1 # Japanese translations for Battle for Wesnoth package
2 # Copyright (C) 2007-2010 Wesnoth development team
3 # This file is distributed under the same license as the Battle for Wesnoth package.
4 # Automatically generated, 2007.
5 # IWAI, Masaharu <iwaim.sub@gmail.com>, 2010.
9 "Project-Id-Version: Battle for Wesnoth 1.8.4+svn\n"
10 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
11 "POT-Creation-Date: 2011-10-07 22:09+0300\n"
12 "PO-Revision-Date: 2011-03-18 23:17+0900\n"
13 "Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
14 "Language-Team: Japanese Translation Team\n"
15 "Language: Japanese\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=1; plural=0;\n"
21 #. type: Attribute 'lang' of: <book>
22 #: /src/wesnoth/doc/manual/manual.en.xml:6
26 #. type: Content of: <book><bookinfo><title>
27 #: /src/wesnoth/doc/manual/manual.en.xml:8
28 msgid "Battle for Wesnoth User’s Manual"
29 msgstr "The Battle for Wesnoth ユーザーズ・マニュアル"
31 #. type: Content of: <book><preface><title>
32 #: /src/wesnoth/doc/manual/manual.en.xml:11
36 #. type: Content of: <book><preface><simpara>
37 #: /src/wesnoth/doc/manual/manual.en.xml:12
39 "The Battle for Wesnoth is a turn-based strategy game with a fantasy theme."
41 "The Battle for Wesnoth は、ファンタジーをテーマにしたターン制の戦略ゲームで"
44 #. type: Content of: <book><preface><simpara>
45 #: /src/wesnoth/doc/manual/manual.en.xml:13
47 "Build up a great army, gradually training raw recruits into hardened "
48 "veterans. In later games, recall your toughest warriors and form a deadly "
49 "host against whom none can stand! Choose units from a large pool of "
50 "specialists, and hand pick a force with the right strengths to fight well on "
51 "different terrains against all manner of opposition."
54 #. type: Content of: <book><preface><simpara>
55 #: /src/wesnoth/doc/manual/manual.en.xml:18
57 "Wesnoth has many different sagas waiting to be played out. You can battle "
58 "orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
59 "alongside dragons in the lofty peaks, elves in the green reaches of the "
60 "Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
61 "of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
62 "power over the Undead to dominate the land of mortals, or lead your glorious "
63 "Orcish tribe to victory against the humans who dared despoil your lands."
66 #. type: Content of: <book><preface><simpara>
67 #: /src/wesnoth/doc/manual/manual.en.xml:26
69 "You will be able to select from among over two hundred unit types (infantry, "
70 "cavalry, archers, and mages are just the beginning) and fight actions "
71 "ranging from small-unit ambushes to clashes of vast armies. You can also "
72 "challenge your friends – or strangers – and fight in epic multi-player "
76 #. type: Content of: <book><preface><simpara>
77 #: /src/wesnoth/doc/manual/manual.en.xml:31
79 "Battle for Wesnoth is open-source software, and a thriving community of "
80 "volunteers cooperates to improve the game. You can create your own custom "
81 "units, write your own scenarios, and even script full-blown campaigns. User-"
82 "maintained content is available from an add-on server, and the very best of "
83 "it is incorporated into Battle for Wesnoth’s official releases."
86 #. type: Content of: <book><chapter><title>
87 #: /src/wesnoth/doc/manual/manual.en.xml:39
88 msgid "Getting Started"
91 #. type: Content of: <book><chapter><section><title>
92 #: /src/wesnoth/doc/manual/manual.en.xml:41
96 #. type: Content of: <book><chapter><section><simpara>
97 #: /src/wesnoth/doc/manual/manual.en.xml:42
99 "The known portion of the Great Continent, on which Wesnoth abides, is "
100 "generally divided into three areas: the Northlands, which are generally "
101 "lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
102 "and the domain of the Southwest Elves in the Aethenwood and beyond."
105 #. type: Content of: <book><chapter><section><simpara>
106 #: /src/wesnoth/doc/manual/manual.en.xml:47
108 "The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
109 "Great River to the north, the Dulatus Hills in the east and south, the edge "
110 "of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
111 "once-province of Wesnoth, is bordered by the Great River to the north, a "
112 "loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
113 "south, and the ocean to the west."
116 #. type: Content of: <book><chapter><section><simpara>
117 #: /src/wesnoth/doc/manual/manual.en.xml:53
119 "The Northlands is the wild country north of the Great River. Various groups "
120 "of orcs, dwarves, barbarians and elves populate the region. To the north "
121 "and east lies the forest of Lintanir, where the great kingdom of the North-"
122 "Elves keeps to its own mysterious affairs."
125 #. type: Content of: <book><chapter><section><simpara>
126 #: /src/wesnoth/doc/manual/manual.en.xml:57
128 "Over the land are scattered villages where you can heal your troops and "
129 "gather the income required to support your army. You will also have to cross "
130 "mountains and rivers, push through forests, hills and tundra, and cross open "
131 "grassland. In each of these areas different creatures have adapted to live "
132 "there and can travel more easily and fight better when they are in familiar "
136 #. type: Content of: <book><chapter><section><section><title>
137 #: /src/wesnoth/doc/manual/manual.en.xml:64
138 msgid "The Creatures"
141 #. type: Content of: <book><chapter><section><section><simpara>
142 #: /src/wesnoth/doc/manual/manual.en.xml:65
144 "In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
145 "saurians, mermen, nagas, and many other races yet more obscure and wondrous. "
146 "In accursed lands walk undead and ghosts and specters; monsters lurk in its "
147 "ruins and dungeons. Each has adapted to particular terrains. Humans inhabit "
148 "primarily the temperate grasslands. In the hills, mountains and underground "
149 "caves orcs and dwarves are most at home. In the forests the elves reign "
150 "supreme. In the oceans and rivers mermen and nagas dominate."
153 #. type: Content of: <book><chapter><section><section><simpara>
154 #: /src/wesnoth/doc/manual/manual.en.xml:73
156 "For game purposes, the races group into factions; for example, orcs often "
157 "cooperate with trolls, and elves or dwarves with humans. Some other factions "
158 "reflect divisions within human society — loyalists vs. "
159 "outlaws, for example. In most campaigns, you will control units drawn a "
160 "single faction. But sometimes factions make alliances with others, so you "
161 "may face more than one faction in a scenario."
164 #. type: Content of: <book><chapter><section><title>
165 #: /src/wesnoth/doc/manual/manual.en.xml:82
166 msgid "Finding Your Way"
169 #. type: Content of: <book><chapter><section><simpara>
170 #: /src/wesnoth/doc/manual/manual.en.xml:83
172 "When Wesnoth first starts it displays an initial background and a column of "
173 "buttons called the Main Menu. The buttons only work with a mouse. For the "
174 "impatient, we recommend you: click the \"Language\" button to set your "
175 "language; then click the \"Tutorial\" button to run the tutorial; and then "
176 "play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
177 "button and selecting it from the list provided."
180 #. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
181 #: /src/wesnoth/doc/manual/manual.en.xml:90
183 "<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
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211 msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
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220 #: /src/wesnoth/doc/manual/manual.en.xml:102
222 "The tutorial is a real, but basic, game which teaches you some of the basic "
223 "controls needed to play the game. Winning or losing is not important here, "
224 "but learning what to do is. Click the Tutorial button to play. In the "
225 "Tutorial you are in the role of the prince Konrad or the princess Li’"
226 "sar, learning from the Elder Mage Delfador — pay attention or he might turn "
230 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
231 #: /src/wesnoth/doc/manual/manual.en.xml:114
235 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
236 #: /src/wesnoth/doc/manual/manual.en.xml:118
238 "Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
239 "connected scenarios. Click this button to start a new campaign. You will be "
240 "presented with a list of campaigns available on your computer (more can be "
241 "downloaded if you wish). Select your campaign and click OK to start or "
242 "Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), "
243 "and hard. We recommend medium as this level is challenging, but not "
244 "difficult. You may not change the difficulty during the campaign. In case "
245 "you have serious problems fighting your way through easy difficulty, the "
246 "guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will "
247 "surely help you. Once you have selected the difficulty, you will start with "
248 "the first scenario of the campaign."
251 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
252 #: /src/wesnoth/doc/manual/manual.en.xml:135
256 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
257 #: /src/wesnoth/doc/manual/manual.en.xml:139
259 "Click this button to play single scenarios against one or more opponents. "
260 "You can play the games over the internet or at your computer, against "
261 "computer or human opponents. When you select this button a dialogue will "
262 "appear and allow you to choose how you want to play the scenario. To learn "
263 "more, see <link linkend=\"scenarios\">scenarios</link>."
266 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
267 #: /src/wesnoth/doc/manual/manual.en.xml:149
271 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
272 #: /src/wesnoth/doc/manual/manual.en.xml:153
274 "Click this button to load a previously saved game. You will be shown a "
275 "dialogue listing saved games. Select the game and click Ok to load and "
276 "continue, or Cancel to return to the Main Menu. If you select a replay game, "
277 "you can check the Replay check box. The loaded game will make all the moves "
278 "from the beginning while you watch."
281 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
282 #: /src/wesnoth/doc/manual/manual.en.xml:163
286 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
287 #: /src/wesnoth/doc/manual/manual.en.xml:167
289 "Click this button to enter the content server where a whole lot of content "
290 "created by normal users is hosted. Among the things available there are many "
291 "campaigns, multiplayer eras (defining factions for multiplayer games) and "
292 "multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
293 "again once you do not want them anymore."
296 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
297 #: /src/wesnoth/doc/manual/manual.en.xml:177
301 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
302 #: /src/wesnoth/doc/manual/manual.en.xml:181
304 "Click this button to start the Map Editor where you can create custom maps "
305 "for multiplayer games or for building your own campaign upon."
308 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
309 #: /src/wesnoth/doc/manual/manual.en.xml:188
313 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
314 #: /src/wesnoth/doc/manual/manual.en.xml:192
316 "Click this button, select your language, and click OK to use it, or Cancel "
317 "to continue with the current language. The first time Wesnoth starts, it "
318 "defaults to English or your system locale if that can be determined, but "
319 "once you change it, it will start in that language."
322 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
323 #: /src/wesnoth/doc/manual/manual.en.xml:201
327 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
328 #: /src/wesnoth/doc/manual/manual.en.xml:205
329 msgid "Click here to change default settings."
332 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
333 #: /src/wesnoth/doc/manual/manual.en.xml:211
337 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
338 #: /src/wesnoth/doc/manual/manual.en.xml:215
340 "Click this button for a list of major Wesnoth contributors. You will often "
341 "be able to reach them in real time at irc.freenode.org:6667 on #wesnoth."
344 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
345 #: /src/wesnoth/doc/manual/manual.en.xml:223
349 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
350 #: /src/wesnoth/doc/manual/manual.en.xml:227
351 msgid "Click this button to close Wesnoth."
352 msgstr "Wesnoth を終了するボタンです。"
354 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
355 #: /src/wesnoth/doc/manual/manual.en.xml:233
359 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
360 #: /src/wesnoth/doc/manual/manual.en.xml:237
362 "Click this button to open the integrated in game Help System. It will "
363 "provide you with information about units and all other gameplay relevant "
364 "things of the game. Most of those things are mentioned in this manual."
367 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
368 #: /src/wesnoth/doc/manual/manual.en.xml:245
372 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
373 #: /src/wesnoth/doc/manual/manual.en.xml:249
375 "Click this button to read the next little tip from the \"Tome of Wesnoth\"."
376 msgstr "\"Tome of Wesnoth\"内の、次の小さなヒントを表示するボタンです。"
378 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
379 #: /src/wesnoth/doc/manual/manual.en.xml:255
383 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
384 #: /src/wesnoth/doc/manual/manual.en.xml:259
386 "Click this button to read the previous little tip from the \"Tome of Wesnoth"
388 msgstr "\"Tome of Wesnoth\"内の、前の小さなヒントを表示するボタンです。"
390 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
391 #: /src/wesnoth/doc/manual/manual.en.xml:265
395 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
396 #: /src/wesnoth/doc/manual/manual.en.xml:269
398 "Click this button (the icon of an envelope) to open a dialog where you can "
399 "enable or disable summary uploads which will help us to better balance "
400 "campaigns. All data submitted will be anonymous."
403 #. type: Content of: <book><chapter><section><title>
404 #: /src/wesnoth/doc/manual/manual.en.xml:278
408 #. type: Content of: <book><chapter><section><simpara>
409 #: /src/wesnoth/doc/manual/manual.en.xml:279
410 msgid "There are two basic ways to play Battle for Wesnoth:"
413 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
414 #: /src/wesnoth/doc/manual/manual.en.xml:283
416 "Play a sequence of connected scenarios, known as a campaign, against the "
420 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
421 #: /src/wesnoth/doc/manual/manual.en.xml:289
422 msgid "Play a single scenario against computer or human opponents."
425 #. type: Content of: <book><chapter><section><section><title>
426 #: /src/wesnoth/doc/manual/manual.en.xml:294
430 #. type: Content of: <book><chapter><section><section><simpara>
431 #: /src/wesnoth/doc/manual/manual.en.xml:295
433 "Campaigns are sequences of battles with a connecting storyline. Typical "
434 "campaigns have about 10–20 scenarios. The main advantage with campaigns is "
435 "that they allow you to develop your army. As you complete each scenario, the "
436 "remaining units at the end are saved for you to use in the next scenario. If "
437 "you choose not to use a unit at all during a scenario it is carried over to "
438 "the next, so you don’t lose units you don’t use."
441 #. type: Content of: <book><chapter><section><section><simpara>
442 #: /src/wesnoth/doc/manual/manual.en.xml:302
444 "The campaign is the primary form in which Wesnoth is intended to be played, "
445 "is probably the most enjoyable, and is the recommended way for new players "
449 #. type: Content of: <book><chapter><section><section><title>
450 #: /src/wesnoth/doc/manual/manual.en.xml:307
454 #. type: Content of: <book><chapter><section><section><simpara>
455 #: /src/wesnoth/doc/manual/manual.en.xml:308
457 "A single scenario takes about 30 minutes to 2 hours to complete. This is the "
458 "fastest way to play, but your units are not saved and you cannot use "
459 "campaign units. You can play scenarios against the computer or against other "
460 "players either over the internet or at your computer. Scenarios are accessed "
461 "through the \"Multiplayer\" button on the main menu."
464 #. type: Content of: <book><chapter><section><section><simpara>
465 #: /src/wesnoth/doc/manual/manual.en.xml:313
467 "In general multiplayer games are played against other players via the "
468 "Internet (you can also run them on your LAN if you have one). All these "
469 "games are co-ordinated through the Wesnoth multiplayer server. Multiplayer "
470 "games can take anywhere from 1 hour to 10 hours, depending on how many "
471 "players there are (and the size of the map). The average time is between 3 "
472 "to 7 hours. Games can be saved and loaded as many times as you like. So, "
473 "it’s possible for some games to last 1 or 2 weeks, even though the "
474 "play time is only a few hours. You cannot carry over units in multiplayer "
475 "from one scenario to the next, so building up your army’s strength is "
476 "possible only within the scenario."
