areas: the Northlands, which are generally "
101 "lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
102 "and the domain of the Southwest Elves in the Aethenwood and beyond."
105 #. type: Content of: <book><chapter><section><simpara>
106 #: /src/wesnoth/doc/manual/manual.en.xml:47
108 "The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
109 "Great River to the north, the Dulatus Hills in the east and south, the edge "
110 "of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
111 "once-province of Wesnoth, is bordered by the Great River to the north, a "
112 "loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
113 "south, and the ocean to the west."
116 #. type: Content of: <book><chapter><section><simpara>
117 #: /src/wesnoth/doc/manual/manual.en.xml:53
119 "The Northlands is the wild country north of the Great River. Various groups "
120 "of orcs, dwarves, barbarians and elves populate the region. To the north "
121 "and east lies the forest of Lintanir, where the great kingdom of the North-"
122 "Elves keeps to its own mysterious affairs."
125 #. type: Content of: <book><chapter><section><simpara>
126 #: /src/wesnoth/doc/manual/manual.en.xml:57
128 "Over the land are scattered villages where you can heal your troops and "
129 "gather the income required to support your army. You will also have to cross "
130 "mountains and rivers, push through forests, hills and tundra, and cross open "
131 "grassland. In each of these areas different creatures have adapted to live "
132 "there and can travel more easily and fight better when they are in familiar "
136 #. type: Content of: <book><chapter><section><section><title>
137 #: /src/wesnoth/doc/manual/manual.en.xml:64
138 msgid "The Creatures"
141 #. type: Content of: <book><chapter><section><section><simpara>
142 #: /src/wesnoth/doc/manual/manual.en.xml:65
144 "In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
145 "saurians, mermen, nagas, and many other races yet more obscure and wondrous. "
146 "In accursed lands walk undead and ghosts and specters; monsters lurk in its "
147 "ruins and dungeons. Each has adapted to particular terrains. Humans inhabit "
148 "primarily the temperate grasslands. In the hills, mountains and underground "
149 "caves orcs and dwarves are most at home. In the forests the elves reign "
150 "supreme. In the oceans and rivers mermen and nagas dominate."
153 #. type: Content of: <book><chapter><section><section><simpara>
154 #: /src/wesnoth/doc/manual/manual.en.xml:73
156 "For game purposes, the races group into factions; for example, orcs often "
157 "cooperate with trolls, and elves or dwarves with humans. Some other factions "
158 "reflect divisions within human society — loyalists vs. "
159 "outlaws, for example. In most campaigns, you will control units drawn a "
160 "single faction. But sometimes factions make alliances with others, so you "
161 "may face more than one faction in a scenario."
164 #. type: Content of: <book><chapter><section><title>
165 #: /src/wesnoth/doc/manual/manual.en.xml:82
166 msgid "Finding Your Way"
169 #. type: Content of: <book><chapter><section><simpara>
170 #: /src/wesnoth/doc/manual/manual.en.xml:83
172 "When Wesnoth first starts it displays an initial background and a column of "
173 "buttons called the Main Menu. The buttons only work with a mouse. For the "
174 "impatient, we recommend you: click the \"Language\" button to set your "
175 "language; then click the \"Tutorial\" button to run the tutorial; and then "
176 "play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
177 "button and selecting it from the list provided."
180 #. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
181 #: /src/wesnoth/doc/manual/manual.en.xml:90
184 "<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
187 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
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213 msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
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222 #: /src/wesnoth/doc/manual/manual.en.xml:102
224 "The tutorial is a real, but basic, game which teaches you some of the basic "
225 "controls needed to play the game. Winning or losing is not important here, "
226 "but learning what to do is. Click the Tutorial button to play. In the "
227 "Tutorial you are in the role of the prince Konrad or the princess Li’"
228 "sar, learning from the Elder Mage Delfador — pay attention or he might turn "
232 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
233 #: /src/wesnoth/doc/manual/manual.en.xml:114
237 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
238 #: /src/wesnoth/doc/manual/manual.en.xml:118
240 "Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
241 "connected scenarios. Click this button to start a new campaign. You will be "
242 "presented with a list of campaigns available on your computer (more can be "
243 "downloaded if you wish). Select your campaign and click OK to start or "
244 "Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), "
245 "and hard. We recommend medium as this level is challenging, but not "
246 "difficult. You may not change the difficulty during the campaign. In case "
247 "you have serious problems fighting your way through easy difficulty, the "
248 "guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will "
249 "surely help you. Once you have selected the difficulty, you will start with "
250 "the first scenario of the campaign."
253 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
254 #: /src/wesnoth/doc/manual/manual.en.xml:135
258 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
259 #: /src/wesnoth/doc/manual/manual.en.xml:139
261 "Click this button to play single scenarios against one or more opponents. "
262 "You can play the games over the internet or at your computer, against "
263 "computer or human opponents. When you select this button a dialogue will "
264 "appear and allow you to choose how you want to play the scenario. To learn "
265 "more, see <link linkend=\"scenarios\">scenarios</link>."
268 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
269 #: /src/wesnoth/doc/manual/manual.en.xml:149
273 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
274 #: /src/wesnoth/doc/manual/manual.en.xml:153
276 "Click this button to load a previously saved game. You will be shown a "
277 "dialogue listing saved games. Select the game and click Ok to load and "
278 "continue, or Cancel to return to the Main Menu. If you select a replay game, "
279 "you can check the Replay check box. The loaded game will make all the moves "
280 "from the beginning while you watch."
283 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
284 #: /src/wesnoth/doc/manual/manual.en.xml:163
288 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
289 #: /src/wesnoth/doc/manual/manual.en.xml:167
291 "Click this button to enter the content server where a whole lot of content "
292 "created by normal users is hosted. Among the things available there are many "
293 "campaigns, multiplayer eras (defining factions for multiplayer games) and "
294 "multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
295 "again once you do not want them anymore."
298 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
299 #: /src/wesnoth/doc/manual/manual.en.xml:177
303 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
304 #: /src/wesnoth/doc/manual/manual.en.xml:181
306 "Click this button to start the Map Editor where you can create custom maps "
307 "for multiplayer games or for building your own campaign upon."
310 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
311 #: /src/wesnoth/doc/manual/manual.en.xml:188
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316 #: /src/wesnoth/doc/manual/manual.en.xml:192
318 "Click this button, select your language, and click OK to use it, or Cancel "
319 "to continue with the current language. The first time Wesnoth starts, it "
320 "defaults to English or your system locale if that can be determined, but "
321 "once you change it, it will start in that language."
324 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
325 #: /src/wesnoth/doc/manual/manual.en.xml:201
329 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
330 #: /src/wesnoth/doc/manual/manual.en.xml:205
331 msgid "Click here to change default settings."
334 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
335 #: /src/wesnoth/doc/manual/manual.en.xml:211
339 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
340 #: /src/wesnoth/doc/manual/manual.en.xml:215
342 "Click this button for a list of major Wesnoth contributors. You will often "
343 "be able to reach them in real time at irc.freenode.org:6667 on #wesnoth."
346 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
347 #: /src/wesnoth/doc/manual/manual.en.xml:223
351 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
352 #: /src/wesnoth/doc/manual/manual.en.xml:227
353 msgid "Click this button to close Wesnoth."
354 msgstr "Wesnoth を終了するボタンです。"
356 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
357 #: /src/wesnoth/doc/manual/manual.en.xml:233
361 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
362 #: /src/wesnoth/doc/manual/manual.en.xml:237
364 "Click this button to open the integrated in game Help System. It will "
365 "provide you with information about units and all other gameplay relevant "
366 "things of the game. Most of those things are mentioned in this manual."
369 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
370 #: /src/wesnoth/doc/manual/manual.en.xml:245
374 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
375 #: /src/wesnoth/doc/manual/manual.en.xml:249
377 "Click this button to read the next little tip from the \"Tome of Wesnoth\"."
378 msgstr "\"Tome of Wesnoth\"内の、次の小さなヒントを表示するボタンです。"
380 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
381 #: /src/wesnoth/doc/manual/manual.en.xml:255
385 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
386 #: /src/wesnoth/doc/manual/manual.en.xml:259
388 "Click this button to read the previous little tip from the \"Tome of Wesnoth"
390 msgstr "\"Tome of Wesnoth\"内の、前の小さなヒントを表示するボタンです。"
392 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
393 #: /src/wesnoth/doc/manual/manual.en.xml:265
397 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
398 #: /src/wesnoth/doc/manual/manual.en.xml:269
400 "Click this button (the icon of an envelope) to open a dialog where you can "
401 "enable or disable summary uploads which will help us to better balance "
402 "campaigns. All data submitted will be anonymous."
405 #. type: Content of: <book><chapter><section><title>
406 #: /src/wesnoth/doc/manual/manual.en.xml:278
410 #. type: Content of: <book><chapter><section><simpara>
411 #: /src/wesnoth/doc/manual/manual.en.xml:279
412 msgid "There are two basic ways to play Battle for Wesnoth:"
415 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
416 #: /src/wesnoth/doc/manual/manual.en.xml:283
418 "Play a sequence of connected scenarios, known as a campaign, against the "
422 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
423 #: /src/wesnoth/doc/manual/manual.en.xml:289
424 msgid "Play a single scenario against computer or human opponents."
427 #. type: Content of: <book><chapter><section><section><title>
428 #: /src/wesnoth/doc/manual/manual.en.xml:294
432 #. type: Content of: <book><chapter><section><section><simpara>
433 #: /src/wesnoth/doc/manual/manual.en.xml:295
435 "Campaigns are sequences of battles with a connecting storyline. Typical "
436 "campaigns have about 10–20 scenarios. The main advantage with campaigns is "
437 "that they allow you to develop your army. As you complete each scenario, the "
438 "remaining units at the end are saved for you to use in the next scenario. If "
439 "you choose not to use a unit at all during a scenario it is carried over to "
440 "the next, so you don’t lose units you don’t use."
443 #. type: Content of: <book><chapter><section><section><simpara>
444 #: /src/wesnoth/doc/manual/manual.en.xml:302
446 "The campaign is the primary form in which Wesnoth is intended to be played, "
447 "is probably the most enjoyable, and is the recommended way for new players "
451 #. type: Content of: <book><chapter><section><section><title>
452 #: /src/wesnoth/doc/manual/manual.en.xml:307
456 #. type: Content of: <book><chapter><section><section><simpara>
457 #: /src/wesnoth/doc/manual/manual.en.xml:308
459 "A single scenario takes about 30 minutes to 2 hours to complete. This is the "
460 "fastest way to play, but your units are not saved and you cannot use "
461 "campaign units. You can play scenarios against the computer or against other "
462 "players either over the internet or at your computer. Scenarios are accessed "
463 "through the \"Multiplayer\" button on the main menu."
466 #. type: Content of: <book><chapter><section><section><simpara>
467 #: /src/wesnoth/doc/manual/manual.en.xml:313
469 "In general multiplayer games are played against other players via the "
470 "Internet (you can also run them on your LAN if you have one). All these "
471 "games are co-ordinated through the Wesnoth multiplayer server. Multiplayer "
472 "games can take anywhere from 1 hour to 10 hours, depending on how many "
473 "players there are (and the size of the map). The average time is between 3 "
474 "to 7 hours. Games can be saved and loaded as many times as you like. So, "
475 "it’s possible for some games to last 1 or 2 weeks, even though the "
476 "play time is only a few hours. You cannot carry over units in multiplayer "
477 "from one scenario to the next, so building up your army’s strength is "
478 "possible only within the scenario."
481 #. type: Content of: <book><chapter><section><section><simpara>
482 #: /src/wesnoth/doc/manual/manual.en.xml:323
484 "There are several possible options you are provided with when clicking on "
485 "the \"Multiplayer\" button:"
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489 #: /src/wesnoth/doc/manual/manual.en.xml:326
492 "<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
495 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
497 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
498 #: /src/wesnoth/doc/manual/manual.en.xml:329
499 msgid "Multiplayer dialog"
500 msgstr "マルチプレイヤー・ダイアログ"
502 #. type: Content of: <book><chapter><section><section><section><title>
503 #: /src/wesnoth/doc/manual/manual.en.xml:332
507 #. type: Content of: <book><chapter><section><section><section><simpara>
508 #: /src/wesnoth/doc/manual/manual.en.xml:333
510 "This will be your name on the multiplayer server. If you have an account on "
511 "the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
512 "may use the same username and password for joining the official server. A "
513 "password box will pop up if a password is required for the current username. "
514 "You cannot use a registered name without the password."
517 #. type: Content of: <book><chapter><section><section><section><title>
518 #: /src/wesnoth/doc/manual/manual.en.xml:340
519 msgid "Join official Server"
522 #. type: Content of: <book><chapter><section><section><section><simpara>
523 #: /src/wesnoth/doc/manual/manual.en.xml:341
525 "This option directly connects you to the official server. You will end in "
526 "the lobby where you can create your games as you wish and where many games "
527 "are already open and maybe some players already waiting to join in a new "
531 #. type: Content of: <book><chapter><section><section><section><title>
532 #: /src/wesnoth/doc/manual/manual.en.xml:346
533 msgid "Connect to Server"
536 #. type: Content of: <book><chapter><section><section><section><simpara>
537 #: /src/wesnoth/doc/manual/manual.en.xml:347
539 "This option opens a dialog box allowing you to enter the address of the "
540 "machine to join. In this dialog there also is the button \"View List\" that "
541 "does show a list of official servers that can be used as backup if the main "
542 "server is currently not available."
545 #. type: Content of: <book><chapter><section><section><section><simpara>
546 #: /src/wesnoth/doc/manual/manual.en.xml:351
548 "A complete list of official and user setup servers is listed at this "
549 "website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
550 "\">Multiplayer servers</ulink>."
553 #. type: Content of: <book><chapter><section><section><section><simpara>
554 #: /src/wesnoth/doc/manual/manual.en.xml:353
556 "You can also reach servers hosted by any other player with this menu "
557 "option. So if you got a server running in your local network, just enter "
558 "the address and port number (default: 15000). If you for example want to "
559 "connect to a server running on the machine with the address 192.168.0.10 and "
560 "the default port, you would enter this in the dialog: 192.168.0.10:15000"
563 #. type: Content of: <book><chapter><section><section><section><title>
564 #: /src/wesnoth/doc/manual/manual.en.xml:360
565 msgid "Host Networked Game"
566 msgstr "ネットワークゲームを立てる"
568 #. type: Content of: <book><chapter><section><section><section><simpara>
569 #: /src/wesnoth/doc/manual/manual.en.xml:361
571 "To be able to start a multiplayer game without using an external multiplayer "
572 "server, you have to start the server, which is usually named "
573 "<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
574 "started in the background when selecting this option. It will be stopped, "
575 "once all players left the server. Other players need to be able to connect "
576 "to your port 15000 using TCP to play with you on your server. If you are "
577 "behind a firewall, you will probably need to change your firewall settings "
578 "to allow incoming connections to port 15000, and tell your firewall to "
579 "forward such traffic to the machine hosting the game. You should not need to "
580 "make firewall changes to join games hosted on a public server or by someone "
584 #. type: Content of: <book><chapter><section><section><section><title>
585 #: /src/wesnoth/doc/manual/manual.en.xml:374
589 #. type: Content of: <book><chapter><section><section><section><simpara>
590 #: /src/wesnoth/doc/manual/manual.en.xml:375
592 "This creates a game just running on your computer. You can either use it as "
593 "hotseat game where everyone plays at the same computers by taking turns in "
594 "the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
595 "time to play as games played over the Internet. Or you can just play a "
596 "scenario against AI opponents rather than human players. This can be a good "
597 "way to become familiar with the various maps that are used for multiplayer "
598 "games before playing against real opponents. It can also be used as a simple "
599 "way to explore the capabilities of units from the different factions by "
600 "choosing which faction you will play and which faction your opponents are in "
601 "these games. Of course, you can also mix both in one game. That is, play "
602 "together in a game with a friend against an AI opponent."
