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[mingw/mingw-org-wsl.git] / wslapi / include / directx / d3d9caps.h
1 /*
2
3         d3d9caps.h - Header file for the Direct3D9 API
4
5         Written by Filip Navara <xnavara@volny.cz>
6
7         This library is distributed in the hope that it will be useful,
8         but WITHOUT ANY WARRANTY; without even the implied warranty of
9         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10
11 */
12
13 #ifndef _D3D9_CAPS_H
14 #define _D3D9_CAPS_H
15 #if __GNUC__ >=3
16 #pragma GCC system_header
17 #endif
18
19 #ifndef DIRECT3D_VERSION
20 #define DIRECT3D_VERSION  0x0900
21 #endif
22
23 #if (DIRECT3D_VERSION >= 0x0900)
24
25 #define D3DCURSORCAPS_COLOR     1
26 #define D3DCURSORCAPS_LOWRES    2
27 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x10
28 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x20
29 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
30 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x80
31 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x100
32 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x200
33 #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x400
34 #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x800
35 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM        0x1000
36 #define D3DDEVCAPS_DRAWPRIMITIVES2      0x2000
37 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES      0x4000
38 #define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x8000
39 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x10000
40 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x20000
41 #define D3DDEVCAPS_HWRASTERIZATION      0x80000
42 #define D3DDEVCAPS_PUREDEVICE   0x100000
43 #define D3DDEVCAPS_QUINTICRTPATCHES     0x200000
44 #define D3DDEVCAPS_RTPATCHES    0x400000
45 #define D3DDEVCAPS_RTPATCHHANDLEZERO    0x800000
46 #define D3DDEVCAPS_NPATCHES     0x1000000
47 #define D3DDEVCAPS2_STREAMOFFSET        0x01
48 #define D3DDEVCAPS2_DMAPNPATCH  0x02
49 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
50 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH  0x08
51 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x10
52 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH        0x20
53 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x40
54 #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0xFFFF
55 #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x80000
56 #define D3DFVFCAPS_PSIZE        0x100000
57 #define D3DLINECAPS_TEXTURE     0x01
58 #define D3DLINECAPS_ZTEST       0x02
59 #define D3DLINECAPS_BLEND       0x04
60 #define D3DLINECAPS_ALPHACMP    0x08
61 #define D3DLINECAPS_FOG 0x10
62 #define D3DLINECAPS_ANTIALIAS   0x20
63 #define D3DPBLENDCAPS_ZERO      0x01
64 #define D3DPBLENDCAPS_ONE       0x02
65 #define D3DPBLENDCAPS_SRCCOLOR  0x04
66 #define D3DPBLENDCAPS_INVSRCCOLOR       0x08
67 #define D3DPBLENDCAPS_SRCALPHA  0x10
68 #define D3DPBLENDCAPS_INVSRCALPHA       0x20
69 #define D3DPBLENDCAPS_DESTALPHA 0x40
70 #define D3DPBLENDCAPS_INVDESTALPHA      0x80
71 #define D3DPBLENDCAPS_DESTCOLOR 0x100
72 #define D3DPBLENDCAPS_INVDESTCOLOR      0x200
73 #define D3DPBLENDCAPS_SRCALPHASAT       0x400
74 #define D3DPBLENDCAPS_BOTHSRCALPHA      0x800
75 #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x1000
76 #define D3DPBLENDCAPS_BLENDFACTOR       0x2000
77 #define D3DPCMPCAPS_NEVER       0x01
78 #define D3DPCMPCAPS_LESS        0x02
79 #define D3DPCMPCAPS_EQUAL       0x04
80 #define D3DPCMPCAPS_LESSEQUAL   0x08
81 #define D3DPCMPCAPS_GREATER     0x10
82 #define D3DPCMPCAPS_NOTEQUAL    0x20
83 #define D3DPCMPCAPS_GREATEREQUAL        0x40
84 #define D3DPCMPCAPS_ALWAYS      0x80
85 #define D3DPMISCCAPS_MASKZ      0x02
86 #define D3DPMISCCAPS_CULLNONE   0x10