479 #. type: Content of: <book><chapter><section><section><simpara>
480 #: /src/wesnoth/doc/manual/manual.en.xml:323
482 "There are several possible options you are provided with when clicking on "
483 "the \"Multiplayer\" button:"
486 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
487 #: /src/wesnoth/doc/manual/manual.en.xml:326
489 "<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
493 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
494 #: /src/wesnoth/doc/manual/manual.en.xml:329
495 msgid "Multiplayer dialog"
496 msgstr "マルチプレイヤー・ダイアログ"
498 #. type: Content of: <book><chapter><section><section><section><title>
499 #: /src/wesnoth/doc/manual/manual.en.xml:332
503 #. type: Content of: <book><chapter><section><section><section><simpara>
504 #: /src/wesnoth/doc/manual/manual.en.xml:333
506 "This will be your name on the multiplayer server. If you have an account on "
507 "the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
508 "may use the same username and password for joining the official server. A "
509 "password box will pop up if a password is required for the current username. "
510 "You cannot use a registered name without the password."
513 #. type: Content of: <book><chapter><section><section><section><title>
514 #: /src/wesnoth/doc/manual/manual.en.xml:340
515 msgid "Join official Server"
518 #. type: Content of: <book><chapter><section><section><section><simpara>
519 #: /src/wesnoth/doc/manual/manual.en.xml:341
521 "This option directly connects you to the official server. You will end in "
522 "the lobby where you can create your games as you wish and where many games "
523 "are already open and maybe some players already waiting to join in a new "
527 #. type: Content of: <book><chapter><section><section><section><title>
528 #: /src/wesnoth/doc/manual/manual.en.xml:346
529 msgid "Connect to Server"
532 #. type: Content of: <book><chapter><section><section><section><simpara>
533 #: /src/wesnoth/doc/manual/manual.en.xml:347
535 "This option opens a dialog box allowing you to enter the address of the "
536 "machine to join. In this dialog there also is the button \"View List\" that "
537 "does show a list of official servers that can be used as backup if the main "
538 "server is currently not available."
541 #. type: Content of: <book><chapter><section><section><section><simpara>
542 #: /src/wesnoth/doc/manual/manual.en.xml:351
544 "A complete list of official and user setup servers is listed at this "
545 "website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
546 "\">Multiplayer servers</ulink>."
549 #. type: Content of: <book><chapter><section><section><section><simpara>
550 #: /src/wesnoth/doc/manual/manual.en.xml:353
552 "You can also reach servers hosted by any other player with this menu "
553 "option. So if you got a server running in your local network, just enter "
554 "the address and port number (default: 15000). If you for example want to "
555 "connect to a server running on the machine with the address 192.168.0.10 and "
556 "the default port, you would enter this in the dialog: 192.168.0.10:15000"
559 #. type: Content of: <book><chapter><section><section><section><title>
560 #: /src/wesnoth/doc/manual/manual.en.xml:360
561 msgid "Host Networked Game"
562 msgstr "ネットワークゲームを立てる"
564 #. type: Content of: <book><chapter><section><section><section><simpara>
565 #: /src/wesnoth/doc/manual/manual.en.xml:361
567 "To be able to start a multiplayer game without using an external multiplayer "
568 "server, you have to start the server, which is usually named "
569 "<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
570 "started in the background when selecting this option. It will be stopped, "
571 "once all players left the server. Other players need to be able to connect "
572 "to your port 15000 using TCP to play with you on your server. If you are "
573 "behind a firewall, you will probably need to change your firewall settings "
574 "to allow incoming connections to port 15000, and tell your firewall to "
575 "forward such traffic to the machine hosting the game. You should not need to "
576 "make firewall changes to join games hosted on a public server or by someone "
580 #. type: Content of: <book><chapter><section><section><section><title>
581 #: /src/wesnoth/doc/manual/manual.en.xml:374
585 #. type: Content of: <book><chapter><section><section><section><simpara>
586 #: /src/wesnoth/doc/manual/manual.en.xml:375
588 "This creates a game just running on your computer. You can either use it as "
589 "hotseat game where everyone plays at the same computers by taking turns in "
590 "the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
591 "time to play as games played over the Internet. Or you can just play a "
592 "scenario against AI opponents rather than human players. This can be a good "
593 "way to become familiar with the various maps that are used for multiplayer "
594 "games before playing against real opponents. It can also be used as a simple "
595 "way to explore the capabilities of units from the different factions by "
596 "choosing which faction you will play and which faction your opponents are in "
597 "these games. Of course, you can also mix both in one game. That is, play "
598 "together in a game with a friend against an AI opponent."
601 #. type: Content of: <book><chapter><section><section><title>
602 #: /src/wesnoth/doc/manual/manual.en.xml:389
603 msgid "The Game Screen"
606 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
607 #: /src/wesnoth/doc/manual/manual.en.xml:391
609 "<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
613 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
614 #: /src/wesnoth/doc/manual/manual.en.xml:394
618 #. type: Content of: <book><chapter><section><section><simpara>
619 #: /src/wesnoth/doc/manual/manual.en.xml:396
621 "Regardless of whether you are playing a scenario or a campaign, the basic "
622 "layout of the game screen is the same. The majority of the screen is filled "
623 "with a map which shows all of the action that takes place in the game. "
624 "Around the map are various elements which provide useful information about "
625 "the game and are described in more detail below."
628 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
629 #: /src/wesnoth/doc/manual/manual.en.xml:402
631 "<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
635 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
636 #: /src/wesnoth/doc/manual/manual.en.xml:405
640 #. type: Content of: <book><chapter><section><section><simpara>
641 #: /src/wesnoth/doc/manual/manual.en.xml:407
643 "Across the top of the screen from left to right are the following items:"
646 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
647 #: /src/wesnoth/doc/manual/manual.en.xml:411
651 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
652 #: /src/wesnoth/doc/manual/manual.en.xml:416
654 msgid "Actions button"
657 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
658 #: /src/wesnoth/doc/manual/manual.en.xml:421
659 msgid "Turn counter (current turn/maximum number of turns)"
662 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
663 #: /src/wesnoth/doc/manual/manual.en.xml:426
668 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
669 #: /src/wesnoth/doc/manual/manual.en.xml:431
670 msgid "Villages (your villages/total number of villages)"
673 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
674 #: /src/wesnoth/doc/manual/manual.en.xml:436
676 msgid "Your total units"
679 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
680 #: /src/wesnoth/doc/manual/manual.en.xml:441
685 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
686 #: /src/wesnoth/doc/manual/manual.en.xml:446
691 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
692 #: /src/wesnoth/doc/manual/manual.en.xml:451
693 msgid "Current time or time left (in timed multiplayer games)"
696 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
697 #: /src/wesnoth/doc/manual/manual.en.xml:456
698 msgid "Current hex position (x-coordinate, y-coordinate)"
701 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
702 #: /src/wesnoth/doc/manual/manual.en.xml:461
703 msgid "Defense and movement of the currently selected unit on the marked hex"
706 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
707 #: /src/wesnoth/doc/manual/manual.en.xml:466
709 msgid "Current hex type"
712 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
713 #: /src/wesnoth/doc/manual/manual.en.xml:471
716 "<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
719 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
721 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
722 #: /src/wesnoth/doc/manual/manual.en.xml:474
727 #. type: Content of: <book><chapter><section><section><simpara>
728 #: /src/wesnoth/doc/manual/manual.en.xml:476
729 msgid "Down the right of the screen from top to bottom are:"
732 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
733 #: /src/wesnoth/doc/manual/manual.en.xml:480
734 msgid "Full map, scaled"
737 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
738 #: /src/wesnoth/doc/manual/manual.en.xml:485
740 msgid "Time of day indicator"
743 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
744 #: /src/wesnoth/doc/manual/manual.en.xml:490
745 msgid "Unit profile for last selected unit"
748 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
749 #: /src/wesnoth/doc/manual/manual.en.xml:495
750 msgid "End Turn button"
753 #. type: Content of: <book><chapter><section><section><title>
754 #: /src/wesnoth/doc/manual/manual.en.xml:501
755 msgid "Recruit and Recall"
758 #. type: Content of: <book><chapter><section><section><simpara>
759 #: /src/wesnoth/doc/manual/manual.en.xml:502
761 "When you first start a scenario or campaign you will only have a few units "
762 "on the map. One of these will be your commander (identified by a little "
763 "golden crown icon). Your commander is usually placed in a castle on a "
764 "special hex called a keep. Whenever your commander is on a keep (not only "
765 "your own, but also the keep of any enemy castles you capture) and you have "
766 "enough gold, you can recruit units for your army. In later scenarios you can "
767 "recall experienced units that survived earlier scenarios. From here, you can "
768 "start to build your army to conquer the enemy."
771 #. type: Content of: <book><chapter><section><section><simpara>
772 #: /src/wesnoth/doc/manual/manual.en.xml:510
774 "The first thing you will probably want to do is recruit your first unit. "
775 "Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and "
776 "select \"Recruit\") and you will be able to recruit a unit from a list of "
777 "all the units available to you. Each recruit is placed on an empty castle "
778 "hex. Once you have filled the castle, you cannot recruit any more until "
779 "units move off. Your opponent’s commander is similarly placed on its "
780 "castle keep and will begin by recruiting its troops — so "
781 "don’t dilly-dally looking at the scenery, there’s a battle to be "
785 #. type: Content of: <book><chapter><section><section><simpara>
786 #: /src/wesnoth/doc/manual/manual.en.xml:518
788 "At the end of each successful scenario, all your remaining troops are "
789 "automatically saved. At the start of the next scenario you may recall them "
790 "in a similar way to recruiting. Recalled troops are often more experienced "
791 "than recruits and usually a better choice."
794 #. type: Content of: <book><chapter><section><section><title>
795 #: /src/wesnoth/doc/manual/manual.en.xml:524
799 #. type: Content of: <book><chapter><section><section><simpara>
800 #: /src/wesnoth/doc/manual/manual.en.xml:525
802 "All game types use the same soldiers, called units. Each unit is identified "
803 "by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
804 "their Resistances, current Terrain, and Level. Full details are in the in "
808 #. type: Content of: <book><chapter><section><section><title>
809 #: /src/wesnoth/doc/manual/manual.en.xml:531
810 msgid "Life and Death — Experience"
813 #. type: Content of: <book><chapter><section><section><simpara>
814 #: /src/wesnoth/doc/manual/manual.en.xml:532
816 "As your troops gain battle experience, they will learn more skills and "
817 "become stronger. They will also die in battle, so you’ll need to "
818 "recruit and recall more when that happens. But choose wisely, for each has "
819 "strengths and weaknesses a cunning opponent will quickly exploit."
822 #. type: Content of: <book><chapter><section><section><title>
823 #: /src/wesnoth/doc/manual/manual.en.xml:538
824 msgid "Victory and Defeat"
827 #. type: Content of: <book><chapter><section><section><simpara>
828 #: /src/wesnoth/doc/manual/manual.en.xml:539
830 "Pay careful attention to the Objectives pop-up box at the beginning of each "
831 "scenario. Usually you will achieve victory by killing all enemy leaders, and "
832 "only be defeated by having your leader killed. But scenarios may have other "
833 "victory objectives — getting your leader to a designated point, say, or "
834 "rescuing someone, or solving a puzzle, or holding out against a siege until "
835 "a certain number of turns have elapsed."
837 "それぞれのシナリオの開始時に表示される目標のポップアップボックスに注意してく"
838 "ださい。通常は敵のリーダーすべてを倒せば勝利し、あなたのリーダーが殺されるこ"
839 "とだけが敗北となるでしょう。しかしシナリオによってはほかの勝利目標があるかも"
840 "しれません。例えば、リーダーを指定された場所に移動させるとか、誰かを助けると"
841 "か、パズルを解くとか、あるターン数が過ぎるまで包囲攻撃に対抗するとか。"
843 #. type: Content of: <book><chapter><section><section><simpara>
844 #: /src/wesnoth/doc/manual/manual.en.xml:546
847 "When you win a scenario, the map will gray over and the <emphasis>End Turn</"
848 "emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
849 "now do things like changing your save options or (if you are in a "
850 "multiplayer game) chatting with other players before pressing that button "
855 "シナリオに勝利したとき、マップは灰色に覆われ、「ターン終了」ボタンが「シナリ"
856 "オ終了」に変わるでしょう。このボタンを押して先に進む前に、保存オプションを変"
857 "更したり、(マルチプレイヤーゲームの場合には)ほかのプレイヤーとチャットした"
860 #. type: Content of: <book><chapter><section><title>
861 #: /src/wesnoth/doc/manual/manual.en.xml:552
862 #: /src/wesnoth/doc/manual/manual.en.xml:1318
866 #. type: Content of: <book><chapter><section><section><simpara>
867 #: /src/wesnoth/doc/manual/manual.en.xml:553
869 "Your army does not fight for free. It costs you gold to recruit units and "
870 "gold to maintain them. You start each scenario with gold carried over from "
871 "previous scenarios (although each scenario ensures you have at least a "
872 "minimum amount of gold to start if you didn’t carry over enough from "
873 "previous scenarios) and can gain more by meeting scenario objectives quickly "
874 "and, during a scenario, by controlling villages. Each village you control "
875 "will give you two gold pieces income per turn. When you first start a "
876 "scenario it is usually worthwhile to gain control of as many villages as you "
877 "can to ensure you have sufficient income to wage war. You can see your "
878 "current gold and current income at the top of the screen as described in the "
879 "section on the <link linkend=\"game_screen\">game screen</link>."
882 #. type: Content of: <book><chapter><section><section><title>
883 #: /src/wesnoth/doc/manual/manual.en.xml:566
884 msgid "Save and Load"
887 #. type: Content of: <book><chapter><section><section><simpara>
888 #: /src/wesnoth/doc/manual/manual.en.xml:567
890 "At the start of each scenario, your game state is normally saved. If you are "
891 "defeated, you may load it and try again. Once you have succeeded, you will "
892 "again be asked to save the next scenario and play that. If you have to stop "
893 "playing during a scenario, you can save your turn and load it again later. "
894 "Just remember, a good Battle for Wesnoth player never needs to save during a "
895 "scenario. However, most beginners tend to do so rather often."
898 #. type: Content of: <book><chapter><title>
899 #: /src/wesnoth/doc/manual/manual.en.xml:578
904 #. type: Content of: <book><chapter><section><title>
905 #: /src/wesnoth/doc/manual/manual.en.xml:580
909 #. type: Content of: <book><chapter><section><simpara>
910 #: /src/wesnoth/doc/manual/manual.en.xml:581
912 "These are the default control keys. Key setup might differ depending on the "
913 "platform used. For example you will often have to use the command key "
914 "instead of the control key when you are using MacOSX. You can change most "
915 "hotkeys to your taste using the Preferences menu."