605 #. type: Content of: <book><chapter><section><section><title>
606 #: /src/wesnoth/doc/manual/manual.en.xml:389
607 msgid "The Game Screen"
610 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
611 #: /src/wesnoth/doc/manual/manual.en.xml:391
614 "<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
617 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
619 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
620 #: /src/wesnoth/doc/manual/manual.en.xml:394
624 #. type: Content of: <book><chapter><section><section><simpara>
625 #: /src/wesnoth/doc/manual/manual.en.xml:396
627 "Regardless of whether you are playing a scenario or a campaign, the basic "
628 "layout of the game screen is the same. The majority of the screen is filled "
629 "with a map which shows all of the action that takes place in the game. "
630 "Around the map are various elements which provide useful information about "
631 "the game and are described in more detail below."
634 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
635 #: /src/wesnoth/doc/manual/manual.en.xml:402
638 "<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
641 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
643 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
644 #: /src/wesnoth/doc/manual/manual.en.xml:405
648 #. type: Content of: <book><chapter><section><section><simpara>
649 #: /src/wesnoth/doc/manual/manual.en.xml:407
651 "Across the top of the screen from left to right are the following items:"
654 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
655 #: /src/wesnoth/doc/manual/manual.en.xml:411
659 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
660 #: /src/wesnoth/doc/manual/manual.en.xml:416
662 msgid "Actions button"
665 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
666 #: /src/wesnoth/doc/manual/manual.en.xml:421
667 msgid "Turn counter (current turn/maximum number of turns)"
670 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
671 #: /src/wesnoth/doc/manual/manual.en.xml:426
676 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
677 #: /src/wesnoth/doc/manual/manual.en.xml:431
678 msgid "Villages (your villages/total number of villages)"
681 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
682 #: /src/wesnoth/doc/manual/manual.en.xml:436
684 msgid "Your total units"
687 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
688 #: /src/wesnoth/doc/manual/manual.en.xml:441
693 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
694 #: /src/wesnoth/doc/manual/manual.en.xml:446
699 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
700 #: /src/wesnoth/doc/manual/manual.en.xml:451
701 msgid "Current time or time left (in timed multiplayer games)"
704 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
705 #: /src/wesnoth/doc/manual/manual.en.xml:456
706 msgid "Current hex position (x-coordinate, y-coordinate)"
709 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
710 #: /src/wesnoth/doc/manual/manual.en.xml:461
711 msgid "Defense and movement of the currently selected unit on the marked hex"
714 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
715 #: /src/wesnoth/doc/manual/manual.en.xml:466
717 msgid "Current hex type"
720 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
721 #: /src/wesnoth/doc/manual/manual.en.xml:471
724 "<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
727 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
729 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
730 #: /src/wesnoth/doc/manual/manual.en.xml:474
735 #. type: Content of: <book><chapter><section><section><simpara>
736 #: /src/wesnoth/doc/manual/manual.en.xml:476
737 msgid "Down the right of the screen from top to bottom are:"
740 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
741 #: /src/wesnoth/doc/manual/manual.en.xml:480
742 msgid "Full map, scaled"
745 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
746 #: /src/wesnoth/doc/manual/manual.en.xml:485
748 msgid "Time of day indicator"
751 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
752 #: /src/wesnoth/doc/manual/manual.en.xml:490
753 msgid "Unit profile for last selected unit"
756 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
757 #: /src/wesnoth/doc/manual/manual.en.xml:495
758 msgid "End Turn button"
761 #. type: Content of: <book><chapter><section><section><title>
762 #: /src/wesnoth/doc/manual/manual.en.xml:501
763 msgid "Recruit and Recall"
766 #. type: Content of: <book><chapter><section><section><simpara>
767 #: /src/wesnoth/doc/manual/manual.en.xml:502
769 "When you first start a scenario or campaign you will only have a few units "
770 "on the map. One of these will be your commander (identified by a little "
771 "golden crown icon). Your commander is usually placed in a castle on a "
772 "special hex called a keep. Whenever your commander is on a keep (not only "
773 "your own, but also the keep of any enemy castles you capture) and you have "
774 "enough gold, you can recruit units for your army. In later scenarios you can "
775 "recall experienced units that survived earlier scenarios. From here, you can "
776 "start to build your army to conquer the enemy."
779 #. type: Content of: <book><chapter><section><section><simpara>
780 #: /src/wesnoth/doc/manual/manual.en.xml:510
782 "The first thing you will probably want to do is recruit your first unit. "
783 "Press <literal>Ctrl-R</literal> (or right click on an empty castle hex and "
784 "select \"Recruit\") and you will be able to recruit a unit from a list of "
785 "all the units available to you. Each recruit is placed on an empty castle "
786 "hex. Once you have filled the castle, you cannot recruit any more until "
787 "units move off. Your opponent’s commander is similarly placed on its "
788 "castle keep and will begin by recruiting its troops — so "
789 "don’t dilly-dally looking at the scenery, there’s a battle to be "
793 #. type: Content of: <book><chapter><section><section><simpara>
794 #: /src/wesnoth/doc/manual/manual.en.xml:518
796 "At the end of each successful scenario, all your remaining troops are "
797 "automatically saved. At the start of the next scenario you may recall them "
798 "in a similar way to recruiting. Recalled troops are often more experienced "
799 "than recruits and usually a better choice."
802 #. type: Content of: <book><chapter><section><section><title>
803 #: /src/wesnoth/doc/manual/manual.en.xml:524
807 #. type: Content of: <book><chapter><section><section><simpara>
808 #: /src/wesnoth/doc/manual/manual.en.xml:525
810 "All game types use the same soldiers, called units. Each unit is identified "
811 "by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
812 "their Resistances, current Terrain, and Level. Full details are in the in "
816 #. type: Content of: <book><chapter><section><section><title>
817 #: /src/wesnoth/doc/manual/manual.en.xml:531
818 msgid "Life and Death — Experience"
821 #. type: Content of: <book><chapter><section><section><simpara>
822 #: /src/wesnoth/doc/manual/manual.en.xml:532
824 "As your troops gain battle experience, they will learn more skills and "
825 "become stronger. They will also die in battle, so you’ll need to "
826 "recruit and recall more when that happens. But choose wisely, for each has "
827 "strengths and weaknesses a cunning opponent will quickly exploit."
830 #. type: Content of: <book><chapter><section><section><title>
831 #: /src/wesnoth/doc/manual/manual.en.xml:538
832 msgid "Victory and Defeat"
835 #. type: Content of: <book><chapter><section><section><simpara>
836 #: /src/wesnoth/doc/manual/manual.en.xml:539
838 "Pay careful attention to the Objectives pop-up box at the beginning of each "
839 "scenario. Usually you will achieve victory by killing all enemy leaders, and "
840 "only be defeated by having your leader killed. But scenarios may have other "
841 "victory objectives — getting your leader to a designated point, say, or "
842 "rescuing someone, or solving a puzzle, or holding out against a siege until "
843 "a certain number of turns have elapsed."
845 "それぞれのシナリオの開始時に表示される目標のポップアップボックスに注意してく"
846 "ださい。通常は敵のリーダーすべてを倒せば勝利し、あなたのリーダーが殺されるこ"
847 "とだけが敗北となるでしょう。しかしシナリオによってはほかの勝利目標があるかも"
848 "しれません。例えば、リーダーを指定された場所に移動させるとか、誰かを助けると"
849 "か、パズルを解くとか、あるターン数が過ぎるまで包囲攻撃に対抗するとか。"
851 #. type: Content of: <book><chapter><section><section><simpara>
852 #: /src/wesnoth/doc/manual/manual.en.xml:546
855 "When you win a scenario, the map will gray over and the <emphasis>End Turn</"
856 "emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
857 "now do things like changing your save options or (if you are in a "
858 "multiplayer game) chatting with other players before pressing that button "
863 "シナリオに勝利したとき、マップは灰色に覆われ、「ターン終了」ボタンが「シナリ"
864 "オ終了」に変わるでしょう。このボタンを押して先に進む前に、保存オプションを変"
865 "更したり、(マルチプレイヤーゲームの場合には)ほかのプレイヤーとチャットした"
868 #. type: Content of: <book><chapter><section><title>
869 #: /src/wesnoth/doc/manual/manual.en.xml:552
870 #: /src/wesnoth/doc/manual/manual.en.xml:1302
874 #. type: Content of: <book><chapter><section><section><simpara>
875 #: /src/wesnoth/doc/manual/manual.en.xml:553
877 "Your army does not fight for free. It costs you gold to recruit units and "
878 "gold to maintain them. You start each scenario with gold carried over from "
879 "previous scenarios (although each scenario ensures you have at least a "
880 "minimum amount of gold to start if you didn’t carry over enough from "
881 "previous scenarios) and can gain more by meeting scenario objectives quickly "
882 "and, during a scenario, by controlling villages. Each village you control "
883 "will give you two gold pieces income per turn. When you first start a "
884 "scenario it is usually worthwhile to gain control of as many villages as you "
885 "can to ensure you have sufficient income to wage war. You can see your "
886 "current gold and current income at the top of the screen as described in the "
887 "section on the <link linkend=\"game_screen\">game screen</link>."
890 #. type: Content of: <book><chapter><section><section><title>
891 #: /src/wesnoth/doc/manual/manual.en.xml:566
892 msgid "Save and Load"
895 #. type: Content of: <book><chapter><section><section><simpara>
896 #: /src/wesnoth/doc/manual/manual.en.xml:567
898 "At the start of each scenario, your game state is normally saved. If you are "
899 "defeated, you may load it and try again. Once you have succeeded, you will "
900 "again be asked to save the next scenario and play that. If you have to stop "
901 "playing during a scenario, you can save your turn and load it again later. "
902 "Just remember, a good Battle for Wesnoth player never needs to save during a "
903 "scenario. However, most beginners tend to do so rather often."
906 #. type: Content of: <book><chapter><title>
907 #: /src/wesnoth/doc/manual/manual.en.xml:578
912 #. type: Content of: <book><chapter><section><title>
913 #: /src/wesnoth/doc/manual/manual.en.xml:580
917 #. type: Content of: <book><chapter><section><simpara>
918 #: /src/wesnoth/doc/manual/manual.en.xml:581
920 "These are the default control keys. Key setup might differ depending on the "
921 "platform used. For example you will often have to use the command key "
922 "instead of the control key when you are using MacOSX. You can change most "
923 "hotkeys to your taste using the Preferences menu."
926 #. type: Content of: <book><chapter><section><table><title>
927 #: /src/wesnoth/doc/manual/manual.en.xml:589
928 msgid "General controls and hotkeys"
931 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
932 #: /src/wesnoth/doc/manual/manual.en.xml:596
936 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
937 #: /src/wesnoth/doc/manual/manual.en.xml:599
938 msgid "The Battle for Wesnoth Help"
939 msgstr "The Battle for Wesnoth ヘルプ"
941 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
942 #: /src/wesnoth/doc/manual/manual.en.xml:604
946 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
947 #: /src/wesnoth/doc/manual/manual.en.xml:607
948 #: /src/wesnoth/doc/manual/manual.en.xml:1246
953 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
954 #: /src/wesnoth/doc/manual/manual.en.xml:612
958 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
959 #: /src/wesnoth/doc/manual/manual.en.xml:615
961 msgid "Select unit, move unit"
962 msgstr "ユニットを選択してください:"
964 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
965 #: /src/wesnoth/doc/manual/manual.en.xml:620
969 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
970 #: /src/wesnoth/doc/manual/manual.en.xml:623
971 msgid "Context menu, cancel action"
974 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
975 #: /src/wesnoth/doc/manual/manual.en.xml:628
978 msgstr "中央ボタンでのスクロール"
980 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
981 #: /src/wesnoth/doc/manual/manual.en.xml:631
983 msgid "Center on pointer location"
986 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
987 #: /src/wesnoth/doc/manual/manual.en.xml:636
991 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
992 #: /src/wesnoth/doc/manual/manual.en.xml:639
993 msgid "Exit game, exit menu, cancel message"
996 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
997 #: /src/wesnoth/doc/manual/manual.en.xml:650
1001 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1002 #: /src/wesnoth/doc/manual/manual.en.xml:653
1007 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1008 #: /src/wesnoth/doc/manual/manual.en.xml:658
1012 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1013 #: /src/wesnoth/doc/manual/manual.en.xml:661
1018 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1019 #: /src/wesnoth/doc/manual/manual.en.xml:666
1023 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1024 #: /src/wesnoth/doc/manual/manual.en.xml:669
1025 #: /src/wesnoth/doc/manual/manual.en.xml:1207
1027 msgid "Go to Preferences menu"
1030 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1031 #: /src/wesnoth/doc/manual/manual.en.xml:674
1035 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1036 #: /src/wesnoth/doc/manual/manual.en.xml:677
1037 #: /src/wesnoth/doc/manual/manual.en.xml:1199
1042 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1043 #: /src/wesnoth/doc/manual/manual.en.xml:682
1047 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1048 #: /src/wesnoth/doc/manual/manual.en.xml:685
1049 msgid "Toggle full screen/windowed mode"
1052 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1053 #: /src/wesnoth/doc/manual/manual.en.xml:690
1057 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1058 #: /src/wesnoth/doc/manual/manual.en.xml:693
1059 msgid "Toggle muting of game sounds"
1062 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1063 #: /src/wesnoth/doc/manual/manual.en.xml:704
1067 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1068 #: /src/wesnoth/doc/manual/manual.en.xml:707
1072 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1073 #: /src/wesnoth/doc/manual/manual.en.xml:712
1074 #: /src/wesnoth/doc/manual/manual.en.xml:2313
1078 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1079 #: /src/wesnoth/doc/manual/manual.en.xml:715
1083 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1084 #: /src/wesnoth/doc/manual/manual.en.xml:720
1085 #: /src/wesnoth/doc/manual/manual.en.xml:2092
1086 #: /src/wesnoth/doc/manual/manual.en.xml:2098
1090 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1091 #: /src/wesnoth/doc/manual/manual.en.xml:723
1092 msgid "Reset zoom to default"
1095 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1096 #: /src/wesnoth/doc/manual/manual.en.xml:728
1100 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1101 #: /src/wesnoth/doc/manual/manual.en.xml:731
1102 msgid "Toggle ellipses"
1105 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1106 #: /src/wesnoth/doc/manual/manual.en.xml:736
1110 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1111 #: /src/wesnoth/doc/manual/manual.en.xml:739
1115 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1116 #: /src/wesnoth/doc/manual/manual.en.xml:750
1120 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1121 #: /src/wesnoth/doc/manual/manual.en.xml:753
1122 msgid "Toggle accelerated game mode"
1125 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1126 #: /src/wesnoth/doc/manual/manual.en.xml:758
1127 msgid "Holding Shift"
1130 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1131 #: /src/wesnoth/doc/manual/manual.en.xml:761
1133 "Toggle between accelerated and normal game mode while pressed (temporary!)"
