2 * Copyright (C) 2010 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 /** \file sles_allinclusive.h Everything including the kitchen sink */
19 #include "SLES/OpenSLES.h"
20 #include "OMXAL/OpenMAXAL.h"
22 #include "SLES/OpenSLES_Android.h"
23 #include "OMXAL/OpenMAXAL_Android.h"
25 #include <stddef.h> // offsetof
26 #include <stdlib.h> // malloc
27 #include <string.h> // memcmp
28 #include <stdio.h> // debugging
29 #include <assert.h> // debugging
31 #include <unistd.h> // usleep
44 // The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor
45 #define USE_PROFILES_PHONE 0x1 // == SL_PROFILES_PHONE
46 #define USE_PROFILES_MUSIC 0x2 // == SL_PROFILES_MUSIC
47 #define USE_PROFILES_GAME 0x4 // == SL_PROFILES_GAME
48 // Pseudo profiles, used to decide whether to include code for incomplete or untested features
49 // Features that are not in union of all profiles: audio recorder, LED, Vibra
50 #define USE_PROFILES_OPTIONAL 0x8
51 // Features that are in the intersection of all profiles:
52 // object priorities, preemption, loss of control, device configuration
53 #define USE_PROFILES_BASE 0x10
58 #include "ut/OpenSLESUT.h"
59 #include "ThreadPool.h"
61 typedef struct CEngine_struct CEngine;
62 typedef struct CAudioPlayer_struct CAudioPlayer;
63 typedef struct CAudioRecorder_struct CAudioRecorder;
64 typedef struct C3DGroup_struct C3DGroup;
65 typedef struct COutputMix_struct COutputMix;
69 #include "desktop/SLSndFile.h"
73 #include <SDL/SDL_audio.h>
76 #define STEREO_CHANNELS 2
79 #include <utils/Log.h>
80 #include <utils/KeyedVector.h>
81 #include "SLES/OpenSLES_AndroidConfiguration.h"
82 #include "media/AudioSystem.h"
83 #include "media/mediarecorder.h"
84 #include "media/AudioRecord.h"
85 #include "media/AudioTrack.h"
86 #include "media/mediaplayer.h"
87 #include <media/IStreamSource.h>
88 #include "media/AudioEffect.h"
89 #include "media/EffectApi.h"
90 #include "media/EffectEqualizerApi.h"
91 #include "media/EffectBassBoostApi.h"
92 #include "media/EffectVirtualizerApi.h"
93 #include "media/EffectPresetReverbApi.h"
94 #include "media/EffectEnvironmentalReverbApi.h"
95 #include <utils/String8.h>
96 #define ANDROID_SL_MILLIBEL_MAX 0
97 #include <binder/ProcessState.h>
98 #include "android/android_sles_conversions.h"
99 #include "android/android_defs.h"
100 #include "android/android_SfPlayer.h"
103 #ifdef USE_OUTPUTMIXEXT
104 #include "desktop/OutputMixExt.h"
110 predestroy_error, // Application should not be calling destroy now
111 predestroy_ok, // OK to destroy object now
112 predestroy_again // Application did nothing wrong, but should destroy again to be effective
117 typedef void (*VoidHook)(void *self);
118 //typedef SLresult (*ResultHook)(void *self);
119 typedef SLresult (*AsyncHook)(void *self, SLboolean async);
120 typedef bool (*BoolHook)(void *self);
121 typedef predestroy_t (*PreDestroyHook)(void *self);
123 // Describes how an interface is related to a given class, used in iid_vtable::mInterface
125 #define INTERFACE_IMPLICIT 0 // no need for application to request prior to GetInterface
126 #define INTERFACE_EXPLICIT 1 // must be requested explicitly during object creation
127 #define INTERFACE_DYNAMIC 2 // can be requested after object creation
128 #define INTERFACE_UNAVAILABLE 3 // this interface is not available on objects of this class
129 #define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize
130 #define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize
131 // 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE
132 // note that INTERFACE_OPTIONAL is always re-mapped to one of the above
133 #define INTERFACE_PREREALIZE 4 // bit-mask to test for calling GetInterface before Realize
135 // Profile-specific interfaces
137 #if USE_PROFILES & USE_PROFILES_BASE
138 #define INTERFACE_IMPLICIT_BASE INTERFACE_IMPLICIT
139 #define INTERFACE_EXPLICIT_BASE INTERFACE_EXPLICIT
141 #define INTERFACE_IMPLICIT_BASE INTERFACE_UNAVAILABLE
142 #define INTERFACE_EXPLICIT_BASE INTERFACE_UNAVAILABLE
145 #if USE_PROFILES & USE_PROFILES_GAME
146 #define INTERFACE_DYNAMIC_GAME INTERFACE_DYNAMIC
147 #define INTERFACE_EXPLICIT_GAME INTERFACE_EXPLICIT
149 #define INTERFACE_DYNAMIC_GAME INTERFACE_OPTIONAL
150 #define INTERFACE_EXPLICIT_GAME INTERFACE_OPTIONAL
153 #if USE_PROFILES & USE_PROFILES_MUSIC
154 #define INTERFACE_DYNAMIC_MUSIC INTERFACE_DYNAMIC
156 #define INTERFACE_DYNAMIC_MUSIC INTERFACE_OPTIONAL
159 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
160 #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_DYNAMIC
161 #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT
163 #define INTERFACE_DYNAMIC_GAME_MUSIC INTERFACE_OPTIONAL
164 #define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL
167 #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
168 #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT
170 #define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL
173 #if USE_PROFILES & USE_PROFILES_OPTIONAL
174 #define INTERFACE_OPTIONAL INTERFACE_EXPLICIT
175 #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_DYNAMIC
177 #define INTERFACE_OPTIONAL INTERFACE_UNAVAILABLE
178 #define INTERFACE_DYNAMIC_OPTIONAL INTERFACE_UNAVAILABLE
181 // Describes how an interface is related to a given object
183 #define INTERFACE_UNINITIALIZED 0 ///< not available
184 #define INTERFACE_INITIALIZED 1 ///< not requested at object creation time
185 #define INTERFACE_EXPOSED 2 ///< requested at object creation time
186 #define INTERFACE_ADDING_1 3 ///< part 1 of asynchronous AddInterface, pending
187 #define INTERFACE_ADDING_2 4 ///< synchronous AddInterface, or part 2 of asynchronous
188 #define INTERFACE_ADDED 5 ///< AddInterface has completed
189 #define INTERFACE_REMOVING 6 ///< unlocked phase of (synchronous) RemoveInterface
190 #define INTERFACE_SUSPENDING 7 ///< suspend in progress
191 #define INTERFACE_SUSPENDED 8 ///< suspend has completed
192 #define INTERFACE_RESUMING_1 9 ///< part 1 of asynchronous ResumeInterface, pending
193 #define INTERFACE_RESUMING_2 10 ///< synchronous ResumeInterface, or part 2 of asynchronous
194 #define INTERFACE_ADDING_1A 11 ///< part 1 of asynchronous AddInterface, aborted
195 #define INTERFACE_RESUMING_1A 12 ///< part 1 of asynchronous ResumeInterface, aborted
198 // Maps an interface ID to its offset within the class that exposes it
201 unsigned char mMPH; // primary MPH for this interface, does not include any aliases
202 unsigned char mInterface; // relationship of interface to this class
203 /*size_t*/ unsigned short mOffset;
206 // Per-class const data shared by all instances of the same class
209 const struct iid_vtable *mInterfaces; // maps interface index to info about that interface
210 SLuint32 mInterfaceCount; // number of possible interfaces
211 const signed char *mMPH_to_index;
212 const char * const mName;
214 // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as
215 // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs
216 SLuint16 mSLObjectID; // OpenSL ES object ID
217 XAuint16 mXAObjectID; // OpenMAX AL object ID
222 PreDestroyHook mPreDestroy;
225 // BufferHeader describes each element of a BufferQueue, other than the data
234 #define SndFile_BUFSIZE 512 // in 16-bit samples
235 #define SndFile_NUMBUFS 2
242 pthread_mutex_t mMutex; // protects mSNDFILE only
243 SLboolean mEOF; // sf_read returned zero sample frames
244 SLuint32 mWhich; // which buffer to use next
245 short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS];
248 #endif // USE_SNDFILE
251 #include "itfstruct.h"
256 // FIXME this include is done here so the effect structures and enums have been defined. Messy.
257 #include "android/android_Effect.h"
258 #include "android/android_AVPlayer.h"
259 #include "android/android_StreamPlayer.h"
260 #include "android/android_LocAVPlayer.h"
268 VoidHook mInit; // called first to initialize the interface, right after object is allocated
269 // Each interface is initialized regardless whether it is exposed to application.
270 VoidHook mResume; // called to resume interface after suspension, not currently used
271 VoidHook mDeinit; // called last when object is about to be destroyed
272 BoolHook mExpose; // called after initialization, only if interface is exposed to application
273 VoidHook mRemove; // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit
274 // will need a suspend hook when suspend is implemented
277 extern /*static*/ int IID_to_MPH(const SLInterfaceID iid);
278 extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX];
279 extern SLresult checkInterfaces(const ClassTable *clazz,
280 SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
281 const SLboolean *pInterfaceRequired, unsigned *pExposedMask);
282 extern IObject *construct(const ClassTable *clazz,
283 unsigned exposedMask, SLEngineItf engine);
284 extern const ClassTable *objectIDtoClass(SLuint32 objectID);
285 extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX];
286 extern SLuint32 IObjectToObjectID(IObject *object);
287 extern void IObject_Publish(IObject *thiz);
288 extern void IObject_Destroy(SLObjectItf self);
290 // Map an interface to it's "object ID" (which is really a class ID).