918 #. type: Content of: <book><chapter><section><table><title>
919 #: /src/wesnoth/doc/manual/manual.en.xml:589
920 msgid "General controls and hotkeys"
923 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
924 #: /src/wesnoth/doc/manual/manual.en.xml:596
928 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
929 #: /src/wesnoth/doc/manual/manual.en.xml:599
930 msgid "The Battle for Wesnoth Help"
931 msgstr "The Battle for Wesnoth ヘルプ"
933 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
934 #: /src/wesnoth/doc/manual/manual.en.xml:604
938 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
939 #: /src/wesnoth/doc/manual/manual.en.xml:607
940 #: /src/wesnoth/doc/manual/manual.en.xml:1262
945 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
946 #: /src/wesnoth/doc/manual/manual.en.xml:612
950 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
951 #: /src/wesnoth/doc/manual/manual.en.xml:615
953 msgid "Select unit, move unit"
954 msgstr "ユニットを選択してください:"
956 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
957 #: /src/wesnoth/doc/manual/manual.en.xml:620
961 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
962 #: /src/wesnoth/doc/manual/manual.en.xml:623
963 msgid "Context menu, cancel action"
966 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
967 #: /src/wesnoth/doc/manual/manual.en.xml:628
970 msgstr "中央ボタンでのスクロール"
972 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
973 #: /src/wesnoth/doc/manual/manual.en.xml:631
975 msgid "Center on pointer location"
978 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
979 #: /src/wesnoth/doc/manual/manual.en.xml:636
983 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
984 #: /src/wesnoth/doc/manual/manual.en.xml:639
985 msgid "Exit game, exit menu, cancel message"
988 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
989 #: /src/wesnoth/doc/manual/manual.en.xml:650
993 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
994 #: /src/wesnoth/doc/manual/manual.en.xml:653
999 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1000 #: /src/wesnoth/doc/manual/manual.en.xml:658
1004 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1005 #: /src/wesnoth/doc/manual/manual.en.xml:661
1010 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1011 #: /src/wesnoth/doc/manual/manual.en.xml:666
1015 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1016 #: /src/wesnoth/doc/manual/manual.en.xml:669
1017 #: /src/wesnoth/doc/manual/manual.en.xml:1223
1019 msgid "Go to Preferences menu"
1022 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1023 #: /src/wesnoth/doc/manual/manual.en.xml:674
1027 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1028 #: /src/wesnoth/doc/manual/manual.en.xml:677
1029 #: /src/wesnoth/doc/manual/manual.en.xml:1215
1034 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1035 #: /src/wesnoth/doc/manual/manual.en.xml:682
1039 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1040 #: /src/wesnoth/doc/manual/manual.en.xml:685
1041 msgid "Toggle full screen/windowed mode"
1044 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1045 #: /src/wesnoth/doc/manual/manual.en.xml:690
1049 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1050 #: /src/wesnoth/doc/manual/manual.en.xml:693
1051 msgid "Toggle muting of game sounds"
1054 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1055 #: /src/wesnoth/doc/manual/manual.en.xml:704
1059 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1060 #: /src/wesnoth/doc/manual/manual.en.xml:707
1064 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1065 #: /src/wesnoth/doc/manual/manual.en.xml:712
1066 #: /src/wesnoth/doc/manual/manual.en.xml:2354
1070 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1071 #: /src/wesnoth/doc/manual/manual.en.xml:715
1075 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1076 #: /src/wesnoth/doc/manual/manual.en.xml:720
1077 #: /src/wesnoth/doc/manual/manual.en.xml:2133
1078 #: /src/wesnoth/doc/manual/manual.en.xml:2139
1082 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1083 #: /src/wesnoth/doc/manual/manual.en.xml:723
1084 msgid "Reset zoom to default"
1087 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1088 #: /src/wesnoth/doc/manual/manual.en.xml:728
1092 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1093 #: /src/wesnoth/doc/manual/manual.en.xml:731
1094 msgid "Toggle ellipses"
1097 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1098 #: /src/wesnoth/doc/manual/manual.en.xml:736
1102 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1103 #: /src/wesnoth/doc/manual/manual.en.xml:739
1107 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1108 #: /src/wesnoth/doc/manual/manual.en.xml:750
1112 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1113 #: /src/wesnoth/doc/manual/manual.en.xml:753
1114 msgid "Toggle accelerated game mode"
1117 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1118 #: /src/wesnoth/doc/manual/manual.en.xml:758
1119 msgid "Holding Shift"
1122 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1123 #: /src/wesnoth/doc/manual/manual.en.xml:761
1125 "Toggle between accelerated and normal game mode while pressed (temporary!)"
1128 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1129 #: /src/wesnoth/doc/manual/manual.en.xml:772
1133 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1134 #: /src/wesnoth/doc/manual/manual.en.xml:775
1136 msgid "Show scenario objectives"
1137 msgstr "シナリオ変数を表示する。"
1139 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1140 #: /src/wesnoth/doc/manual/manual.en.xml:780
1145 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1146 #: /src/wesnoth/doc/manual/manual.en.xml:783
1148 msgid "Show statistics"
1151 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1152 #: /src/wesnoth/doc/manual/manual.en.xml:788
1156 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1157 #: /src/wesnoth/doc/manual/manual.en.xml:791
1159 msgid "Show status table"
1162 "ゲームの状態をあらわす変数を表示します。\n"
1165 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1166 #: /src/wesnoth/doc/manual/manual.en.xml:796
1170 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1171 #: /src/wesnoth/doc/manual/manual.en.xml:799
1173 msgid "Show unit list"
1176 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1177 #: /src/wesnoth/doc/manual/manual.en.xml:810
1181 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1182 #: /src/wesnoth/doc/manual/manual.en.xml:813
1184 msgid "Move to leader unit"
1187 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1188 #: /src/wesnoth/doc/manual/manual.en.xml:824
1192 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1193 #: /src/wesnoth/doc/manual/manual.en.xml:827
1195 msgid "Update shroud now"
1198 #. type: Content of: <book><chapter><section><table><title>
1199 #: /src/wesnoth/doc/manual/manual.en.xml:837
1200 msgid "Unit and turn specific hotkeys"
1203 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1204 #: /src/wesnoth/doc/manual/manual.en.xml:844
1208 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1209 #: /src/wesnoth/doc/manual/manual.en.xml:847
1210 #: /src/wesnoth/doc/manual/manual.en.xml:1270
1212 msgid "Recruit unit"
1215 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1216 #: /src/wesnoth/doc/manual/manual.en.xml:852
1220 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1221 #: /src/wesnoth/doc/manual/manual.en.xml:855
1222 msgid "Repeat last recruit"
1225 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1226 #: /src/wesnoth/doc/manual/manual.en.xml:860
1230 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1231 #: /src/wesnoth/doc/manual/manual.en.xml:863
1232 #: /src/wesnoth/doc/manual/manual.en.xml:1294
1237 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1238 #: /src/wesnoth/doc/manual/manual.en.xml:874
1242 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1243 #: /src/wesnoth/doc/manual/manual.en.xml:877
1248 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1249 #: /src/wesnoth/doc/manual/manual.en.xml:882
1253 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1254 #: /src/wesnoth/doc/manual/manual.en.xml:885
1255 msgid "Show the description of the currently selected unit"
1258 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1259 #: /src/wesnoth/doc/manual/manual.en.xml:896
1263 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1264 #: /src/wesnoth/doc/manual/manual.en.xml:899
1265 msgid "Continue interrupted unit move"
1268 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1269 #: /src/wesnoth/doc/manual/manual.en.xml:904
1273 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1274 #: /src/wesnoth/doc/manual/manual.en.xml:907
1275 #: /src/wesnoth/doc/manual/manual.en.xml:1278
1276 msgid "Undo last move (only deterministic moves can be undone)"
1279 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1280 #: /src/wesnoth/doc/manual/manual.en.xml:912
1284 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1285 #: /src/wesnoth/doc/manual/manual.en.xml:915
1290 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1291 #: /src/wesnoth/doc/manual/manual.en.xml:920
1296 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1297 #: /src/wesnoth/doc/manual/manual.en.xml:923
1298 #: /src/wesnoth/doc/manual/manual.en.xml:1286
1299 msgid "Cycle through units that have movement left"
1302 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1303 #: /src/wesnoth/doc/manual/manual.en.xml:928
1307 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1308 #: /src/wesnoth/doc/manual/manual.en.xml:931
1309 msgid "Cycle through units that have movement left, in reverse order"
1312 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1313 #: /src/wesnoth/doc/manual/manual.en.xml:942
1317 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1318 #: /src/wesnoth/doc/manual/manual.en.xml:945
1319 msgid "Show enemy moves (where the enemy can move next turn)"
1322 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1323 #: /src/wesnoth/doc/manual/manual.en.xml:950
1327 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1328 #: /src/wesnoth/doc/manual/manual.en.xml:953
1329 msgid "Show potential enemy moves, if your units were not on the map"
1332 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1333 #: /src/wesnoth/doc/manual/manual.en.xml:958
1337 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1338 #: /src/wesnoth/doc/manual/manual.en.xml:961
1339 msgid "Show how far currently selected unit can move in that many turns"
1342 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1343 #: /src/wesnoth/doc/manual/manual.en.xml:972
1348 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1349 #: /src/wesnoth/doc/manual/manual.en.xml:975
1350 msgid "End unit turn and cycle to next unit that has movement left"
1353 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1354 #: /src/wesnoth/doc/manual/manual.en.xml:980
1359 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1360 #: /src/wesnoth/doc/manual/manual.en.xml:983
1361 msgid "Make currently selected unit hold position (end its movement)"
1364 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1365 #: /src/wesnoth/doc/manual/manual.en.xml:988
1370 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1371 #: /src/wesnoth/doc/manual/manual.en.xml:991
1372 #: /src/wesnoth/doc/manual/manual.en.xml:1239
1373 msgid "End this player’s turn"
1376 #. type: Content of: <book><chapter><section><table><title>
1377 #: /src/wesnoth/doc/manual/manual.en.xml:1001
1378 msgid "Whiteboard specific hotkeys"
1381 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1382 #: /src/wesnoth/doc/manual/manual.en.xml:1008
1386 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1387 #: /src/wesnoth/doc/manual/manual.en.xml:1011
1388 msgid "Toggle planning mode"
1391 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1392 #: /src/wesnoth/doc/manual/manual.en.xml:1016
1396 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1397 #: /src/wesnoth/doc/manual/manual.en.xml:1019
1398 msgid "Execute planned action"
1401 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1402 #: /src/wesnoth/doc/manual/manual.en.xml:1024
1406 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1407 #: /src/wesnoth/doc/manual/manual.en.xml:1027
1408 msgid "Delete planned action"
1411 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1412 #: /src/wesnoth/doc/manual/manual.en.xml:1032
1416 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1417 #: /src/wesnoth/doc/manual/manual.en.xml:1035
1418 msgid "Move action down in the queue"
1421 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1422 #: /src/wesnoth/doc/manual/manual.en.xml:1040
1426 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1427 #: /src/wesnoth/doc/manual/manual.en.xml:1043
1428 msgid "Move action up in the queue"
1431 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1432 #: /src/wesnoth/doc/manual/manual.en.xml:1048
1436 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1437 #: /src/wesnoth/doc/manual/manual.en.xml:1051
1438 msgid "Execute all actions"
1441 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1442 #: /src/wesnoth/doc/manual/manual.en.xml:1056
1446 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1447 #: /src/wesnoth/doc/manual/manual.en.xml:1059
1448 msgid "Suppose dead"
1451 #. type: Content of: <book><chapter><section><table><title>
1452 #: /src/wesnoth/doc/manual/manual.en.xml:1069
1454 msgid "Multiplayer specific hotkeys"
1455 msgstr "マルチプレイヤー・ダイアログ"
1457 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1458 #: /src/wesnoth/doc/manual/manual.en.xml:1076
1462 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1463 #: /src/wesnoth/doc/manual/manual.en.xml:1079
1465 msgid "Message another player (in multiplayer)"
1466 msgstr "党派はマルチプレイヤーでのみ使用されます"
1468 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1469 #: /src/wesnoth/doc/manual/manual.en.xml:1084
1473 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1474 #: /src/wesnoth/doc/manual/manual.en.xml:1087
1476 msgid "Message your allies (in multiplayer)"
1477 msgstr "党派はマルチプレイヤーでのみ使用されます"
1479 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1480 #: /src/wesnoth/doc/manual/manual.en.xml:1092
1484 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1485 #: /src/wesnoth/doc/manual/manual.en.xml:1095
1486 msgid "Message everyone in the game (in multiplayer)"
1489 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1490 #: /src/wesnoth/doc/manual/manual.en.xml:1100
1494 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1495 #: /src/wesnoth/doc/manual/manual.en.xml:1103
1496 msgid "View chat log"
1499 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1500 #: /src/wesnoth/doc/manual/manual.en.xml:1108
1504 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1505 #: /src/wesnoth/doc/manual/manual.en.xml:1111
1506 msgid "Clear messages"
1509 #. type: Content of: <book><chapter><section><table><title>
1510 #: /src/wesnoth/doc/manual/manual.en.xml:1121
1511 #: /src/wesnoth/doc/manual/manual.en.xml:1205
1512 msgid "Miscellaneous hotkeys"
1515 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1516 #: /src/wesnoth/doc/manual/manual.en.xml:1128
1520 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1521 #: /src/wesnoth/doc/manual/manual.en.xml:1131
1522 msgid "Clear onscreen labels"
1525 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1526 #: /src/wesnoth/doc/manual/manual.en.xml:1136
1530 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1531 #: /src/wesnoth/doc/manual/manual.en.xml:1139
1532 msgid "Search (find label or unit by name)"
1535 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1536 #: /src/wesnoth/doc/manual/manual.en.xml:1144
1540 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1541 #: /src/wesnoth/doc/manual/manual.en.xml:1147
1542 msgid "Attach a text label to a terrain hex"
1545 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1546 #: /src/wesnoth/doc/manual/manual.en.xml:1152
1550 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1551 #: /src/wesnoth/doc/manual/manual.en.xml:1155
1552 msgid "Set team label"
1555 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1556 #: /src/wesnoth/doc/manual/manual.en.xml:1166
1560 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1561 #: /src/wesnoth/doc/manual/manual.en.xml:1169
1563 "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
1566 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1567 #: /src/wesnoth/doc/manual/manual.en.xml:1174
1571 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1572 #: /src/wesnoth/doc/manual/manual.en.xml:1177
1573 #: /src/wesnoth/doc/manual/manual.en.xml:1231
1574 msgid "Refresh Cache"
1577 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1578 #: /src/wesnoth/doc/manual/manual.en.xml:1182
1582 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1583 #: /src/wesnoth/doc/manual/manual.en.xml:1185
1584 msgid "Create Unit (Debug!)"
1587 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1588 #: /src/wesnoth/doc/manual/manual.en.xml:1190
1592 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1593 #: /src/wesnoth/doc/manual/manual.en.xml:1193
1594 msgid "Run AI formula"
1597 #. type: Content of: <book><chapter><section><simpara>
1598 #: /src/wesnoth/doc/manual/manual.en.xml:1199
1600 "Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list "
1604 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1605 #: /src/wesnoth/doc/manual/manual.en.xml:1212
1609 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1610 #: /src/wesnoth/doc/manual/manual.en.xml:1220
1614 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1615 #: /src/wesnoth/doc/manual/manual.en.xml:1228
1619 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1620 #: /src/wesnoth/doc/manual/manual.en.xml:1236
1621 msgid "Option+Space"
1624 #. type: Content of: <book><chapter><section><simpara>
1625 #: /src/wesnoth/doc/manual/manual.en.xml:1245
1627 "Some hotkeys were changed slightly to make better use of the controls "
1628 "provided by the Pandora. If you are using a Pandora, these keys differ from "
1632 #. type: Content of: <book><chapter><section><table><title>
1633 #: /src/wesnoth/doc/manual/manual.en.xml:1252
1634 msgid "Pandora specific controls and hotkeys"
1637 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1638 #: /src/wesnoth/doc/manual/manual.en.xml:1259
1642 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1643 #: /src/wesnoth/doc/manual/manual.en.xml:1267
1644 msgid "GamingButton A"
1647 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1648 #: /src/wesnoth/doc/manual/manual.en.xml:1275
1649 msgid "GamingButton B"
1652 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1653 #: /src/wesnoth/doc/manual/manual.en.xml:1283
1654 msgid "GamingButton X"
1657 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1658 #: /src/wesnoth/doc/manual/manual.en.xml:1291
1659 msgid "GamingButton Y"
1662 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1663 #: /src/wesnoth/doc/manual/manual.en.xml:1299
1664 msgid "Alt+GamingButton Y"
1667 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1668 #: /src/wesnoth/doc/manual/manual.en.xml:1302
1669 msgid "Move action down queue"
1672 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1673 #: /src/wesnoth/doc/manual/manual.en.xml:1307
1674 msgid "Alt+GamingButton X"
1677 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
1678 #: /src/wesnoth/doc/manual/manual.en.xml:1310
1679 msgid "Move action up queue"
1682 #. type: Content of: <book><chapter><section><simpara>
1683 #: /src/wesnoth/doc/manual/manual.en.xml:1319
1685 "Each side is given some amount of gold to begin with, and receives 2 gold "
1686 "pieces per turn, plus 2 more gold pieces for every village that side "
1687 "controls. In a campaign, starting gold is the greater of 80% of the gold you "
1688 "ended the previous scenario with, and a minimum amount defined by the "
1689 "scenario, which is typically lower as the difficulty level increases."