1136 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1137 #: /src/wesnoth/doc/manual/manual.en.xml:772
1141 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1142 #: /src/wesnoth/doc/manual/manual.en.xml:775
1144 msgid "Show scenario objectives"
1145 msgstr "シナリオ変数を表示する。"
1147 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1148 #: /src/wesnoth/doc/manual/manual.en.xml:780
1153 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1154 #: /src/wesnoth/doc/manual/manual.en.xml:783
1156 msgid "Show statistics"
1159 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1160 #: /src/wesnoth/doc/manual/manual.en.xml:788
1165 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1166 #: /src/wesnoth/doc/manual/manual.en.xml:791
1168 msgid "Show status table"
1171 "ゲームの状態をあらわす変数を表示します。\n"
1174 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1175 #: /src/wesnoth/doc/manual/manual.en.xml:796
1179 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1180 #: /src/wesnoth/doc/manual/manual.en.xml:799
1182 msgid "Show unit list"
1185 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1186 #: /src/wesnoth/doc/manual/manual.en.xml:810
1190 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1191 #: /src/wesnoth/doc/manual/manual.en.xml:813
1193 msgid "Move to leader unit"
1196 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1197 #: /src/wesnoth/doc/manual/manual.en.xml:824
1201 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1202 #: /src/wesnoth/doc/manual/manual.en.xml:827
1204 msgid "Update shroud now"
1207 #. type: Content of: <book><chapter><section><table><title>
1208 #: /src/wesnoth/doc/manual/manual.en.xml:837
1209 msgid "Unit and turn specific hotkeys"
1212 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1213 #: /src/wesnoth/doc/manual/manual.en.xml:844
1217 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1218 #: /src/wesnoth/doc/manual/manual.en.xml:847
1219 #: /src/wesnoth/doc/manual/manual.en.xml:1254
1221 msgid "Recruit unit"
1224 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1225 #: /src/wesnoth/doc/manual/manual.en.xml:852
1229 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1230 #: /src/wesnoth/doc/manual/manual.en.xml:855
1231 msgid "Repeat last recruit"
1234 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1235 #: /src/wesnoth/doc/manual/manual.en.xml:860
1239 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1240 #: /src/wesnoth/doc/manual/manual.en.xml:863
1241 #: /src/wesnoth/doc/manual/manual.en.xml:1278
1246 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1247 #: /src/wesnoth/doc/manual/manual.en.xml:874
1251 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1252 #: /src/wesnoth/doc/manual/manual.en.xml:877
1257 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1258 #: /src/wesnoth/doc/manual/manual.en.xml:882
1262 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1263 #: /src/wesnoth/doc/manual/manual.en.xml:885
1264 msgid "Show the description of the currently selected unit"
1267 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1268 #: /src/wesnoth/doc/manual/manual.en.xml:896
1272 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1273 #: /src/wesnoth/doc/manual/manual.en.xml:899
1274 msgid "Continue interrupted unit move"
1277 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1278 #: /src/wesnoth/doc/manual/manual.en.xml:904
1282 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1283 #: /src/wesnoth/doc/manual/manual.en.xml:907
1284 #: /src/wesnoth/doc/manual/manual.en.xml:1262
1285 msgid "Undo last move (only deterministic moves can be undone)"
1288 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1289 #: /src/wesnoth/doc/manual/manual.en.xml:912
1293 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1294 #: /src/wesnoth/doc/manual/manual.en.xml:915
1299 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1300 #: /src/wesnoth/doc/manual/manual.en.xml:920
1305 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1306 #: /src/wesnoth/doc/manual/manual.en.xml:923
1307 #: /src/wesnoth/doc/manual/manual.en.xml:1270
1308 msgid "Cycle through units that have movement left"
1311 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1312 #: /src/wesnoth/doc/manual/manual.en.xml:928
1316 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1317 #: /src/wesnoth/doc/manual/manual.en.xml:931
1318 msgid "Cycle through units that have movement left, in reverse order"
1321 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1322 #: /src/wesnoth/doc/manual/manual.en.xml:942
1326 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1327 #: /src/wesnoth/doc/manual/manual.en.xml:945
1328 msgid "Show enemy moves (where the enemy can move next turn)"
1331 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1332 #: /src/wesnoth/doc/manual/manual.en.xml:950
1336 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1337 #: /src/wesnoth/doc/manual/manual.en.xml:953
1338 msgid "Show potential enemy moves, if your units were not on the map"
1341 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1342 #: /src/wesnoth/doc/manual/manual.en.xml:958
1346 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1347 #: /src/wesnoth/doc/manual/manual.en.xml:961
1348 msgid "Show how far currently selected unit can move in that many turns"
1351 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1352 #: /src/wesnoth/doc/manual/manual.en.xml:972
1357 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1358 #: /src/wesnoth/doc/manual/manual.en.xml:975
1359 msgid "End unit turn and cycle to next unit that has movement left"
1362 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1363 #: /src/wesnoth/doc/manual/manual.en.xml:980
1367 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1368 #: /src/wesnoth/doc/manual/manual.en.xml:983
1369 msgid "Make currently selected unit hold position (end its movement)"
1372 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1373 #: /src/wesnoth/doc/manual/manual.en.xml:988
1377 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1378 #: /src/wesnoth/doc/manual/manual.en.xml:991
1379 #: /src/wesnoth/doc/manual/manual.en.xml:1223
1380 msgid "End this player’s turn"
1383 #. type: Content of: <book><chapter><section><table><title>
1384 #: /src/wesnoth/doc/manual/manual.en.xml:1001
1385 msgid "Whiteboard specific hotkeys"
1388 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1389 #: /src/wesnoth/doc/manual/manual.en.xml:1008
1393 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1394 #: /src/wesnoth/doc/manual/manual.en.xml:1011
1395 msgid "Toggle planning mode"
1398 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1399 #: /src/wesnoth/doc/manual/manual.en.xml:1016
1403 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1404 #: /src/wesnoth/doc/manual/manual.en.xml:1019
1405 msgid "Delete planned action"
1408 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1409 #: /src/wesnoth/doc/manual/manual.en.xml:1024
1413 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1414 #: /src/wesnoth/doc/manual/manual.en.xml:1027
1415 msgid "Move action down in the queue"
1418 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1419 #: /src/wesnoth/doc/manual/manual.en.xml:1032
1423 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1424 #: /src/wesnoth/doc/manual/manual.en.xml:1035
1425 msgid "Move action up in the queue"
1428 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1429 #: /src/wesnoth/doc/manual/manual.en.xml:1040
1433 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1434 #: /src/wesnoth/doc/manual/manual.en.xml:1043
1435 msgid "Execute all actions"
1438 #. type: Content of: <book><chapter><section><table><title>
1439 #: /src/wesnoth/doc/manual/manual.en.xml:1053
1441 msgid "Multiplayer specific hotkeys"
1442 msgstr "マルチプレイヤー・ダイアログ"
1444 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1445 #: /src/wesnoth/doc/manual/manual.en.xml:1060
1449 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1450 #: /src/wesnoth/doc/manual/manual.en.xml:1063
1452 msgid "Message another player (in multiplayer)"
1453 msgstr "党派はマルチプレイヤーでのみ使用されます"
1455 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1456 #: /src/wesnoth/doc/manual/manual.en.xml:1068
1460 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1461 #: /src/wesnoth/doc/manual/manual.en.xml:1071
1463 msgid "Message your allies (in multiplayer)"
1464 msgstr "党派はマルチプレイヤーでのみ使用されます"
1466 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1467 #: /src/wesnoth/doc/manual/manual.en.xml:1076
1471 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1472 #: /src/wesnoth/doc/manual/manual.en.xml:1079
1473 msgid "Message everyone in the game (in multiplayer)"
1476 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1477 #: /src/wesnoth/doc/manual/manual.en.xml:1084
1481 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1482 #: /src/wesnoth/doc/manual/manual.en.xml:1087
1483 msgid "View chat log"
1486 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1487 #: /src/wesnoth/doc/manual/manual.en.xml:1092
1491 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1492 #: /src/wesnoth/doc/manual/manual.en.xml:1095
1493 msgid "Clear messages"
1496 #. type: Content of: <book><chapter><section><table><title>
1497 #: /src/wesnoth/doc/manual/manual.en.xml:1105
1498 #: /src/wesnoth/doc/manual/manual.en.xml:1189
1499 msgid "Miscellaneous hotkeys"
1502 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1503 #: /src/wesnoth/doc/manual/manual.en.xml:1112
1507 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1508 #: /src/wesnoth/doc/manual/manual.en.xml:1115
1509 msgid "Clear onscreen labels"
1512 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1513 #: /src/wesnoth/doc/manual/manual.en.xml:1120
1517 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1518 #: /src/wesnoth/doc/manual/manual.en.xml:1123
1519 msgid "Search (find label or unit by name)"
1522 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1523 #: /src/wesnoth/doc/manual/manual.en.xml:1128
1527 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1528 #: /src/wesnoth/doc/manual/manual.en.xml:1131
1529 msgid "Attach a text label to a terrain hex"
1532 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1533 #: /src/wesnoth/doc/manual/manual.en.xml:1136
1537 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1538 #: /src/wesnoth/doc/manual/manual.en.xml:1139
1539 msgid "Set team label"
1542 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1543 #: /src/wesnoth/doc/manual/manual.en.xml:1150
1547 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1548 #: /src/wesnoth/doc/manual/manual.en.xml:1153
1550 "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
1553 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1554 #: /src/wesnoth/doc/manual/manual.en.xml:1158
1558 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1559 #: /src/wesnoth/doc/manual/manual.en.xml:1161
1560 #: /src/wesnoth/doc/manual/manual.en.xml:1215
1561 msgid "Refresh Cache"
1564 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1565 #: /src/wesnoth/doc/manual/manual.en.xml:1166
1569 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1570 #: /src/wesnoth/doc/manual/manual.en.xml:1169
1571 msgid "Create Unit (Debug!)"
1574 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1575 #: /src/wesnoth/doc/manual/manual.en.xml:1174
1579 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1580 #: /src/wesnoth/doc/manual/manual.en.xml:1177
1581 msgid "Run AI formula"
1584 #. type: Content of: <book><chapter><section><simpara>
1585 #: /src/wesnoth/doc/manual/manual.en.xml:1183
1587 "Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list "
1591 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1592 #: /src/wesnoth/doc/manual/manual.en.xml:1196
1596 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1597 #: /src/wesnoth/doc/manual/manual.en.xml:1204
1601 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1602 #: /src/wesnoth/doc/manual/manual.en.xml:1212
1606 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1607 #: /src/wesnoth/doc/manual/manual.en.xml:1220
1608 msgid "Option+Space"
1611 #. type: Content of: <book><chapter><section><simpara>
1612 #: /src/wesnoth/doc/manual/manual.en.xml:1229
1614 "Some hotkeys were changed slightly to make better use of the controls "
1615 "provided by the Pandora. If you are using a Pandora, these keys differ from "
1619 #. type: Content of: <book><chapter><section><table><title>
1620 #: /src/wesnoth/doc/manual/manual.en.xml:1236
1621 msgid "Pandora specific controls and hotkeys"
1624 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1625 #: /src/wesnoth/doc/manual/manual.en.xml:1243
1629 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1630 #: /src/wesnoth/doc/manual/manual.en.xml:1251
1631 msgid "GamingButton A"
1634 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1635 #: /src/wesnoth/doc/manual/manual.en.xml:1259
1636 msgid "GamingButton B"
1639 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1640 #: /src/wesnoth/doc/manual/manual.en.xml:1267
1641 msgid "GamingButton X"
1644 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1645 #: /src/wesnoth/doc/manual/manual.en.xml:1275
1646 msgid "GamingButton Y"
1649 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1650 #: /src/wesnoth/doc/manual/manual.en.xml:1283
1651 msgid "Alt-GamingButton Y"
1654 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1655 #: /src/wesnoth/doc/manual/manual.en.xml:1286
1656 msgid "Move action down queue"
1659 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1660 #: /src/wesnoth/doc/manual/manual.en.xml:1291
1661 msgid "Alt-GamingButton X"
1664 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1665 #: /src/wesnoth/doc/manual/manual.en.xml:1294
1666 msgid "Move action up queue"
1669 #. type: Content of: <book><chapter><section><simpara>
1670 #: /src/wesnoth/doc/manual/manual.en.xml:1303
1672 "Each side is given some amount of gold to begin with, and receives 2 gold "
1673 "pieces per turn, plus 2 more gold pieces for every village that side "
1674 "controls. In a campaign, starting gold is the greater of 80% of the gold you "
1675 "ended the previous scenario with, and a minimum amount defined by the "
1676 "scenario, which is typically lower as the difficulty level increases."
1679 #. type: Content of: <book><chapter><section><section><title>
1680 #: /src/wesnoth/doc/manual/manual.en.xml:1309
1681 msgid "Recruiting and Recalling"
1684 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
1685 #: /src/wesnoth/doc/manual/manual.en.xml:1311
1688 "<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
1691 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
1693 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
1694 #: /src/wesnoth/doc/manual/manual.en.xml:1314
1696 msgid "Recruit dialog"
1699 #. type: Content of: <book><chapter><section><section><simpara>
1700 #: /src/wesnoth/doc/manual/manual.en.xml:1316
1702 "The major use for gold is to build your army by recruiting new units or "
1703 "recalling units from previous scenarios in a campaign. Units may be "
1704 "recruited or recalled when the leader is on a keep whose castle has at least "
1705 "one vacant castle hex."
1708 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1709 #: /src/wesnoth/doc/manual/manual.en.xml:1323
1711 "Right-click in an empty castle hex and select Recruit to recruit new units "
1712 "from the list that is presented. The cost to Recruit depends on the unit, "
1713 "but is usually between 10 and 20 gold."
1716 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1717 #: /src/wesnoth/doc/manual/manual.en.xml:1330
1719 "Right-click in an empty castle hex and select Recall to recall units from "
1720 "previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
1721 "linkend=\"unit_recall\">recalling units</link> for more information."