87 #define D3DPMISCCAPS_CULLCW     0x20
88 #define D3DPMISCCAPS_CULLCCW    0x40
89 #define D3DPMISCCAPS_COLORWRITEENABLE   0x80
90 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x100
91 #define D3DPMISCCAPS_CLIPTLVERTS        0x200
92 #define D3DPMISCCAPS_TSSARGTEMP 0x400
93 #define D3DPMISCCAPS_BLENDOP    0x800
94 #define D3DPMISCCAPS_NULLREFERENCE      0x1000
95 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x4000
96 #define D3DPMISCCAPS_PERSTAGECONSTANT   0x8000
97 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x10000
98 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
99 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x40000
100 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
101 #define D3DPMISCCAPS_FOGVERTEXCLAMPED   0x100000
102 #define D3DPRASTERCAPS_DITHER   0x01
103 #define D3DPRASTERCAPS_ZTEST    0x10
104 #define D3DPRASTERCAPS_FOGVERTEX        0x80
105 #define D3DPRASTERCAPS_FOGTABLE 0x100
106 #define D3DPRASTERCAPS_MIPMAPLODBIAS    0x2000
107 #define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x8000
108 #define D3DPRASTERCAPS_FOGRANGE 0x10000
109 #define D3DPRASTERCAPS_ANISOTROPY       0x20000
110 #define D3DPRASTERCAPS_WBUFFER  0x40000
111 #define D3DPRASTERCAPS_WFOG     0x100000
112 #define D3DPRASTERCAPS_ZFOG     0x200000
113 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
114 #define D3DPRASTERCAPS_SCISSORTEST      0x1000000
115 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS      0x2000000
116 #define D3DPRASTERCAPS_DEPTHBIAS        0x4000000
117 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE       0x8000000
118 #define D3DPRESENT_INTERVAL_DEFAULT     0x00
119 #define D3DPRESENT_INTERVAL_ONE 0x01
120 #define D3DPRESENT_INTERVAL_TWO 0x02
121 #define D3DPRESENT_INTERVAL_THREE       0x04
122 #define D3DPRESENT_INTERVAL_FOUR        0x08
123 #define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
124 #define D3DPSHADECAPS_COLORGOURAUDRGB   0x08
125 #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x200
126 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
127 #define D3DPSHADECAPS_FOGGOURAUD        0x80000
128 #define D3DPTADDRESSCAPS_WRAP   0x01
129 #define D3DPTADDRESSCAPS_MIRROR 0x02
130 #define D3DPTADDRESSCAPS_CLAMP  0x04
131 #define D3DPTADDRESSCAPS_BORDER 0x08
132 #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x10
133 #define D3DPTADDRESSCAPS_MIRRORONCE     0x20
134 #define D3DPTEXTURECAPS_PERSPECTIVE     0x01
135 #define D3DPTEXTURECAPS_POW2    0x02
136 #define D3DPTEXTURECAPS_ALPHA   0x04
137 #define D3DPTEXTURECAPS_SQUAREONLY      0x20
138 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE        0x40
139 #define D3DPTEXTURECAPS_ALPHAPALETTE    0x80
140 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL      0x100
141 #define D3DPTEXTURECAPS_PROJECTED       0x400
142 #define D3DPTEXTURECAPS_CUBEMAP 0x800
143 #define D3DPTEXTURECAPS_VOLUMEMAP       0x2000
144 #define D3DPTEXTURECAPS_MIPMAP  0x4000
145 #define D3DPTEXTURECAPS_MIPVOLUMEMAP    0x8000
146 #define D3DPTEXTURECAPS_MIPCUBEMAP      0x10000
147 #define D3DPTEXTURECAPS_CUBEMAP_POW2    0x20000
148 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2  0x40000
149 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV      0x200000
150 #define D3DPTFILTERCAPS_MINFPOINT       0x100
151 #define D3DPTFILTERCAPS_MINFLINEAR      0x200
152 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
153 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD       0x800
154 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD        0x1000
155 #define D3DPTFILTERCAPS_MIPFPOINT       0x10000
156 #define D3DPTFILTERCAPS_MIPFLINEAR      0x20000
157 #define D3DPTFILTERCAPS_MAGFPOINT       0x1000000
158 #define D3DPTFILTERCAPS_MAGFLINEAR      0x2000000