1692 #. type: Content of: <book><chapter><section><section><title>
1693 #: /src/wesnoth/doc/manual/manual.en.xml:1325
1694 msgid "Recruiting and Recalling"
1697 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
1698 #: /src/wesnoth/doc/manual/manual.en.xml:1327
1701 "<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
1704 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
1706 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
1707 #: /src/wesnoth/doc/manual/manual.en.xml:1330
1709 msgid "Recruit dialog"
1712 #. type: Content of: <book><chapter><section><section><simpara>
1713 #: /src/wesnoth/doc/manual/manual.en.xml:1332
1715 "The major use for gold is to build your army by recruiting new units or "
1716 "recalling units from previous scenarios in a campaign. Units may be "
1717 "recruited or recalled when the leader is on a keep whose castle has at least "
1718 "one vacant castle hex."
1721 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1722 #: /src/wesnoth/doc/manual/manual.en.xml:1339
1724 "Right-click in an empty castle hex and select Recruit to recruit new units "
1725 "from the list that is presented. The cost to Recruit depends on the unit, "
1726 "but is usually between 10 and 20 gold."
1729 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1730 #: /src/wesnoth/doc/manual/manual.en.xml:1346
1732 "Right-click in an empty castle hex and select Recall to recall units from "
1733 "previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
1734 "linkend=\"unit_recall\">recalling units</link> for more information."
1737 #. type: Content of: <book><chapter><section><section><title>
1738 #: /src/wesnoth/doc/manual/manual.en.xml:1354
1742 #. type: Content of: <book><chapter><section><section><simpara>
1743 #: /src/wesnoth/doc/manual/manual.en.xml:1355
1745 "Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
1746 "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
1747 "\"traits\">see below</link>). Units that are not initially recruited — i.e. "
1748 "the leader or those that join voluntarily — usually have the Loyal trait. "
1749 "Upkeep is only paid if the total upkeep of a side’s units is greater "
1750 "than the number of villages that side controls. Upkeep paid is the "
1751 "difference between the number of villages and the upkeep cost."
1754 #. type: Content of: <book><chapter><section><section><title>
1755 #: /src/wesnoth/doc/manual/manual.en.xml:1363
1759 #. type: Content of: <book><chapter><section><section><simpara>
1760 #: /src/wesnoth/doc/manual/manual.en.xml:1364
1761 msgid "So, the formula for determining the income per turn is"
1764 #. type: Content of: <book><chapter><section><section><literallayout>
1765 #: /src/wesnoth/doc/manual/manual.en.xml:1365
1767 msgid "2 + villages − maximum(0, upkeep − villages)"
1770 #. type: Content of: <book><chapter><section><section><simpara>
1771 #: /src/wesnoth/doc/manual/manual.en.xml:1366
1773 "where upkeep is equal to the sum of the levels of all your non-loyal units."
1776 #. type: Content of: <book><chapter><section><section><simpara>
1777 #: /src/wesnoth/doc/manual/manual.en.xml:1368
1779 "If the upkeep cost is greater than the number of villages+2 then the side "
1780 "starts losing gold, if it is equal, no income is gained or lost."
1783 #. type: Content of: <book><chapter><section><title>
1784 #: /src/wesnoth/doc/manual/manual.en.xml:1373
1788 #. type: Content of: <book><chapter><section><simpara>
1789 #: /src/wesnoth/doc/manual/manual.en.xml:1374
1791 "Battle for Wesnoth has hundreds of unit types which are characterized by a "
1792 "rich set of statistics. In addition, individual units can have specific "
1793 "<link linkend=\"traits\">traits</link> that make them subtly different from "
1794 "other units of the same type. Finally, campaign designers can add unique "
1795 "units to their campaigns to further expand the options available to players."
1798 #. type: Content of: <book><chapter><section><simpara>
1799 #: /src/wesnoth/doc/manual/manual.en.xml:1379
1801 "The basic statistics for a unit include its hit points (HP), the number of "
1802 "movement points it has, and the weapons it can use and the damage they do. "
1803 "In addition, units have other characteristics, such as alignment and special "
1804 "abilities, that are described in more detail below."
1807 #. type: Content of: <book><chapter><section><section><title>
1808 #: /src/wesnoth/doc/manual/manual.en.xml:1384
1813 #. type: Content of: <book><chapter><section><section><simpara>
1814 #: /src/wesnoth/doc/manual/manual.en.xml:1385
1816 "Every unit has an alignment: lawful, neutral, chaotic, or liminal. Alignment "
1817 "affects how units perform at different times of day. Neutral units are "
1818 "unaffected by the time of day. Lawful units do more damage during the day "
1819 "and less at night. Chaotic units do more damage at night and less during the "
1820 "day. Liminal units do less damage during both night and daytime."
1823 #. type: Content of: <book><chapter><section><section><simpara>
1824 #: /src/wesnoth/doc/manual/manual.en.xml:1390
1826 "The two \"day\" and \"night\" phases are differentiated as Morning, "
1827 "Afternoon and First Watch, Second Watch, by the positions of the sun and "
1828 "moon in the time of day graphic."
1831 #. type: Content of: <book><chapter><section><section><simpara>
1832 #: /src/wesnoth/doc/manual/manual.en.xml:1393
1834 "The following table shows the effects of different times of the day on the "
1835 "damage dealt by lawful, chaotic, and liminal units:"
1838 #. type: Content of: <book><chapter><section><section><table><title>
1839 #: /src/wesnoth/doc/manual/manual.en.xml:1399
1840 msgid "Time of the day and damage"
1843 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1844 #: /src/wesnoth/doc/manual/manual.en.xml:1410
1848 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1849 #: /src/wesnoth/doc/manual/manual.en.xml:1413
1850 #: /src/wesnoth/doc/manual/manual.en.xml:2280
1855 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1856 #: /src/wesnoth/doc/manual/manual.en.xml:1416
1860 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1861 #: /src/wesnoth/doc/manual/manual.en.xml:1419
1866 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1867 #: /src/wesnoth/doc/manual/manual.en.xml:1422
1872 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1873 #: /src/wesnoth/doc/manual/manual.en.xml:1425
1877 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1878 #: /src/wesnoth/doc/manual/manual.en.xml:1432
1879 #: /src/wesnoth/doc/manual/manual.en.xml:2144
1880 #: /src/wesnoth/doc/manual/manual.en.xml:2150
1884 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1885 #: /src/wesnoth/doc/manual/manual.en.xml:1436
1887 "<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
1891 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1892 #: /src/wesnoth/doc/manual/manual.en.xml:1439
1893 msgid "images/schedule-dawn.png"
1896 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1897 #: /src/wesnoth/doc/manual/manual.en.xml:1443
1901 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1902 #: /src/wesnoth/doc/manual/manual.en.xml:1446
1903 #: /src/wesnoth/doc/manual/manual.en.xml:1449
1904 #: /src/wesnoth/doc/manual/manual.en.xml:1452
1905 #: /src/wesnoth/doc/manual/manual.en.xml:1521
1906 #: /src/wesnoth/doc/manual/manual.en.xml:1524
1907 #: /src/wesnoth/doc/manual/manual.en.xml:1527
1911 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1912 #: /src/wesnoth/doc/manual/manual.en.xml:1457
1913 #: /src/wesnoth/doc/manual/manual.en.xml:2155
1914 #: /src/wesnoth/doc/manual/manual.en.xml:2161
1918 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1919 #: /src/wesnoth/doc/manual/manual.en.xml:1461
1921 "<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
1925 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1926 #: /src/wesnoth/doc/manual/manual.en.xml:1464
1927 msgid "images/schedule-morning.png"
1930 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1931 #: /src/wesnoth/doc/manual/manual.en.xml:1468
1933 msgid "Day (morning)"
1936 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1937 #: /src/wesnoth/doc/manual/manual.en.xml:1471
1938 #: /src/wesnoth/doc/manual/manual.en.xml:1496
1939 #: /src/wesnoth/doc/manual/manual.en.xml:1549
1940 #: /src/wesnoth/doc/manual/manual.en.xml:1574
1941 #: /src/wesnoth/doc/manual/manual.en.xml:1599
1945 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1946 #: /src/wesnoth/doc/manual/manual.en.xml:1474
1947 #: /src/wesnoth/doc/manual/manual.en.xml:1477
1948 #: /src/wesnoth/doc/manual/manual.en.xml:1499
1949 #: /src/wesnoth/doc/manual/manual.en.xml:1502
1950 #: /src/wesnoth/doc/manual/manual.en.xml:1546
1951 #: /src/wesnoth/doc/manual/manual.en.xml:1552
1952 #: /src/wesnoth/doc/manual/manual.en.xml:1571
1953 #: /src/wesnoth/doc/manual/manual.en.xml:1577
1954 #: /src/wesnoth/doc/manual/manual.en.xml:1596
1955 #: /src/wesnoth/doc/manual/manual.en.xml:1602
1959 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1960 #: /src/wesnoth/doc/manual/manual.en.xml:1482
1961 #: /src/wesnoth/doc/manual/manual.en.xml:2166
1962 #: /src/wesnoth/doc/manual/manual.en.xml:2172
1966 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1967 #: /src/wesnoth/doc/manual/manual.en.xml:1486
1969 "<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
1973 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
1974 #: /src/wesnoth/doc/manual/manual.en.xml:1489
1975 msgid "images/schedule-afternoon.png"
1978 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1979 #: /src/wesnoth/doc/manual/manual.en.xml:1493
1981 msgid "Day (afternoon)"
1984 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1985 #: /src/wesnoth/doc/manual/manual.en.xml:1507
1986 #: /src/wesnoth/doc/manual/manual.en.xml:2136
1987 #: /src/wesnoth/doc/manual/manual.en.xml:2177
1988 #: /src/wesnoth/doc/manual/manual.en.xml:2183
1992 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
1993 #: /src/wesnoth/doc/manual/manual.en.xml:1511
1995 "<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
1999 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2000 #: /src/wesnoth/doc/manual/manual.en.xml:1514
2001 msgid "images/schedule-dusk.png"
2004 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2005 #: /src/wesnoth/doc/manual/manual.en.xml:1518
2009 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2010 #: /src/wesnoth/doc/manual/manual.en.xml:1532
2011 #: /src/wesnoth/doc/manual/manual.en.xml:2188
2012 #: /src/wesnoth/doc/manual/manual.en.xml:2194
2016 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2017 #: /src/wesnoth/doc/manual/manual.en.xml:1536
2019 "<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
2023 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2024 #: /src/wesnoth/doc/manual/manual.en.xml:1539
2025 msgid "images/schedule-firstwatch.png"
2028 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2029 #: /src/wesnoth/doc/manual/manual.en.xml:1543
2031 msgid "Night (first watch)"
2034 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2035 #: /src/wesnoth/doc/manual/manual.en.xml:1557
2036 #: /src/wesnoth/doc/manual/manual.en.xml:2199
2037 #: /src/wesnoth/doc/manual/manual.en.xml:2205
2041 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2042 #: /src/wesnoth/doc/manual/manual.en.xml:1561
2044 "<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
2048 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2049 #: /src/wesnoth/doc/manual/manual.en.xml:1564
2050 msgid "images/schedule-secondwatch.png"
2053 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2054 #: /src/wesnoth/doc/manual/manual.en.xml:1568
2056 msgid "Night (second watch)"
2059 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2060 #: /src/wesnoth/doc/manual/manual.en.xml:1582
2064 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
2065 #: /src/wesnoth/doc/manual/manual.en.xml:1586
2067 "<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
2071 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
2072 #: /src/wesnoth/doc/manual/manual.en.xml:1589
2073 msgid "images/schedule-underground.png"
2076 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2077 #: /src/wesnoth/doc/manual/manual.en.xml:1593
2081 #. type: Content of: <book><chapter><section><section><simpara>
2082 #: /src/wesnoth/doc/manual/manual.en.xml:1608
2084 "Keep in mind that some scenarios take place underground, where it is "
2085 "perpetually night!"
2087 "地下で行われるシナリオがあることに気をつけましょう。ここでは常に夜となりま"
2090 #. type: Content of: <book><chapter><section><section><simpara>
2091 #: /src/wesnoth/doc/manual/manual.en.xml:1610
2093 "For example: consider a fight between a Lawful and a Chaotic unit when both "
2094 "have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
2095 "if they hit. During Morning or Afternoon, the Lawful unit will do "
2096 "(<literal>12 \\* 1.25</literal>) or 15 points, while the Chaotic unit will "
2097 "do (<literal>12 \\* 0.75</literal>) or 9 points. During First or Second "
2098 "Watch, the Lawful unit would do 9 points compared to the Chaotic unit’"
2102 #. type: Content of: <book><chapter><section><section><simpara>
2103 #: /src/wesnoth/doc/manual/manual.en.xml:1616
2105 "If an equivalent Neutral unit were fighting, it would always do 12 points of "
2106 "damage regardless of the hour."
2109 #. type: Content of: <book><chapter><section><section><title>
2110 #: /src/wesnoth/doc/manual/manual.en.xml:1620
2114 #. type: Content of: <book><chapter><section><section><simpara>
2115 #: /src/wesnoth/doc/manual/manual.en.xml:1621
2117 "Units have traits which reflect aspects of their character. Traits are "
2118 "assigned randomly to units when they are created. Most units receive two "
2122 #. type: Content of: <book><chapter><section><section><simpara>
2123 #: /src/wesnoth/doc/manual/manual.en.xml:1624
2124 msgid "The possible traits for most units are as follows:"
2127 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2128 #: /src/wesnoth/doc/manual/manual.en.xml:1628
2132 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2133 #: /src/wesnoth/doc/manual/manual.en.xml:1632
2136 "Intelligent units require 20% less experience than usual to advance (Trolls "
2137 "do not get this trait). Intelligent units are very useful at the beginning "
2138 "of a campaign as they can advance to higher levels more quickly. Later in "
2139 "campaigns Intelligent is not quite as useful because the After Maximum Level "
2140 "Advancement (AMLA) is not as significant a change as advancing a level. If "
2141 "you have many <emphasis>maximum level</emphasis> units you may wish to "
2142 "recall units with more useful traits."