1724 #. type: Content of: <book><chapter><section><section><title>
1725 #: /src/wesnoth/doc/manual/manual.en.xml:1338
1729 #. type: Content of: <book><chapter><section><section><simpara>
1730 #: /src/wesnoth/doc/manual/manual.en.xml:1339
1732 "Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
1733 "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
1734 "\"traits\">see below</link>). Units that are not initially recruited — i.e. "
1735 "the leader or those that join voluntarily — usually have the Loyal trait. "
1736 "Upkeep is only paid if the total upkeep of a side’s units is greater "
1737 "than the number of villages that side controls. Upkeep paid is the "
1738 "difference between the number of villages and the upkeep cost."
1741 #. type: Content of: <book><chapter><section><section><title>
1742 #: /src/wesnoth/doc/manual/manual.en.xml:1347
1746 #. type: Content of: <book><chapter><section><section><simpara>
1747 #: /src/wesnoth/doc/manual/manual.en.xml:1348
1748 msgid "So, the formula for determining the income per turn is"
1751 #. type: Content of: <book><chapter><section><section><literallayout>
1752 #: /src/wesnoth/doc/manual/manual.en.xml:1349
1754 msgid "2 + villages − maximum(0, upkeep − villages)"
1757 #. type: Content of: <book><chapter><section><section><simpara>
1758 #: /src/wesnoth/doc/manual/manual.en.xml:1350
1760 "where upkeep is equal to the sum of the levels of all your non-loyal units."
1763 #. type: Content of: <book><chapter><section><section><simpara>
1764 #: /src/wesnoth/doc/manual/manual.en.xml:1352
1766 "If the upkeep cost is greater than the number of villages+2 then the side "
1767 "starts losing gold, if it is equal, no income is gained or lost."
1770 #. type: Content of: <book><chapter><section><title>
1771 #: /src/wesnoth/doc/manual/manual.en.xml:1357
1775 #. type: Content of: <book><chapter><section><simpara>
1776 #: /src/wesnoth/doc/manual/manual.en.xml:1358
1778 "Battle for Wesnoth has hundreds of unit types which are characterized by a "
1779 "rich set of statistics. In addition, individual units can have specific "
1780 "<link linkend=\"traits\">traits</link> that make them subtly different from "
1781 "other units of the same type. Finally, campaign designers can add unique "
1782 "units to their campaigns to further expand the options available to players."
1785 #. type: Content of: <book><chapter><section><simpara>
1786 #: /src/wesnoth/doc/manual/manual.en.xml:1363
1788 "The basic statistics for a unit include its hit points (HP), the number of "
1789 "movement points it has, and the weapons it can use and the damage they do. "
1790 "In addition, units have other characteristics, such as alignment and special "
1791 "abilities, that are described in more detail below."
1794 #. type: Content of: <book><chapter><section><section><title>
1795 #: /src/wesnoth/doc/manual/manual.en.xml:1368
1800 #. type: Content of: <book><chapter><section><section><simpara>
1801 #: /src/wesnoth/doc/manual/manual.en.xml:1369
1803 "Every unit has an alignment: lawful, neutral, or chaotic. Alignment affects "
1804 "how units perform at different times of day. Neutral units are unaffected by "
1805 "the time of day. Lawful units do more damage during the day and less at "
1806 "night. Chaotic units do more damage at night and less during the day."
1809 #. type: Content of: <book><chapter><section><section><simpara>
1810 #: /src/wesnoth/doc/manual/manual.en.xml:1374
1812 "The two \"day\" and \"night\" phases are differentiated as Morning, "
1813 "Afternoon and First Watch, Second Watch, by the positions of the sun and "
1814 "moon in the time of day graphic."
1817 #. type: Content of: <book><chapter><section><section><simpara>
1818 #: /src/wesnoth/doc/manual/manual.en.xml:1377
1820 "The following table shows the effects of different times of the day on the "
1821 "damage dealt by lawful and chaotic units:"
1824 #. type: Content of: <book><chapter><section><section><table><title>
1825 #: /src/wesnoth/doc/manual/manual.en.xml:1383
1826 msgid "Time of the day and damage"
1829 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1830 #: /src/wesnoth/doc/manual/manual.en.xml:1393
1834 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1835 #: /src/wesnoth/doc/manual/manual.en.xml:1396
1836 #: /src/wesnoth/doc/manual/manual.en.xml:2239
1841 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1842 #: /src/wesnoth/doc/manual/manual.en.xml:1399
1846 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1847 #: /src/wesnoth/doc/manual/manual.en.xml:1402
1852 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1853 #: /src/wesnoth/doc/manual/manual.en.xml:1405
1858 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1859 #: /src/wesnoth/doc/manual/manual.en.xml:1412
1860 #: /src/wesnoth/doc/manual/manual.en.xml:2103
1861 #: /src/wesnoth/doc/manual/manual.en.xml:2109
1865 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1866 #: /src/wesnoth/doc/manual/manual.en.xml:1416
1868 "<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
1872 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1873 #: /src/wesnoth/doc/manual/manual.en.xml:1419
1874 msgid "images/schedule-dawn.png"
1877 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1878 #: /src/wesnoth/doc/manual/manual.en.xml:1423
1882 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1883 #: /src/wesnoth/doc/manual/manual.en.xml:1426
1884 #: /src/wesnoth/doc/manual/manual.en.xml:1429
1885 #: /src/wesnoth/doc/manual/manual.en.xml:1492
1886 #: /src/wesnoth/doc/manual/manual.en.xml:1495
1890 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1891 #: /src/wesnoth/doc/manual/manual.en.xml:1434
1892 #: /src/wesnoth/doc/manual/manual.en.xml:2114
1893 #: /src/wesnoth/doc/manual/manual.en.xml:2120
1897 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1898 #: /src/wesnoth/doc/manual/manual.en.xml:1438
1900 "<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
1904 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1905 #: /src/wesnoth/doc/manual/manual.en.xml:1441
1906 msgid "images/schedule-morning.png"
1909 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1910 #: /src/wesnoth/doc/manual/manual.en.xml:1445
1912 msgid "Day (morning)"
1915 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1916 #: /src/wesnoth/doc/manual/manual.en.xml:1448
1917 #: /src/wesnoth/doc/manual/manual.en.xml:1470
1918 #: /src/wesnoth/doc/manual/manual.en.xml:1517
1919 #: /src/wesnoth/doc/manual/manual.en.xml:1539
1920 #: /src/wesnoth/doc/manual/manual.en.xml:1561
1924 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1925 #: /src/wesnoth/doc/manual/manual.en.xml:1451
1926 #: /src/wesnoth/doc/manual/manual.en.xml:1473
1927 #: /src/wesnoth/doc/manual/manual.en.xml:1514
1928 #: /src/wesnoth/doc/manual/manual.en.xml:1536
1929 #: /src/wesnoth/doc/manual/manual.en.xml:1558
1933 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1934 #: /src/wesnoth/doc/manual/manual.en.xml:1456
1935 #: /src/wesnoth/doc/manual/manual.en.xml:2125
1936 #: /src/wesnoth/doc/manual/manual.en.xml:2131
1940 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1941 #: /src/wesnoth/doc/manual/manual.en.xml:1460
1943 "<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
1947 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1948 #: /src/wesnoth/doc/manual/manual.en.xml:1463
1949 msgid "images/schedule-afternoon.png"
1952 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1953 #: /src/wesnoth/doc/manual/manual.en.xml:1467
1955 msgid "Day (afternoon)"
1958 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1959 #: /src/wesnoth/doc/manual/manual.en.xml:1478
1960 #: /src/wesnoth/doc/manual/manual.en.xml:2095
1961 #: /src/wesnoth/doc/manual/manual.en.xml:2136
1962 #: /src/wesnoth/doc/manual/manual.en.xml:2142
1966 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1967 #: /src/wesnoth/doc/manual/manual.en.xml:1482
1969 "<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
1973 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1974 #: /src/wesnoth/doc/manual/manual.en.xml:1485
1975 msgid "images/schedule-dusk.png"
1978 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1979 #: /src/wesnoth/doc/manual/manual.en.xml:1489
1983 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1984 #: /src/wesnoth/doc/manual/manual.en.xml:1500
1985 #: /src/wesnoth/doc/manual/manual.en.xml:2147
1986 #: /src/wesnoth/doc/manual/manual.en.xml:2153
1990 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1991 #: /src/wesnoth/doc/manual/manual.en.xml:1504
1993 "<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
1997 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1998 #: /src/wesnoth/doc/manual/manual.en.xml:1507
1999 msgid "images/schedule-firstwatch.png"
2002 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2003 #: /src/wesnoth/doc/manual/manual.en.xml:1511
2005 msgid "Night (first watch)"
2008 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2009 #: /src/wesnoth/doc/manual/manual.en.xml:1522
2010 #: /src/wesnoth/doc/manual/manual.en.xml:2158
2011 #: /src/wesnoth/doc/manual/manual.en.xml:2164
2015 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2016 #: /src/wesnoth/doc/manual/manual.en.xml:1526
2018 "<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
2022 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2023 #: /src/wesnoth/doc/manual/manual.en.xml:1529
2024 msgid "images/schedule-secondwatch.png"
2027 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2028 #: /src/wesnoth/doc/manual/manual.en.xml:1533
2030 msgid "Night (second watch)"
2033 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2034 #: /src/wesnoth/doc/manual/manual.en.xml:1544
2038 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2039 #: /src/wesnoth/doc/manual/manual.en.xml:1548
2041 "<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
2045 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2046 #: /src/wesnoth/doc/manual/manual.en.xml:1551
2047 msgid "images/schedule-underground.png"
2050 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2051 #: /src/wesnoth/doc/manual/manual.en.xml:1555
2055 #. type: Content of: <book><chapter><section><section><simpara>
2056 #: /src/wesnoth/doc/manual/manual.en.xml:1567
2058 "Keep in mind that some scenarios take place underground, where it is "
2059 "perpetually night!"
2061 "地下で行われるシナリオがあることに気をつけましょう。ここでは常に夜となりま"
2064 #. type: Content of: <book><chapter><section><section><simpara>
2065 #: /src/wesnoth/doc/manual/manual.en.xml:1569
2067 "For example: consider a fight between a Lawful and a Chaotic unit when both "
2068 "have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
2069 "if they hit. During Morning or Afternoon, the Lawful unit will do "
2070 "(<literal>12 \\* 1.25</literal>) or 15 points, while the Chaotic unit will "
2071 "do (<literal>12 \\* 0.75</literal>) or 9 points. During First or Second "
2072 "Watch, the Lawful unit would do 9 points compared to the Chaotic unit’"
2076 #. type: Content of: <book><chapter><section><section><simpara>
2077 #: /src/wesnoth/doc/manual/manual.en.xml:1575
2079 "If an equivalent Neutral unit were fighting, it would always do 12 points of "
2080 "damage regardless of the hour."
2083 #. type: Content of: <book><chapter><section><section><title>
2084 #: /src/wesnoth/doc/manual/manual.en.xml:1579
2088 #. type: Content of: <book><chapter><section><section><simpara>
2089 #: /src/wesnoth/doc/manual/manual.en.xml:1580
2091 "Units have traits which reflect aspects of their character. Traits are "
2092 "assigned randomly to units when they are created. Most units receive two "
2096 #. type: Content of: <book><chapter><section><section><simpara>
2097 #: /src/wesnoth/doc/manual/manual.en.xml:1583
2098 msgid "The possible traits for most units are as follows:"
2101 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2102 #: /src/wesnoth/doc/manual/manual.en.xml:1587
2106 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2107 #: /src/wesnoth/doc/manual/manual.en.xml:1591
2110 "Intelligent units require 20% less experience than usual to advance (Trolls "
2111 "do not get this trait). Intelligent units are very useful at the beginning "
2112 "of a campaign as they can advance to higher levels more quickly. Later in "
2113 "campaigns Intelligent is not quite as useful because the After Maximum Level "
2114 "Advancement (AMLA) is not as significant a change as advancing a level. If "
2115 "you have many <emphasis>maximum level</emphasis> units you may wish to "
2116 "recall units with more useful traits."
2120 "知的なユニットは次のレベルへと早く進むため、キャンペーンの開始時には大変便利"
2121 "です。最高位後昇進(AMLA)はレベルアップほど重要な変化ではないため、キャン"
2122 "ペーンの後半では知的はそれほど有用ではなくなります。もし多くの最高レベルユ"
2123 "ニットがいるなら、より望ましい特性をもつユニットを召還したほうがよいかもしれ"
2126 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2127 #: /src/wesnoth/doc/manual/manual.en.xml:1603
2131 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2132 #: /src/wesnoth/doc/manual/manual.en.xml:1607
2135 "Quick units have 1 extra movement point, but 5% less HP than usual. Quick "
2136 "is the most noticeable trait, particularly in slower moving units such as "
2137 "trolls or heavy infantry. Units with the Quick trait often have greatly "
2138 "increased mobility in rough terrain, which can be important to consider when "
2139 "deploying your forces. Also, Quick units aren’t quite as tough as "
2140 "units without this trait and are subsequently less good at holding contested "
2145 "敏捷は、特にトロルや重歩兵のような動きの遅いユニットで、最も注目に値する特性"
2146 "です。「敏捷」特性をもつユニットはしばしば荒い地形において素晴らしく増加した"
2147 "機動力があるため、あなたの軍隊を配備する時に考慮すべきです。また敏捷なユニッ"
2148 "トは、この特性を持たないユニットよりも頑丈ではないため、戦闘の激しい場所を保"
2151 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2152 #: /src/wesnoth/doc/manual/manual.en.xml:1619
2156 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2157 #: /src/wesnoth/doc/manual/manual.en.xml:1623
2160 "Resilient units have 4 HP plus 1 HP per level more than usual. Resilient "
2161 "units can be useful at all stages of a campaign, and this is a useful trait "
2162 "for all units. Resilient is often most helpful as a trait when it occurs in "
2163 "a unit that has some combination of low hitpoints, good defense, or high "
2164 "resistances. Resilient units are especially useful for holding strategic "
2165 "positions against opponents."
2169 "頑強なユニットはキャンペーンの全ての段階において便利であり、全てのユニットに"
2170 "とって便利な特性です。少ないヒットポイントで良い防御力や高い耐性の組み合わせ"
2171 "をもつようなユニットには、回復力は特性としてしばしば非常に助けとなります。頑"
2172 "強なユニットは、敵に対して戦略的な拠点を保持する上で、特に便利となります。"
2174 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2175 #: /src/wesnoth/doc/manual/manual.en.xml:1634
2179 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2180 #: /src/wesnoth/doc/manual/manual.en.xml:1638
2183 "Strong units do 1 more damage for every successful strike in melee combat, "
2184 "and have 1 more HP. While useful for any close-combat unit, Strong is most "
2185 "effective for units who have a high number of swings such as the Elvish "
2186 "Fighter. Strong units can be very useful when a tiny bit of extra damage is "
2187 "all that is needed to turn a damaging stroke into a killing blow."
