2 var EnemyCharacterClass_Bear = function(stage, args){
3 EnemyCharacterClass_Bear.base.apply(this, [stage, [["kuma1.png","kuma2.png","kuma3.png","kuma4.png","kumaready.png","kumaswang.png","kuma3.png","kuma2.png",]]]);
8 this.chasingRange = 400;
9 this.movingVelocity = 130;
11 this.HP = this.max_HP;
14 stage.addStageObject(this);
15 }.extend(EnemyCharacterClass, {
16 className: "EnemyCharacterClass_Bear",