2146 "知的なユニットは次のレベルへと早く進むため、キャンペーンの開始時には大変便利"
2147 "です。最高位後昇進(AMLA)はレベルアップほど重要な変化ではないため、キャン"
2148 "ペーンの後半では知的はそれほど有用ではなくなります。もし多くの最高レベルユ"
2149 "ニットがいるなら、より望ましい特性をもつユニットを召還したほうがよいかもしれ"
2152 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2153 #: /src/wesnoth/doc/manual/manual.en.xml:1644
2157 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2158 #: /src/wesnoth/doc/manual/manual.en.xml:1648
2161 "Quick units have 1 extra movement point, but 5% less HP than usual. Quick "
2162 "is the most noticeable trait, particularly in slower moving units such as "
2163 "trolls or heavy infantry. Units with the Quick trait often have greatly "
2164 "increased mobility in rough terrain, which can be important to consider when "
2165 "deploying your forces. Also, Quick units aren’t quite as tough as "
2166 "units without this trait and are subsequently less good at holding contested "
2171 "敏捷は、特にトロルや重歩兵のような動きの遅いユニットで、最も注目に値する特性"
2172 "です。「敏捷」特性をもつユニットはしばしば荒い地形において素晴らしく増加した"
2173 "機動力があるため、あなたの軍隊を配備する時に考慮すべきです。また敏捷なユニッ"
2174 "トは、この特性を持たないユニットよりも頑丈ではないため、戦闘の激しい場所を保"
2177 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2178 #: /src/wesnoth/doc/manual/manual.en.xml:1660
2182 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2183 #: /src/wesnoth/doc/manual/manual.en.xml:1664
2186 "Resilient units have 4 HP plus 1 HP per level more than usual. Resilient "
2187 "units can be useful at all stages of a campaign, and this is a useful trait "
2188 "for all units. Resilient is often most helpful as a trait when it occurs in "
2189 "a unit that has some combination of low hitpoints, good defense, or high "
2190 "resistances. Resilient units are especially useful for holding strategic "
2191 "positions against opponents."
2195 "頑強なユニットはキャンペーンの全ての段階において便利であり、全てのユニットに"
2196 "とって便利な特性です。少ないヒットポイントで良い防御力や高い耐性の組み合わせ"
2197 "をもつようなユニットには、回復力は特性としてしばしば非常に助けとなります。頑"
2198 "強なユニットは、敵に対して戦略的な拠点を保持する上で、特に便利となります。"
2200 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2201 #: /src/wesnoth/doc/manual/manual.en.xml:1675
2205 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2206 #: /src/wesnoth/doc/manual/manual.en.xml:1679
2209 "Strong units do 1 more damage for every successful strike in melee combat, "
2210 "and have 1 more HP. While useful for any close-combat unit, Strong is most "
2211 "effective for units who have a high number of swings such as the Elvish "
2212 "Fighter. Strong units can be very useful when a tiny bit of extra damage is "
2213 "all that is needed to turn a damaging stroke into a killing blow."
2217 "全ての接近戦ユニットに便利な一方で、「強力」は、エルフの戦士のような高い攻撃"
2218 "回数をもつユニットにとって、最も効果があります。わずかな追加ダメージによっ"
2219 "て、傷つけるだけの攻撃をとどめの一撃へと変えるような場合、強力なユニットは大"
2222 #. type: Content of: <book><chapter><section><section><simpara>
2223 #: /src/wesnoth/doc/manual/manual.en.xml:1689
2225 "There are also some traits that are assigned only for certain units or only "
2226 "for units of a certain race. These are:"
2229 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2230 #: /src/wesnoth/doc/manual/manual.en.xml:1694
2234 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2235 #: /src/wesnoth/doc/manual/manual.en.xml:1698
2238 "Dextrous units do 1 more damage for every successful strike in ranged "
2239 "combat. Dextrous is a trait possessed only by Elves. The Elven people are "
2240 "known for their uncanny grace, and their great facility with the bow. Some, "
2241 "however, are gifted with natural talent that exceeds their brethren. These "
2242 "elves inflict an additional point of damage with each arrow."
2246 "器用はエルフにのみ備わっている特性です。エルフの者達は不思議な優雅さをもち、"
2247 "弓を扱うことに非常に才能があることで知られています。しかしながら、ある者は同"
2248 "胞を上回る天性の才能を与えられています。これらのエルフは一矢毎に追加のダメー"
2251 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2252 #: /src/wesnoth/doc/manual/manual.en.xml:1708
2256 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2257 #: /src/wesnoth/doc/manual/manual.en.xml:1712
2260 "Renowned for their vitality, some dwarves are sturdier than others and can "
2261 "rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 "
2262 "HP per level more than usual and rest heal the usual 2 HP after each turn "
2265 "ドワーフの中には体力があることで有名なものがおり、他のドワーフよりもたくまし"
2266 "く、移動している間でも休むことができます。"
2268 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2269 #: /src/wesnoth/doc/manual/manual.en.xml:1721
2273 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2274 #: /src/wesnoth/doc/manual/manual.en.xml:1725
2276 "Does not suffer from a negative attack bonus during its unfavorable time of "
2277 "day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)."
2280 #. type: Content of: <book><chapter><section><section><simpara>
2281 #: /src/wesnoth/doc/manual/manual.en.xml:1731
2283 "There are also some traits that are not assigned randomly. These traits can "
2284 "either be assigned by the scenario designer or are always assigned based on "
2288 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2289 #: /src/wesnoth/doc/manual/manual.en.xml:1737
2293 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2294 #: /src/wesnoth/doc/manual/manual.en.xml:1741
2297 "Loyal units don’t incur upkeep. Most units incur an upkeep cost at the "
2298 "end of every turn, which is equal to their level. Loyal units do not incur "
2299 "this cost. During campaigns, certain units may opt to join the player’"
2300 "s forces of their own volition. These units are marked with the Loyal trait. "
2301 "Although they may require payment to be recalled, they never incur any "
2302 "upkeep costs. This can make them invaluable during a long campaign, when "
2303 "gold is in short supply. This trait is never given to recruited units, so "
2304 "it may be unwise to dismiss such units or to send them to a foolish death."
2308 "キャンペーンの間、ある種のユニットは自分自身の意思でプレイヤーの戦力に加わる"
2309 "ことを選択します。これらのユニットは忠義特性を持つとされます。彼等は召還され"
2310 "る際には支払いが必要ですが、維持費は全くかかりません。これは長いキャンペーン"
2311 "の間に金の貯えが不足した時などには、貴重なものとなります。この特性は雇用され"
2312 "たユニットには決して与えられないため、このようなユニットを解雇したり、愚かな"
2313 "死に追いやることは、とても知恵が無いといえます。"
2315 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2316 #: /src/wesnoth/doc/manual/manual.en.xml:1755
2321 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2322 #: /src/wesnoth/doc/manual/manual.en.xml:1759
2325 "Undead units are immune to poison, also drain and plague doesn’t work "
2326 "on them. Undead units generally have <emphasis>Undead</emphasis> as their "
2327 "only trait. Since Undead units are the bodies of the dead, risen to fight "
2328 "again, poison has no effect upon them. This can make them invaluable in "
2329 "dealing with foes who use poison in conjunction with their attacks."
2333 "アンデッドのユニットは基本的に唯一の特性として「アンデッド」を持っています。"
2334 "アンデッドのユニットは再び戦うために甦った死んだ肉体であるため、毒は全く効き"
2335 "ません。このため、攻撃において毒を使う敵を相手にする場合に、貴重な存在となり"
2338 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2339 #: /src/wesnoth/doc/manual/manual.en.xml:1769
2344 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2345 #: /src/wesnoth/doc/manual/manual.en.xml:1773
2347 "Mechanical units aren’t alive and thus are immune to poison, also "
2348 "drain and plague doesn’t work on them. Mechanical units generally "
2349 "have <emphasis>Mechanical</emphasis> as their only trait."
2352 #. type: Content of: <book><chapter><section><section><title>
2353 #: /src/wesnoth/doc/manual/manual.en.xml:1782
2355 msgid "Unit Specialties"
2358 #. type: Content of: <book><chapter><section><section><simpara>
2359 #: /src/wesnoth/doc/manual/manual.en.xml:1783
2360 msgid "Certain units have special attacks. These are listed below:"
2363 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2364 #: /src/wesnoth/doc/manual/manual.en.xml:1787
2369 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2370 #: /src/wesnoth/doc/manual/manual.en.xml:1791
2373 "When used offensively, this attack deals double damage if there is an enemy "
2374 "of the target on the opposite side of the target, and that unit is not "
2375 "incapacitated (e.g. petrified)."
2378 "攻撃時に使用された場合、もし攻撃対象の反対側にその対象の敵がいて、かつその反"
2379 "対側のユニットが能力を奪われて(例えば石化していたり麻痺しているなど)いない"
2380 "場合、この攻撃は倍のダメージとなります。"
2382 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2383 #: /src/wesnoth/doc/manual/manual.en.xml:1799
2388 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2389 #: /src/wesnoth/doc/manual/manual.en.xml:1803
2392 "Whether used offensively or defensively, this attack presses the engagement "
2393 "until one of the combatants is slain, or 30 rounds of attacks have occurred."
2396 "攻撃においても防御においても、この攻撃が戦いで使われた場合、いずれかの戦闘ユ"
2397 "ニットが倒されるまで交戦をやめません。もしくは 30 回の攻撃が行われるまで。"
2399 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2400 #: /src/wesnoth/doc/manual/manual.en.xml:1811
2405 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2406 #: /src/wesnoth/doc/manual/manual.en.xml:1815
2409 "When used offensively, this attack deals double damage to the target. It "
2410 "also causes this unit to take double damage from the target’s "
2414 "攻撃時に使用された場合、この攻撃は標的への与えるダメージが倍となります。標的"
2415 "からの反撃によって受けるダメージも倍となります。"
2417 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2418 #: /src/wesnoth/doc/manual/manual.en.xml:1822
2423 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2424 #: /src/wesnoth/doc/manual/manual.en.xml:1826
2427 "This unit drains health from living units, healing itself for half the "
2428 "amount of damage it deals (rounded down)."
2431 "このユニットは生者から生命力を奪って、与えたダメージの半分(切り下げ)だけ自"
2434 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2435 #: /src/wesnoth/doc/manual/manual.en.xml:1833
2440 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2441 #: /src/wesnoth/doc/manual/manual.en.xml:1837
2444 "This unit always strikes first with this attack, even if they are defending."
2447 "このユニットは、たとえ防御時であっても常にこの攻撃で先に攻撃します。"
2449 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2450 #: /src/wesnoth/doc/manual/manual.en.xml:1843
2455 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2456 #: /src/wesnoth/doc/manual/manual.en.xml:1847
2459 "This attack always has a 70% chance to hit regardless of the defensive "
2460 "ability of the unit being attacked."
2463 "この攻撃は攻撃されるユニットが持っているどんな防御能力も関係なく常に命中率が "
2466 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2467 #: /src/wesnoth/doc/manual/manual.en.xml:1854
2472 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2473 #: /src/wesnoth/doc/manual/manual.en.xml:1858
2476 "When used offensively, this attack always has at least a 60% chance to hit."
2479 "攻撃時に使用された場合、この攻撃は命中率が最低 60% はあるようになります。"
2481 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2482 #: /src/wesnoth/doc/manual/manual.en.xml:1864
2487 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2488 #: /src/wesnoth/doc/manual/manual.en.xml:1868
2491 "When a unit is killed by a Plague attack, that unit is replaced with a "
2492 "Walking Corpse on the same side as the unit with the Plague attack. This "
2493 "doesn’t work on Undead or units in villages."
2496 "疫病攻撃によってユニットが倒された場合は、そのユニットは攻撃ユニットと同じ陣"
2497 "営の歩く死体(これも疫病攻撃を持つ)に置き換えられます。この攻撃はアンデッド"
2498 "や村にいるユニットには効果がありません。"
2500 #. type: Content of: <book><chapter><section><section><title>
2501 #: /src/wesnoth/doc/manual/manual.en.xml:1876
2502 #: /src/wesnoth/doc/manual/manual.en.xml:2510
2506 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2507 #: /src/wesnoth/doc/manual/manual.en.xml:1880
2510 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
2511 "they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
2515 "この攻撃は生きている標的を毒状態にします。毒を受けているユニットは解毒するか "
2516 "HP が 1 になるまで、毎ターン HP が 8 減っていきます。毒そのものでは、ユニット"
2519 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2520 #: /src/wesnoth/doc/manual/manual.en.xml:1888
2524 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2525 #: /src/wesnoth/doc/manual/manual.en.xml:1892
2528 "This attack slows the target until it ends a turn. Slow halves the damage "
2529 "caused by attacks and the movement cost for a slowed unit is doubled. A unit "
2530 "that is slowed will feature a snail icon in its sidebar information when it "
2534 "この攻撃は、ターンが終わるまでターゲットを遅くします。遅化は攻撃によるダメー"
2535 "ジを半減させ、遅化されたユニットの移動コストを倍にします。遅化を受けたユニッ"
2536 "トは、選択するとサイドバーの情報にカタツムリのアイコンが表示されます。"
2538 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2539 #: /src/wesnoth/doc/manual/manual.en.xml:1901
2544 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2545 #: /src/wesnoth/doc/manual/manual.en.xml:1905
2548 "This attack petrifies the target, turning it to stone. Units that have been "
2549 "petrified may not move or attack."
2552 "この攻撃は標的を石化させ、石へと変えます。石化したユニットは移動や攻撃はでき"
2555 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2556 #: /src/wesnoth/doc/manual/manual.en.xml:1912
2561 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2562 #: /src/wesnoth/doc/manual/manual.en.xml:1916
2565 "The number of strikes of this attack decreases when the unit is wounded. The "
2566 "number of strikes is proportional to the % of HP/maximum HP the unit has. "
2567 "For example a unit with 3/4 of its maximum HP will get 3/4 of the number of "
2571 "ユニットが傷ついているとこの攻撃の回数が減少します。攻撃回数はそのユニットが"
2572 "持つ HP と最大 HP の割合に比例します。例えばユニットの HP がその最大 HP の "
2573 "3/4 だった場合、攻撃回数も 3/4 になります。"
2575 #. type: Content of: <book><chapter><section><section><title>
2576 #: /src/wesnoth/doc/manual/manual.en.xml:1926
2580 #. type: Content of: <book><chapter><section><section><simpara>
2581 #: /src/wesnoth/doc/manual/manual.en.xml:1927
2584 "Some units have abilities that either directly affect other units, or have "
2585 "an effect on how the unit interacts with other units. These abilities are "
2588 "ある種のユニットは他のユニットに直接影響を与える能力があるか、あるいはそのユ"
2589 "ニットが他のユニットにどのように作用するかにおいてインパクトをもちます。これ"
2590 "らの能力は遭遇した時にこのトピックの下に一覧表示されます。\n"
2593 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2594 #: /src/wesnoth/doc/manual/manual.en.xml:1933
2599 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2600 #: /src/wesnoth/doc/manual/manual.en.xml:1937
2603 "This unit can hide in forest, and remain undetected by its enemies. Enemy "
2604 "units cannot see this unit while it is in forest, except if they have units "
2605 "next to it. Any enemy unit that first discovers this unit immediately loses "
2606 "all its remaining movement."
2609 "このユニットは森に隠れることができ、敵に見つからなくなります。\n"
2611 "このユニットが森にいるときはこのユニットを見つけることはできません。敵がこの"
2612 "ユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそれ"
2615 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2616 #: /src/wesnoth/doc/manual/manual.en.xml:1946
2621 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2622 #: /src/wesnoth/doc/manual/manual.en.xml:1950
2625 "This unit can hide in villages (with the exception of water villages), and "
2626 "remain undetected by its enemies, except by those standing next to it. "
2627 "Enemy units can not see this unit while it is in a village, except if they "
2628 "have units next to it. Any enemy unit that first discovers this unit "
2629 "immediately loses all its remaining movement."
2632 "このユニットは村に隠れることができ(水中の村は例外です)、敵に見つけられるこ"
2633 "とはありません。敵がこのユニットの隣にいる場合を除いて。\n"
2635 "このユニットが村にいるときは、このユニットを見つけることはできません。敵がこ"
2636 "のユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそ"
2639 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2640 #: /src/wesnoth/doc/manual/manual.en.xml:1960
2645 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2646 #: /src/wesnoth/doc/manual/manual.en.xml:1964
2649 "A unit which can cure an ally of poison, although the ally will receive no "
2650 "additional healing on the turn it is cured of the poison."