2191 "全ての接近戦ユニットに便利な一方で、「強力」は、エルフの戦士のような高い攻撃"
2192 "回数をもつユニットにとって、最も効果があります。わずかな追加ダメージによっ"
2193 "て、傷つけるだけの攻撃をとどめの一撃へと変えるような場合、強力なユニットは大"
2196 #. type: Content of: <book><chapter><section><section><simpara>
2197 #: /src/wesnoth/doc/manual/manual.en.xml:1648
2199 "There are also some traits that are assigned only for certain units or only "
2200 "for units of a certain race. These are:"
2203 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2204 #: /src/wesnoth/doc/manual/manual.en.xml:1653
2208 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2209 #: /src/wesnoth/doc/manual/manual.en.xml:1657
2212 "Dextrous units do 1 more damage for every successful strike in ranged "
2213 "combat. Dextrous is a trait possessed only by Elves. The Elven people are "
2214 "known for their uncanny grace, and their great facility with the bow. Some, "
2215 "however, are gifted with natural talent that exceeds their brethren. These "
2216 "elves inflict an additional point of damage with each arrow."
2220 "器用はエルフにのみ備わっている特性です。エルフの者達は不思議な優雅さをもち、"
2221 "弓を扱うことに非常に才能があることで知られています。しかしながら、ある者は同"
2222 "胞を上回る天性の才能を与えられています。これらのエルフは一矢毎に追加のダメー"
2225 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2226 #: /src/wesnoth/doc/manual/manual.en.xml:1667
2230 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2231 #: /src/wesnoth/doc/manual/manual.en.xml:1671
2234 "Renowned for their vitality, some dwarves are sturdier than others and can "
2235 "rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 "
2236 "HP per level more than usual and rest heal the usual 2 HP after each turn "
2239 "ドワーフの中には体力があることで有名なものがおり、他のドワーフよりもたくまし"
2240 "く、移動している間でも休むことができます。"
2242 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2243 #: /src/wesnoth/doc/manual/manual.en.xml:1680
2247 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2248 #: /src/wesnoth/doc/manual/manual.en.xml:1684
2250 "Does not suffer from a negative attack bonus during its unfavorable time of "
2251 "day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)."
2254 #. type: Content of: <book><chapter><section><section><simpara>
2255 #: /src/wesnoth/doc/manual/manual.en.xml:1690
2257 "There are also some traits that are not assigned randomly. These traits can "
2258 "either be assigned by the scenario designer or are always assigned based on "
2262 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2263 #: /src/wesnoth/doc/manual/manual.en.xml:1696
2267 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2268 #: /src/wesnoth/doc/manual/manual.en.xml:1700
2271 "Loyal units don’t incur upkeep. Most units incur an upkeep cost at the "
2272 "end of every turn, which is equal to their level. Loyal units do not incur "
2273 "this cost. During campaigns, certain units may opt to join the player’"
2274 "s forces of their own volition. These units are marked with the Loyal trait. "
2275 "Although they may require payment to be recalled, they never incur any "
2276 "upkeep costs. This can make them invaluable during a long campaign, when "
2277 "gold is in short supply. This trait is never given to recruited units, so "
2278 "it may be unwise to dismiss such units or to send them to a foolish death."
2282 "キャンペーンの間、ある種のユニットは自分自身の意思でプレイヤーの戦力に加わる"
2283 "ことを選択します。これらのユニットは忠義特性を持つとされます。彼等は召還され"
2284 "る際には支払いが必要ですが、維持費は全くかかりません。これは長いキャンペーン"
2285 "の間に金の貯えが不足した時などには、貴重なものとなります。この特性は雇用され"
2286 "たユニットには決して与えられないため、このようなユニットを解雇したり、愚かな"
2287 "死に追いやることは、とても知恵が無いといえます。"
2289 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2290 #: /src/wesnoth/doc/manual/manual.en.xml:1714
2295 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2296 #: /src/wesnoth/doc/manual/manual.en.xml:1718
2299 "Undead units are immune to poison, also drain and plague doesn’t work "
2300 "on them. Undead units generally have <emphasis>Undead</emphasis> as their "
2301 "only trait. Since Undead units are the bodies of the dead, risen to fight "
2302 "again, poison has no effect upon them. This can make them invaluable in "
2303 "dealing with foes who use poison in conjunction with their attacks."
2307 "アンデッドのユニットは基本的に唯一の特性として「アンデッド」を持っています。"
2308 "アンデッドのユニットは再び戦うために甦った死んだ肉体であるため、毒は全く効き"
2309 "ません。このため、攻撃において毒を使う敵を相手にする場合に、貴重な存在となり"
2312 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2313 #: /src/wesnoth/doc/manual/manual.en.xml:1728
2318 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2319 #: /src/wesnoth/doc/manual/manual.en.xml:1732
2321 "Mechanical units aren’t alive and thus are immune to poison, also "
2322 "drain and plague doesn’t work on them. Mechanical units generally "
2323 "have <emphasis>Mechanical</emphasis> as their only trait."
2326 #. type: Content of: <book><chapter><section><section><title>
2327 #: /src/wesnoth/doc/manual/manual.en.xml:1741
2329 msgid "Unit Specialties"
2332 #. type: Content of: <book><chapter><section><section><simpara>
2333 #: /src/wesnoth/doc/manual/manual.en.xml:1742
2334 msgid "Certain units have special attacks. These are listed below:"
2337 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2338 #: /src/wesnoth/doc/manual/manual.en.xml:1746
2343 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2344 #: /src/wesnoth/doc/manual/manual.en.xml:1750
2347 "When used offensively, this attack deals double damage if there is an enemy "
2348 "of the target on the opposite side of the target, and that unit is not "
2349 "incapacitated (e.g. petrified)."
2352 "攻撃時に使用された場合、もし攻撃対象の反対側にその対象の敵がいて、かつその反"
2353 "対側のユニットが能力を奪われて(例えば石化していたり麻痺しているなど)いない"
2354 "場合、この攻撃は倍のダメージとなります。"
2356 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2357 #: /src/wesnoth/doc/manual/manual.en.xml:1758
2362 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2363 #: /src/wesnoth/doc/manual/manual.en.xml:1762
2366 "Whether used offensively or defensively, this attack presses the engagement "
2367 "until one of the combatants is slain, or 30 rounds of attacks have occurred."
2370 "攻撃においても防御においても、この攻撃が戦いで使われた場合、いずれかの戦闘ユ"
2371 "ニットが倒されるまで交戦をやめません。もしくは 30 回の攻撃が行われるまで。"
2373 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2374 #: /src/wesnoth/doc/manual/manual.en.xml:1770
2379 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2380 #: /src/wesnoth/doc/manual/manual.en.xml:1774
2383 "When used offensively, this attack deals double damage to the target. It "
2384 "also causes this unit to take double damage from the target’s "
2388 "攻撃時に使用された場合、この攻撃は標的への与えるダメージが倍となります。標的"
2389 "からの反撃によって受けるダメージも倍となります。"
2391 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2392 #: /src/wesnoth/doc/manual/manual.en.xml:1781
2397 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2398 #: /src/wesnoth/doc/manual/manual.en.xml:1785
2401 "This unit drains health from living units, healing itself for half the "
2402 "amount of damage it deals (rounded down)."
2405 "このユニットは生者から生命力を奪って、与えたダメージの半分(切り下げ)だけ自"
2408 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2409 #: /src/wesnoth/doc/manual/manual.en.xml:1792
2414 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2415 #: /src/wesnoth/doc/manual/manual.en.xml:1796
2418 "This unit always strikes first with this attack, even if they are defending."
2421 "このユニットは、たとえ防御時であっても常にこの攻撃で先に攻撃します。"
2423 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2424 #: /src/wesnoth/doc/manual/manual.en.xml:1802
2429 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2430 #: /src/wesnoth/doc/manual/manual.en.xml:1806
2433 "This attack always has a 70% chance to hit regardless of the defensive "
2434 "ability of the unit being attacked."
2437 "この攻撃は攻撃されるユニットが持っているどんな防御能力も関係なく常に命中率が "
2440 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2441 #: /src/wesnoth/doc/manual/manual.en.xml:1813
2446 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2447 #: /src/wesnoth/doc/manual/manual.en.xml:1817
2450 "When used offensively, this attack always has at least a 60% chance to hit."
2453 "攻撃時に使用された場合、この攻撃は命中率が最低 60% はあるようになります。"
2455 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2456 #: /src/wesnoth/doc/manual/manual.en.xml:1823
2461 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2462 #: /src/wesnoth/doc/manual/manual.en.xml:1827
2465 "When a unit is killed by a Plague attack, that unit is replaced with a "
2466 "Walking Corpse on the same side as the unit with the Plague attack. This "
2467 "doesn’t work on Undead or units in villages."
2470 "疫病攻撃によってユニットが倒された場合は、そのユニットは攻撃ユニットと同じ陣"
2471 "営の歩く死体(これも疫病攻撃を持つ)に置き換えられます。この攻撃はアンデッド"
2472 "や村にいるユニットには効果がありません。"
2474 #. type: Content of: <book><chapter><section><section><title>
2475 #: /src/wesnoth/doc/manual/manual.en.xml:1835
2476 #: /src/wesnoth/doc/manual/manual.en.xml:2469
2480 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2481 #: /src/wesnoth/doc/manual/manual.en.xml:1839
2484 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
2485 "they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
2489 "この攻撃は生きている標的を毒状態にします。毒を受けているユニットは解毒するか "
2490 "HP が 1 になるまで、毎ターン HP が 8 減っていきます。毒そのものでは、ユニット"
2493 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2494 #: /src/wesnoth/doc/manual/manual.en.xml:1847
2498 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2499 #: /src/wesnoth/doc/manual/manual.en.xml:1851
2502 "This attack slows the target until it ends a turn. Slow halves the damage "
2503 "caused by attacks and the movement cost for a slowed unit is doubled. A unit "
2504 "that is slowed will feature a snail icon in its sidebar information when it "
2508 "この攻撃は、ターンが終わるまでターゲットを遅くします。遅化は攻撃によるダメー"
2509 "ジを半減させ、遅化されたユニットの移動コストを倍にします。遅化を受けたユニッ"
2510 "トは、選択するとサイドバーの情報にカタツムリのアイコンが表示されます。"
2512 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2513 #: /src/wesnoth/doc/manual/manual.en.xml:1860
2518 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2519 #: /src/wesnoth/doc/manual/manual.en.xml:1864
2522 "This attack petrifies the target, turning it to stone. Units that have been "
2523 "petrified may not move or attack."
2526 "この攻撃は標的を石化させ、石へと変えます。石化したユニットは移動や攻撃はでき"
2529 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2530 #: /src/wesnoth/doc/manual/manual.en.xml:1871
2535 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2536 #: /src/wesnoth/doc/manual/manual.en.xml:1875
2539 "The number of strikes of this attack decreases when the unit is wounded. The "
2540 "number of strikes is proportional to the % of HP/maximum HP the unit has. "
2541 "For example a unit with 3/4 of its maximum HP will get 3/4 of the number of "
2545 "ユニットが傷ついているとこの攻撃の回数が減少します。攻撃回数はそのユニットが"
2546 "持つ HP と最大 HP の割合に比例します。例えばユニットの HP がその最大 HP の "
2547 "3/4 だった場合、攻撃回数も 3/4 になります。"
2549 #. type: Content of: <book><chapter><section><section><title>
2550 #: /src/wesnoth/doc/manual/manual.en.xml:1885
2554 #. type: Content of: <book><chapter><section><section><simpara>
2555 #: /src/wesnoth/doc/manual/manual.en.xml:1886
2558 "Some units have abilities that either directly affect other units, or have "
2559 "an effect on how the unit interacts with other units. These abilities are "
2562 "ある種のユニットは他のユニットに直接影響を与える能力があるか、あるいはそのユ"
2563 "ニットが他のユニットにどのように作用するかにおいてインパクトをもちます。これ"
2564 "らの能力は遭遇した時にこのトピックの下に一覧表示されます。\n"
2567 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2568 #: /src/wesnoth/doc/manual/manual.en.xml:1892
2573 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2574 #: /src/wesnoth/doc/manual/manual.en.xml:1896
2577 "This unit can hide in forest, and remain undetected by its enemies. Enemy "
2578 "units cannot see this unit while it is in forest, except if they have units "
2579 "next to it. Any enemy unit that first discovers this unit immediately loses "
2580 "all its remaining movement."
2583 "このユニットは森に隠れることができ、敵に見つからなくなります。\n"
2585 "このユニットが森にいるときはこのユニットを見つけることはできません。敵がこの"
2586 "ユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそれ"
2589 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2590 #: /src/wesnoth/doc/manual/manual.en.xml:1905
2595 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2596 #: /src/wesnoth/doc/manual/manual.en.xml:1909
2599 "This unit can hide in villages (with the exception of water villages), and "
2600 "remain undetected by its enemies, except by those standing next to it. "
2601 "Enemy units can not see this unit while it is in a village, except if they "
2602 "have units next to it. Any enemy unit that first discovers this unit "
2603 "immediately loses all its remaining movement."
2606 "このユニットは村に隠れることができ(水中の村は例外です)、敵に見つけられるこ"
2607 "とはありません。敵がこのユニットの隣にいる場合を除いて。\n"
2609 "このユニットが村にいるときは、このユニットを見つけることはできません。敵がこ"
2610 "のユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそ"
2613 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2614 #: /src/wesnoth/doc/manual/manual.en.xml:1919
2619 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2620 #: /src/wesnoth/doc/manual/manual.en.xml:1923
2623 "A unit which can cure an ally of poison, although the ally will receive no "
2624 "additional healing on the turn it is cured of the poison."
2627 "治療者は、毒を受けたユニットを治療することができます。ただし、毒から治療され"
2628 "たそのターン内には、さらなる回復は受けられません。"
2630 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2631 #: /src/wesnoth/doc/manual/manual.en.xml:1930
2636 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2637 #: /src/wesnoth/doc/manual/manual.en.xml:1934
2640 "Allows the unit to heal adjacent friendly units at the beginning of each "
2641 "turn. A unit cared for by this healer may heal up to 4 HP per turn, or stop "
2642 "poison from taking effect for that turn. A poisoned unit cannot be cured of "
2643 "its poison by a healer, and must seek the care of a village or a unit that "
2647 "このユニットは隣接した友好的なユニットをターン開始時に回復させます。\n"
2649 "このユニットに治療されるユニットは 1 ターンに最大でHPが 4 回復します。もしく"
2650 "は、そのターンに毒の効果が発動しないようにします。\n"
2651 "毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
2654 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2655 #: /src/wesnoth/doc/manual/manual.en.xml:1945
2660 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2661 #: /src/wesnoth/doc/manual/manual.en.xml:1949
2664 "This unit combines herbal remedies with magic to heal units more quickly "
2665 "than is normally possible on the battlefield. A unit cared for by this "
2666 "healer may heal up to 8 HP per turn, or stop poison from taking effect for "
2667 "that turn. A poisoned unit cannot be cured of its poison by a healer, and "
2668 "must seek the care of a village or a unit that can cure."