159 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
160 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD       0x8000000
161 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD        0x10000000
162 #define D3DSTENCILCAPS_KEEP     0x01
163 #define D3DSTENCILCAPS_ZERO     0x02
164 #define D3DSTENCILCAPS_REPLACE  0x04
165 #define D3DSTENCILCAPS_INCRSAT  0x08
166 #define D3DSTENCILCAPS_DECRSAT  0x10
167 #define D3DSTENCILCAPS_INVERT   0x20
168 #define D3DSTENCILCAPS_INCR     0x40
169 #define D3DSTENCILCAPS_DECR     0x80
170 #define D3DSTENCILCAPS_TWOSIDED 0x100
171 #define D3DTEXOPCAPS_DISABLE    0x01
172 #define D3DTEXOPCAPS_SELECTARG1 0x02
173 #define D3DTEXOPCAPS_SELECTARG2 0x04
174 #define D3DTEXOPCAPS_MODULATE   0x08
175 #define D3DTEXOPCAPS_MODULATE2X 0x10
176 #define D3DTEXOPCAPS_MODULATE4X 0x20
177 #define D3DTEXOPCAPS_ADD        0x40
178 #define D3DTEXOPCAPS_ADDSIGNED  0x80
179 #define D3DTEXOPCAPS_ADDSIGNED2X        0x100
180 #define D3DTEXOPCAPS_SUBTRACT   0x200
181 #define D3DTEXOPCAPS_ADDSMOOTH  0x400
182 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA  0x800
183 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA  0x1000
184 #define D3DTEXOPCAPS_BLENDFACTORALPHA   0x2000
185 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x4000
186 #define D3DTEXOPCAPS_BLENDCURRENTALPHA  0x8000
187 #define D3DTEXOPCAPS_PREMODULATE        0x10000
188 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x20000
189 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x40000
190 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x80000
191 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x100000
192 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
193 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x400000
194 #define D3DTEXOPCAPS_DOTPRODUCT3        0x800000
195 #define D3DTEXOPCAPS_MULTIPLYADD        0x1000000
196 #define D3DTEXOPCAPS_LERP       0x2000000
197 #define D3DVTXPCAPS_TEXGEN      0x01
198 #define D3DVTXPCAPS_MATERIALSOURCE7     0x02
199 #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x08
200 #define D3DVTXPCAPS_POSITIONALLIGHTS    0x10
201 #define D3DVTXPCAPS_LOCALVIEWER 0x20
202 #define D3DVTXPCAPS_TWEENING    0x40
203 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x100
204 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER    0x200
205 #define D3DCAPS_READ_SCANLINE   0x20000
206 #define D3DCAPS2_FULLSCREENGAMMA        0x20000L
207 #define D3DCAPS2_CANCALIBRATEGAMMA      0x100000L
208 #define D3DCAPS2_RESERVED       0x2000000L
209 #define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
210 #define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
211 #define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L
212 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD       0x20
213 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION    0x80
214 #define D3DCAPS3_COPY_TO_VIDMEM 0x100
215 #define D3DCAPS3_COPY_TO_SYSTEMMEM      0x200
216 #define D3DCAPS3_RESERVED       0x8000001fL
217 #define D3DDTCAPS_UBYTE4        0x01
218 #define D3DDTCAPS_UBYTE4N       0x02
219 #define D3DDTCAPS_SHORT2N       0x04
220 #define D3DDTCAPS_SHORT4N       0x08
221 #define D3DDTCAPS_USHORT2N      0x10
222 #define D3DDTCAPS_USHORT4N      0x20
223 #define D3DDTCAPS_UDEC3 0x40
224 #define D3DDTCAPS_DEC3N 0x80
225 #define D3DDTCAPS_FLOAT16_2     0x100
226 #define D3DDTCAPS_FLOAT16_4     0x200
227 #define D3DMIN30SHADERINSTRUCTIONS      512
228 #define D3DMAX30SHADERINSTRUCTIONS      32768
229 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
230 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
231 #define D3DPS20_MAX_NUMTEMPS    32
232 #define D3DPS20_MIN_NUMTEMPS    12
233 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH      4
234 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH      0