2653 "治療者は、毒を受けたユニットを治療することができます。ただし、毒から治療され"
2654 "たそのターン内には、さらなる回復は受けられません。"
2656 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2657 #: /src/wesnoth/doc/manual/manual.en.xml:1971
2662 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2663 #: /src/wesnoth/doc/manual/manual.en.xml:1975
2666 "Allows the unit to heal adjacent friendly units at the beginning of each "
2667 "turn. A unit cared for by this healer may heal up to 4 HP per turn, or stop "
2668 "poison from taking effect for that turn. A poisoned unit cannot be cured of "
2669 "its poison by a healer, and must seek the care of a village or a unit that "
2673 "このユニットは隣接した友好的なユニットをターン開始時に回復させます。\n"
2675 "このユニットに治療されるユニットは 1 ターンに最大でHPが 4 回復します。もしく"
2676 "は、そのターンに毒の効果が発動しないようにします。\n"
2677 "毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
2680 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2681 #: /src/wesnoth/doc/manual/manual.en.xml:1986
2686 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2687 #: /src/wesnoth/doc/manual/manual.en.xml:1990
2690 "This unit combines herbal remedies with magic to heal units more quickly "
2691 "than is normally possible on the battlefield. A unit cared for by this "
2692 "healer may heal up to 8 HP per turn, or stop poison from taking effect for "
2693 "that turn. A poisoned unit cannot be cured of its poison by a healer, and "
2694 "must seek the care of a village or a unit that can cure."
2697 "このユニットは薬草と魔法を組み合わせて、戦場で通常可能であったよりも素早くユ"
2700 "このユニットに治癒されるユニットは 1 ターンに最大でHPが 8 回復します。もしく"
2701 "は、そのターンに毒の効果が発動しないようにします。\n"
2702 "毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
2705 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2706 #: /src/wesnoth/doc/manual/manual.en.xml:2001
2711 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2712 #: /src/wesnoth/doc/manual/manual.en.xml:2005
2715 "This unit illuminates the surrounding area, making lawful units fight "
2716 "better, and chaotic units fight worse. Any units adjacent to this unit will "
2717 "fight as if it were dusk when it is night, and as if it were day when it is "
2721 "このユニットは周囲を明るくして、秩序ユニットを戦いやすく、混沌ユニットを戦い"
2722 "にくくします。すべての隣接ユニットは夜には夕方として、夕方には昼として戦うよ"
2725 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2726 #: /src/wesnoth/doc/manual/manual.en.xml:2014
2730 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2731 #: /src/wesnoth/doc/manual/manual.en.xml:2018
2734 "This unit can lead friendly units that are next to it, making them fight "
2735 "better. Adjacent friendly units of lower level will do more damage in "
2736 "battle. When a unit adjacent to, of a lower level than, and on the same "
2737 "side as a unit with Leadership engages in combat, its attacks do 25% more "
2738 "damage times the difference in their levels."
2741 "このユニットは隣接した自軍が所有するユニットを指揮し、それらがうまく戦えるよ"
2744 "隣接している低レベルの自軍が所有するユニットは戦闘時により多くのダメージを与"
2745 "えるようになります。このユニットとのレベルの差に応じて、与えるダメージが 25% "
2748 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2749 #: /src/wesnoth/doc/manual/manual.en.xml:2029
2754 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2755 #: /src/wesnoth/doc/manual/manual.en.xml:2033
2758 "The unit becomes invisible during night. Enemy units cannot see this unit "
2759 "at night, except if they have units next to it. Any enemy unit that first "
2760 "discovers this unit immediately loses all its remaining movement."
2763 "このユニットは夜間は見えなくなります。\n"
2765 "このユニットは夜には見つけることはできません。敵がこのユニットの隣にいる場合"
2766 "を除いて。このユニットを初めて見つけた敵ユニットはそれ以上移動することはでき"
2769 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2770 #: /src/wesnoth/doc/manual/manual.en.xml:2042
2775 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2776 #: /src/wesnoth/doc/manual/manual.en.xml:2046
2779 "This unit will heal itself 8HP per turn. If it is poisoned, it will remove "
2780 "the poison instead of healing."
2783 "このユニットはターンごとに自身の HP を 8 回復します。毒を受けているなら、回復"
2786 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2787 #: /src/wesnoth/doc/manual/manual.en.xml:2053
2792 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2793 #: /src/wesnoth/doc/manual/manual.en.xml:2057
2796 "This unit is skilled in moving past enemies quickly, and ignores all enemy "
2800 "このユニットは敵のそばを素早く移動するという能力を持ち、すべての敵の支配ゾー"
2803 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2804 #: /src/wesnoth/doc/manual/manual.en.xml:2064
2809 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2810 #: /src/wesnoth/doc/manual/manual.en.xml:2068
2813 "This unit’s resistances are doubled, up to a maximum of 50%, when "
2814 "defending. Vulnerabilities are not affected."
2817 "防御時、このユニットの抵抗力は最大で 50% まで倍増します。弱点には影響がありま"
2820 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2821 #: /src/wesnoth/doc/manual/manual.en.xml:2075
2826 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2827 #: /src/wesnoth/doc/manual/manual.en.xml:2079
2830 "This unit can hide in deep water, and remain undetected by its enemies. "
2831 "Enemy units cannot see this unit while it is in deep water, except if they "
2832 "have units next to it. Any enemy unit that first discovers this unit "
2833 "immediately loses all its remaining movement."
2836 "このユニットは水中深くに隠れることができ、敵に見つからなくなります。\n"
2838 "このユニットが深い水中にいるときは、このユニットを見つけることはできません。"
2839 "敵がこのユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニッ"
2840 "トはそれ以上移動することはできません。"
2842 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2843 #: /src/wesnoth/doc/manual/manual.en.xml:2088
2848 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
2849 #: /src/wesnoth/doc/manual/manual.en.xml:2092
2852 "This unit may teleport between any two friendly villages using one of its "
2856 "このユニットは 1 回の移動を使用して、その陣営が所有する誰もいない 2 つの村の"
2859 #. type: Content of: <book><chapter><section><section><title>
2860 #: /src/wesnoth/doc/manual/manual.en.xml:2100
2861 #: /src/wesnoth/doc/manual/manual.en.xml:2706
2866 #. type: Content of: <book><chapter><section><section><simpara>
2867 #: /src/wesnoth/doc/manual/manual.en.xml:2101
2869 "Units are awarded experience for fighting. After obtaining enough "
2870 "experience, they will advance a level and become more powerful. The amount "
2871 "of experience gained depends on the level of the enemy unit and the outcome "
2872 "of the battle: if a unit kills its opponent, it receives 8 experience points "
2873 "per level of the enemy (4 if the enemy is level 0), while units that survive "
2874 "a battle without killing their opponents are awarded 1 experience point per "
2875 "level of the enemy. In other words:"
2878 #. type: Content of: <book><chapter><section><section><table><title>
2879 #: /src/wesnoth/doc/manual/manual.en.xml:2112
2880 msgid "Experience bonuses for killing or fighting enemies of different levels"
2883 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2884 #: /src/wesnoth/doc/manual/manual.en.xml:2120
2889 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2890 #: /src/wesnoth/doc/manual/manual.en.xml:2123
2894 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2895 #: /src/wesnoth/doc/manual/manual.en.xml:2126
2896 msgid "fighting bonus"
2899 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2900 #: /src/wesnoth/doc/manual/manual.en.xml:2147
2904 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2905 #: /src/wesnoth/doc/manual/manual.en.xml:2158
2909 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2910 #: /src/wesnoth/doc/manual/manual.en.xml:2169
2914 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2915 #: /src/wesnoth/doc/manual/manual.en.xml:2180
2919 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2920 #: /src/wesnoth/doc/manual/manual.en.xml:2191
2924 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2925 #: /src/wesnoth/doc/manual/manual.en.xml:2202
2929 #. type: Content of: <book><chapter><section><section><title>
2930 #: /src/wesnoth/doc/manual/manual.en.xml:2213
2932 msgid "Recalling units"
2933 msgstr "ユニットを読み込んでいます"
2935 #. type: Content of: <book><chapter><section><section><simpara>
2936 #: /src/wesnoth/doc/manual/manual.en.xml:2214
2938 "After you complete a scenario, all surviving units will be available to "
2939 "recall in the next scenario. You are not able to move or attack with a unit "
2940 "on the turn you recruit or recall that unit. A Recalled unit retains its "
2941 "previous Level, Experience Points, (sometimes) any magic items acquired, and "
2942 "will arrive with full hitpoints."
2945 #. type: Content of: <book><chapter><section><title>
2946 #: /src/wesnoth/doc/manual/manual.en.xml:2222
2951 #. type: Content of: <book><chapter><section><simpara>
2952 #: /src/wesnoth/doc/manual/manual.en.xml:2223
2954 "Clicking on a unit identifies all the places it can move on its current turn "
2955 "by dimming unreachable hexes (pressing the number keys 2–7 will identify the "
2956 "additional hexes that can be reached in that number of turns in a similar "
2957 "manner). While in this mode, moving the cursor over a hex will identify the "
2958 "path your unit will take towards that hex as well as additional information "
2959 "on the defensive bonus of your unit on that hex and, if it will take more "
2960 "than one turn, the number of turns it will take your unit to arrive. If you "
2961 "do not wish to move the unit this mode can be cancelled by selecting a "
2962 "different unit (by clicking on the new unit or using the <literal>n</"
2963 "literal> or <literal>N</literal> keys) or by right-clicking (Command-click "
2964 "on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the "
2965 "top of a unit’s energy bar provide a quick way to see which of your "
2966 "units have already moved or can move further in the current turn."
2969 #. type: Content of: <book><chapter><section><simpara>
2970 #: /src/wesnoth/doc/manual/manual.en.xml:2236
2972 "If you decide to move the selected unit, click on the hex you want to move "
2973 "to and your unit will move towards that space. If you select a destination "
2974 "which is beyond reach in the current turn, the unit will move as far as it "
2975 "can in the current turn and enter <emphasis>goto-mode</emphasis>. In "
2976 "<emphasis>goto-mode</emphasis> your unit will continue moving towards its "
2977 "destination in subsequent turns. You can easily undo goto movements at the "
2978 "beginning of your next turn. You may also change a unit’s destination "
2979 "by selecting that unit and choosing a new destination or clicking the unit "
2980 "again to cancel the <emphasis>goto</emphasis>."
2983 #. type: Content of: <book><chapter><section><simpara>
2984 #: /src/wesnoth/doc/manual/manual.en.xml:2245
2986 "Moving onto a village that is neutral or owned by an enemy will take "
2987 "ownership of it and end your move for that unit."
2990 #. type: Content of: <book><chapter><section><simpara>
2991 #: /src/wesnoth/doc/manual/manual.en.xml:2247
2993 "Most units exert a Zone of Control which affects the hexes your unit can "
2994 "reach and the path your unit takes. These restrictions are automatically "
2995 "reflected in both the path that is displayed for your unit and the hexes it "
2996 "may move to on the current turn."
2999 #. type: Content of: <book><chapter><section><section><title>
3000 #: /src/wesnoth/doc/manual/manual.en.xml:2252
3001 msgid "Zone of Control"
3004 #. type: Content of: <book><chapter><section><section><simpara>
3005 #: /src/wesnoth/doc/manual/manual.en.xml:2253
3007 "A unit’s Zone of Control extends to the six hexes immediately adjacent "
3008 "to the unit, and units that move into an enemy zone of control are forced to "
3009 "stop. Units with the skirmisher ability ignore enemy zones of control and "
3010 "are able to move through them freely without being forced to stop. Level 0 "
3011 "units are considered too feeble to generate a zone of control and all units "
3012 "are able to move through the hexes around an enemy level 0 unit freely."
3015 #. type: Content of: <book><chapter><section><section><table><title>
3016 #: /src/wesnoth/doc/manual/manual.en.xml:2262
3017 #: /src/wesnoth/doc/manual/manual.en.xml:2269
3021 #. type: Content of: <book><chapter><section><section><simpara>
3022 #: /src/wesnoth/doc/manual/manual.en.xml:2263
3024 "On the top of the energy bar shown next to each unit of yours is an orb. "
3026 msgstr "各ユニットの隣に示される体力バーの上にあるのは宝珠です。この宝珠は、"
3028 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3029 #: /src/wesnoth/doc/manual/manual.en.xml:2277
3033 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3034 #: /src/wesnoth/doc/manual/manual.en.xml:2283
3038 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3039 #: /src/wesnoth/doc/manual/manual.en.xml:2290
3043 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3044 #: /src/wesnoth/doc/manual/manual.en.xml:2294
3046 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
3048 "<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
3050 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3051 #: /src/wesnoth/doc/manual/manual.en.xml:2297
3055 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3056 #: /src/wesnoth/doc/manual/manual.en.xml:2301
3057 msgid "If you control the unit and it hasn’t moved this turn"
3058 msgstr "あなたが動かしているユニットで、このターンにまだ動いていないなら緑色"
3060 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3061 #: /src/wesnoth/doc/manual/manual.en.xml:2306
3065 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3066 #: /src/wesnoth/doc/manual/manual.en.xml:2310
3068 "<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
3070 "<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
3072 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3073 #: /src/wesnoth/doc/manual/manual.en.xml:2313
3077 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3078 #: /src/wesnoth/doc/manual/manual.en.xml:2317
3080 "If you control the unit and it has moved this turn, but could still move "
3083 "あなたが動かしているユニットで、移動したがまだ動いたり攻撃したりできるなら黄"
3086 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3087 #: /src/wesnoth/doc/manual/manual.en.xml:2322
3091 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3092 #: /src/wesnoth/doc/manual/manual.en.xml:2326
3094 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
3096 "<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
3098 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3099 #: /src/wesnoth/doc/manual/manual.en.xml:2329
3103 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3104 #: /src/wesnoth/doc/manual/manual.en.xml:2333
3107 "If you control the unit, but it can no longer move or attack, or the user "
3108 "ended the unit’s turn"
3109 msgstr "あなたが動かしているユニットで、全ての行動が終わっているなら赤色"
3111 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3112 #: /src/wesnoth/doc/manual/manual.en.xml:2338
3116 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3117 #: /src/wesnoth/doc/manual/manual.en.xml:2342
3119 "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
3121 "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
3123 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3124 #: /src/wesnoth/doc/manual/manual.en.xml:2345
3128 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3129 #: /src/wesnoth/doc/manual/manual.en.xml:2349
3130 msgid "If the unit is an ally you do not control"
3131 msgstr "あなたが動かしていない同盟のユニット"
3133 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
3134 #: /src/wesnoth/doc/manual/manual.en.xml:2358
3136 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
3138 "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
3140 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
3141 #: /src/wesnoth/doc/manual/manual.en.xml:2361
3145 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3146 #: /src/wesnoth/doc/manual/manual.en.xml:2365
3147 msgid "Enemy units have no orb on the top of their energy bar"
3148 msgstr "敵ユニットには、体力バーの上に宝珠がありません。"
3150 #. type: Content of: <book><chapter><section><section><title>
3151 #: /src/wesnoth/doc/manual/manual.en.xml:2373
3152 msgid "Ellipses, Team Colors, and Hero Icons"
3155 #. type: Content of: <book><chapter><section><section><simpara>
3156 #: /src/wesnoth/doc/manual/manual.en.xml:2374
3158 "Below each unit there will normally be a colored ellipses or base. The color "
3159 "identifies its team; in a campaign game, the human-player color is red. The "
3160 "team color will also show up in parts of the unit’s clothing, or "
3161 "possibly on a shield insignia."