2671 "このユニットは薬草と魔法を組み合わせて、戦場で通常可能であったよりも素早くユ"
2674 "このユニットに治癒されるユニットは 1 ターンに最大でHPが 8 回復します。もしく"
2675 "は、そのターンに毒の効果が発動しないようにします。\n"
2676 "毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
2679 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2680 #: /src/wesnoth/doc/manual/manual.en.xml:1960
2685 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2686 #: /src/wesnoth/doc/manual/manual.en.xml:1964
2689 "This unit illuminates the surrounding area, making lawful units fight "
2690 "better, and chaotic units fight worse. Any units adjacent to this unit will "
2691 "fight as if it were dusk when it is night, and as if it were day when it is "
2695 "このユニットは周囲を明るくして、秩序ユニットを戦いやすく、混沌ユニットを戦い"
2696 "にくくします。すべての隣接ユニットは夜には夕方として、夕方には昼として戦うよ"
2699 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2700 #: /src/wesnoth/doc/manual/manual.en.xml:1973
2704 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2705 #: /src/wesnoth/doc/manual/manual.en.xml:1977
2708 "This unit can lead friendly units that are next to it, making them fight "
2709 "better. Adjacent friendly units of lower level will do more damage in "
2710 "battle. When a unit adjacent to, of a lower level than, and on the same "
2711 "side as a unit with Leadership engages in combat, its attacks do 25% more "
2712 "damage times the difference in their levels."
2715 "このユニットは隣接した自軍が所有するユニットを指揮し、それらがうまく戦えるよ"
2718 "隣接している低レベルの自軍が所有するユニットは戦闘時により多くのダメージを与"
2719 "えるようになります。このユニットとのレベルの差に応じて、与えるダメージが 25% "
2722 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2723 #: /src/wesnoth/doc/manual/manual.en.xml:1988
2728 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2729 #: /src/wesnoth/doc/manual/manual.en.xml:1992
2732 "The unit becomes invisible during night. Enemy units cannot see this unit "
2733 "at night, except if they have units next to it. Any enemy unit that first "
2734 "discovers this unit immediately loses all its remaining movement."
2737 "このユニットは夜間は見えなくなります。\n"
2739 "このユニットは夜には見つけることはできません。敵がこのユニットの隣にいる場合"
2740 "を除いて。このユニットを初めて見つけた敵ユニットはそれ以上移動することはでき"
2743 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2744 #: /src/wesnoth/doc/manual/manual.en.xml:2001
2749 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2750 #: /src/wesnoth/doc/manual/manual.en.xml:2005
2753 "This unit will heal itself 8HP per turn. If it is poisoned, it will remove "
2754 "the poison instead of healing."
2757 "このユニットはターンごとに自身の HP を 8 回復します。毒を受けているなら、回復"
2760 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2761 #: /src/wesnoth/doc/manual/manual.en.xml:2012
2766 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2767 #: /src/wesnoth/doc/manual/manual.en.xml:2016
2770 "This unit is skilled in moving past enemies quickly, and ignores all enemy "
2774 "このユニットは敵のそばを素早く移動するという能力を持ち、すべての敵の支配ゾー"
2777 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2778 #: /src/wesnoth/doc/manual/manual.en.xml:2023
2783 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2784 #: /src/wesnoth/doc/manual/manual.en.xml:2027
2787 "This unit’s resistances are doubled, up to a maximum of 50%, when "
2788 "defending. Vulnerabilities are not affected."
2791 "防御時、このユニットの抵抗力は最大で 50% まで倍増します。弱点には影響がありま"
2794 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2795 #: /src/wesnoth/doc/manual/manual.en.xml:2034
2800 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2801 #: /src/wesnoth/doc/manual/manual.en.xml:2038
2804 "This unit can hide in deep water, and remain undetected by its enemies. "
2805 "Enemy units cannot see this unit while it is in deep water, except if they "
2806 "have units next to it. Any enemy unit that first discovers this unit "
2807 "immediately loses all its remaining movement."
2810 "このユニットは水中深くに隠れることができ、敵に見つからなくなります。\n"
2812 "このユニットが深い水中にいるときは、このユニットを見つけることはできません。"
2813 "敵がこのユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニッ"
2814 "トはそれ以上移動することはできません。"
2816 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2817 #: /src/wesnoth/doc/manual/manual.en.xml:2047
2822 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2823 #: /src/wesnoth/doc/manual/manual.en.xml:2051
2826 "This unit may teleport between any two friendly villages using one of its "
2830 "このユニットは 1 回の移動を使用して、その陣営が所有する誰もいない 2 つの村の"
2833 #. type: Content of: <book><chapter><section><section><title>
2834 #: /src/wesnoth/doc/manual/manual.en.xml:2059
2835 #: /src/wesnoth/doc/manual/manual.en.xml:2664
2840 #. type: Content of: <book><chapter><section><section><simpara>
2841 #: /src/wesnoth/doc/manual/manual.en.xml:2060
2843 "Units are awarded experience for fighting. After obtaining enough "
2844 "experience, they will advance a level and become more powerful. The amount "
2845 "of experience gained depends on the level of the enemy unit and the outcome "
2846 "of the battle: if a unit kills its opponent, it receives 8 experience points "
2847 "per level of the enemy (4 if the enemy is level 0), while units that survive "
2848 "a battle without killing their opponents are awarded 1 experience point per "
2849 "level of the enemy. In other words:"
2852 #. type: Content of: <book><chapter><section><section><table><title>
2853 #: /src/wesnoth/doc/manual/manual.en.xml:2071
2854 msgid "Experience bonuses for killing or fighting enemies of different levels"
2857 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2858 #: /src/wesnoth/doc/manual/manual.en.xml:2079
2863 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2864 #: /src/wesnoth/doc/manual/manual.en.xml:2082
2868 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2869 #: /src/wesnoth/doc/manual/manual.en.xml:2085
2870 msgid "fighting bonus"
2873 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2874 #: /src/wesnoth/doc/manual/manual.en.xml:2106
2878 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2879 #: /src/wesnoth/doc/manual/manual.en.xml:2117
2883 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2884 #: /src/wesnoth/doc/manual/manual.en.xml:2128
2888 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2889 #: /src/wesnoth/doc/manual/manual.en.xml:2139
2893 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2894 #: /src/wesnoth/doc/manual/manual.en.xml:2150
2898 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2899 #: /src/wesnoth/doc/manual/manual.en.xml:2161
2903 #. type: Content of: <book><chapter><section><section><title>
2904 #: /src/wesnoth/doc/manual/manual.en.xml:2172
2906 msgid "Recalling units"
2907 msgstr "ユニットを読み込んでいます"
2909 #. type: Content of: <book><chapter><section><section><simpara>
2910 #: /src/wesnoth/doc/manual/manual.en.xml:2173
2912 "After you complete a scenario, all surviving units will be available to "
2913 "recall in the next scenario. You are not able to move or attack with a unit "
2914 "on the turn you recruit or recall that unit. A Recalled unit retains its "
2915 "previous Level, Experience Points, (sometimes) any magic items acquired, and "
2916 "will arrive with full hitpoints."
2919 #. type: Content of: <book><chapter><section><title>
2920 #: /src/wesnoth/doc/manual/manual.en.xml:2181
2925 #. type: Content of: <book><chapter><section><simpara>
2926 #: /src/wesnoth/doc/manual/manual.en.xml:2182
2928 "Clicking on a unit identifies all the places it can move on its current turn "
2929 "by dimming unreachable hexes (pressing the number keys 2–7 will identify the "
2930 "additional hexes that can be reached in that number of turns in a similar "
2931 "manner). While in this mode, moving the cursor over a hex will identify the "
2932 "path your unit will take towards that hex as well as additional information "
2933 "on the defensive bonus of your unit on that hex and, if it will take more "
2934 "than one turn, the number of turns it will take your unit to arrive. If you "
2935 "do not wish to move the unit this mode can be cancelled by selecting a "
2936 "different unit (by clicking on the new unit or using the <literal>n</"
2937 "literal> or <literal>N</literal> keys) or by right-clicking (Command-click "
2938 "on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the "
2939 "top of a unit’s energy bar provide a quick way to see which of your "
2940 "units have already moved or can move further in the current turn."
2943 #. type: Content of: <book><chapter><section><simpara>
2944 #: /src/wesnoth/doc/manual/manual.en.xml:2195
2946 "If you decide to move the selected unit, click on the hex you want to move "
2947 "to and your unit will move towards that space. If you select a destination "
2948 "which is beyond reach in the current turn, the unit will move as far as it "
2949 "can in the current turn and enter <emphasis>goto-mode</emphasis>. In "
2950 "<emphasis>goto-mode</emphasis> your unit will continue moving towards its "
2951 "destination in subsequent turns. You can easily undo goto movements at the "
2952 "beginning of your next turn. You may also change a unit’s destination "
2953 "by selecting that unit and choosing a new destination or clicking the unit "
2954 "again to cancel the <emphasis>goto</emphasis>."
2957 #. type: Content of: <book><chapter><section><simpara>
2958 #: /src/wesnoth/doc/manual/manual.en.xml:2204
2960 "Moving onto a village that is neutral or owned by an enemy will take "
2961 "ownership of it and end your move for that unit."
2964 #. type: Content of: <book><chapter><section><simpara>
2965 #: /src/wesnoth/doc/manual/manual.en.xml:2206
2967 "Most units exert a Zone of Control which affects the hexes your unit can "
2968 "reach and the path your unit takes. These restrictions are automatically "
2969 "reflected in both the path that is displayed for your unit and the hexes it "
2970 "may move to on the current turn."
2973 #. type: Content of: <book><chapter><section><section><title>
2974 #: /src/wesnoth/doc/manual/manual.en.xml:2211
2975 msgid "Zone of Control"
2978 #. type: Content of: <book><chapter><section><section><simpara>
2979 #: /src/wesnoth/doc/manual/manual.en.xml:2212
2981 "A unit’s Zone of Control extends to the six hexes immediately adjacent "
2982 "to the unit, and units that move into an enemy zone of control are forced to "
2983 "stop. Units with the skirmisher ability ignore enemy zones of control and "
2984 "are able to move through them freely without being forced to stop. Level 0 "
2985 "units are considered too feeble to generate a zone of control and all units "
2986 "are able to move through the hexes around an enemy level 0 unit freely."
2989 #. type: Content of: <book><chapter><section><section><table><title>
2990 #: /src/wesnoth/doc/manual/manual.en.xml:2221
2991 #: /src/wesnoth/doc/manual/manual.en.xml:2228
2995 #. type: Content of: <book><chapter><section><section><simpara>
2996 #: /src/wesnoth/doc/manual/manual.en.xml:2222
2998 "On the top of the energy bar shown next to each unit of yours is an orb. "
3000 msgstr "各ユニットの隣に示される体力バーの上にあるのは宝珠です。この宝珠は、"
3002 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3003 #: /src/wesnoth/doc/manual/manual.en.xml:2236
3007 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3008 #: /src/wesnoth/doc/manual/manual.en.xml:2242
3012 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3013 #: /src/wesnoth/doc/manual/manual.en.xml:2249
3017 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3018 #: /src/wesnoth/doc/manual/manual.en.xml:2253
3020 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
3022 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
3024 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3025 #: /src/wesnoth/doc/manual/manual.en.xml:2256
3029 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3030 #: /src/wesnoth/doc/manual/manual.en.xml:2260
3031 msgid "If you control the unit and it hasn’t moved this turn"
3032 msgstr "あなたが動かしているユニットで、このターンにまだ動いていないなら緑色"
3034 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3035 #: /src/wesnoth/doc/manual/manual.en.xml:2265
3039 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3040 #: /src/wesnoth/doc/manual/manual.en.xml:2269
3042 "<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
3044 "<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
3046 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3047 #: /src/wesnoth/doc/manual/manual.en.xml:2272
3051 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3052 #: /src/wesnoth/doc/manual/manual.en.xml:2276
3054 "If you control the unit and it has moved this turn, but could still move "
3057 "あなたが動かしているユニットで、移動したがまだ動いたり攻撃したりできるなら黄"
3060 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3061 #: /src/wesnoth/doc/manual/manual.en.xml:2281
3065 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3066 #: /src/wesnoth/doc/manual/manual.en.xml:2285
3068 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
3070 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
3072 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3073 #: /src/wesnoth/doc/manual/manual.en.xml:2288
3077 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3078 #: /src/wesnoth/doc/manual/manual.en.xml:2292
3081 "If you control the unit, but it has ended its turn (might still be able to "
3084 "あなたが動かしているユニットで、移動したがまだ動いたり攻撃したりできるなら黄"
3087 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3088 #: /src/wesnoth/doc/manual/manual.en.xml:2297
3092 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3093 #: /src/wesnoth/doc/manual/manual.en.xml:2301
3095 "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
3097 "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
3099 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3100 #: /src/wesnoth/doc/manual/manual.en.xml:2304
3104 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3105 #: /src/wesnoth/doc/manual/manual.en.xml:2308
3106 msgid "If the unit is an ally you do not control"
3107 msgstr "あなたが動かしていない同盟のユニット"
3109 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3110 #: /src/wesnoth/doc/manual/manual.en.xml:2317
3112 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
3114 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
3116 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3117 #: /src/wesnoth/doc/manual/manual.en.xml:2320
3121 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3122 #: /src/wesnoth/doc/manual/manual.en.xml:2324
3123 msgid "Enemy units have no orb on the top of their energy bar"
3124 msgstr "敵ユニットには、体力バーの上に宝珠がありません。"
3126 #. type: Content of: <book><chapter><section><section><title>
3127 #: /src/wesnoth/doc/manual/manual.en.xml:2332
3128 msgid "Ellipses, Team Colors, and Hero Icons"
3131 #. type: Content of: <book><chapter><section><section><simpara>
3132 #: /src/wesnoth/doc/manual/manual.en.xml:2333
3134 "Below each unit there will normally be a colored ellipses or base. The color "
3135 "identifies its team; in a campaign game, the human-player color is red. The "
3136 "team color will also show up in parts of the unit’s clothing, or "
3137 "possibly on a shield insignia."
3140 #. type: Content of: <book><chapter><section><section><simpara>
3141 #: /src/wesnoth/doc/manual/manual.en.xml:2337
3143 "Usually the ellipse will be a solid disk. On level 0 units, you will see an "
3144 "ellipse that has broken lines. This indicates that the unit has no Zone of "
3148 #. type: Content of: <book><chapter><section><section><simpara>
3149 #: /src/wesnoth/doc/manual/manual.en.xml:2340
3151 "Some campaigns use a star-shaped base to indicate leaders and heroes (units "
3152 "which are somehow special and for example not allowed to die in the course "
3153 "of the scenario); others use a silver crown icon above the energy bar to "
3154 "mark heroes. Still others have no specific hero indicator at all. Which (if "
3155 "any) is used is a stylistic choice left to campaign designers."