291 // Note: this operation is undefined on IObject, as it lacks an mThis.
292 // If you have an IObject, then use IObjectToObjectID directly.
294 #define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
296 // Map an interface to it's corresponding IObject.
297 // Note: this operation is undefined on IObject, as it lacks an mThis.
298 // If you have an IObject, then you're done -- you already have what you need.
300 #define InterfaceToIObject(thiz) ((thiz)->mThis)
302 #define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz)))
304 #define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
307 #include "android/MediaPlayer_to_android.h"
308 #include "android/OutputMix_to_android.h"
309 #include "android/AudioPlayer_to_android.h"
310 #include "android/AudioRecorder_to_android.h"
313 extern predestroy_t C3DGroup_PreDestroy(void *self);
315 extern SLresult CAudioPlayer_Realize(void *self, SLboolean async);
316 extern SLresult CAudioPlayer_Resume(void *self, SLboolean async);
317 extern void CAudioPlayer_Destroy(void *self);
318 extern predestroy_t CAudioPlayer_PreDestroy(void *self);
320 extern SLresult CAudioRecorder_Realize(void *self, SLboolean async);
321 extern SLresult CAudioRecorder_Resume(void *self, SLboolean async);
322 extern void CAudioRecorder_Destroy(void *self);
323 extern predestroy_t CAudioRecorder_PreDestroy(void *self);
325 extern SLresult CEngine_Realize(void *self, SLboolean async);
326 extern SLresult CEngine_Resume(void *self, SLboolean async);
327 extern void CEngine_Destroy(void *self);
328 extern predestroy_t CEngine_PreDestroy(void *self);
329 extern void CEngine_Destroyed(CEngine *self);
331 extern SLresult COutputMix_Realize(void *self, SLboolean async);
332 extern SLresult COutputMix_Resume(void *self, SLboolean async);
333 extern void COutputMix_Destroy(void *self);
334 extern predestroy_t COutputMix_PreDestroy(void *self);
336 extern SLresult CMediaPlayer_Realize(void *self, SLboolean async);
337 extern SLresult CMediaPlayer_Resume(void *self, SLboolean async);
338 extern void CMediaPlayer_Destroy(void *self);
339 extern predestroy_t CMediaPlayer_PreDestroy(void *self);
342 extern void SDL_open(IEngine *thisEngine);
343 extern void SDL_close(void);
345 #define SL_OBJECT_STATE_REALIZING_1 ((SLuint32) 0x4) // async realize on work queue
346 #define SL_OBJECT_STATE_REALIZING_2 ((SLuint32) 0x5) // sync realize, or async realize hook
347 #define SL_OBJECT_STATE_RESUMING_1 ((SLuint32) 0x6) // async resume on work queue
348 #define SL_OBJECT_STATE_RESUMING_2 ((SLuint32) 0x7) // sync resume, or async resume hook
349 #define SL_OBJECT_STATE_SUSPENDING ((SLuint32) 0x8) // suspend in progress
350 #define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue
351 #define SL_OBJECT_STATE_RESUMING_1A ((SLuint32) 0xA) // abort while async resume on work queue
352 #define SL_OBJECT_STATE_DESTROYING ((SLuint32) 0xB) // destroy object when no strong references
354 extern void *sync_start(void *arg);
356 extern SLresult err_to_result(int err);
359 #define ctz __builtin_ctz
361 extern unsigned ctz(unsigned);
363 extern const char * const interface_names[MPH_MAX];
364 #include "platform.h"
368 #define ATTR_NONE ((unsigned) 0x0) // none
369 #define ATTR_GAIN ((unsigned) 0x1 << 0) // player volume, channel mute, channel solo,
370 // player stereo position, player mute
371 #define ATTR_TRANSPORT ((unsigned) 0x1 << 1) // play state, looping
372 #define ATTR_POSITION ((unsigned) 0x1 << 2) // requested position (a.k.a. seek position)
373 #define ATTR_ENQUEUE ((unsigned) 0x1 << 3) // buffer queue became non-empty and in playing state
378 extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer);
381 extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
382 extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
383 extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
384 slBufferQueueCallback callback, void *pContext);
386 extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH);
387 extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID);
388 extern void ReleaseStrongRef(IObject *object);
389 extern void ReleaseStrongRefAndUnlockExclusive(IObject *object);
391 extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer);
392 extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self,
393 SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor);
394 extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self,
395 SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor);
397 extern CEngine *theOneTrueEngine;
398 extern pthread_mutex_t theOneTrueMutex;
399 extern unsigned theOneTrueRefCount;