3164 #. type: Content of: <book><chapter><section><section><simpara>
3165 #: /src/wesnoth/doc/manual/manual.en.xml:2378
3167 "Usually the ellipse will be a solid disk. On level 0 units, you will see an "
3168 "ellipse that has broken lines. This indicates that the unit has no Zone of "
3172 #. type: Content of: <book><chapter><section><section><simpara>
3173 #: /src/wesnoth/doc/manual/manual.en.xml:2381
3175 "Some campaigns use a star-shaped base to indicate leaders and heroes (units "
3176 "which are somehow special and for example not allowed to die in the course "
3177 "of the scenario); others use a silver crown icon above the energy bar to "
3178 "mark heroes. Still others have no specific hero indicator at all. Which (if "
3179 "any) is used is a stylistic choice left to campaign designers."
3182 #. type: Content of: <book><chapter><section><title>
3183 #: /src/wesnoth/doc/manual/manual.en.xml:2390
3187 #. type: Content of: <book><chapter><section><simpara>
3188 #: /src/wesnoth/doc/manual/manual.en.xml:2391
3190 "If you move next to an enemy unit, you may attack it. Click on your unit "
3191 "that is next to an enemy unit, and click on the enemy you want to attack – "
3192 "this will bring up a window that presents further options for the fight. "
3193 "Every unit has one or more weapons it can attack with. Some weapons, such as "
3194 "swords, are melee weapons, and some weapons, such as bows, are ranged "
3198 #. type: Content of: <book><chapter><section><simpara>
3199 #: /src/wesnoth/doc/manual/manual.en.xml:2397
3201 "If you attack with a melee weapon, the enemy you attack will be able to "
3202 "strike back at you with a melee weapon. If you attack with a ranged weapon, "
3203 "the enemy will be able to strike back with a ranged weapon. If an enemy does "
3204 "not have a weapon of the same type as the one you attack with, they will be "
3205 "unable to strike back and do any damage to you in that fight."
3208 #. type: Content of: <book><chapter><section><simpara>
3209 #: /src/wesnoth/doc/manual/manual.en.xml:2403
3211 "Different types of attacks do different amounts of damage, and a certain "
3212 "number of strikes may be made with each weapon. For instance, an Elvish "
3213 "Fighter does 5 points of damage with its sword every time it hits, and can "
3214 "strike 4 blows with the sword in one exchange. This is written as 5–4, "
3215 "meaning 5 damage per hit, and 4 strikes."
3218 #. type: Content of: <book><chapter><section><simpara>
3219 #: /src/wesnoth/doc/manual/manual.en.xml:2408
3221 "Every unit has a chance of being hit based on the terrain it is in. For "
3222 "instance, units in castles and villages have a lower chance of being hit, "
3223 "and Elves in forest have a low chance of being hit. To see a unit’s "
3224 "defense rating (i.e. chance not to be hit) in terrain, click on the unit, "
3225 "and then mouse over the terrain you’re interested in, and the defense "
3226 "rating will be displayed as a percentage value in the status pane, as well "
3227 "as shown over the terrain hex."
3230 #. type: Content of: <book><chapter><section><simpara>
3231 #: /src/wesnoth/doc/manual/manual.en.xml:2415
3233 "You can obtain additional information, including the chance that the "
3234 "attacker and defender will be killed, by clicking on the \"Damage "
3235 "Calculations\" button in the fight window."
3238 #. type: Content of: <book><chapter><section><section><title>
3239 #: /src/wesnoth/doc/manual/manual.en.xml:2419
3241 msgid "Attack types"
3244 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3245 #: /src/wesnoth/doc/manual/manual.en.xml:2423
3247 "<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
3248 "used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
3252 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3253 #: /src/wesnoth/doc/manual/manual.en.xml:2429
3255 "<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
3256 "and either a long handle or a missile, used to perforate foe’s body "
3257 "and damage internal organs. Examples: Knight or infantry pike, arrow."
3260 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3261 #: /src/wesnoth/doc/manual/manual.en.xml:2436
3263 "<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
3264 "point nor a cutting edge, but heavy enough to break an enemy’s bones. "
3265 "Examples: mace, staff, Troll fist."
3268 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3269 #: /src/wesnoth/doc/manual/manual.en.xml:2443
3271 "<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
3272 "missiles. Example: A Dark Adepts’s chill wave."
3275 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3276 #: /src/wesnoth/doc/manual/manual.en.xml:2449
3278 "<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
3279 "foe like a chicken. Example: A drake’s fire breath."
3282 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3283 #: /src/wesnoth/doc/manual/manual.en.xml:2455
3285 "<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
3286 "magic animating zombies, specters, and other undead creatures and spirits. "
3287 "Example: A white mage’s magic attack."
3290 #. type: Content of: <book><chapter><section><section><title>
3291 #: /src/wesnoth/doc/manual/manual.en.xml:2463
3295 #. type: Content of: <book><chapter><section><section><simpara>
3296 #: /src/wesnoth/doc/manual/manual.en.xml:2464
3298 "Each unit is more or less vulnerable to the different attack types. 6 "
3299 "figures in the unit description show strength and weakness of the unit "
3300 "against the 6 attack types. A positive resistance figure indicates that the "
3301 "unit will suffer less damages from the attack type. A negative resistance "
3302 "figure indicates that the unit is especially vulnerable to this attack type."
3305 #. type: Content of: <book><chapter><section><section><simpara>
3306 #: /src/wesnoth/doc/manual/manual.en.xml:2470
3308 "Examples: Drake scales protect them from most of attack types except from "
3309 "piercing weapon and cold weapon. Human Cavalry units are generally well "
3310 "protected except from piercing attacks which are their weak point. Undead "
3311 "are very resistant to blade and piercing weapon but very vulnerable to "
3312 "impact attacks and arcane attacks."
3315 #. type: Content of: <book><chapter><section><section><simpara>
3316 #: /src/wesnoth/doc/manual/manual.en.xml:2475
3318 "Using the best attack type against enemy units will substantially increase "
3319 "your chances of killing them."
3322 #. type: Content of: <book><chapter><section><section><title>
3323 #: /src/wesnoth/doc/manual/manual.en.xml:2480
3324 #: /src/wesnoth/doc/manual/manual.en.xml:2879
3328 #. type: Content of: <book><chapter><section><simpara>
3329 #: /src/wesnoth/doc/manual/manual.en.xml:2481
3331 "A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
3332 "move or fight during a turn is <emphasis>resting</emphasis> and will recover "
3333 "2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are "
3334 "added on top of hitpoints recovered through healing so it is possible for a "
3335 "unit to recover up to a total of 10 hit points per turn."
3338 #. type: Content of: <book><chapter><section><simpara>
3339 #: /src/wesnoth/doc/manual/manual.en.xml:2486
3340 msgid "There are two basic ways for a unit to be healed:"
3343 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3344 #: /src/wesnoth/doc/manual/manual.en.xml:2490
3345 msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
3348 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3349 #: /src/wesnoth/doc/manual/manual.en.xml:2495
3351 "Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
3352 "number of hitpoints healed is specified in the unit’s ability "
3353 "description. This is invariably <emphasis>heals +4</emphasis> or "
3354 "<emphasis>heals +8</emphasis>."
3357 #. type: Content of: <book><chapter><section><section><title>
3358 #: /src/wesnoth/doc/manual/manual.en.xml:2502
3360 msgid "Regeneration"
3363 #. type: Content of: <book><chapter><section><section><simpara>
3364 #: /src/wesnoth/doc/manual/manual.en.xml:2503
3366 "Trolls and Woses have the ability to heal themselves naturally through "
3367 "regeneration. They will heal 8 points each turn if they are injured. Note "
3368 "that because all units may only heal a maximum of 8 points per turn, Trolls "
3369 "and Woses gain no additional benefit from being on a village or next to a "
3373 #. type: Content of: <book><chapter><section><section><simpara>
3374 #: /src/wesnoth/doc/manual/manual.en.xml:2511
3376 "Some attacks can inflict poison damage on your unit. When this happens the "
3377 "poisoned unit will take 8 damage each turn until it is cured. Poison can be "
3378 "cured by waiting on a village or being next to a unit with the "
3379 "<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</"
3380 "emphasis> ability can only prevent the poison from causing damage that turn, "
3381 "not cure it. When poison is cured the unit does not gain or lose hitpoints "
3382 "on that turn due to healing/poisoning. A unit can not be healed normally "
3383 "until it is cured of poisoning. Resting is still allowed, although it will "
3384 "not substantially diminish the poison’s effect."
3387 #. type: Content of: <book><chapter><section><section><simpara>
3388 #: /src/wesnoth/doc/manual/manual.en.xml:2519
3389 msgid "Some other hints about healing:"
3392 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3393 #: /src/wesnoth/doc/manual/manual.en.xml:2523
3394 msgid "A unit may take several turns to be fully healed."
3397 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3398 #: /src/wesnoth/doc/manual/manual.en.xml:2528
3400 "Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
3401 "Light, Paladin) heal all wounded units around them, so you can keep units "
3402 "close to the battle without losing them."
3405 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3406 #: /src/wesnoth/doc/manual/manual.en.xml:2535
3407 msgid "Healers do not heal enemy units."
3410 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3411 #: /src/wesnoth/doc/manual/manual.en.xml:2540
3412 msgid "Healers cannot heal themselves, but see next point."
3415 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3416 #: /src/wesnoth/doc/manual/manual.en.xml:2545
3417 msgid "Use your healers in pairs, so they can heal each other if needed."
3420 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3421 #: /src/wesnoth/doc/manual/manual.en.xml:2550
3423 "Multiple healers from different allied sides can heal the same unit and "
3427 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3428 #: /src/wesnoth/doc/manual/manual.en.xml:2556
3429 msgid "Trolls and Woses cannot regenerate other units."
3432 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3433 #: /src/wesnoth/doc/manual/manual.en.xml:2561
3434 msgid "Trolls and Woses cure themselves from poison as a village does."
3437 #. type: Content of: <book><chapter><title>
3438 #: /src/wesnoth/doc/manual/manual.en.xml:2569
3439 msgid "Strategy and Tips"
3442 #. type: Content of: <book><chapter><section><title>
3443 #: /src/wesnoth/doc/manual/manual.en.xml:2571
3444 msgid "Basic Strategy"
3447 #. type: Content of: <book><chapter><section><simpara>
3448 #: /src/wesnoth/doc/manual/manual.en.xml:2572
3450 "The following basic combat principles and tips are intended to help starting "
3451 "off your career as a Wesnothian battle veteran. The minor concrete examples "
3452 "are somewhat tied to the \"Heir to the Throne\" campaign."
3455 #. type: Content of: <book><chapter><section><section><title>
3456 #: /src/wesnoth/doc/manual/manual.en.xml:2576
3457 msgid "Don’t waste units"
3460 #. type: Content of: <book><chapter><section><section><simpara>
3461 #: /src/wesnoth/doc/manual/manual.en.xml:2577
3463 "Do not send wounded units to a sure death. Once a unit loses more than half "
3464 "of its hit points (HP), you should seriously consider retreating it to "
3465 "safety and either station it in a village for healing or give him to the "
3466 "care of a healer (like Elvish Shamans or White Mages). Healers are very "
3470 #. type: Content of: <book><chapter><section><section><simpara>
3471 #: /src/wesnoth/doc/manual/manual.en.xml:2582
3473 "This is for practical reasons: a heavily wounded unit cannot hold back or "
3474 "kill the enemy. During attack and counterattack, it most often will perish. "
3475 "Further, by sending it to its sure death, its gathered experience points "
3476 "(XP) are lost. Recruiting a replacement may be impossible because the leader "
3477 "is not in its keep or because funds are running low. Even if you can recruit "
3478 "a replacement, it is most often far away from the battle front. So don’"
3479 "t waste your units."
3482 #. type: Content of: <book><chapter><section><section><title>
3483 #: /src/wesnoth/doc/manual/manual.en.xml:2591
3484 msgid "Out of the enemy’s reach"
3487 #. type: Content of: <book><chapter><section><section><simpara>
3488 #: /src/wesnoth/doc/manual/manual.en.xml:2592
3490 "How do you guard wounded units? They are best guarded by being out of the "
3491 "adversary’s reach. No enemy can attack them if enemies cannot even "
3492 "come near them. The next section about zone of control (ZOC) shows how to "
3493 "restrict the enemy’s moves."
3496 #. type: Content of: <book><chapter><section><section><simpara>
3497 #: /src/wesnoth/doc/manual/manual.en.xml:2596
3500 "In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
3501 "possible hexes your adversary can actually move to. This takes your zone of "
3502 "control into account. Thus you can check that your near death unit, which is "
3503 "behind, indeed cannot be attacked as the enemy cannot move close to it."
3505 "「行動」メニューにおいて「敵の動きを見る」を選ぶと、敵が動く可能性があるすべ"
3506 "てのヘクスがハイライトされる(あなたのユニットが今いる場所にいると仮定し"
3507 "て)。次のターンに、弱い、あるいは傷ついたユニットに敵が到達できないことを確"
3510 #. type: Content of: <book><chapter><section><section><simpara>
3511 #: /src/wesnoth/doc/manual/manual.en.xml:2601
3513 "When your armies meet, you may want to try to be the first to attack. So try "
3514 "to end your move out of striking range of the enemy army. He cannot attack "
3515 "but most likely will close into your striking range."
3518 #. type: Content of: <book><chapter><section><section><title>
3519 #: /src/wesnoth/doc/manual/manual.en.xml:2606
3520 msgid "Shield with your zone of control (ZOC)"
3523 #. type: Content of: <book><chapter><section><section><simpara>
3524 #: /src/wesnoth/doc/manual/manual.en.xml:2607
3526 "Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
3527 "all 6 neighboring hexes. This means that once an enemy moves into one of the "
3528 "six neighboring tiles, it is forced to halt and its movement phase ends "
3529 "(only enemies with the rare skirmisher ability ignore this)."
3532 #. type: Content of: <book><chapter><section><section><simpara>
3533 #: /src/wesnoth/doc/manual/manual.en.xml:2611
3535 "Because of ZOC, an enemy may not slip between two units which are aligned on "
3536 "a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
3537 "By combining these pairs into a long wall or using them in different "
3538 "directions, you can prevent the enemy from reaching a wounded unit behind. "
3539 "He has to defeat the units imposing the ZOC first. If the enemy can barely "
3540 "reach it, even a single unit may shield a small region behind itself."
3543 #. type: Content of: <book><chapter><section><section><title>
3544 #: /src/wesnoth/doc/manual/manual.en.xml:2620
3545 msgid "Maintain a defensive line"
3548 #. type: Content of: <book><chapter><section><section><simpara>
3549 #: /src/wesnoth/doc/manual/manual.en.xml:2621
3551 "By lining up many units directly adjacent or with at most 1 hex space "
3552 "between them, you can build up a powerful defensive line. Note that, because "
3553 "Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-"
3554 "zag curve. The north south line and the diagonals are the \"real\" lines."
3557 #. type: Content of: <book><chapter><section><section><simpara>
3558 #: /src/wesnoth/doc/manual/manual.en.xml:2626
3560 "Coming from one side, the enemy may attack any single of your units in the "
3561 "line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
3562 "without particular weakness can withstand an attack from two normal enemy "
3563 "units of the same level or lower without getting killed."