3158 #. type: Content of: <book><chapter><section><title>
3159 #: /src/wesnoth/doc/manual/manual.en.xml:2349
3163 #. type: Content of: <book><chapter><section><simpara>
3164 #: /src/wesnoth/doc/manual/manual.en.xml:2350
3166 "If you move next to an enemy unit, you may attack it. Click on your unit "
3167 "that is next to an enemy unit, and click on the enemy you want to attack – "
3168 "this will bring up a window that presents further options for the fight. "
3169 "Every unit has one or more weapons it can attack with. Some weapons, such as "
3170 "swords, are melee weapons, and some weapons, such as bows, are ranged "
3174 #. type: Content of: <book><chapter><section><simpara>
3175 #: /src/wesnoth/doc/manual/manual.en.xml:2356
3177 "If you attack with a melee weapon, the enemy you attack will be able to "
3178 "strike back at you with a melee weapon. If you attack with a ranged weapon, "
3179 "the enemy will be able to strike back with a ranged weapon. If an enemy does "
3180 "not have a weapon of the same type as the one you attack with, they will be "
3181 "unable to strike back and do any damage to you in that fight."
3184 #. type: Content of: <book><chapter><section><simpara>
3185 #: /src/wesnoth/doc/manual/manual.en.xml:2362
3187 "Different types of attacks do different amounts of damage, and a certain "
3188 "number of strikes may be made with each weapon. For instance, an Elvish "
3189 "Fighter does 5 points of damage with its sword every time it hits, and can "
3190 "strike 4 blows with the sword in one exchange. This is written as 5–4, "
3191 "meaning 5 damage per hit, and 4 strikes."
3194 #. type: Content of: <book><chapter><section><simpara>
3195 #: /src/wesnoth/doc/manual/manual.en.xml:2367
3197 "Every unit has a chance of being hit based on the terrain it is in. For "
3198 "instance, units in castles and villages have a lower chance of being hit, "
3199 "and Elves in forest have a low chance of being hit. To see a unit’s "
3200 "defense rating (i.e. chance not to be hit) in terrain, click on the unit, "
3201 "and then mouse over the terrain you’re interested in, and the defense "
3202 "rating will be displayed as a percentage value in the status pane, as well "
3203 "as shown over the terrain hex."
3206 #. type: Content of: <book><chapter><section><simpara>
3207 #: /src/wesnoth/doc/manual/manual.en.xml:2374
3209 "You can obtain additional information, including the chance that the "
3210 "attacker and defender will be killed, by clicking on the \"Damage "
3211 "Calculations\" button in the fight window."
3214 #. type: Content of: <book><chapter><section><section><title>
3215 #: /src/wesnoth/doc/manual/manual.en.xml:2378
3217 msgid "Attack types"
3220 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3221 #: /src/wesnoth/doc/manual/manual.en.xml:2382
3223 "<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
3224 "used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
3228 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3229 #: /src/wesnoth/doc/manual/manual.en.xml:2388
3231 "<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
3232 "and either a long handle or a missile, used to perforate foe’s body "
3233 "and damage internal organs. Examples: Knight or infantry pike, arrow."
3236 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3237 #: /src/wesnoth/doc/manual/manual.en.xml:2395
3239 "<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
3240 "point nor a cutting edge, but heavy enough to break an enemy’s bones. "
3241 "Examples: mace, staff, Troll fist."
3244 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3245 #: /src/wesnoth/doc/manual/manual.en.xml:2402
3247 "<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
3248 "missiles. Example: A Dark Adepts’s chill wave."
3251 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3252 #: /src/wesnoth/doc/manual/manual.en.xml:2408
3254 "<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
3255 "foe like a chicken. Example: A drake’s fire breath."
3258 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3259 #: /src/wesnoth/doc/manual/manual.en.xml:2414
3261 "<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
3262 "magic animating zombies, specters, and other undead creatures and spirits. "
3263 "Example: A white mage’s magic attack."
3266 #. type: Content of: <book><chapter><section><section><title>
3267 #: /src/wesnoth/doc/manual/manual.en.xml:2422
3271 #. type: Content of: <book><chapter><section><section><simpara>
3272 #: /src/wesnoth/doc/manual/manual.en.xml:2423
3274 "Each unit is more or less vulnerable to the different attack types. 6 "
3275 "figures in the unit description show strength and weakness of the unit "
3276 "against the 6 attack types. A positive resistance figure indicates that the "
3277 "unit will suffer less damages from the attack type. A negative resistance "
3278 "figure indicates that the unit is especially vulnerable to this attack type."
3281 #. type: Content of: <book><chapter><section><section><simpara>
3282 #: /src/wesnoth/doc/manual/manual.en.xml:2429
3284 "Examples: Drake scales protect them from most of attack types except from "
3285 "piercing weapon and cold weapon. Human Cavalry units are generally well "
3286 "protected except from piercing attacks which are their weak point. Undead "
3287 "are very resistant to blade and piercing weapon but very vulnerable to "
3288 "impact attacks and arcane attacks."
3291 #. type: Content of: <book><chapter><section><section><simpara>
3292 #: /src/wesnoth/doc/manual/manual.en.xml:2434
3294 "Using the best attack type against enemy units will substantially increase "
3295 "your chances of killing them."
3298 #. type: Content of: <book><chapter><section><section><title>
3299 #: /src/wesnoth/doc/manual/manual.en.xml:2439
3300 #: /src/wesnoth/doc/manual/manual.en.xml:2837
3304 #. type: Content of: <book><chapter><section><simpara>
3305 #: /src/wesnoth/doc/manual/manual.en.xml:2440
3307 "A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
3308 "move or fight during a turn is <emphasis>resting</emphasis> and will recover "
3309 "2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are "
3310 "added on top of hitpoints recovered through healing so it is possible for a "
3311 "unit to recover up to a total of 10 hit points per turn."
3314 #. type: Content of: <book><chapter><section><simpara>
3315 #: /src/wesnoth/doc/manual/manual.en.xml:2445
3316 msgid "There are two basic ways for a unit to be healed:"
3319 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3320 #: /src/wesnoth/doc/manual/manual.en.xml:2449
3321 msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
3324 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3325 #: /src/wesnoth/doc/manual/manual.en.xml:2454
3327 "Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
3328 "number of hitpoints healed is specified in the unit’s ability "
3329 "description. This is invariably <emphasis>heals +4</emphasis> or "
3330 "<emphasis>heals +8</emphasis>."
3333 #. type: Content of: <book><chapter><section><section><title>
3334 #: /src/wesnoth/doc/manual/manual.en.xml:2461
3336 msgid "Regeneration"
3339 #. type: Content of: <book><chapter><section><section><simpara>
3340 #: /src/wesnoth/doc/manual/manual.en.xml:2462
3342 "Trolls and Woses have the ability to heal themselves naturally through "
3343 "regeneration. They will heal 8 points each turn if they are injured. Note "
3344 "that because all units may only heal a maximum of 8 points per turn, Trolls "
3345 "and Woses gain no additional benefit from being on a village or next to a "
3349 #. type: Content of: <book><chapter><section><section><simpara>
3350 #: /src/wesnoth/doc/manual/manual.en.xml:2470
3352 "Some attacks can inflict poison damage on your unit. When this happens the "
3353 "poisoned unit will take 8 damage each turn until it is cured. Poison can be "
3354 "cured by waiting on a village or being next to a unit with the "
3355 "<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</"
3356 "emphasis> ability can only prevent the poison from causing damage that turn, "
3357 "not cure it. When poison is cured the unit does not gain or lose hitpoints "
3358 "on that turn due to healing/poisoning. A unit can not be healed normally "
3359 "until it is cured of poisoning. Resting is still allowed, although it will "
3360 "not substantially diminish the poison’s effect."
3363 #. type: Content of: <book><chapter><section><section><simpara>
3364 #: /src/wesnoth/doc/manual/manual.en.xml:2478
3365 msgid "Some other hints about healing:"
3368 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3369 #: /src/wesnoth/doc/manual/manual.en.xml:2482
3370 msgid "A unit may take several turns to be fully healed."
3373 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3374 #: /src/wesnoth/doc/manual/manual.en.xml:2487
3376 "Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
3377 "Light, Paladin) heal all wounded units around them, so you can keep units "
3378 "close to the battle without losing them."
3381 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3382 #: /src/wesnoth/doc/manual/manual.en.xml:2494
3383 msgid "Healers do not heal enemy units."
3386 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3387 #: /src/wesnoth/doc/manual/manual.en.xml:2499
3388 msgid "Healers cannot heal themselves, but see next point."
3391 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3392 #: /src/wesnoth/doc/manual/manual.en.xml:2504
3393 msgid "Use your healers in pairs, so they can heal each other if needed."
3396 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3397 #: /src/wesnoth/doc/manual/manual.en.xml:2509
3399 "Multiple healers from different allied sides can heal the same unit and "
3403 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3404 #: /src/wesnoth/doc/manual/manual.en.xml:2515
3405 msgid "Trolls and Woses cannot regenerate other units."
3408 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3409 #: /src/wesnoth/doc/manual/manual.en.xml:2520
3410 msgid "Trolls and Woses cure themselves from poison as a village does."
3413 #. type: Content of: <book><chapter><title>
3414 #: /src/wesnoth/doc/manual/manual.en.xml:2528
3415 msgid "Strategy and Tips"
3418 #. type: Content of: <book><chapter><section><title>
3419 #: /src/wesnoth/doc/manual/manual.en.xml:2530
3420 msgid "Basic Strategy"
3423 #. type: Content of: <book><chapter><section><simpara>
3424 #: /src/wesnoth/doc/manual/manual.en.xml:2531
3426 "The following basic combat principles and tips are intended to help starting "
3427 "off your career as a Wesnothian battle veteran. The minor concrete examples "
3428 "are somewhat tied to the \"Heir to the Throne\" campaign."
3431 #. type: Content of: <book><chapter><section><section><title>
3432 #: /src/wesnoth/doc/manual/manual.en.xml:2535
3433 msgid "Don’t waste units"
3436 #. type: Content of: <book><chapter><section><section><simpara>
3437 #: /src/wesnoth/doc/manual/manual.en.xml:2536
3439 "Do not send wounded units to a sure death. Once a unit loses more than half "
3440 "of its hit points (HP), you should seriously consider retreating it to "
3441 "safety and either station it in a village for healing or give him to the "
3442 "care of a healer (like Elvish Shamans or White Mages). Healers are very "
3446 #. type: Content of: <book><chapter><section><section><simpara>
3447 #: /src/wesnoth/doc/manual/manual.en.xml:2541
3449 "This is for practical reasons: a heavily wounded unit cannot hold back or "
3450 "kill the enemy. During attack and counterattack, it most often will perish. "
3451 "Further, by sending it to its sure death, its gathered experience points "
3452 "(XP) are lost. Recruiting a replacement may be impossible because the leader "
3453 "is not in its keep or because funds are running low. Even if you can recruit "
3454 "a replacement, it is most often far away from the battle front. So don’"
3455 "t waste your units."
3458 #. type: Content of: <book><chapter><section><section><title>
3459 #: /src/wesnoth/doc/manual/manual.en.xml:2550
3460 msgid "Out of the enemy’s reach"
3463 #. type: Content of: <book><chapter><section><section><simpara>
3464 #: /src/wesnoth/doc/manual/manual.en.xml:2551
3466 "How do you guard wounded units? They are best guarded by being out of the "
3467 "adversary’s reach. No enemy can attack them if enemies cannot even "
3468 "come near them. The next section about zone of control (ZOC) shows how to "
3469 "restrict the enemy’s moves."
3472 #. type: Content of: <book><chapter><section><section><simpara>
3473 #: /src/wesnoth/doc/manual/manual.en.xml:2555
3476 "In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
3477 "possible hexes your adversary can actually move to. This takes your zone of "
3478 "control into account. Thus you can check that your near death unit, which is "
3479 "behind, indeed cannot be attacked as the enemy cannot move close to it."
3481 "「行動」メニューにおいて「敵の動きを見る」を選ぶと、敵が動く可能性があるすべ"
3482 "てのヘクスがハイライトされる(あなたのユニットが今いる場所にいると仮定し"
3483 "て)。次のターンに、弱い、あるいは傷ついたユニットに敵が到達できないことを確"
3486 #. type: Content of: <book><chapter><section><section><simpara>
3487 #: /src/wesnoth/doc/manual/manual.en.xml:2560
3489 "When your armies meet, you may want to try to be the first to attack. So try "
3490 "to end your move out of striking range of the enemy army. He cannot attack "
3491 "but most likely will close into your striking range."
3494 #. type: Content of: <book><chapter><section><section><title>
3495 #: /src/wesnoth/doc/manual/manual.en.xml:2565
3496 msgid "Shield with your zone of control (ZOC)"
3499 #. type: Content of: <book><chapter><section><section><simpara>
3500 #: /src/wesnoth/doc/manual/manual.en.xml:2566
3502 "Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
3503 "all 6 neighboring hexes. This means that once an enemy moves into one of the "
3504 "six neighboring tiles, it is forced to halt and its movement phase ends "
3505 "(only enemies with the rare skirmisher ability ignore this)."
3508 #. type: Content of: <book><chapter><section><section><simpara>
3509 #: /src/wesnoth/doc/manual/manual.en.xml:2570
3511 "Because of ZOC, an enemy may not slip between two units which are aligned on "
3512 "a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
3513 "By combining these pairs into a long wall or using them in different "
3514 "directions, you can prevent the enemy from reaching a wounded unit behind. "
3515 "He has to defeat the units imposing the ZOC first. If the enemy can barely "
3516 "reach it, even a single unit may shield a small region behind itself."
3519 #. type: Content of: <book><chapter><section><section><title>
3520 #: /src/wesnoth/doc/manual/manual.en.xml:2579
3521 msgid "Maintain a defensive line"
3524 #. type: Content of: <book><chapter><section><section><simpara>
3525 #: /src/wesnoth/doc/manual/manual.en.xml:2580
3527 "By lining up many units directly adjacent or with at most 1 hex space "
3528 "between them, you can build up a powerful defensive line. Note that, because "
3529 "Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-"
3530 "zag curve. The north south line and the diagonals are the \"real\" lines."
3533 #. type: Content of: <book><chapter><section><section><simpara>
3534 #: /src/wesnoth/doc/manual/manual.en.xml:2585
3536 "Coming from one side, the enemy may attack any single of your units in the "
3537 "line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
3538 "without particular weakness can withstand an attack from two normal enemy "
3539 "units of the same level or lower without getting killed."
3542 #. type: Content of: <book><chapter><section><section><simpara>
3543 #: /src/wesnoth/doc/manual/manual.en.xml:2589
3545 "Unfortunately, your line often has to bend to form a wedge or to fit the "
3546 "terrain. At these corner points, 3 enemy units may attack. This also happens "
3547 "at the ends of a line if the line is too short. Use units with high hit "
3548 "point on proper terrain or with proper resistances to hold these weak "
3549 "points. These are the most likely to be killed, so use units with no or few "
3550 "experience points (XP) for this purpose."