235 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
236 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
237 #define D3DPS20CAPS_ARBITRARYSWIZZLE    0x1
238 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS        0x2
239 #define D3DPS20CAPS_PREDICATION 0x4
240 #define D3DPS20CAPS_NODEPENDENTREADLIMIT        0x8
241 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT       0x10
242 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
243 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
244 #define D3DVS20_MAX_NUMTEMPS    32
245 #define D3DVS20_MIN_NUMTEMPS    12
246 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH      4
247 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH      1
248 #define D3DVS20CAPS_PREDICATION 1
249
250 typedef struct _D3DVSHADERCAPS2_0 {
251         DWORD Caps;
252         INT DynamicFlowControlDepth;
253         INT NumTemps;
254         INT StaticFlowControlDepth;
255 } D3DVSHADERCAPS2_0;
256
257 typedef struct _D3DPSHADERCAPS2_0 {
258         DWORD Caps;
259         INT DynamicFlowControlDepth;
260         INT NumTemps;
261         INT StaticFlowControlDepth;
262         INT NumInstructionSlots;
263 } D3DPSHADERCAPS2_0;
264
265 typedef struct _D3DCAPS9 {
266         D3DDEVTYPE DeviceType;
267         UINT AdapterOrdinal;
268         DWORD Caps;
269         DWORD Caps2;
270         DWORD Caps3;
271         DWORD PresentationIntervals;
272         DWORD CursorCaps;
273         DWORD DevCaps;
274         DWORD PrimitiveMiscCaps;
275         DWORD RasterCaps;
276         DWORD ZCmpCaps;
277         DWORD SrcBlendCaps;
278         DWORD DestBlendCaps;
279         DWORD AlphaCmpCaps;
280         DWORD ShadeCaps;
281         DWORD TextureCaps;
282         DWORD TextureFilterCaps;
283         DWORD CubeTextureFilterCaps;
284         DWORD VolumeTextureFilterCaps;
285         DWORD TextureAddressCaps;
286         DWORD VolumeTextureAddressCaps;
287         DWORD LineCaps;
288         DWORD MaxTextureWidth;
289         DWORD MaxTextureHeight;
290         DWORD MaxVolumeExtent;
291         DWORD MaxTextureRepeat;
292         DWORD MaxTextureAspectRatio;
293         DWORD MaxAnisotropy;
294         float MaxVertexW;
295         float GuardBandLeft;
296         float GuardBandTop;
297         float GuardBandRight;
298         float GuardBandBottom;
299         float ExtentsAdjust;
300         DWORD StencilCaps;
301         DWORD FVFCaps;
302         DWORD TextureOpCaps;
303         DWORD MaxTextureBlendStages;
304         DWORD MaxSimultaneousTextures;
305         DWORD VertexProcessingCaps;
306         DWORD MaxActiveLights;
307         DWORD MaxUserClipPlanes;
308         DWORD MaxVertexBlendMatrices;
309         DWORD MaxVertexBlendMatrixIndex;
310         float MaxPointSize;
311         DWORD MaxPrimitiveCount;
312         DWORD MaxVertexIndex;
313         DWORD MaxStreams;
314         DWORD MaxStreamStride;
315         DWORD VertexShaderVersion;
316         DWORD MaxVertexShaderConst;
317         DWORD PixelShaderVersion;
318         float PixelShader1xMaxValue;
319         DWORD DevCaps2;
320         float MaxNpatchTessellationLevel;
321         DWORD Reserved5;
322         UINT MasterAdapterOrdinal;
323         UINT AdapterOrdinalInGroup;
324         UINT NumberOfAdaptersInGroup;
325         DWORD DeclTypes;
326         DWORD NumSimultaneousRTs;
327         DWORD StretchRectFilterCaps;
328         D3DVSHADERCAPS2_0 VS20Caps;
329         D3DPSHADERCAPS2_0 PS20Caps;
330         DWORD VertexTextureFilterCaps;
331         DWORD MaxVShaderInstructionsExecuted;
332         DWORD MaxPShaderInstructionsExecuted;
333         DWORD MaxVertexShader30InstructionSlots;
334         DWORD MaxPixelShader30InstructionSlots;
335 } D3DCAPS9;
336
337 #endif
338 #endif