3566 #. type: Content of: <book><chapter><section><section><simpara>
3567 #: /src/wesnoth/doc/manual/manual.en.xml:2630
3569 "Unfortunately, your line often has to bend to form a wedge or to fit the "
3570 "terrain. At these corner points, 3 enemy units may attack. This also happens "
3571 "at the ends of a line if the line is too short. Use units with high hit "
3572 "point on proper terrain or with proper resistances to hold these weak "
3573 "points. These are the most likely to be killed, so use units with no or few "
3574 "experience points (XP) for this purpose."
3577 #. type: Content of: <book><chapter><section><section><simpara>
3578 #: /src/wesnoth/doc/manual/manual.en.xml:2636
3580 "Lining your troops up also prevents the enemy from surrounding any one of "
3581 "them. For ZOC reasons, a unit with one enemy behind it and one in front is "
3585 #. type: Content of: <book><chapter><section><section><title>
3586 #: /src/wesnoth/doc/manual/manual.en.xml:2641
3587 msgid "Rotate your troops"
3590 #. type: Content of: <book><chapter><section><section><simpara>
3591 #: /src/wesnoth/doc/manual/manual.en.xml:2642
3593 "When a unit in the front line is heavily damaged you can move him safely "
3594 "behind your defensive line. To hold up the line, you will most likely have "
3595 "to replace him with a reserve, so hold a couple of units in back of the "
3596 "front line. If you have healers, damaged units in the second line will "
3600 #. type: Content of: <book><chapter><section><section><simpara>
3601 #: /src/wesnoth/doc/manual/manual.en.xml:2647
3602 msgid "Note that your units can pass through hexes containing your own troops."
3605 #. type: Content of: <book><chapter><section><section><title>
3606 #: /src/wesnoth/doc/manual/manual.en.xml:2650
3607 msgid "Use the terrain"
3610 #. type: Content of: <book><chapter><section><section><simpara>
3611 #: /src/wesnoth/doc/manual/manual.en.xml:2651
3613 "Try to position your troops so that they are attacking from a hex with high "
3614 "defense against an enemy in a hex with low terrain. That way, the "
3615 "enemy’s counterstrikes will be less likely to do damage."
3618 #. type: Content of: <book><chapter><section><section><simpara>
3619 #: /src/wesnoth/doc/manual/manual.en.xml:2654
3621 "For example, you might position your elves just inside of a forest edge so "
3622 "that attacking orcs must stand on grassland while your elves enjoy the high "
3626 #. type: Content of: <book><chapter><section><section><title>
3627 #: /src/wesnoth/doc/manual/manual.en.xml:2659
3628 msgid "Attacking and choosing your targets"
3631 #. type: Content of: <book><chapter><section><section><simpara>
3632 #: /src/wesnoth/doc/manual/manual.en.xml:2660
3634 "Advancing and attacking is of course the most interesting part of your way "
3635 "to victory. Kill or weaken enemies in your path and move your defensive line "
3636 "forward. This can become tricky as the enemy gets to attack back on his turn."
3639 #. type: Content of: <book><chapter><section><section><simpara>
3640 #: /src/wesnoth/doc/manual/manual.en.xml:2664
3642 "Often, you will throw several units at a single enemy unit to finish him "
3643 "off, but these were forming your defensive line which is now partly broken. "
3644 "Maybe this doesn’t matter because you are out of reach of the next "
3645 "enemy unit. Maybe it does because you only managed to weaken a very strong "
3646 "enemy and next turn, he is going to strike back. Perhaps a Horseman can "
3647 "deliver the killing blow."
3650 #. type: Content of: <book><chapter><section><section><simpara>
3651 #: /src/wesnoth/doc/manual/manual.en.xml:2670
3653 "Striking first is an advantage because it allows you the choice of which "
3654 "units will face off. Take advantage of enemy weakness: e.g. direct your "
3655 "ranged attacks against foes without ranged weapons. Take advantage of "
3656 "weaknesses like Horsemen’s vulnerability to pierce. But remember that "
3657 "they get to attack back on their turn, so you might have weaknesses the "
3658 "enemy may exploit."
3661 #. type: Content of: <book><chapter><section><section><simpara>
3662 #: /src/wesnoth/doc/manual/manual.en.xml:2676
3664 "For example, Horsemen can hold up the line against Orcish Grunts and Troll "
3665 "Whelps very well because they have some resistances against blade and "
3666 "impact. But your Horseman may quite quickly fall to Orcish Archers and "
3670 #. type: Content of: <book><chapter><section><section><simpara>
3671 #: /src/wesnoth/doc/manual/manual.en.xml:2680
3673 "It usually pays off if you can definitively kill (or almost kill) the faced "
3674 "unit. If you are unsure of finishing off the enemy in one turn, either "
3675 "ensure that your unit can weather the return attacks or decide that "
3676 "you’re willing to lose that unit. To withstand the enemy’s "
3677 "strikes next turn, it is often wise to attack at the range that allows the "
3678 "enemy to do least damage to you, rather than choosing the maximum expected "
3679 "damage to the enemy."
3682 #. type: Content of: <book><chapter><section><section><simpara>
3683 #: /src/wesnoth/doc/manual/manual.en.xml:2687
3685 "In particular, use your ranged weapons if the enemy has no ranged attack. "
3686 "The computer’s default choice only looks for the most damage you can "
3687 "deal, so using it will often result in your units taking more damage than "
3691 #. type: Content of: <book><chapter><section><section><title>
3692 #: /src/wesnoth/doc/manual/manual.en.xml:2693
3696 #. type: Content of: <book><chapter><section><section><simpara>
3697 #: /src/wesnoth/doc/manual/manual.en.xml:2694
3699 "Remember that Lawful units like humans fight better at daytime, Chaotic "
3700 "units like orcs or undead fight better at night, and Liminal units fight "
3701 "best during the twilight. Ideally you want to first meet the enemy when you "
3702 "are strong and/or he is weak. When the enemy has its strong time, it often "
3703 "pays off to strengthen your lines and hold a favorable defensive position. "
3704 "When its weak time is about to arise, your advance will push forth."
3707 #. type: Content of: <book><chapter><section><section><simpara>
3708 #: /src/wesnoth/doc/manual/manual.en.xml:2701
3710 "For example, elves might hold out a forest during a nightly orcish onslaught "
3711 "and advance on sunrise. You may even note that the computer AI actively "
3712 "retreats his orcs during day."
3715 #. type: Content of: <book><chapter><section><section><simpara>
3716 #: /src/wesnoth/doc/manual/manual.en.xml:2707
3718 "Over the course of a campaign, it is critical that you build up a seasoned "
3719 "force. Later scenarios will assume you have level 2 and 3 units available "
3723 #. type: Content of: <book><chapter><section><section><simpara>
3724 #: /src/wesnoth/doc/manual/manual.en.xml:2710
3726 "Your units gain most experience points (XP) from killing an enemy unit (8XP "
3727 "per level of the unit killed). As such, it often makes sense to have your "
3728 "higher level units weaken an enemy, but cede the kill to a unit more in need "
3729 "of the XP. Healers in particular are often weak in combat and often need to "
3730 "<emphasis>steal</emphasis> kills in this way to advance levels."
3733 #. type: Content of: <book><chapter><section><section><simpara>
3734 #: /src/wesnoth/doc/manual/manual.en.xml:2715
3736 "At the beginning (when you probably have no high level units), try to give "
3737 "most kills to a small handful of your units. This will fast-track them to "
3738 "becoming Level 2 units, and they can then shepherd others."
3741 #. type: Content of: <book><chapter><section><section><simpara>
3742 #: /src/wesnoth/doc/manual/manual.en.xml:2718
3745 "Don’t neglect to earn your leader experience. You need to keep him "
3746 "safe, but if you coddle him too much he will be too low level to survive "
3747 "future scenarios anyway."
3749 "リーダーに経験を積ませることを怠ってはならない! 彼を安全に保つ必要があるが、"
3750 "あまりに甘やかしすぎると、将来の戦闘を生き残るにはレベルが低すぎるということ"
3753 #. type: Content of: <book><chapter><section><title>
3754 #: /src/wesnoth/doc/manual/manual.en.xml:2724
3755 msgid "Getting the Most Fun Out of the Game"
3758 #. type: Content of: <book><chapter><section><simpara>
3759 #: /src/wesnoth/doc/manual/manual.en.xml:2725
3761 "Remember, the idea of a game is to have fun! Here are some recommendations "
3762 "from the development team on how to get the most fun out of the game:"
3765 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3766 #: /src/wesnoth/doc/manual/manual.en.xml:2730
3768 "Consider playing the campaign on \"Medium\" difficulty level, especially if "
3769 "you have prior experience with strategy games. We feel you’ll find it "
3770 "much more rewarding."
3773 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3774 #: /src/wesnoth/doc/manual/manual.en.xml:2737
3776 "Don’t sweat it too much when you lose some units. The campaign was "
3777 "designed to accommodate the player losing some units along the way."
3780 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3781 #: /src/wesnoth/doc/manual/manual.en.xml:2743
3783 "Don’t abuse saved games. Long ago, Wesnoth only allowed saving the "
3784 "game at the end of a scenario. Mid-scenario saving was added as a "
3785 "convenience to use if you had to continue the game another day, or to "
3786 "protect against crashes. We do not recommend loading mid-scenario saved "
3787 "games over and over because your White Mage keeps getting killed. Learn to "
3788 "protect your White Mage instead, and balance risks! That is part of the "
3792 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3793 #: /src/wesnoth/doc/manual/manual.en.xml:2754
3795 "If you must load a saved game, we recommend going back to the start of the "
3796 "scenario, so that you choose a new strategy that works, rather than simply "
3797 "finding random numbers that favor you."
3800 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3801 #: /src/wesnoth/doc/manual/manual.en.xml:2761
3803 "But remember, the aim is to have fun! You may have different tastes than the "
3804 "developers, so do what you enjoy most! If you enjoy loading the saved game "
3805 "every time you make a mistake, looking for the <emphasis>perfect</emphasis> "
3806 "game where you never lose a unit, by all means, go right ahead!"
3809 #. type: Content of: <book><chapter><section><section><title>
3810 #: /src/wesnoth/doc/manual/manual.en.xml:2769
3811 msgid "At the start of a scenario"
3814 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3815 #: /src/wesnoth/doc/manual/manual.en.xml:2773
3817 "First, read the scenario objectives. Sometimes you do not have to kill enemy "
3818 "leaders; instead it is enough that you survive for a certain number of "
3819 "turns, or pick up a particular object."
3822 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3823 #: /src/wesnoth/doc/manual/manual.en.xml:2780
3825 "Look at the map: the terrain, the position of your leader and the other "
3829 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3830 #: /src/wesnoth/doc/manual/manual.en.xml:2786
3832 "Then, begin to recruit units. Cheap units are useful to soak up the first "
3833 "wave of an enemy’s attack; advanced units can then be brought in as "
3834 "support. Fast units can be used as scouts, for exploring the map and to "
3835 "quickly conquer villages."
3838 #. type: Content of: <book><chapter><section><section><title>
3839 #: /src/wesnoth/doc/manual/manual.en.xml:2795
3841 msgid "During the scenario"
3844 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3845 #: /src/wesnoth/doc/manual/manual.en.xml:2799
3847 "Try to capture and keep control of as many villages as possible to keep the "
3851 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3852 #: /src/wesnoth/doc/manual/manual.en.xml:2805
3854 "Keep units in packs so the enemy cannot attack from as many sides, and so "
3855 "you can outnumber each enemy unit. Put your units in a line so that the "
3856 "enemy cannot attack any one of your units from more than two sides."
3859 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3860 #: /src/wesnoth/doc/manual/manual.en.xml:2812
3862 "Different units have different strengths and weaknesses depending on terrain "
3863 "and who they are attacking; right click on units and select \"Unit "
3864 "Description\" to learn more."
3867 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3868 #: /src/wesnoth/doc/manual/manual.en.xml:2819
3870 "You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
3871 "can use them to block enemies reaching your important units."
3874 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3875 #: /src/wesnoth/doc/manual/manual.en.xml:2825
3877 "You can cause damage to enemies with advanced units and then finish them "
3878 "with lower level units — to give them more experience (and finally make them "
3879 "advance to next level)."
3882 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3883 #: /src/wesnoth/doc/manual/manual.en.xml:2832
3885 "When you have a White Mage (advances from Mage) or Druid (advances from "
3886 "Shaman), put it in the middle of a circle of units to heal them as they move "
3887 "across the map (Shamans can do this too, but not as well)."
3890 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3891 #: /src/wesnoth/doc/manual/manual.en.xml:2839
3892 msgid "Losing units is expected, even advanced units."
3895 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3896 #: /src/wesnoth/doc/manual/manual.en.xml:2844
3897 msgid "Time of day really matters:"
3900 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3901 #: /src/wesnoth/doc/manual/manual.en.xml:2849
3902 msgid "lawful units do more damage at day and less damage at night"
3905 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3906 #: /src/wesnoth/doc/manual/manual.en.xml:2854
3907 msgid "chaotic units do more damage at night and less damage at day"
3910 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
3911 #: /src/wesnoth/doc/manual/manual.en.xml:2859
3913 "remember to always check the time of day on the right side of the screen. "
3914 "Plan ahead — think about what it’s going to be next turn as well as "
3918 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3919 #: /src/wesnoth/doc/manual/manual.en.xml:2868
3921 "Some units are resistant or vulnerable to different kind of attacks. Mounted "
3922 "units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
3923 "see how much a unit resists an attack type, right click on the unit, select "
3924 "\"Unit Description\", then select \"Resistance\". It will show you how "
3925 "resistant a unit is to different types of attacks."
3928 #. type: Content of: <book><chapter><section><section><simpara>
3929 #: /src/wesnoth/doc/manual/manual.en.xml:2880
3931 "An important part of succeeding at Battle for Wesnoth is keeping your units "
3932 "healthy. When your units take damage you can heal them by moving them onto "
3933 "villages or next to special healing units (e.g. the Elvish Shaman and White "
3934 "Mage). Some other units you will encounter, such as Trolls, have the ability "
3935 "to heal themselves naturally."
3938 #. type: Content of: <book><chapter><section><section><title>
3939 #: /src/wesnoth/doc/manual/manual.en.xml:2887
3941 msgid "Winning a scenario"
3944 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3945 #: /src/wesnoth/doc/manual/manual.en.xml:2891
3947 "Advanced units are needed to quickly kill enemy commanders, and to avoid "
3948 "losing lots of units."
3951 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3952 #: /src/wesnoth/doc/manual/manual.en.xml:2897
3954 "The quicker you win a scenario, the more gold you get; you will get more "
3955 "gold from winning early than from all of the map’s villages for the "
3956 "rest of the turns."
3959 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3960 #: /src/wesnoth/doc/manual/manual.en.xml:2904
3961 msgid "Killing all enemy leaders usually gives instant victory."
3964 #. type: Content of: <book><chapter><section><section><title>
3965 #: /src/wesnoth/doc/manual/manual.en.xml:2910
3967 msgid "More general tips"
3970 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3971 #: /src/wesnoth/doc/manual/manual.en.xml:2914
3973 "After slaughtering scenarios (where you take lots of punishment) there are "
3974 "usually \"breathing room\" scenarios where you can rather easily gain some "
3975 "gold and experience (advanced units)."
3978 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3979 #: /src/wesnoth/doc/manual/manual.en.xml:2921
3981 "Advanced units have higher upkeep than lower level units (1 gp per level), "
3982 "loyal units are an exception."
3991 #~ "If you control the unit, but it has ended its turn (might still be able "
3992 #~ "to move or attack)"
3994 #~ "あなたが動かしているユニットで、移動したがまだ動いたり攻撃したりできるなら"