3553 #. type: Content of: <book><chapter><section><section><simpara>
3554 #: /src/wesnoth/doc/manual/manual.en.xml:2595
3556 "Lining your troops up also prevents the enemy from surrounding any one of "
3557 "them. For ZOC reasons, a unit with one enemy behind it and one in front is "
3561 #. type: Content of: <book><chapter><section><section><title>
3562 #: /src/wesnoth/doc/manual/manual.en.xml:2600
3563 msgid "Rotate your troops"
3566 #. type: Content of: <book><chapter><section><section><simpara>
3567 #: /src/wesnoth/doc/manual/manual.en.xml:2601
3569 "When a unit in the front line is heavily damaged you can move him safely "
3570 "behind your defensive line. To hold up the line, you will most likely have "
3571 "to replace him with a reserve, so hold a couple of units in back of the "
3572 "front line. If you have healers, damaged units in the second line will "
3576 #. type: Content of: <book><chapter><section><section><simpara>
3577 #: /src/wesnoth/doc/manual/manual.en.xml:2606
3578 msgid "Note that your units can pass through hexes containing your own troops."
3581 #. type: Content of: <book><chapter><section><section><title>
3582 #: /src/wesnoth/doc/manual/manual.en.xml:2609
3583 msgid "Use the terrain"
3586 #. type: Content of: <book><chapter><section><section><simpara>
3587 #: /src/wesnoth/doc/manual/manual.en.xml:2610
3589 "Try to position your troops so that they are attacking from a hex with high "
3590 "defense against an enemy in a hex with low terrain. That way, the "
3591 "enemy’s counterstrikes will be less likely to do damage."
3594 #. type: Content of: <book><chapter><section><section><simpara>
3595 #: /src/wesnoth/doc/manual/manual.en.xml:2613
3597 "For example, you might position your elves just inside of a forest edge so "
3598 "that attacking orcs must stand on grassland while your elves enjoy the high "
3602 #. type: Content of: <book><chapter><section><section><title>
3603 #: /src/wesnoth/doc/manual/manual.en.xml:2618
3604 msgid "Attacking and choosing your targets"
3607 #. type: Content of: <book><chapter><section><section><simpara>
3608 #: /src/wesnoth/doc/manual/manual.en.xml:2619
3610 "Advancing and attacking is of course the most interesting part of your way "
3611 "to victory. Kill or weaken enemies in your path and move your defensive line "
3612 "forward. This can become tricky as the enemy gets to attack back on his turn."
3615 #. type: Content of: <book><chapter><section><section><simpara>
3616 #: /src/wesnoth/doc/manual/manual.en.xml:2623
3618 "Often, you will throw several units at a single enemy unit to finish him "
3619 "off, but these were forming your defensive line which is now partly broken. "
3620 "Maybe this doesn’t matter because you are out of reach of the next "
3621 "enemy unit. Maybe it does because you only managed to weaken a very strong "
3622 "enemy and next turn, he is going to strike back. Perhaps a Horseman can "
3623 "deliver the killing blow."
3626 #. type: Content of: <book><chapter><section><section><simpara>
3627 #: /src/wesnoth/doc/manual/manual.en.xml:2629
3629 "Striking first is an advantage because it allows you the choice of which "
3630 "units will face off. Take advantage of enemy weakness: e.g. direct your "
3631 "ranged attacks against foes without ranged weapons. Take advantage of "
3632 "weaknesses like Horsemen’s vulnerability to pierce. But remember that "
3633 "they get to attack back on their turn, so you might have weaknesses the "
3634 "enemy may exploit."
3637 #. type: Content of: <book><chapter><section><section><simpara>
3638 #: /src/wesnoth/doc/manual/manual.en.xml:2635
3640 "For example, Horsemen can hold up the line against Orcish Grunts and Troll "
3641 "Whelps very well because they have some resistances against blade and "
3642 "impact. But your Horseman may quite quickly fall to Orcish Archers and "
3646 #. type: Content of: <book><chapter><section><section><simpara>
3647 #: /src/wesnoth/doc/manual/manual.en.xml:2639
3649 "It usually pays off if you can definitively kill (or almost kill) the faced "
3650 "unit. If you are unsure of finishing off the enemy in one turn, either "
3651 "ensure that your unit can weather the return attacks or decide that "
3652 "you’re willing to lose that unit. To withstand the enemy’s "
3653 "strikes next turn, it is often wise to attack at the range that allows the "
3654 "enemy to do least damage to you, rather than choosing the maximum expected "
3655 "damage to the enemy."
3658 #. type: Content of: <book><chapter><section><section><simpara>
3659 #: /src/wesnoth/doc/manual/manual.en.xml:2646
3661 "In particular, use your ranged weapons if the enemy has no ranged attack. "
3662 "The computer’s default choice only looks for the most damage you can "
3663 "deal, so using it will often result in your units taking more damage than "
3667 #. type: Content of: <book><chapter><section><section><title>
3668 #: /src/wesnoth/doc/manual/manual.en.xml:2652
3672 #. type: Content of: <book><chapter><section><section><simpara>
3673 #: /src/wesnoth/doc/manual/manual.en.xml:2653
3675 "Remember that Lawful units like humans fight better at daytime and Chaotic "
3676 "units like orcs or undead fight better at night. Ideally you want to first "
3677 "meet the enemy when you are strong and/or he is weak. When the enemy has its "
3678 "strong time, it often pays off to strengthen your lines and hold a favorable "
3679 "defensive position. When its weak time is about to arise, your advance will "
3683 #. type: Content of: <book><chapter><section><section><simpara>
3684 #: /src/wesnoth/doc/manual/manual.en.xml:2659
3686 "For example, elves might hold out a forest during a nightly orcish onslaught "
3687 "and advance on sunrise. You may even note that the computer AI actively "
3688 "retreats his orcs during day."
3691 #. type: Content of: <book><chapter><section><section><simpara>
3692 #: /src/wesnoth/doc/manual/manual.en.xml:2665
3694 "Over the course of a campaign, it is critical that you build up a seasoned "
3695 "force. Later scenarios will assume you have level 2 and 3 units available "
3699 #. type: Content of: <book><chapter><section><section><simpara>
3700 #: /src/wesnoth/doc/manual/manual.en.xml:2668
3702 "Your units gain most experience points (XP) from killing an enemy unit (8XP "
3703 "per level of the unit killed). As such, it often makes sense to have your "
3704 "higher level units weaken an enemy, but cede the kill to a unit more in need "
3705 "of the XP. Healers in particular are often weak in combat and often need to "
3706 "<emphasis>steal</emphasis> kills in this way to advance levels."
3709 #. type: Content of: <book><chapter><section><section><simpara>
3710 #: /src/wesnoth/doc/manual/manual.en.xml:2673
3712 "At the beginning (when you probably have no high level units), try to give "
3713 "most kills to a small handful of your units. This will fast-track them to "
3714 "becoming Level 2 units, and they can then shepherd others."
3717 #. type: Content of: <book><chapter><section><section><simpara>
3718 #: /src/wesnoth/doc/manual/manual.en.xml:2676
3721 "Don’t neglect to earn your leader experience. You need to keep him "
3722 "safe, but if you coddle him too much he will be too low level to survive "
3723 "future scenarios anyway."
3725 "リーダーに経験を積ませることを怠ってはならない! 彼を安全に保つ必要があるが、"
3726 "あまりに甘やかしすぎると、将来の戦闘を生き残るにはレベルが低すぎるということ"
3729 #. type: Content of: <book><chapter><section><title>
3730 #: /src/wesnoth/doc/manual/manual.en.xml:2682
3731 msgid "Getting the Most Fun Out of the Game"
3734 #. type: Content of: <book><chapter><section><simpara>
3735 #: /src/wesnoth/doc/manual/manual.en.xml:2683
3737 "Remember, the idea of a game is to have fun! Here are some recommendations "
3738 "from the development team on how to get the most fun out of the game:"
3741 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3742 #: /src/wesnoth/doc/manual/manual.en.xml:2688
3744 "Consider playing the campaign on \"Medium\" difficulty level, especially if "
3745 "you have prior experience with strategy games. We feel you’ll find it "
3746 "much more rewarding."
3749 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3750 #: /src/wesnoth/doc/manual/manual.en.xml:2695
3752 "Don’t sweat it too much when you lose some units. The campaign was "
3753 "designed to accommodate the player losing some units along the way."
3756 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3757 #: /src/wesnoth/doc/manual/manual.en.xml:2701
3759 "Don’t abuse saved games. Long ago, Wesnoth only allowed saving the "
3760 "game at the end of a scenario. Mid-scenario saving was added as a "
3761 "convenience to use if you had to continue the game another day, or to "
3762 "protect against crashes. We do not recommend loading mid-scenario saved "
3763 "games over and over because your White Mage keeps getting killed. Learn to "
3764 "protect your White Mage instead, and balance risks! That is part of the "
3768 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3769 #: /src/wesnoth/doc/manual/manual.en.xml:2712
3771 "If you must load a saved game, we recommend going back to the start of the "
3772 "scenario, so that you choose a new strategy that works, rather than simply "
3773 "finding random numbers that favor you."
3776 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3777 #: /src/wesnoth/doc/manual/manual.en.xml:2719
3779 "But remember, the aim is to have fun! You may have different tastes than the "
3780 "developers, so do what you enjoy most! If you enjoy loading the saved game "
3781 "every time you make a mistake, looking for the <emphasis>perfect</emphasis> "
3782 "game where you never lose a unit, by all means, go right ahead!"
3785 #. type: Content of: <book><chapter><section><section><title>
3786 #: /src/wesnoth/doc/manual/manual.en.xml:2727
3787 msgid "At the start of a scenario"
3790 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3791 #: /src/wesnoth/doc/manual/manual.en.xml:2731
3793 "First, read the scenario objectives. Sometimes you do not have to kill enemy "
3794 "leaders; instead it is enough that you survive for a certain number of "
3795 "turns, or pick up a particular object."
3798 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3799 #: /src/wesnoth/doc/manual/manual.en.xml:2738
3801 "Look at the map: the terrain, the position of your leader and the other "
3805 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3806 #: /src/wesnoth/doc/manual/manual.en.xml:2744
3808 "Then, begin to recruit units. Cheap units are useful to soak up the first "
3809 "wave of an enemy’s attack; advanced units can then be brought in as "
3810 "support. Fast units can be used as scouts, for exploring the map and to "
3811 "quickly conquer villages."
3814 #. type: Content of: <book><chapter><section><section><title>
3815 #: /src/wesnoth/doc/manual/manual.en.xml:2753
3817 msgid "During the scenario"
3820 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3821 #: /src/wesnoth/doc/manual/manual.en.xml:2757
3823 "Try to capture and keep control of as many villages as possible to keep the "
3827 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3828 #: /src/wesnoth/doc/manual/manual.en.xml:2763
3830 "Keep units in packs so the enemy cannot attack from as many sides, and so "
3831 "you can outnumber each enemy unit. Put your units in a line so that the "
3832 "enemy cannot attack any one of your units from more than two sides."
3835 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3836 #: /src/wesnoth/doc/manual/manual.en.xml:2770
3838 "Different units have different strengths and weaknesses depending on terrain "
3839 "and who they are attacking; right click on units and select \"Unit "
3840 "Description\" to learn more."
3843 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3844 #: /src/wesnoth/doc/manual/manual.en.xml:2777
3846 "You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
3847 "can use them to block enemies reaching your important units."
3850 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3851 #: /src/wesnoth/doc/manual/manual.en.xml:2783
3853 "You can cause damage to enemies with advanced units and then finish them "
3854 "with lower level units — to give them more experience (and finally make them "
3855 "advance to next level)."
3858 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3859 #: /src/wesnoth/doc/manual/manual.en.xml:2790
3861 "When you have a White Mage (advances from Mage) or Druid (advances from "
3862 "Shaman), put it in the middle of a circle of units to heal them as they move "
3863 "across the map (Shamans can do this too, but not as well)."
3866 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3867 #: /src/wesnoth/doc/manual/manual.en.xml:2797
3868 msgid "Losing units is expected, even advanced units."
3871 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3872 #: /src/wesnoth/doc/manual/manual.en.xml:2802
3873 msgid "Time of day really matters:"
3876 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3877 #: /src/wesnoth/doc/manual/manual.en.xml:2807
3878 msgid "lawful units do more damage at day and less damage at night"
3881 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3882 #: /src/wesnoth/doc/manual/manual.en.xml:2812
3883 msgid "chaotic units do more damage at night and less damage at day"
3886 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3887 #: /src/wesnoth/doc/manual/manual.en.xml:2817
3889 "remember to always check the time of day on the right side of the screen. "
3890 "Plan ahead — think about what it’s going to be next turn as well as "
3894 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3895 #: /src/wesnoth/doc/manual/manual.en.xml:2826
3897 "Some units are resistant or vulnerable to different kind of attacks. Mounted "
3898 "units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
3899 "see how much a unit resists an attack type, right click on the unit, select "
3900 "\"Unit Description\", then select \"Resistance\". It will show you how "
3901 "resistant a unit is to different types of attacks."
3904 #. type: Content of: <book><chapter><section><section><simpara>
3905 #: /src/wesnoth/doc/manual/manual.en.xml:2838
3907 "An important part of succeeding at Battle for Wesnoth is keeping your units "
3908 "healthy. When your units take damage you can heal them by moving them onto "
3909 "villages or next to special healing units (e.g. the Elvish Shaman and White "
3910 "Mage). Some other units you will encounter, such as Trolls, have the ability "
3911 "to heal themselves naturally."
3914 #. type: Content of: <book><chapter><section><section><title>
3915 #: /src/wesnoth/doc/manual/manual.en.xml:2845
3917 msgid "Winning a scenario"
3920 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3921 #: /src/wesnoth/doc/manual/manual.en.xml:2849
3923 "Advanced units are needed to quickly kill enemy commanders, and to avoid "
3924 "losing lots of units."
3927 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3928 #: /src/wesnoth/doc/manual/manual.en.xml:2855
3930 "The quicker you win a scenario, the more gold you get; you will get more "
3931 "gold from winning early than from all of the map’s villages for the "
3932 "rest of the turns."
3935 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3936 #: /src/wesnoth/doc/manual/manual.en.xml:2862
3937 msgid "Killing all enemy leaders usually gives instant victory."
3940 #. type: Content of: <book><chapter><section><section><title>
3941 #: /src/wesnoth/doc/manual/manual.en.xml:2868
3943 msgid "More general tips"
3946 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3947 #: /src/wesnoth/doc/manual/manual.en.xml:2872
3949 "After slaughtering scenarios (where you take lots of punishment) there are "
3950 "usually \"breathing room\" scenarios where you can rather easily gain some "
3951 "gold and experience (advanced units)."
3954 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3955 #: /src/wesnoth/doc/manual/manual.en.xml:2879
3957 "Advanced units have higher upkeep than lower level units (1 gp per level), "
3958 "loyal units are an exception."
3961 #~ msgid "If you control the unit, but it has used all its movement this turn"
3962 #~ msgstr "あなたが動かしているユニットで、全ての行動が終わっているなら赤色"