1 Below are some things I would like to see
6 (These are the functions in cursmain.c called by the core NetHack code)
8 * Implement curses_rip for optional fancier color tombstone, as well
9 as one that will display correctly on smaller terminals.
11 * I am confused as to how mark_synch, wait_synch, and delay_output
12 should work. Help, please?
14 * Both PDCurses and Ncurses have mouse support, so the poskey function
15 could probably be implemented easily enough.
17 * raw_print is supposed to be able to work before the windowing system
18 has been initialized, as well as after, so I am unsure if curses
19 functions should be used here. Maybe check to see if initscr() has
20 been called, and use curses functions if so, and call initscr() from
21 there is not? Right now it is just a call to puts() with no support
28 * Consolidate refreshes of the display for smoother output.
30 * Horizontal scrollbar to show position for displays < 80 columns.
32 * Calls to getch() should probably be turned into wgetch() for the
33 appropriate window. This causes quirty cursor behavior under
36 * Animation effects do not display properly - this could probably be
37 fixed with a correct implementation of the delay_output function.
39 * Support option to set forground and background colors for individual
48 * Menus need to be able to accept a count as input, e.g. to specifiy
49 how many items to drop.
51 * Currently the "preselected" flag for an individual menu item is
52 ignored. This should eventually be implemented.
54 * Menus probably should never overlap with the message window, since
55 the user sometmes needs to be able to see the messages while the menu
56 is active, e.g. when identifying multiple items one at a time.
58 * Perhaps allow for keyboard navigation of individual items, e.g.
59 using the up and down arrows to move among the selectable items, and
60 selecting individual items with the spacebar. Perhaps the tab key
61 could jump to the first selectable item after the next heading, and
62 shift-tab could jump to the first item of the previous heading.
70 * Hitting Esc at the more prompt (which is '>>' for the curses
71 interface) should suppress the display of any further messages for
72 that turn like the tty interface does.
80 * The map window would probably benefit from a total redesign. Right
81 now, it uses a pad instead of a regular curses window, which causes a
82 number of special cases in the code to account for it, and a seperate
83 window behind it just to draw the border. It feels kludgy and
92 * If the status window is on the right or left, then we have much more
93 room to work with for each item horizontally. Expand out some of the
94 labels for clarity. We can also list the current dungeon (e.g.
95 Gnomish Mines) and perhaps show thermometer bars for hit points and
98 * Conversely, if we have a narrower dislay, compress some of the
99 labels to save space, and do not display some items that never or
100 rarely change (e.g. name, level and title, and alignment). Perhaps
101 display changes to these fields in the message window if they do
102 happen to change (e.g. converting to a new alignment).
104 * Maybe add some configuration options for what colors are used and
112 * curses_yn_function needs to accept a count if a '#' is present in
115 * Extended commands should be enterable letter-by-letter via a '#'
116 prompt if user does not have the extmenu command set to TRUE.
118 * Character selection should allow for a random selection of any or
125 * PDCurses also work on DOS and OS/2. PDCurses for SDL and ncurses
126 exist for Mac OS X. Porting the curses interface to these platforms
127 should not be too difficult.
133 * Update documentation and in-game help to describe the newly-added
134 options: cursesgraphics, term_rows, term_cols, and windowborders.
136 * Recognize "Alt" key in a platform-independant way to allow its use
137 to select extended commands. Currently this works for PDCurses. For
138 Ncurses, the Alt key works in an xterm or rxvt if the -meta8 flag is
139 passed, but I'd like to see a general way of detecting it.
141 * PDCurses has a function named "addrawch" to output the visual
142 representation of a control character to the screen without having the
143 control character affect the display otherwise. I would like to find
144 a way to accomplish the same thing via Ncurses to e.g. be able to use
145 a font like nh10 with the correct symbol mappings in an xterm or the